=== bush.py, 73
Top (Type)
>>>>

=== bush.py, 74
World Children
>>>>

=== bush.py, 75
Int Cell Block
>>>>

=== bush.py, 76
Int Cell Sub-Block
>>>>

=== bush.py, 77
Ext Cell Block
>>>>

=== bush.py, 78
Ext Cell Sub-Block
>>>>

=== bush.py, 79
Cell Children
>>>>

=== bush.py, 80
Topic Children
>>>>

=== bush.py, 81
Cell Persistent Childen
>>>>

=== bush.py, 82
Cell Temporary Children
>>>>

=== bush.py, 83
Cell Visible Distant Children
>>>>

=== bush.py, 99
Argonian
>>>>

=== bush.py, 100
Breton
>>>>

=== bush.py, 101
Dark Elf
>>>>

=== bush.py, 102
High Elf
>>>>

=== bush.py, 103
Imperial
>>>>

=== bush.py, 104
Khajiit
>>>>

=== bush.py, 105
Nord
>>>>

=== bush.py, 106
Orc
>>>>

=== bush.py, 107
Redguard
>>>>

=== bush.py, 108
Vampire
>>>>

=== bush.py, 109
Wood Elf
>>>>

=== bush.py, 407
Faction
>>>>

=== bush.py, 408
Armor
>>>>

=== bush.py, 409
Book
>>>>

=== bush.py, 410
Clothing
>>>>

=== bush.py, 411
Light
>>>>

=== bush.py, 412
Misc. Item
>>>>

=== bush.py, 413
Weapon
>>>>

=== bush.py, 414
NPC
>>>>

=== bush.py, 415
Creature
>>>>

=== bush.py, 416
Key
>>>>

=== bush.py, 417
Cell
>>>>
Cella
=== bush.py, 418
Object Ref
>>>>

=== bush.py, 419
NPC Ref
>>>>

=== bush.py, 420
Creature Ref
>>>>

=== bush.py, 421
Dialog Entry
>>>>

=== bush.py, 422
Quest
>>>>

=== bush.py, 423
AI Package
>>>>

=== bush.py, 428
Alchemical Ingredients I
>>>>

=== bush.py, 429
Alchemical Ingredients II
>>>>

=== bush.py, 430
Alchemical Ingredients III
>>>>

=== bush.py, 431
Alchemical Ingredients IV
>>>>

=== bush.py, 434
Alchemical Effects I
>>>>

=== bush.py, 435
Alchemical Effects II
>>>>

=== bush.py, 436
Alchemical Effects III
>>>>

=== bush.py, 437
Alchemical Effects IV
>>>>

=== bosh.py, 66
Abstract section called.
>>>>
Chiamata a sezione Abstract.
=== bosh.py, 82
Section is not coded yet.
>>>>
Sezione non ancora implementata.
=== bosh.py, 96
Unknown File: 
>>>>
File non trovato:
=== bosh.py, 291
 is not a directory.
>>>>

=== bosh.py, 293
 is not safe to remove.
>>>>

=== bosh.py, 757
Scale must not equal zero!
>>>>
La scala non pu essere zero!
=== bosh.py, 801
%s: Attempted to read before (%d) beginning of file/buffer.
>>>>
%s: Tentativo di lettura prima (%d) dell'inizio del file/buffer.
=== bosh.py, 804
%s: Attempted to read past (%d) end (%d) of file/buffer.
>>>>
%s: Tentativo di lettura oltre (%d) dalla fine (%d) del file/buffer.
=== bosh.py, 817
%s: Expected size == %d, but got: %d 
>>>>
%s: Dimensione attesa == %d, riscontrata: %d 
=== bosh.py, 819
%s: Expected size <= %d, but got: %d 
>>>>
%s: Dimensione attesa <= %d, riscontrata: %d 
=== bosh.py, 827
Extraneous subrecord (%s) in %s record.
>>>>
Il subrecord (%s) non appartiene al record %s.
=== bosh.py, 871
Exceded limit of: 
>>>>

=== bosh.py, 912
Bad Top GRUP type: 
>>>>

=== bosh.py, 926
%s: Expected %s subrecord, but found %s instead.
>>>>
%s: Subrecord %s atteso, riscontrato invece %s.
=== bosh.py, 1545
Unexpected subrecord: 
>>>>

