=== bush.py, 103
Top (Type)
>>>>
Principal (Tipo)
=== bush.py, 104
World Children
>>>>

=== bush.py, 105
Int Cell Block
>>>>
Int Cela Bloco
=== bush.py, 106
Int Cell Sub-Block
>>>>
Int Cela Substituto-bloco
=== bush.py, 107
Ext Cell Block
>>>>
Extenso Cela Bloco
=== bush.py, 108
Ext Cell Sub-Block
>>>>
Extenso Cela Substituto-bloco
=== bush.py, 109
Cell Children
>>>>

=== bush.py, 110
Topic Children
>>>>

=== bush.py, 111
Cell Persistent Childen
>>>>

=== bush.py, 112
Cell Temporary Children
>>>>

=== bush.py, 113
Cell Visible Distant Children
>>>>

=== bush.py, 129
Argonian
>>>>

=== bush.py, 130
Breton
>>>>

=== bush.py, 131
Dark Elf
>>>>

=== bush.py, 132
High Elf
>>>>

=== bush.py, 133
Imperial
>>>>

=== bush.py, 134
Khajiit
>>>>

=== bush.py, 135
Nord
>>>>

=== bush.py, 136
Orc
>>>>

=== bush.py, 137
Redguard
>>>>

=== bush.py, 138
Vampire
>>>>

=== bush.py, 139
Wood Elf
>>>>

=== bush.py, 390
Blade (1 Handed)
>>>>
Lmina (1 Mo)
=== bush.py, 391
Blade (2 Handed)
>>>>
Lmina (2 Mos)
=== bush.py, 392
Blunt (1 Handed)
>>>>
Clava (1 Mo)
=== bush.py, 393
Blunt (2 Handed)
>>>>
Clava (2 Mos)
=== bush.py, 394
Staff
>>>>
Cajado
=== bush.py, 395
Bow
>>>>
Arco
=== bush.py, 715
Faction
>>>>
Faco
=== bush.py, 716
Armor
>>>>
Armadura
=== bush.py, 717
Book
>>>>
Livro
=== bush.py, 718
Clothing
>>>>
Roupas
=== bush.py, 719
Light
>>>>
Leve
=== bush.py, 720
Misc. Item
>>>>
Itens Mistos
=== bush.py, 721
Weapon
>>>>
Arma
=== bush.py, 722
NPC
>>>>

=== bush.py, 723
Creature
>>>>
Criatura
=== bush.py, 724
Key
>>>>
Chave
=== bush.py, 725
Cell
>>>>
Clula
=== bush.py, 726
Object Ref
>>>>
Objeto Referencia
=== bush.py, 727
NPC Ref
>>>>
NPC Referencia
=== bush.py, 728
Creature Ref
>>>>
Criatura Ref
=== bush.py, 729
Dialog Entry
>>>>
Entrada do Dilogo
=== bush.py, 730
Quest
>>>>

=== bush.py, 731
AI Package
>>>>
AI Pacote
=== bush.py, 736
Alchemical Ingredients I
>>>>
Ingredientes Alqumicos I
=== bush.py, 737
Alchemical Ingredients II
>>>>
Ingredientes Alqumicos II
=== bush.py, 738
Alchemical Ingredients III
>>>>
Ingredientes Alqumicos III
=== bush.py, 739
Alchemical Ingredients IV
>>>>
Ingredientes Alqumicos IV
=== bush.py, 742
Alchemical Effects I
>>>>
Efeitos Alqumicos I
=== bush.py, 743
Alchemical Effects II
>>>>
Efeitos Alqumicos II
=== bush.py, 744
Alchemical Effects III
>>>>
Efeitos Alquimicos III
=== bush.py, 745
Alchemical Effects IV
>>>>
Efeitos Alqumicos IV
=== bosh.py, 91
Abstract section called
>>>>
Seo abstrata chamada
=== bosh.py, 107
Section is not coded yet
>>>>
Seo ainda no est codificada
=== bosh.py, 121
Unknown File
>>>>
Arquivo Desconhecido
=== bosh.py, 379
is not a directory
>>>>
no  um diretorio
=== bosh.py, 381
is not safe to remove
>>>>
no  seguro remover
=== bosh.py, 512
SafeMode is active
>>>>
ModoSeguro est ligado
=== bosh.py, 1047
%s: Attempted to read before (%d) beginning of file/buffer
>>>>
%s: Tentou ler antes (%d) do inicio do file/buffer
=== bosh.py, 1050
%s: Attempted to read past (%d) end (%d) of file/buffer
>>>>
%s: Tentou ler aps o (%d) fim (%d) do file/buffer
=== bosh.py, 1063
%s: Expected size == %d, but got: %d
>>>>
%s: Tamanho esperado == %d, mas adquiriu: %d
=== bosh.py, 1065
%s: Expected size <= %d, but got: %d
>>>>
%s: Tamanho esperado <= %d, mas adquiriu: %d
=== bosh.py, 1073
Extraneous subrecord (%s) in %s record
>>>>
Sub-Gravao estranha (%s) em %s gravado
=== bosh.py, 1117
Exceded limit of
>>>>
Ultrapassar limite de
=== bosh.py, 1158
Bad Top GRUP type
>>>>
Topo Ruim tipo GRUPO
=== bosh.py, 1172
%s: Expected %s subrecord, but found %s instead
>>>>
%s: Esperado %s sub-gravado, mas achou %s ao invs
=== bosh.py, 1776
Unknown condition function: %d
>>>>
Desconhecida a condio de funo: %d
=== bosh.py, 1951
Unexpected subrecord
>>>>
Sub-gravao inesperada
=== bosh.py, 1986
FormIds not in long format
>>>>
FormIds no em longo formato
=== bosh.py, 2052
Data changed
>>>>
Dados mudaram
=== bosh.py, 2053
Data undefined
>>>>
Dados indefinidos
=== bosh.py, 2127
Mis-sized compressed data. Expected %d, got %d
>>>>
Dados comprimidos Mis-de tamanho. %d esperado, adquiriu %d
=== bosh.py, 2198
Packing Error: %s %s: Formids in long format
>>>>
Erro ao Comprimir: %s %s: Formids em formato longo
=== bosh.py, 2705
Unexpected %s record in %s group
>>>>
Inesperado %s registre em grupo de %s
=== bosh.py, 3648
No valid mapping for mod index 0x%02X
>>>>
No h mapeamento vlido para indexar modulo 0x%02X
=== bosh.py, 4038
Invalid top group type
>>>>
Tipo de grupo de topo invlido
=== bosh.py, 4052
Improperly grouped file
>>>>
Agrupamento de arquivo imprprio
=== bosh.py, 4099
Insufficient data to write file
>>>>
Dados insuficientes para escrever arquivo
=== bosh.py, 4375
File header is corrupted
>>>>
Cabealho de arquivo esta corrompido
=== bosh.py, 4382
File does not exist
>>>>
Arquivo no existe
=== bosh.py, 4464
Reading Header
>>>>
Lendo Cabealho
=== bosh.py, 4503
Reading created
>>>>
Criando Cabealho
=== bosh.py, 4515
Reading records
>>>>
Lendo registros
=== bosh.py, 4521
Reading formids, worldids
>>>>
Lendo formids, worldids
=== bosh.py, 4537
Finished reading
>>>>
Finalizando leitura
=== bosh.py, 4552
Writing Header
>>>>
Escrevendo Cabealho
=== bosh.py, 4577
Writing created
>>>>
Criado escrita
=== bosh.py, 4585
Writing records
>>>>
Escrevendo registros
=== bosh.py, 4593
Writing formids, worldids
>>>>
Escrevendo formids, worldids
=== bosh.py, 4604
Writing complete
>>>>
Escrita completa
=== bosh.py, 4682
Missing Master
>>>>
Mestre perdido
=== bosh.py, 4685
Abomb Counter
>>>>
Contador Abomb
=== bosh.py, 4686
Integer:\t0x%08X
>>>>
Qualidade:\t0x%08X
=== bosh.py, 4687
Float:\t%.2f
>>>>
Flutuao: \t%. 2f
=== bosh.py, 4689
Fbomb Counter
>>>>
Contador Fbomb
=== bosh.py, 4690
Next in-game object: %08X
>>>>
Prximo objeto de em-jogo: %08X
=== bosh.py, 4693
Created Items
>>>>
Artigos criados
=== bosh.py, 4694
Records
>>>>
Regstros
=== bosh.py, 4695
FormIds
>>>>
Forma Ids
=== bosh.py, 4762
LostChanges
>>>>
AlteraesPerdidas
=== bosh.py, 4768
Unknown
>>>>
Desconhecido
=== bosh.py, 4773
New ObjectRef Bases
>>>>
Objeto novo Bases de Referencia
=== bosh.py, 4777
Count IRef     BaseId
>>>>
Conta IRef     BsicoId
=== bosh.py, 4793
Scanning created objects
>>>>
Examinando objetos criados
=== bosh.py, 4809
Scanning change records
>>>>
Examinando mudanas no regstro
=== bosh.py, 4972
Backing up BSA file. This will take a while
>>>>
Backing up arquivo de BSA. Isto demorar um tempo
=== bosh.py, 5184
Load list is full
>>>>
Lista de carga est cheia
=== bosh.py, 5461
Can't get snapshot parameters for file outside main directory
>>>>
No possa adquirir parmetros de instantneo para arquivo fora de diretrio principal
=== bosh.py, 5547
Expected TES4, but got
>>>>
TES4 esperado, mas adquiriu
=== bosh.py, 5552
Struct.error
>>>>
Erro de construo
=== bosh.py, 5905
Getting sizes
>>>>
Adquirindo tamanhos
=== bosh.py, 6051
247388848
>>>>

