Newsgroups: rec.arts.int-fiction
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From: swildner@channelz.GUN.de (Sascha Wildner)
Subject: Re: No PUZZLES?!! (Was: No Pictures?)
In-Reply-To: tulled@cii3112-13.its.rpi.edu's message of 30 Jan 1994 17:23:57 GMT
References: <2hpgst$b62@valhalla.cs.wright.edu> <8hFHDWC00awAQdtEZM@andrew.cmu.edu>
	<NJ.94Jan25231834@birch.cs.berkeley.edu> <2iecs0$coq@crl.crl.com>
	<2ieq0r$470@Mercury.mcs.com> <2igqfd$o70@usenet.rpi.edu>
Sender: swildner@channelz.GUN.de (Sascha Wildner)
Organization: Frogs with dirty little lips
Date: 01 Feb 1994 23:12:05 GMT
Message-ID: <SWILDNER.94Feb2001206@channelz.GUN.de>
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In article <2igqfd$o70@usenet.rpi.edu> tulled@cii3112-13.its.rpi.edu (David Michael Tuller) writes:

   Personally, I enjoy working out the puzzles. If a game had a great
   plot but no puzzles, it wouldn't be able to keep my attention. The
   puzzles are the main reason I play IF games.

As far as I remember, Activision's Portal (played it on my Amiga when
the world was much younger) was a game that actually had no puzzles
(except moving the pointer around and deciding which gadget to click
next) but was quite able to keep the attention of many people.

Alter Ego (also by Activision) was another game that required no
puzzle solving but was very entertaining.

And yes, both games are IF (IMHO).


-- 
        Sascha Wildner, Am Druvendriesch 27, 50354 Huerth, Germany

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