=== bosh.py, 1575
FormIds not in long format
>>>>

=== bosh.py, 1631
Data changed: 
>>>>
Dati modificati:
=== bosh.py, 1632
Data undefined: 
>>>>
Dati non definiti:
=== bosh.py, 1672
Mis-sized compressed data. Expected %d, got %d.
>>>>

=== bosh.py, 1741
Packing Error: %s %s: Formids in long format.
>>>>

=== bosh.py, 2659
No valid mapping for mod index 0x%02X
>>>>

=== bosh.py, 2848
Unexpected %s record in %s group.
>>>>

=== bosh.py, 3003
Invalid top group type: 
>>>>

=== bosh.py, 3016
Improperly grouped file.
>>>>

=== bosh.py, 3051
Insufficient data to write file.
>>>>
Dati insufficienti per scrittura file.
=== bosh.py, 3316
File does not exist.
>>>>

=== bosh.py, 3559
Missing Master 
>>>>

=== bosh.py, 3562
Abomb Counter
>>>>

=== bosh.py, 3563
  Integer:\t0x%08X
>>>>

=== bosh.py, 3564
  Float:\t%.2f
>>>>

=== bosh.py, 3567
Created Items
>>>>

=== bosh.py, 3568
Records
>>>>

=== bosh.py, 3569
FormIds
>>>>

=== bosh.py, 3621
Unknown
>>>>

=== bosh.py, 3660
Load list is full.
>>>>
Lista caricamento piena.
=== bosh.py, 3710
Plugins.txt has changed
>>>>

=== bosh.py, 3981
Can't get snapshot parameters for file outside main directory.
>>>>

=== bosh.py, 4060
Expected TES4, but got 
>>>>

=== bosh.py, 4065
Struct.error: 
>>>>

=== bosh.py, 4436
Copying Files...
>>>>
Copia Files...
=== bosh.py, 4791
Loading 
>>>>
Caricamento
=== bosh.py, 4801
Loading Oblivion.esm
>>>>

=== bosh.py, 4810
Writing 
>>>>

=== bosh.py, 4812
FormId
>>>>

=== bosh.py, 4812
EditorId
>>>>

=== bosh.py, 4812
Offset
>>>>

=== bosh.py, 4812
CalcMin
>>>>

=== bosh.py, 4812
CalcMax
>>>>

=== bosh.py, 4813
Old bOffset
>>>>

=== bosh.py, 4813
Old Offset
>>>>

=== bosh.py, 4813
Old CalcMin
>>>>

=== bosh.py, 4813
Old CalcMax
>>>>

=== bosh.py, 4825
Done
>>>>

=== bosh.py, 4833
Reading 
>>>>

=== bosh.py, 4852
Saving 
>>>>

=== bosh.py, 4911
Item
>>>>

=== bosh.py, 4911
Spell
>>>>

=== bosh.py, 4913
Merged %s Lists:
>>>>
%s Liste Combinate:
=== bosh.py, 4961
Salan's Catalog of %s\r\n\r\n
>>>>

=== bosh.py, 5070
Type
>>>>
Tipo
=== bosh.py, 5070
Editor Id
>>>>

=== bosh.py, 5070
Name
>>>>

=== bosh.py, 5094
Failed to find pcName in PC ACRH record.
>>>>

=== bosh.py, 5269
Face dump from save game.
>>>>

=== bosh.py, 5424
Undefined home directory. [%s]
>>>>

=== bosh.py, 5426
Undefined system setting. [%s]
>>>>

=== bosh.py, 5444
UNDEFINED HOME DIRECTORY.\nSee Wrye Bash docs for help. Additional info:\n
>>>>

=== bosh.py, 5448
Install Error\nFailed to find Oblivion.exe in %s.\nNote that the Mopy folder should be in the same folder as Oblivion.exe.
>>>>

=== bosh.py, 5463
Compiled
>>>>
Compilato
=== basher.py, 91
Author
>>>>
Autore
=== basher.py, 93
Save Order
>>>>