=== bosh.py, 6052
277504985
>>>>

=== bosh.py, 6177
Missing Masters for
>>>>
Mestres perdidos para 
=== bosh.py, 6180
Masters for
>>>>
Mestres para
=== bosh.py, 6186
Active Mod Files
>>>>
Arquivos de Modulo ativos
=== bosh.py, 6212
%s  %s  [Version %s]
>>>>
%s %s [Verso %s]
=== bosh.py, 6293
Some mods were unavailable and were skipped:\n
>>>>
Algum mods eram indisponveis e foram saltados: \n
=== bosh.py, 6297
Mod list is full, so some mods were skipped:\n
>>>>
Lista de Mod est cheia, assim algum mods foram saltados: \n
=== bosh.py, 6325
Circular Masters
>>>>
Mestres Circulares 
=== bosh.py, 6420
Can't match current Oblivion.esm to known version
>>>>
No  possivel emparelhar Oblivion atual. esm para verso conhecida
=== bosh.py, 6423
Can't swap: %s already exists
>>>>
No possa trocar: %s j existe
=== bosh.py, 6426
Can't swap: %s doesn't exist
>>>>
No possa trocar: %s no existe
=== bosh.py, 6745
Loading
>>>>
Carregando
=== bosh.py, 6755
Loading Oblivion.esm
>>>>
Carregando Oblivion.esm
=== bosh.py, 6764
Writing
>>>>
Escrevendo
=== bosh.py, 6766
FormId
>>>>
FormaId
=== bosh.py, 6766
EditorId
>>>>
EditarId
=== bosh.py, 6766
Offset
>>>>
Compensao
=== bosh.py, 6766
CalcMin
>>>>
ClculoMin
=== bosh.py, 6766
CalcMax
>>>>
ClculoMax
=== bosh.py, 6767
Old bOffset
>>>>
Obsoleto bCompensao
=== bosh.py, 6767
Old Offset
>>>>
Obsoleto Compensao
=== bosh.py, 6767
Old CalcMin
>>>>
Obsoleto CalcMin
=== bosh.py, 6767
Old CalcMax
>>>>
Obsoleto CalcMax
=== bosh.py, 6779
Done
>>>>
Feito
=== bosh.py, 6787
Reading
>>>>
Leitura
=== bosh.py, 6805
Saving
>>>>
Gravando
=== bosh.py, 6890
Script
>>>>
Escrita
=== bosh.py, 6937
Type
>>>>
Tipo
=== bosh.py, 6937
Mod Name
>>>>
Modulo Nome
=== bosh.py, 6937
ObjectIndex
>>>>
ndice de objeto
=== bosh.py, 6937
Editor Id
>>>>

=== bosh.py, 7090
Name
>>>>
Nome
=== bosh.py, 7189
Weight
>>>>
Peso
=== bosh.py, 7189
Value
>>>>
Valor
=== bosh.py, 7189
Damage
>>>>
Dano
=== bosh.py, 7189
Speed
>>>>
Velocidade
=== bosh.py, 7189
EPoints
>>>>
EPontos
=== bosh.py, 7193
Health
>>>>
Sade
=== bosh.py, 7193
AR
>>>>

=== bosh.py, 7198
Reach
>>>>
Alcance
=== bosh.py, 7237
Scanning
>>>>
Examinando
=== bosh.py, 7298
Failed to find pcName in PC ACRH record
>>>>
Falha para encontrar pcNome em PC registro de ACRH
=== bosh.py, 7681
Face dump from save game
>>>>
Entulho de Rosto em gravao de jogo
=== bosh.py, 7824
Has BSA archive
>>>>
Tem arquivo de BSA
=== bosh.py, 7830
Marked NoMerge
>>>>
Marcado NoFundido
=== bosh.py, 7833
Unsupported types
>>>>
Tipos sem assistncia
=== bosh.py, 7836
Empty mod
>>>>
Modulo vazio
=== bosh.py, 7842
New record %08X in block %s
>>>>
Registro novo %08X em bloco %s
=== bosh.py, 7878
Preparing %s
>>>>
Preparando %s
=== bosh.py, 7880
Patchers prepared
>>>>
Patchers preparado
=== bosh.py, 7884
Processing
>>>>
Processando
=== bosh.py, 7912
Scanning %s
>>>>
Examinando %s
=== bosh.py, 7929
MERGE/SCAN ERROR
>>>>
FUNDIR/SCAN ERRO
=== bosh.py, 7931
Load mods scanned
>>>>
Carregando modulos examinados
=== bosh.py, 7946
Merge unsupported for type
>>>>
Tipo de juno no suportado
=== bosh.py, 7975
Overview
>>>>
Avaliao
=== bosh.py, 7976
Date/Time
>>>>
Data/Tempo
=== bosh.py, 7978
Active Mods
>>>>
Modulos Ativos
=== bosh.py, 7980
**Note: Some mods had loading errors and were skipped.**
>>>>
**Nota: Algum modulos tiveram erros de leitura ao carregar e foram saltados. **
=== bosh.py, 7988
%s  (Version %s)
>>>>
%s  (Verso %s)
=== bosh.py, 7992
**Load Error -- Skipped**
>>>>
**Erro de Leitura -- Omitir**
=== bosh.py, 7996
Mod Aliases
>>>>
Pseudnimos de Modulo
=== bosh.py, 8002
Completing %s
>>>>
Completando %s
=== bosh.py, 8005
Trimming records
>>>>
Aparando registros
=== bosh.py, 8008
Converting formids
>>>>
Convertendo formids
=== bosh.py, 8114
+('|'.join(autoKey))+r
>>>>
+('|'.unio(Chaveautomatica))+r
=== bosh.py, 8215
Tweakers
>>>>
Foradores
=== bosh.py, 8243
General
>>>>
Geral
=== bosh.py, 8244
Alias Mod Names
>>>>
Pseudnimo Nomes de Modulos
=== bosh.py, 8245
Specify mod aliases for reading CSV source files
>>>>
Especifique pseudnimos de modulo por ler CSV fonte de arquivos
=== bosh.py, 8262
Merge Patches
>>>>
Fundir Patches
=== bosh.py, 8263
Merge patch mods into Bashed Patch
>>>>
Fundir patch modulo em Bashed Patch
=== bosh.py, 8278
Importers
>>>>
Importadores
=== bosh.py, 8292
Import Graphics
>>>>
Importe Grficos
=== bosh.py, 8293
Import graphics (models, icons, etc.) from source mods
>>>>
Importe grficos (modelos, cones, etc. ) de modulos de fonte
=== bosh.py, 8394
Source Mods
>>>>
Modulos Fontes
=== bosh.py, 8397
\n=== Modified Records
>>>>
\n=== Modificou Registros
=== bosh.py, 8409
Import Names
>>>>
Nomes de importao
=== bosh.py, 8410
Import names from source mods/files
>>>>
Nomes de importao de modulos/arquivos de fonte
=== bosh.py, 8498
Source Mods/Files
>>>>
Fontes Modulos/Arquivos
=== bosh.py, 8501
\n=== Renamed Items
>>>>
\n=== Items Remarcados
=== bosh.py, 8513
Import NPC Faces
>>>>
Importaao NPC Rostos
=== bosh.py, 8514
Import NPC face/eyes/hair from source mods. For use with TNR and similar mods
>>>>
Importao NPC rosto/olhos/cabelo de fonte de modulos. Para uso com TNR e modulos semelhantes
=== bosh.py, 8579
\n=== Faces Patched: %d
>>>>
\n=== Rostos Patched: %d
=== bosh.py, 8589
Import Race Info
>>>>
Importao Informao de Raa
=== bosh.py, 8590
Import race eyes, hair, body, voice from source mods
>>>>
Importao de raa, olhos, cabelos, corpo, expressam de mods de fonte
=== bosh.py, 8751
Mesh undefined for eye %s in race %s
>>>>
Malha indefinido para olho %s em raa %s
=== bosh.py, 8795
\n=== Race Info Imported
>>>>
\n=== Importado Informao de Raa
=== bosh.py, 8797
~~None~~
>>>>
~~Nenhum~~
=== bosh.py, 8800
\n=== Eye Meshes Filtered
>>>>
\n===Malhas de olho Filtraram
=== bosh.py, 8814
Import Stats
>>>>
Importe Classes
=== bosh.py, 8815
Import ammo, armor and weapon stats from source mods/files
>>>>
Importe munies, armadura e estados de arma de modulos/arquivos de fonte
=== bosh.py, 8920
\n=== Modified Stats
>>>>
\n=== Modificando Condies
=== bosh.py, 8923
Ammo
>>>>
Munio
=== bosh.py, 8923
Weapons
>>>>
Armas
=== bosh.py, 8940
Bow Reach Fix
>>>>
Reparo de Alcance de Arco
=== bosh.py, 8941
Fix bows with zero reach. (Zero reach causes CTDs.)
>>>>
Reparar Arcos com alcance zero. (o alcance zero causa CTDs.)
=== bosh.py, 8977
* %d Bows fixed
>>>>
* %d Arcos corrigidos
=== bosh.py, 8987
Right Hand Rings
>>>>
Anis de mo direita
=== bosh.py, 8988
Fixes rings to unequip consistently by making them prefer the right hand
>>>>
Corrige anis constantemente ao se tirar fazendo preferir a mo direita
=== bosh.py, 9025
* %d Rings fixed
>>>>
* %d Anis reparados
=== bosh.py, 9035
No Light Flicker
>>>>
Nenhuma Cintilao Clara
=== bosh.py, 9036
Remove flickering from lights. For use on low-end machines
>>>>
Remova cintilar das luzes. Para o uso em mquinas da baixa-performance
=== bosh.py, 9077
* %d Lights unflickered
>>>>
* %d luzes no-cintilantes
=== bosh.py, 9087
Max Weight Potions
>>>>
Peso Mximo de Poes
=== bosh.py, 9088
Potion weight will be capped
>>>>
Peso de poes ficara ocultado
=== bosh.py, 9090
0.1
>>>>

=== bosh.py, 9091
0.2
>>>>

=== bosh.py, 9092
0.4
>>>>

=== bosh.py, 9093
0.6
>>>>

=== bosh.py, 9130
Reweigh Potions
>>>>
Reajustando Peso em Poes
=== bosh.py, 9131
* %d Potions Reweighed
>>>>
* %d Peso ajustado em Poes
=== bosh.py, 9141
Max Weight Staffs
>>>>
Mximo Peso Pessoal
=== bosh.py, 9142
Staff weight will be capped
>>>>
Peso pessoal ser ocultado
=== bosh.py, 9144
1
>>>>

