Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!howland.reston.ans.net!sol.ctr.columbia.edu!news.kei.com!world!dmorin
From: dmorin@world.std.com (Duane D Morin)
Subject: Re: Foreign Languages in IF
Message-ID: <CLuxrv.D0w@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <04536SLEGVJXTODBYIA@castlebbs.com>
Date: Sun, 27 Feb 1994 00:38:19 GMT
Lines: 25

In article <04536SLEGVJXTODBYIA@castlebbs.com>,
 <smeghead@castlebbs.com> wrote:
>I would really like to see conversation in the format that LucasArts
>uses, where you get several choices of conversation or posture, and each
>one generates a different response, and another set of possible choices.
>(I mentioned this a little while ago in here, and I didn't get response,
>so I assume that it hadn't been tried at the time...)

Argh, no offense, but I hate that style of conversation.  See Solar Winds,
by Epic (not an if) for a good example of how NOT to do it.  The choices
you're given for responses, obviously, will be leading, so as to help
you figure something out of the conversation that you might not have
known.  Just as bad, in my book, as when Sierra started changing the
mouse cursor to a little magnifying glass when you were pointing at 
something you could look at.

Never played a Lucas game, though.  Do they do it at all well?

>-K.C.
>---
>.sig currently on trial in the Kerrigan/Harding case

Duane