=== bosh.py, 9145
2
>>>>

=== bosh.py, 9146
3
>>>>

=== bosh.py, 9147
4
>>>>

=== bosh.py, 9148
5
>>>>

=== bosh.py, 9149
6
>>>>

=== bosh.py, 9150
7
>>>>

=== bosh.py, 9151
8
>>>>

=== bosh.py, 9188
Reweigh Staffs
>>>>
Reajustando Inventario
=== bosh.py, 9189
* %d Staffs Reweighed
>>>>
* %d Inventario Reajustado
=== bosh.py, 9196
Tweak Assorted
>>>>
Forar Sortido
=== bosh.py, 9197
Tweak various records in miscellaneous ways
>>>>
Forar vrios registros de modos misturados
=== bosh.py, 9295
Tweak Clothes
>>>>
Forar Roupas
=== bosh.py, 9296
Tweak clothing weight and blocking
>>>>
Forar peso de vestimenta e bloqueio
=== bosh.py, 9298
Unlimited Amulets
>>>>
Amuletos ilimitados
=== bosh.py, 9299
Wear unlimited number of amulets - but they won't display
>>>>
Use nmero ilimitado de amuletos - mas eles no exibiro
=== bosh.py, 9301
Unlimited Rings
>>>>
Anis ilimitados
=== bosh.py, 9302
Wear unlimited number of rings - but they won't display
>>>>
Use nmero ilimitado de anis - mas eles no exibiro
=== bosh.py, 9304
Robes Show Pants
>>>>
Mostrar Calas em Roupes
=== bosh.py, 9305
Robes will allow pants, greaves, skirts - but they'll clip
>>>>
Roupes permitiro calas, greaves, saias - mas eles cortaro
=== bosh.py, 9307
Robes Show Amulets
>>>>
Mostrar Amuletos em Roupes
=== bosh.py, 9308
Robes will always show amulets. (Conflicts with Unlimited Amulets.)
>>>>
Roupes sempre mostraro amuletos. (Conflitos com Amuletos Ilimitados. )
=== bosh.py, 9310
Max Weight Amulets
>>>>
Maximo Peso em Amuletos
=== bosh.py, 9311
Amulet weight will be capped
>>>>
Peso de amuleto ser ocultado
=== bosh.py, 9313
0.0
>>>>

=== bosh.py, 9316
0.5
>>>>

=== bosh.py, 9318
Max Weight Rings
>>>>
Mximo Peso de Anis
=== bosh.py, 9319
Ring weight will be capped
>>>>
Peso de anel ser ocultado
=== bosh.py, 9326
Max Weight Hoods
>>>>
Mximo Peso de Capuzes
=== bosh.py, 9327
Hood weight will be capped
>>>>
Peso de capuz ser ocultado
=== bosh.py, 9331
1.0
>>>>

=== bosh.py, 9391
Tweak Settings
>>>>
Forar Configuraes
=== bosh.py, 9392
Tweak game settings
>>>>
Forar configuraes de jogo
=== bosh.py, 9394
Arrow Litter Count
>>>>
Contagem de Flecha em Cesta
=== bosh.py, 9395
Maximum number of spent arrows allowed in cell
>>>>
Nmero mximo de flechas gastas permitido em cela
=== bosh.py, 9402
Arrow Litter Time
>>>>
Tempo de Lixo de Flecha
=== bosh.py, 9403
Time before spent arrows fade away from cells and actors
>>>>
Tempo antes de flechas gastas enfraquece longe de celas e atores
=== bosh.py, 9405
1 Minute
>>>>
1 Minuto
=== bosh.py, 9406
2 Minutes
>>>>
2 Minutos
=== bosh.py, 9407
3 Minutes
>>>>
3 Minutos
=== bosh.py, 9408
5 Minutes
>>>>
5 Minutos
=== bosh.py, 9409
10 Minutes
>>>>
10 Minutos
=== bosh.py, 9410
30 Minutes
>>>>
30 Minutos
=== bosh.py, 9411
1 Hour
>>>>
1 Hora
=== bosh.py, 9413
Arrow Recovery from Actor
>>>>
Recuperao de flecha de Ator
=== bosh.py, 9414
Chance that an arrow shot into an actor can be recovered
>>>>
Chance que um tiro de flecha em um ator pode ser recuperado
=== bosh.py, 9422
Arrow Speed
>>>>
Velocidade de Flecha
=== bosh.py, 9423
Speed of full power arrow
>>>>
Velocidade de flecha de poder total
=== bosh.py, 9425
x 1.2
>>>>

=== bosh.py, 9426
x 1.4
>>>>

=== bosh.py, 9427
x 1.6
>>>>

=== bosh.py, 9428
x 1.8
>>>>

=== bosh.py, 9429
x 2.0
>>>>

=== bosh.py, 9430
x 2.2
>>>>

=== bosh.py, 9431
x 2.4
>>>>

=== bosh.py, 9432
x 2.6
>>>>

=== bosh.py, 9433
x 2.8
>>>>

=== bosh.py, 9434
x 3.0
>>>>

=== bosh.py, 9436
Chase Camera Tightness
>>>>
Persiga Tenso de Camera
=== bosh.py, 9437
Tightness of chase camera to player turning
>>>>
Tenso da cmera de perseguio para torneamento de jogador
=== bosh.py, 9439
x 1.5
>>>>

=== bosh.py, 9442
x 5.0
>>>>

=== bosh.py, 9444
Chase Camera Distance
>>>>
Persiga Distncia de Cmera
=== bosh.py, 9445
Distance camera can be moved away from PC using mouse wheel
>>>>
Distncia da cmera que pode ser movida longe de PC que usa roda de rato
=== bosh.py, 9448
x 2
>>>>

=== bosh.py, 9449
x 3
>>>>

=== bosh.py, 9450
x 5
>>>>

=== bosh.py, 9451
x 10
>>>>

=== bosh.py, 9453
Chameleon: No Refraction
>>>>
Camaleo: Nenhuma Refrao
=== bosh.py, 9454
Chameleon with transparency instead of refraction effect
>>>>
Camaleo com transparncia em vez de efeito de refrao
=== bosh.py, 9458
Compass: Disable
>>>>
Bssola: Desabilitada
=== bosh.py, 9459
No quest and/or points of interest markers on compass
>>>>
Nenhum Quest e/ou aponta de marcadores de interesse em bssola
=== bosh.py, 9461
Quests
>>>>

=== bosh.py, 9462
POIs
>>>>

=== bosh.py, 9463
Quests and POIs
>>>>
Quests e POIs
=== bosh.py, 9465
Compass: POI Recognition
>>>>
Bssola: Reconhecimento de POI
=== bosh.py, 9466
Distance at which POI markers begin to show on compass
>>>>
Distancie a qual marcadores de POI comeam mostrar em bssola
=== bosh.py, 9468
x 0.25
>>>>

=== bosh.py, 9469
x 0.50
>>>>

=== bosh.py, 9470
x 0.75
>>>>

=== bosh.py, 9472
Essential NPC Unconsciousness
>>>>
Inconscincia de NPC essencial
=== bosh.py, 9473
Time which essential NPCs stay unconscious
>>>>
Tempo que NPCs essencial ficam inconscientes
=== bosh.py, 9475
20 Seconds
>>>>
20 Segundos
=== bosh.py, 9476
30 Seconds
>>>>
30 Segundos
=== bosh.py, 9481
Fatigue from Running/Encumbrance
>>>>
Cansao de Corrida/Dificuldade
=== bosh.py, 9482
Fatigue cost of running and encumbrance
>>>>
Custo de Cansao de correndo e dificuldade
=== bosh.py, 9489
Horse Turning Speed
>>>>
Cavalo que Vira Velocidade
=== bosh.py, 9490
Speed at which horses turn
>>>>
Acelerao a qual cavalos viram
=== bosh.py, 9495
Jump Higher
>>>>
Salto mais Alto
=== bosh.py, 9496
Maximum height player can jump to
>>>>
Mximo de altura em que jogador pode saltar
=== bosh.py, 9498
x 1.1
>>>>

=== bosh.py, 9503
PC Death Camera
>>>>
Camera PC Morto
=== bosh.py, 9504
Time after player's death before reload menu appears
>>>>
Tempo aps a morte do jogador antes do menu de recarga aparecer
=== bosh.py, 9506
15 Seconds
>>>>
15 Segundos
=== bosh.py, 9509
5 Minute
>>>>
5 Minutos
=== bosh.py, 9510
Unlimited
>>>>
Ilimitado
=== bosh.py, 9512
Cell Respawn Time
>>>>
Tempo restaurao celula
=== bosh.py, 9513
Time before unvisited cell respawns. But longer times increase save sizes
>>>>
Tempo antes da restaurao de clula de reviso. Mas quanto mais longo o tempo maior o save
=== bosh.py, 9515
1 Day
>>>>
1 Dia
=== bosh.py, 9516
3 Days
>>>>
3 Dias
=== bosh.py, 9517
5 Days
>>>>
5 Dias
=== bosh.py, 9518
10 Days
>>>>
10 Dias
=== bosh.py, 9519
20 Days
>>>>
20 Dias
=== bosh.py, 9520
1 Month
>>>>
1 Ms
=== bosh.py, 9521
6 Months
>>>>
6 Meses
=== bosh.py, 9522
1 Year
>>>>
1 Ano
=== bosh.py, 9525
Combat: Recharge Weapons
>>>>
Combate: Recarregue Armas
=== bosh.py, 9526
Allow recharging weapons during combat
>>>>
Permita recarregar armas durante combate
=== bosh.py, 9528
Allow
>>>>
Permita
=== bosh.py, 9529
Disallow
>>>>
Desaprove
=== bosh.py, 9531
Magic Bolt Speed
>>>>
Velocidade de dardo mgica
=== bosh.py, 9532
Speed of magic bolt/projectile
>>>>
Velocidade de dardo/projtil mgico
=== bosh.py, 9545
Msg: Equip Misc. Item
>>>>
Msg: Equipar Miscelnea. Item
=== bosh.py, 9546
Message upon equipping misc. item
>>>>
Mensagem ao equipar miscelnea. item
=== bosh.py, 9548
[None]
>>>>
[Nenhum]
=== bosh.py, 9549
.
>>>>

=== bosh.py, 9550
Hmm
>>>>

=== bosh.py, 9620
* %d %s
>>>>

=== bosh.py, 9628
Potions
>>>>
Poes
=== bosh.py, 9629
Label potions to sort by type and effect
>>>>
Etiquete poes para ordenar por tipo e efeito
=== bosh.py, 9631
XD Illness
>>>>

=== bosh.py, 9632
XD. Illness
>>>>

=== bosh.py, 9633
XD - Illness
>>>>

=== bosh.py, 9634
(XD) Illness
>>>>

=== bosh.py, 9706
Notes and Scrolls
>>>>
Notas e Pergaminhos
=== bosh.py, 9707
Mark notes and scrolls to sort separately from books
>>>>
Marque notas e pergaminhos para ordenar separadamente de livros
=== bosh.py, 9709
~Fire Ball
>>>>

=== bosh.py, 9710
~D Fire Ball
>>>>

=== bosh.py, 9711
~D. Fire Ball
>>>>

=== bosh.py, 9712
~D - Fire Ball
>>>>

=== bosh.py, 9713
~(D) Fire Ball
>>>>

=== bosh.py, 9715
Fire Ball
>>>>

=== bosh.py, 9716
D Fire Ball
>>>>

=== bosh.py, 9717
D. Fire Ball
>>>>

=== bosh.py, 9718
D - Fire Ball
>>>>

=== bosh.py, 9719
(D) Fire Ball
>>>>

=== bosh.py, 9799
Spells
>>>>
Feitios
=== bosh.py, 9800
Label spells to sort by school and level
>>>>
Rotule Feitios para ordenar por escola e nvel
=== bosh.py, 9809
D2 Fire Ball
>>>>

=== bosh.py, 9810
D2. Fire Ball
>>>>

=== bosh.py, 9811
D2 - Fire Ball
>>>>

=== bosh.py, 9812
(D2) Fire Ball
>>>>

=== bosh.py, 9877
Label ammo and weapons to sort by type and damage
>>>>
Rotule munies e armas para ordenar por tipo e dano
=== bosh.py, 9879
B Iron Bow
>>>>

=== bosh.py, 9880
B. Iron Bow
>>>>

=== bosh.py, 9881
B - Iron Bow
>>>>

=== bosh.py, 9882
(B) Iron Bow
>>>>

=== bosh.py, 9884
B08 Iron Bow
>>>>

=== bosh.py, 9885
B08. Iron Bow
>>>>

=== bosh.py, 9886
B08 - Iron Bow
>>>>

=== bosh.py, 9887
(B08) Iron Bow
>>>>

=== bosh.py, 9945
Tweak Names
>>>>
Forar Nomes
=== bosh.py, 9946
Tweak object names to show type and/or quality
>>>>
Forar nomes de objeto para mostrar o tipo de e/ou qualidade
=== bosh.py, 9948
Rename armor to sort by type
>>>>
Renomeie armadura para ordenar atravs de tipo
=== bosh.py, 9949
BL Leather Boots
>>>>

=== bosh.py, 9950
BL. Leather Boots
>>>>

=== bosh.py, 9951
BL - Leather Boots
>>>>

=== bosh.py, 9952
(BL) Leather Boots
>>>>

=== bosh.py, 9954
BL02 Leather Boots
>>>>

=== bosh.py, 9955
BL02. Leather Boots
>>>>

=== bosh.py, 9956
BL02 - Leather Boots
>>>>

=== bosh.py, 9957
(BL02) Leather Boots
>>>>

=== bosh.py, 9959
Clothes
>>>>
Roupas
=== bosh.py, 9959
Rename clothes to sort by type
>>>>
Renomeie roupas para ordenar atravs de tipo
=== bosh.py, 9960
P Grey Trowsers
>>>>

=== bosh.py, 9961
P. Grey Trowsers
>>>>

=== bosh.py, 9962
P - Grey Trowsers
>>>>

=== bosh.py, 9963
(P) Grey Trowsers
>>>>

=== bosh.py, 10007
Special
>>>>
Especial
=== bosh.py, 10010
Alchemical Catalogs
>>>>
Catlogos alqumicos
=== bosh.py, 10011
Update COBL's catalogs of alchemical ingredients and effects. Will only run if Cobl Main.esm is loaded
>>>>
Atualize os catlogos de COBL de ingredientes alqumicos e efeitos. S ative se Cobl Main.esm est carregado
=== bosh.py, 10063
Salan's Catalog of %s\r\n\r\n
>>>>
Salan's catlogo de %s\r\n\r\n
=== bosh.py, 10109
* %d Ingredients Cataloged
>>>>
* %d Ingredientes Catalogados
=== bosh.py, 10110
* %d Effects Cataloged
>>>>
* %d Efeitos Catalogados
=== bosh.py, 10122
Leveled Lists
>>>>
Listas Niveladas
=== bosh.py, 10123
Merges changes to leveled lists from all active mods. The list below is for overriding the Delev/Relev tags of selected mods (whether active or inactive). Only advanced users should modify this list!
>>>>
Funde mudanas a listas niveladas de todo os modulos ativo. A lista debaixo  por anular as etiquetas de Delev/Relev de modulos selecionado (se ativo ou inativo). S usurios avanados deveriam modificar esta lista!
=== bosh.py, 10246
Delevelers/Relevelers
>>>>
Deniveladores/Reniveladores
=== bosh.py, 10250
Item
>>>>
Artigos
=== bosh.py, 10250
Spell
>>>>
Magia
=== bosh.py, 10251
Merged %s Lists
>>>>
Fundir %s Listas
=== bosh.py, 10273
Morph Factions
>>>>
Faces Morphe (Aspecto)
=== bosh.py, 10274
Mark factions that player can acquire while morphing. Requires Cobl 2.18 and Wrye Morph or similar
>>>>
Marque faces que o jogador pode adquirir enquanto formata. Requer Cobl 2.18 e Wrye Morph ou semelhante 
=== bosh.py, 10311
Member
>>>>
Scio 
=== bosh.py, 10364
\n=== Morphable Factions
>>>>
\n===Metamorfose de Faces
=== bosh.py, 10379
Power Exhaustion
>>>>

=== bosh.py, 10380
Modify greater powers to work with Power Exhaustion mod. Will only run if Power Exhaustion mod is installed and active
>>>>
Modificar maiores poderes para trabalhar com o modulo Power Exhaustion. S ative se Power Exhaustion est instalado e ativo
=== bosh.py, 10452
* %d Powers Tweaked
>>>>
* %d Poderes Forados
=== bosh.py, 10462
SEWorld Tests
>>>>
SEMundos Gerais
=== bosh.py, 10463
Suspends Cyrodiil quests while in Shivering Isles. I.e. re-instates GetPlayerInSEWorld tests as necessary
>>>>
Suspende procura de Quests em Cyrodiil enquanto joga Shivering Isles. I.e. reajustes que Entre o Jogador e SEMundo testa como necessrio 
=== bosh.py, 10529
Quests Patched: %d
>>>>

=== bosh.py, 10545
Undefined env variable. [%s]
>>>>
Indefinido a quantidade. [%s]
=== bosh.py, 10572
Personal folder does not exist\nPersonal folder: %s\nAdditional info:\n%s
>>>>
Pasta pessoal no existe\npessoal pasta: %s\nAdicional info:\n%s
=== bosh.py, 10575
Local app data folde does not exist.\nLocal app data folder: %s\nAdditional info:\n%s
>>>>
Local e dados de pasta no existe. \nlocal pasta de dados: %s\nAdicional info:\n%s
=== bosh.py, 10579
Install Error\nFailed to find Oblivion.exe in %s.\nNote that the Mopy folder should be in the same folder as Oblivion.exe
>>>>
Erro de instalao\nfalha em verificar oblivion.exe no %s.\nlembrete que a pasta Mopy deve se encontrar no mesmo diretorio de Oblivion.exe
=== bosh.py, 10591
Compiled
>>>>
Compilado
=== basher.py, 116
Author
>>>>
Autor
=== basher.py, 118
Date
>>>>
Data
=== basher.py, 119
Day
>>>>
Dia
=== basher.py, 120
File
>>>>
Arquivo
=== basher.py, 121
Group
>>>>
Grupo
=== basher.py, 122
Load Order
>>>>
Ordem de Leitura
=== basher.py, 123
Modified
>>>>
Modificado
=== basher.py, 124
MI
>>>>

=== basher.py, 125
Hours
>>>>
Horas
=== basher.py, 126
Player
>>>>
Jogador
=== basher.py, 127
Rating
>>>>
Avaliao
=== basher.py, 129
Save Order
>>>>
Ordem de Gravao
=== basher.py, 130
Size
>>>>
Tamanho
=== basher.py, 131
Status
>>>>
Condio
=== basher.py, 132
Subject
>>>>
Tpico
=== basher.py, 381
\n(And %d others.)
>>>>
\n(e %d outros.)
=== basher.py, 384
Error
>>>>
Erro
=== basher.py, 388
Warning
>>>>
Ateno
=== basher.py, 392
Information
>>>>
Informao
=== basher.py, 517
Don't show this in the future
>>>>
No exibir isso no futuro
=== basher.py, 573
Choose a directory
>>>>
Escolha um diretorio
=== basher.py, 587
Progress
>>>>
Progresso
=== basher.py, 600
Dialog already destroyed
>>>>
Dilogo j destrodo
=== basher.py, 664
Missing resource file: %s
>>>>
Base de arquivo ausente: %s
=== basher.py, 983
Add
>>>>
Juntar
=== basher.py, 986
Edit
>>>>
Editar
=== basher.py, 989
Rename
>>>>
Renomear
=== basher.py, 992
Remove
>>>>
Remover
=== basher.py, 995
Save
>>>>
Salvar
=== basher.py, 1056
Rename to
>>>>
Renomear como
=== basher.py, 1067
Name must be unique
>>>>
Nome tem que ser nico
=== basher.py, 1441
Unrecognized sort key
>>>>
Tipo de chave desconhecida
=== basher.py, 1499
Edit/update the masters list? Note that the update process may automatically rename some files. Be sure to review the changes before saving
>>>>
Edit/atualizar a lista de Mestre? Anote que o processo de atualizao pode renomear alguns arquivos. Esteja certo de rever as mudanas antes de salvar
=== basher.py, 1500
Update Masters
>>>>
Atualizar Masters
=== basher.py, 1522
File "%s" does not exist
>>>>
Arquivo "%s" no mais existe
=== basher.py, 1711
Auto-ordered files cannot be manually moved
>>>>
No podem ser movidos arquivos auto-ordenados manualmente 
=== basher.py, 1746
${count} Children deactivated
>>>>

=== basher.py, 1746
Children Deactivated
>>>>

=== basher.py, 1754
${count} Masters activated
>>>>
${contagem} Mestres ativados
=== basher.py, 1754
Masters activated
>>>>
Mestres ativados
=== basher.py, 1833
Description
>>>>
Descrio
=== basher.py, 1835
Masters
>>>>
Mestres
=== basher.py, 1909
Incorrect file extension
>>>>
Exteno incorreta de arquivo
=== basher.py, 1913
File %s already exists
>>>>
Arquivo %s j existe
=== basher.py, 1935
Unrecognized date
>>>>
Data no reconhecida
=== basher.py, 1939
Bash cannot handle files dates greater than January 19, 2038.)
>>>>
Bash no pode suportar arquivos datados acima de Janeiro 19, 2038.)
=== basher.py, 1968
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will become detached when the mod is renamed.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive name is adjusted
>>>>
Este modulo tem um arquivo associado (%s. bsa) e um diretrio de voz associado (Sound\\Voices\\%s), que ser separado quando o modulo  renomeado. \n\nNote que o arquivo de BSA tambm pode conter um diretrio de voz (Sound\\Voices\\%s), que permaneceria destacado at mesmo se o nome de arquivo  ajustado
=== basher.py, 1970
This mod has an associated archive (%s.bsa), which will become detached when the mod is renamed.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive file name is adjusted
>>>>
Este modulo tem um arquivo associado (%s. bsa) que ser separado quando o modulo  renomeado. \n\nNote que este arquivo de BSA pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se o nome de arquivo de arquivo  ajustado
=== basher.py, 1972
This mod has an associated voice directory (Sound\\Voice\\%s), which will become detached when the mod is renamed
>>>>
Este modulo tem um diretrio de voz associado (Sound\\Voice\\%s) que ser separado quando o modulo  renomeado
=== basher.py, 2013
File corrupted on save!
>>>>
Arquivo corrompeu em save!
=== basher.py, 2042
Mods: %d/%d
>>>>
Modulos: %d/%d
=== basher.py, 2265
%s\nLevel %d, Day %d, Play %d:%02d\n%s
>>>>
%s\nNivel %d, Dia %d, Jogo %d:%02d\n%s
=== basher.py, 2368
Saves: %d
>>>>
Gravao: %d
=== basher.py, 2498
Automatic
>>>>
Automatico
=== basher.py, 2499
Automatically update Textures BSA after adding/removing a replacer
>>>>
Atualize automaticamente Texturas BSA aps adicionar/remover Substitutos
=== basher.py, 2501
Update
>>>>
Atualizar
=== basher.py, 2502
Enable replacement textures by updating Textures archive
>>>>
Ativar troca de texturas ao atualizar arquivo de textura
=== basher.py, 2503
Restore
>>>>
Restaurar
=== basher.py, 2504
Restore Textures archive to its original state
>>>>
Restaurar Texturas ao estado original do arquivo
=== basher.py, 2506
Textures BSA
>>>>
Texturas BSA
=== basher.py, 2521
Reps: %d/%d
>>>>

=== basher.py, 2540
BSA editing disabled becase OBMM or BSAPatch is in use
>>>>
Desabilitado edio de BSA caso OBMM ou BSAPatch est em uso
=== basher.py, 2546
Edit Textures BSA?\n\nThis command directly edits the Oblivion - Textures - Compressed.bsa file. If the file becomes corrupted (very unlikely), you will need to reinstall Oblivion or restore it from another source
>>>>
Editar Texturas BSA? \n\nIsto comandam diretamente e edita o Oblivion - Texturas - Comprimido. bsa arquivam. Se o arquivo  corrompido (muito improvvel), voc precisar reinstalar Oblivion ou restabelecer isto de outra fonte
=== basher.py, 2567
BSA Hashes reset: %d\nBSA Hashes Invalidated: %d.\nAIText entries: %d
>>>>
BSA Misturado a restaurao: %d\nBSA Mistura Invalidada: %d.\nAITexto de entradas: %d
=== basher.py, 2577
BSA Hashes reset: %d
>>>>
Reajuste de mistura BSA: %d
=== basher.py, 2702
Screens: %d
>>>>
Telas: %d
=== basher.py, 2858
Search
>>>>
Pesquisar
=== basher.py, 2859
Clear
>>>>
Limpar
=== basher.py, 2884
PMs: %d/%d
>>>>

=== basher.py, 2929
Replacers
>>>>
Substituir
=== basher.py, 2930
Mods
>>>>
Mdulos
=== basher.py, 2931
Saves
>>>>
Gravao
=== basher.py, 2932
Screenshots
>>>>
Capturar Tela
=== basher.py, 2934
PM Archive
>>>>
PM Arquivo
=== basher.py, 3024
Default
>>>>
Padro
=== basher.py, 3048
Modified dates have been reset for some mod files:\n* %s
>>>>
Foram reajustadas datas modificadas para alguns arquivos de modulos:\n * %s
=== basher.py, 3064
Missing files have been removed from load list. (%s)
>>>>
Arquivos perdidos foram afastados de lista de carga. (%s)
=== basher.py, 3071
Load list has been truncated because it was too long. (%s)
>>>>
Lista de carga foi truncada porque era muito longo. (%s)
=== basher.py, 3080
The following mod files have corrupted headers
>>>>
Os arquivos de modulos seguintes corromperam os cabealhos
=== basher.py, 3086
The following save files have corrupted headers
>>>>
O seguinte arquivo de save corrompeu a unidade
=== basher.py, 3094
Your Oblivion.ini should begin with a section header (e.g. "[General]
>>>>
Seu Oblivion.ini deveriam comear com um cabealho de seo (e. g. "[Geral]
=== basher.py, 3098
Bash cannot handle dates greater than January 19, 2038. Accordingly, the dates for the following files have been reset to an earlier date
>>>>
Bash no pode controlar data maior que 19 de janeiro de 2038. Adequadamente, foram reajustadas as datas para os arquivos seguintes a uma data mais cedo
=== basher.py, 3105
Turn Lock Times Off?\n\nLock Times a feature which resets load order to a previously memorized state. While this feature is good for maintaining your load order, it will also undo any load order changes that you have made in OBMM
>>>>
Alterar Travar Datas a desligado?\n\nTravar Datas uma caracterstica que reajusta ordem de carga a um estado previamente memorizado. Enquanto esta caracterstica for boa para manter sua ordem de carga, tambm desfar qualquer mudana de ordem de carga que voc fez em OBMM
=== basher.py, 3106
Lock Times
>>>>
Travar Datas
=== basher.py, 3113
Lock Times is now %s. To change it in the future, right click on the main list header on the Mods tab and select 'Lock Times'
>>>>
Travar Datas  agora %s. Para Mudar isto no futuro, clique certo no cabealho de lista principal na aba de Modulos e selecione 'Travar Datas'
=== basher.py, 3114
off
>>>>
Desligado
=== basher.py, 3114
on
>>>>
Ligado
=== basher.py, 3119
Installation appears incomplete. Please re-unzip bash to Oblivion directory so that ALL files are installed.\n\nCorrect installation will create Oblivion\\Mopy, Oblivion\\Data\\Docs and Oblvion\\Data\\INI Tweaks directories
>>>>
A instalao parece estar incompleta. Por favor, re-extraia bash ao diretorio de Oblivion onde TODOS os arquivos so instalados.\n\nCorreta instalao ira criar Oblivion\\Mopy, Oblivion\\Data\\Docs and Oblvion\\Data\\INI Tweaks diretorios
=== basher.py, 3120
Incomplete Installation
>>>>
Instalao Incompleta
=== basher.py, 3174
Doc Browser
>>>>
Buscador de Texto
=== basher.py, 3186
Set Doc
>>>>
Texto de Jogo
=== basher.py, 3188
Forget Doc
>>>>
Esquecer Texto
=== basher.py, 3190
Rename Doc
>>>>
Renomear Texto
=== basher.py, 3192
Edit Doc
>>>>
Editar Texto
=== basher.py, 3295
Select doc for %s
>>>>
Selecionar texto para %s
=== basher.py, 3310
Rename file to
>>>>
Renomear arquivo para
=== basher.py, 3329
Filename not defined
>>>>
Nome de arquivo no definido
=== basher.py, 3371
My Readme Template.txt
>>>>
Meu Modelo de Texto.txt
=== basher.py, 3372
Bash Readme Template.txt
>>>>
Bash Modelo de Texto.txt
=== basher.py, 3450
Initializing Data
>>>>
Iniciando Dados
=== basher.py, 3452
Initializing Version
>>>>
Iniciando Verso
=== basher.py, 3458
Initializing Windows
>>>>
Iniciando Windows
=== basher.py, 3473
Initializing ModInfos
>>>>
Iniciando ModInfos
=== basher.py, 3477
Initializing SaveInfos
>>>>
Iniciando SaveInfos
=== basher.py, 3486
Generating Blank Bashed Patch
>>>>
Gerando Patch Bashed Limpo
=== basher.py, 3554
Race
>>>>
Raa
=== basher.py, 3556
Gender
>>>>
Sexo
=== basher.py, 3558
Stats
>>>>
Status
=== basher.py, 3567
Import
>>>>
Importao
=== basher.py, 3634
Face imported
>>>>
Rosto importado
=== basher.py, 3770
Activate %s?
>>>>
Ativando %s?
=== basher.py, 3777
Masters Activated
>>>>
Mestres Ativados
=== basher.py, 3977
Oblivion Mod Files
>>>>
Oblivion Modulos de Arquivos
=== basher.py, 3979
Get
>>>>
Adquira
=== basher.py, 4055
Tweaks
>>>>
Forados
=== basher.py, 4169
Mergeable Mods
>>>>
Modulos Fundidos
=== basher.py, 4179
Race Mods
>>>>
Raa Modulos
=== basher.py, 4196
Override Delev/Relev Tags
>>>>
Anular Delev/Relev Marcadores
=== basher.py, 4267
Open
>>>>
Abrir
=== basher.py, 4303
Unhide
>>>>
Mostrar
=== basher.py, 4317
Unhide files
>>>>
Mostrar arquivos
=== basher.py, 4324
You can't unhide files from this directory
>>>>
Voc no pode mostrar arquivos deste diretrio
=== basher.py, 4329
File skipped: %s. File is already present
>>>>
Arquivo pulado: %s. Arquivo j est presente
=== basher.py, 4343
Delete
>>>>
Apagar
=== basher.py, 4348
Delete Files
>>>>
Apagar Arquivos
=== basher.py, 4361
Duplicate
>>>>
Duplicar
=== basher.py, 4376
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will not be attached to the duplicate mod.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
Este mod tem um arquivo associado (%s. bsa) e um diretrio de voz associado (Sound\\Voices\\%s) que no ser prendido ao mod duplicado. \n\nNote que o arquivo de BSA tambm pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se um arquivo duplicado tambm foi criado
=== basher.py, 4378
This mod has an associated archive (%s.bsa), which will not be attached to the duplicate mod.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created
>>>>
Este mod tem um arquivo associado (%s. bsa) que no ser prendido ao mod duplicado. \n\nNote que este arquivo de BSA pode conter um diretrio de voz (Sound\\Voices\\%s) que permaneceria destacado at mesmo se um arquivo duplicado tambm foi criado
=== basher.py, 4380
This mod has an associated voice directory (Sound\\Voice\\%s), which will not be attached to the duplicate mod
>>>>
Este modulo tem um diretrio de voz associado (Sound\\Voice\\%s) que no ser prendido ao modulo duplicado
=== basher.py, 4388
Duplicate as
>>>>
Duplique como
=== basher.py, 4393
Files cannot be duplicated to themselves!
>>>>
No podem ser duplicados arquivos a eles!
=== basher.py, 4410
Hide
>>>>
Ocultar
=== basher.py, 4414
Hide Files
>>>>
Ocultar Arquivos
=== basher.py, 4432
A file named %s already exists in the hidden files directory. Overwrite it?
>>>>
Um arquivo j nomeado %s existe no diretrio de arquivos ocultos. Escrever elaboradamente?
=== basher.py, 4445
List Masters
>>>>
Lista Mestre
=== basher.py, 4463
Redate
>>>>
Redatar
=== basher.py, 4472
Redate selected mods starting at
>>>>
Redatar Modulos selecionados para comear como
=== basher.py, 4473
Redate Mods
>>>>
Datar Modulos
=== basher.py, 4485
Bash cannot handle dates greater than January 19, 2038.)
>>>>
Bash no pode controlar data maior que 19 de janeiro de 2038. )
=== basher.py, 4503
Sort
>>>>
Tipo
=== basher.py, 4508
Reorder selected mods in alphabetical order? The first file will be given the date/time of the current earliest file in the group, with consecutive files following at 1 minute increments.\n\nNote that this operation cannot be undone. Note also that some mods need to be in a specific order to work correctly, and this sort operation may break that order
>>>>
Ordenar modulos selecionados em ordem alfabtica? O primeiro arquivo ser dado o data/tempo do arquivo mais cedo atual no grupo, com arquivos sucessivos que seguem a 1 incrementos de minuto. \n\nNote que esta operao no pode ser desfeita. Tambm note que algum modulos precisam estar em uma ordem especfica trabalhar corretamente, e esta operao de tipo pode quebrar aquela ordem
=== basher.py, 4509
Sort Mods
>>>>
Tipos de Modulos
=== basher.py, 4536
Snapshot
>>>>
Instantneo
=== basher.py, 4546
Save snapshot as
>>>>
Gravar instantneo como
=== basher.py, 4574
Revert to Snapshot
>>>>
Reverta para Instantneo
=== basher.py, 4588
Revert %s to snapshot
>>>>
Revertendo %s para instantneo
=== basher.py, 4593
Revert %s to snapshot %s dated %s?
>>>>
Revertendo %spara instantneo %s datado %s?
=== basher.py, 4603
Snapshot file is corrupt!
>>>>
Arquivo instantneo est quebrado!
=== basher.py, 4613
Backup
>>>>

=== basher.py, 4632
Revert to Backup
>>>>
Reverta para Backup
=== basher.py, 4638
Revert to First Backup
>>>>
Reverta para o Primeiro Backup
=== basher.py, 4652
Revert %s to backup dated %s?
>>>>
Reverta %s o backup datado posterior %s?
=== basher.py, 4662
Old file is corrupt!
>>>>
Arquivo velho  corrupto!
=== basher.py, 4713
Name must be between 1 and 64 characters long
>>>>
Nome deve estar muito tempo entre 1 e 64 carter
=== basher.py, 4743
None
>>>>
Nenhum
=== basher.py, 4744
Save List
>>>>
Salvar Lista
=== basher.py, 4745
Edit Lists
>>>>
Edite Listas
=== basher.py, 4775
All load list slots are full. Please delete an existing load list before adding another
>>>>
Todas as aberturas de lista de carga esto cheias. Por favor apague uma lista de carga existente antes de somar outro
=== basher.py, 4778
Save current load list as
>>>>
Salvar lista de carga atual como
=== basher.py, 4786
Load list name must be between 1 and 64 characters long
>>>>
Nome de lista de carga deve estar muito tempo entre 1 e 64 carter
=== basher.py, 4796
Load Lists
>>>>
Carregar Listas
=== basher.py, 4826
Selection
>>>>
Seleo
=== basher.py, 4839
Dump Translator
>>>>
Esvazie o Tradutor
=== basher.py, 4843
Generate Bash program translator file?\n\nThis function is for translating Bash itself (NOT mods) into non-English languages. For more info, see Internationalization section of Bash readme
>>>>
Gere Golpe esmagador (Bash) Funo de programa arquivo de tradutor?  \n\nIsto  para traduzir Golpe esmagador este (NO mods) em idiomas de no-ingls. Para mais informao, veja seo de Internacionalizao de readme de Bash
=== basher.py, 4879
INI Tweaks
>>>>
Forar INI
=== basher.py, 4885
Apply an ini tweak to Oblivion.ini?\n\nWARNING: Incorrect tweaks can result in CTDs and even damage to you computer!
>>>>
Aplique um ini forado a Oblivion. ini? \n\nCUIDADO: Incorreto forador pode resultar em CTDs e at mesmo pode danificar o seu computador!
=== basher.py, 4894
applied
>>>>
aplicado
=== basher.py, 4901
List Mods
>>>>
Lista de Modulos
=== basher.py, 4934
Oblivion.ini
>>>>

=== basher.py, 4973
Update Archive Invalidator
>>>>
Atualize Arquivo Invalidator
=== basher.py, 4977
Update ArchiveInvalidation.txt? This updates the file that forces the game engine to recognize replaced textures. Note that this feature is experimental and most probably somewhat incomplete. You may prefer to use another program to do AI.txt file updating
>>>>
Atualize ArchiveInvalidation. txt? Isto atualiza o arquivo que fora a mquina de jogo a reconhecer texturas substitudas. Note que esta caracterstica  experimental e provavelmente um pouco incompleto. Voc pode preferir usar outro programa para fazer AI. txt arquivam atualizando
=== basher.py, 4978
ArchiveInvalidation.txt
>>>>

=== basher.py, 4989
NPC Levels
>>>>
NPC Nveis
=== basher.py, 4994
This command will export the level info for NPCs whose level is offset with respect to the PC. The exported file can be edited with most spreadsheet programs and then reimported.\n\nSee the Bash help file for more info
>>>>
Este comando exportar a informao nivelado para NPCs cujo nvel  compensado com respeito ao PC. O arquivo exportado pode ser editado com a maioria planilha eletrnica programa e ento re-importado. \n\nVeja o arquivo de ajuda de Golpe esmagador (Bash) para mais detalhes
=== basher.py, 4995
Export NPC Levels
>>>>
Exportao Nveis de NPC
=== basher.py, 4999
_NPC_Levels.csv
>>>>
_NPC_Nveis.csv
=== basher.py, 5002
Export NPC levels to
>>>>
Exportar NPC nveis para
=== basher.py, 5024
This command will import NPC level info from a previously exported file.\n\nSee the Bash help file for more info
>>>>
Este comando importar NPC informao nivelado de um arquivo previamente exportado. \n\nVeja o arquivo de ajuda de Golpe esmagador (Bash) para mais detalhes
=== basher.py, 5025
Import NPC Levels
>>>>
Importao Nveis de NPC
=== basher.py, 5049
Add Master
>>>>
Juntar ao Mestre
=== basher.py, 5054
WARNING! For advanced modders only! Adds specified master to list of masters, thus ceding ownership of new content of this mod to the new master. Useful for splitting mods into esm/esp pairs
>>>>
ADVERTINDO! Apenas para programadores avanados! Soma o mestre especificado para listar de mestres, enquanto cedendo propriedade de contedo novo deste modulo assim ao mestre novo. til para intenso modulos em pares de esm/esp
=== basher.py, 5059
Oblivion Masters
>>>>
Oblivion Mestres
=== basher.py, 5060
Add master
>>>>
Adicionar Mestre
=== basher.py, 5065
File must be selected from Oblivion Data Files directory
>>>>
Arquivo deve ser selecionado de Oblivion Dados Arquivos diretrio
=== basher.py, 5068
%s is already a master!
>>>>
%s j  um mestre!
=== basher.py, 5081
New Mod
>>>>
Novo Modulo
=== basher.py, 5108
Mark Levelers
>>>>
Marcar Niveladores
=== basher.py, 5130
Mods tagged: %d Delevs, %d Relevs
>>>>
Modulos marcados: %d Delevs, %d Relevs
=== basher.py, 5138
Mark Mergeable
>>>>
Marcar Unificador
=== basher.py, 5162
Mergeable\n*
>>>>
Unificao\n*
=== basher.py, 5168
Not Mergeable\n*
>>>>
No  Combinvel\n*
=== basher.py, 5180
Copy to Esm
>>>>
Copiar para Esm
=== basher.py, 5180
Copy to Esp
>>>>
Copiar para Esp
=== basher.py, 5193
Replace existing %s?
>>>>
Substitua existente %s?
=== basher.py, 5214
Face
>>>>
Rosto
=== basher.py, 5221
Oblivion Files
>>>>
Oblivion Arquivos
=== basher.py, 5243
Imported face to: %s
>>>>
Face importada para: %s
=== basher.py, 5250
Esmify Masters
>>>>

=== basher.py, 5262
Espify Masters
>>>>

=== basher.py, 5270
WARNING! For advanced modders only! Flips esp/esm bit of esp masters to convert them to/from esm state. Useful for building/analyzing esp mastered mods
>>>>
AVISO! Apenas para programadores avanados! Mexer em esp/esm mestres para converter o para/de condio de esm. til para reconstruo/analize de esp modulos mestre
=== basher.py, 5290
Esmify Self
>>>>

=== basher.py, 5296
Espify Self
>>>>

=== basher.py, 5299
WARNING! For advanced modders only!\n\nThis command flips an internal bit in the mod, converting an esp to an esm and vice versa. Note that it is this bit and NOT the file extension that determines the esp/esm state of the mod
>>>>
AVISO! Apenas para programadores avanados!\n\n Este comando mexe na partcula interna do modulo, converte um esp para um esm e vice-versa. Lembrando que isto  uma partculo e NO a extenso de arquivo que determina o esp/esm de condio do modulo
=== basher.py, 5300
Flip to Esm
>>>>
Mover para Esm
=== basher.py, 5446
Edit Groups
>>>>
Edite Grupos
=== basher.py, 5447
Groups
>>>>
Grupos
=== basher.py, 5448
Add group
>>>>
Adicionar grupo
=== basher.py, 5457
Editor Ids
>>>>

=== basher.py, 5464
_Eids.csv
>>>>

=== basher.py, 5468
Export eids to
>>>>
Exporte eids para
=== basher.py, 5472
Export Editor Ids
>>>>
Exporte Editor Ids
=== basher.py, 5479
Reading %s
>>>>
Lendo %s
=== basher.py, 5481
Exporting to %s
>>>>
Exportando a %s
=== basher.py, 5497
Import editor ids from a text file. This will replace existing ids and is not reversible!
>>>>
Importe id de editor de um arquivo de texto. Isto substituir id existentes e no ser reversvel!
=== basher.py, 5499
Import Editor Ids
>>>>
Importe Editor Ids
=== basher.py, 5506
Import names from
>>>>
Nomes de importao de
=== basher.py, 5512
Source file must be a csv file
>>>>
Arquivo de fonte deve ser um arquivo de csv
=== basher.py, 5521
Applying to %s
>>>>
Aplicando a %s
=== basher.py, 5528
No changes required
>>>>
Nenhuma mudana requereu
=== basher.py, 5534
Objects Changed
>>>>
Objetos Mudaram
=== basher.py, 5541
Formids
>>>>
Forma ids
=== basher.py, 5546
For advanced modders only! Systematically replaces one set of formids with another in npcs, creatures, containers and leveled lists according to a Replacers.csv file
>>>>
S para programadores avanados! Sistematicamente substitui fixado de formids com outro em npcs, criaturas, recipientes e nivelou listas de acordo com um arquivo Substituto.csv
=== basher.py, 5548
Import Formids
>>>>
Importar Forma ids
=== basher.py, 5554
Formid mapper file
>>>>
Formid arquivo mapeado
=== basher.py, 5585
Names
>>>>
Nomes
=== basher.py, 5592
_Names.csv
>>>>
_Nomes.csv
=== basher.py, 5596
Export names to
>>>>
Nomes de exportao para
=== basher.py, 5601
Export Names
>>>>
Nomes de exportao
=== basher.py, 5626
Import record names from a text file. This will replace existing names and is not reversible!
>>>>
Nomes de registro de importao de um arquivo de texto. Isto substituir nomes existentes e no ser reversvel!
=== basher.py, 5642
Source file must be mod (.esp or .esm) or csv file
>>>>
Arquivo de fonte deve ser modulo (. esp ou. esm) ou arquivo de csv
=== basher.py, 5670
Objects Renamed
>>>>
Objetos Renomearam
=== basher.py, 5678
Rebuild Patch
>>>>
Reconstrua Patch
=== basher.py, 5699
Edit Ratings
>>>>
Editar Avaliaes
=== basher.py, 5700
Ratings
>>>>
Avaliaes
=== basher.py, 5701
Add rating
>>>>
Adicionar Avaliaes
=== basher.py, 5711
Version 0.8
>>>>
Verso 0.8
=== basher.py, 5717
WARNING! For advanced modders only! This feature allows you to edit newer official mods in the TES Construction Set by resetting the internal file version number back to 0.8. While this will make the mod editable, it may also break the mod in some way
>>>>
AVISO! Apenas para programadores avanados! Esta caracterstica lhe permite editar mods oficial mais novo na Construo de TES Fixe atrs atravs do reajuste do nmero de verso de arquivo interno para 0.8. Enquanto isto far o editavel do modulo, tambm pode quebrar o modulo de algum modo
=== basher.py, 5718
Set File Version
>>>>
Fixar Verso do Arquivo
=== basher.py, 5732
Details
>>>>
Detalhes
=== basher.py, 5744
Sorting records
>>>>
Ordenando registros
=== basher.py, 5748
(Details not provided for this record type.)\n\n
>>>>
(Detalhes no proveram para este tipo de registro.)\n\n
=== basher.py, 5767
Readme
>>>>
Leia-me
=== basher.py, 5792
_Stats.csv
>>>>
_Estado.csv
=== basher.py, 5796
Export stats to
>>>>
Exporte condio para
=== basher.py, 5801
Export Stats
>>>>
Exporte Condio
=== basher.py, 5826
Import item stats from a text file. This will replace existing stats and is not reversible!
>>>>
Importe condio de artigo de um arquivo de texto. Isto substituir o estado existente e no ser reversvel!
=== basher.py, 5835
Import stats from
>>>>
Importar condio de
=== basher.py, 5842
Source file must be a Stats.csv file
>>>>
Arquivo de fonte deve ser um Estado.csv arquivo
=== basher.py, 5862
No relevant stats to import
>>>>
Nenhum estado pertinente para importar
=== basher.py, 5874
TNR Faces
>>>>
TNR Rostos
=== basher.py, 5880
Import TNR Faces?\n\nThis command will resolve conflicts between this mod and TNR (Tamriel NPCs Revamped) by importing faces from TNR into this mod. Afterwards, you will still need the TNR mod, but it should load before (earlier) than this mod
>>>>
Importao de Faces TNR? \n\nEste Comando solucionar conflitos entre este modulo e TNR (Tamriel NPCs Revamped) importando faces de TNR neste modulo. Depois, voc ainda precisar do modulo de TNR, mas deveria carregar antes (mais cedo) que este modulo
=== basher.py, 5881
Import TNR Faces
>>>>
Importar Faces TNR
=== basher.py, 5887
No TNR mods found. TNR mods should be in the Data directory and have a mod name that starts with 'TNR '
>>>>
Nenhum modulo TNR foi encontrado. Modulos de TNR deveriam estar no diretrio de Dados e deveriam ter um modulo nomeado que comea com ' TNR '
=== basher.py, 5907
Updating Faces
>>>>
Atualizando Faces
=== basher.py, 5916
Faces updated: %d/%d
>>>>
Faces atualizaram: %d/%d
=== basher.py, 5918
No faces updated
>>>>
Nenhuma face atualizou
=== basher.py, 5946
Enter profile name
>>>>
Entre com nome de perfil
=== basher.py, 5988
Active profile cannot be removed
>>>>
Perfil ativo no pode ser removido
=== basher.py, 5994
Delete profile %s and the %d save files it contains?
>>>>
Apagar perfil %s e o %d contm salvos arquivos?
=== basher.py, 5995
Delete Profile
>>>>
Apagar Perfil
=== basher.py, 5999
Sanity check failed: No "Oblivion" in %s
>>>>
Checagem de sanidade falhou: Nenhum " Oblivion " em %s
=== basher.py, 6020
Edit Profiles
>>>>
Editar Perfil
=== basher.py, 6039
Save Profiles
>>>>
Salvar Perfil
=== basher.py, 6088
Load Masters
>>>>
Carregar Mestres
=== basher.py, 6107
Import Face
>>>>
Importar Face
=== basher.py, 6152
No player (PC) faces found in %s
>>>>
Nenhum jogador (o PC) faces encontrado em %s
=== basher.py, 6169
Import NPC Levels has been replaced by "Update NPC Levels". Please use it instead
>>>>
Importao Nveis de NPC foram substitudos por " Atualizao NPC Nveis ". Por favor use ao invs
=== basher.py, 6184
Created record with no name
>>>>
Registro criado sem nome
=== basher.py, 6211
Armor\nFlags
>>>>
Armadura\nEmblemas
=== basher.py, 6216
Clothing\nFlags
>>>>
Roupas\nEmblemas
=== basher.py, 6238
Name is too long
>>>>
Nome  muito longo
=== basher.py, 6241
Name is already used
>>>>
Nome j  usado
=== basher.py, 6251
No changes made
>>>>
Nenhuma mudana feita
=== basher.py, 6262
%d names modified
>>>>
%d nomes modificados
=== basher.py, 6267
Rename Enchanted
>>>>
Renomeie Encanto
=== basher.py, 6267
Rename Spells
>>>>
Renomeie Magias
=== basher.py, 6267
Rename Potions
>>>>
Renomeie Poes
=== basher.py, 6299
No items to edit
>>>>
Nenhum item para editar
=== basher.py, 6313
Loading Masters
>>>>
Carregando Mestres
=== basher.py, 6354
Delete Spells
>>>>
Apagar Magias
=== basher.py, 6362
Player Spells
>>>>
Magias do Jogador
=== basher.py, 6371
Repair Abomb
>>>>
Consertar Abomb
=== basher.py, 6386
Abomb counter too low (0x%08X) to reset
>>>>
Contador Abomb  muito baixo (0x%08X) para reajustar
=== basher.py, 6388
Reset Abomb counter from 0x%08X to 0x%08X?\n\nAbomb related animation slowing typically becomes noticeable after Abomb counter reaches 0x49000000.\n\nNOTE: While this action should repair animation slowing, it's possible that it may break something else, perhaps rendering your game unplayable in some other way
>>>>
Reajuste contador Abomb se opor de 0x%08X a 0x%08X? \n\nAbomb relacionou animao que reduz a velocidade tipicamente fica notvel depois que o contador Abomb chega alcanar 0x49000000. \n\nNOTA: Enquanto esta ao deveria consertar animao reduzindo a velocidade,  possvel que pode quebrar qualquer outra coisa, talvez at mesmo invalidar seu jogo de algum outro modo
=== basher.py, 6394
Abomb counter reset from 0x%08X to 0x%08X
>>>>
Abomb contador reajustado para 0x%08X a 0x%08X
=== basher.py, 6401
Repair Factions
>>>>
Consertar Faces
=== basher.py, 6407
This will (mostly) repair faction membership errors due to Wrye Bash v 105 bug and/or faction changes in underlying mods.\n\nWARNING! This repair is NOT perfect! Do not use it unless you have to!
>>>>
Isto vai (principalmente) consertar faco de sociedade erros devido a um defeito em Wrye Bash v 105 e/ou faco  mudana em modulos subjacente. \n\nADVERTINDO! Este conserto no est perfeito! No use a menos que seja necessrio!
=== basher.py, 6408
Update NPC Levels
>>>>
Atualizao Nveis de NPC
=== basher.py, 6410
Restore dropped factions too? WARNING: This may involve clicking through a LOT of yes/no dialogs
>>>>
Restabelea faces derrubadas tambm? ADVERTINDO: Isto pode envolver fazendo tique-taque por muitos dilogos de sim/no
=== basher.py, 6448
NPC Factions Restored/UnNulled
>>>>
Faces de NPC Restauradas/UnNulo
=== basher.py, 6451
Updating
>>>>
Atualizando
=== basher.py, 6508
Restore %s to %s faction?
>>>>
Restaurar %s para %s faco?
=== basher.py, 6537
Repair Fbomb
>>>>
Consertar Fbomb
=== basher.py, 6551
Reset NextFormId (current value: 0x%08X)?\n\nWARNING: This repair is extremely experimental! Use at your own risk.\n\n
>>>>
Reajuste LogotFormaId (valor atual: 0x%08X)?\n\nADVERTINDO: Este conserto  extremamente experimental! Use a seu prprio risco. \n\n
=== basher.py, 6553
Note: This savegame is already suffering from the FBomb error
>>>>
Nota: Esta gravao j est sofrendo do erro de FBomb
=== basher.py, 6555
Note: Fbomb error is imminent for this savegame
>>>>
Nota: Erro de Fbomb  iminente para esta gravao
=== basher.py, 6557
Note: Fbomb error is dangerously high for this savegame
>>>>
Nota: Erro de Fbomb  perigosamente alto para este savegame
=== basher.py, 6559
Note: Fbomb number is high, but not imminent for this savegame
>>>>
Nota: Nmero de Fbomb  alto, mas no iminente para esta gravao
=== basher.py, 6561
Your current FI is not dangerously high. It is recommended that you NOT proceed with the repair
>>>>
Seu FI atual no  perigosamente alto.  recomendado que voc no proceda com o conserto
=== basher.py, 6571
NextFormId reset from 0x%08X to 0x%08X
>>>>
SeguinteFormaId reajustou de 0x%08X a 0x%08X
=== basher.py, 6578
Repair Hair
>>>>
Consertar Cabelo
=== basher.py, 6587
Hair repaired
>>>>
Cabelos consertados
=== basher.py, 6589
No repair necessary
>>>>
Nenhum conserto necessrio
=== basher.py, 6603
Set weight of all player potions to
>>>>
Peso fixo de todas as poes de jogador para
=== basher.py, 6609
Invalid weight: %f
>>>>
Peso invlido: %f
=== basher.py, 6631
Potions reweighed: %d
>>>>
Reajustando peso de poes: %d
=== basher.py, 6634
No potions to reweigh!
>>>>
No h poes para reajustar peso!
=== basher.py, 6643
Statistics
>>>>
Estatsticas
=== basher.py, 6655
Calculating statistics
>>>>
Calculando estatsticas
=== basher.py, 6668
Remove Bloat
>>>>
Remover Bloat
=== basher.py, 6676
Scanning for Bloat
>>>>
Buscado por Bloat
=== basher.py, 6686
No bloating found
>>>>
Nenhum Bloating encontrado
=== basher.py, 6694
Null Ref Objects: %s\n
>>>>
Objetos de Ref nulos: %s\n
=== basher.py, 6695
Remove savegame bloating?\n%s\nWARNING: This is a risky procedure that may corrupt your savegame! Use only if necessary!
>>>>
Remova savegame inchando? \n%s\nADVERTINDO: Este  um procedimento arriscado que pode corromper seu savegame! S use se necessrio!
=== basher.py, 6696
Remove bloating?
>>>>
Remover inchando?
=== basher.py, 6699
Removing Bloat
>>>>
Removendo Incham
=== basher.py, 6704
Uncreated Objects: %d\nUncreated Refs: %d\nUnNulled Refs: %d
>>>>
Sem criao de Objetos: %d\nSemforma referente: %d\nAnulou referencia: %d
=== basher.py, 6721
This will relevel the NPCs in the selected save game(s) according to the npc levels in the currently active mods. This supercedes the older "Import NPC Levels" command
>>>>
Isto vai re-Nivelar o NPCs nos save game(s) selecionado de acordo com os nveis de npc no atualmente modulos ativo. Este extranumerrio cede a mais velha " Importao NPC Nveis " comando
=== basher.py, 6746
NPCs Releveled
>>>>
NPCs Re-Nivelado
=== basher.py, 6796
Next Shot
>>>>
Proxima Imagem
=== basher.py, 6804
Screenshot base name, optionally with next screenshot number.\nE.g. ScreenShot or ScreenShot_101 or Subdir\\ScreenShot_201
>>>>
Nome bsico de imagem, opcional com prximo nmero de imagem. \nE.g. ScreenShot ou ScreenShot_101 ou Subdir\\ScreenShot_201
=== basher.py, 6822
Convert to jpg
>>>>
Converso para jpg
=== basher.py, 6830
Converting to Jpg
>>>>
Convertendo para Jpg
=== basher.py, 6861
Enter new name. E.g. Screenshot 123.bmp
>>>>
Adicionar novo nome. Ex. Screenshot 123.bmp
=== basher.py, 6865
Bad extension or file root
>>>>
Extenso ruim ou raiz de arquivo
=== basher.py, 6890
Import Archives
>>>>
Arquivos de importao
=== basher.py, 6896
Import message archive(s)
>>>>
Importar mensagem de arquivo(s)
=== basher.py, 6913
Delete Messages
>>>>
Apagar Mensagens
=== basher.py, 6929
Change to
>>>>
Mudar para
=== basher.py, 6939
Change master name to
>>>>
Mudando nome de mestre para
=== basher.py, 6962
Disable
>>>>
Desligado
=== basher.py, 7048
OBSE Disabled
>>>>
OBSE Desligado
=== basher.py, 7048
OBSE Enabled
>>>>
OBSE Habilitado
=== basher.py, 7087
Auto-Quit Disabled
>>>>
Auto-Deixar Desligado
=== basher.py, 7087
Auto-Quit Enabled
>>>>
Auto-Deixar Ativado
=== basher.py, 7109
Help File
>>>>
Arquivo de Ajuda
=== basher.py, 7115
Wrye Bash.html
>>>>

=== basher.py, 7140
BashMon
>>>>

=== basher.py, 7146
bashmon.py
>>>>

=== basher.py, 7198
Launch Oblivion
>>>>
Iniciar Oblivion
=== basher.py, 7199
Launch Oblivion + OBSE
>>>>
Iniciar Oblivion + OBSE
=== basher.py, 7205
Launch OBMM
>>>>
Iniciar OBMM
=== basher.py, 7210
Launch TESCS
>>>>
Iniciar TESCS
=== basher.py, 7211
Launch TESCS + OBSE
>>>>
Iniciar TESCS + OBSE
=== basher.py, 7217
Launch Tes4View
>>>>
Iniciar Tes4View
=== basher.py, 7222
Launch Tes4Edit
>>>>
Iniciar Tes4Edit
=== basher.py, 7227
Launch Tes4Trans
>>>>
Iniciar Tes4Trans
=== basher.py, 7238
Sort by
>>>>
Ordene por
=== basher.py, 7261
Load
>>>>
Carregar
=== basher.py, 7323
Export
>>>>
Exportar
=== basher.py, 7376
Profile
>>>>
Perfil