=== basher.py, 94
Day
>>>>
Giorno
=== basher.py, 95
File
>>>>

=== basher.py, 96
Rating
>>>>
Voto
=== basher.py, 97
Group
>>>>
Gruppo
=== basher.py, 98
Load Order
>>>>
Ordine caricamento
=== basher.py, 99
Modified
>>>>
Data modifica
=== basher.py, 100
MI
>>>>

=== basher.py, 101
Player
>>>>
Giocatore
=== basher.py, 102
Hours
>>>>

=== basher.py, 104
Size
>>>>
Dimensione
=== basher.py, 105
Status
>>>>
Stato
=== basher.py, 230
Error
>>>>
Errore
=== basher.py, 234
Warning
>>>>
Attenzione
=== basher.py, 242
Information
>>>>
Informazione
=== basher.py, 291
Don't show this in the future.
>>>>
Non mostrare pi queste informazioni.
=== basher.py, 306
Choose a directory.
>>>>
Scegli una cartella.
=== basher.py, 331
Progress
>>>>
Avanzamento
=== basher.py, 341
Dialog already destroyed.
>>>>
Finestra di dialogo gi eliminata.
=== basher.py, 611
Add
>>>>
Aggiungi
=== basher.py, 614
Edit
>>>>
Modifica
=== basher.py, 617
Rename
>>>>
Rinomina
=== basher.py, 620
Remove
>>>>
Rimuovi
=== basher.py, 623
Save
>>>>

=== basher.py, 675
Rename to:
>>>>
Rinomina in:
=== basher.py, 686
Name must be unique.
>>>>
Il nome deve essere unico.
=== basher.py, 1046
Unrecognized sort key: 
>>>>
Chiave ordinamento non riconosciuta: 
=== basher.py, 1104
Edit/update the masters list? Note that the update process may automatically rename some files. Be sure to review the changes before saving.
>>>>

=== basher.py, 1105
Update Masters
>>>>
Aggiorna master
=== basher.py, 1127
File "%s" does not exist.
>>>>
File "%s" non trovato.
=== basher.py, 1332
File:
>>>>

=== basher.py, 1347
Author:
>>>>

=== basher.py, 1355
Modified:
>>>>

=== basher.py, 1364
Description:
>>>>

=== basher.py, 1367
Show Doc Browser
>>>>

=== basher.py, 1380
Masters:
>>>>

=== basher.py, 1462
Incorrect file extension: 
>>>>
Estensione file errata:
=== basher.py, 1466
File %s already exists.
>>>>
Il file %s  gi presente.
=== basher.py, 1488
Unrecognized date: 
>>>>
Data non riconosciuta: 
=== basher.py, 1492
Bash cannot handle files dates greater than January 19, 2038.)
>>>>

=== basher.py, 1521
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will become detached when the mod is renamed.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive name is adjusted.
>>>>

=== basher.py, 1523
This mod has an associated archive (%s.bsa), which will become detached when the mod is renamed.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if the archive file name is adjusted.
>>>>

=== basher.py, 1525
This mod has an associated voice directory (Sound\\Voice\\%s), which will become detached when the mod is renamed.
>>>>

=== basher.py, 1564
File corrupted on save!
>>>>
File danneggiato durante il salvataggio!
=== basher.py, 1756
 \n \n 
>>>>

=== basher.py, 1810
%s\nLevel %d, Day %d, Play %d:%02d\n%s
>>>>

=== basher.py, 1919
Mods
>>>>
Mod
=== basher.py, 1921
Saves
>>>>
Partite salvate
=== basher.py, 1998
Modified dates have been reset for some mod files:\n* %s
>>>>

=== basher.py, 2012
Missing files have been removed from load list. (%s)
>>>>
I file mancanti sono stati rimossi dalla lista di caricamento. (%s)
=== basher.py, 2018
Load list has been truncated because it was too long. (%s)
>>>>
La lista di caricamento  stata troncata perch troppo lunga. (%s)
=== basher.py, 2026
The following mod files have corrupted headers: 
>>>>
I seguenti file mod hanno intestazioni rovinate: 
=== basher.py, 2032
The following save files have corrupted headers: 
>>>>
I seguenti file partita salvata hanno intestazioni rovinate: 
=== basher.py, 2038
Bash cannot handle dates greater than January 19, 2038. Accordingly, the dates for the following files have been reset to an earlier date: 
>>>>

=== basher.py, 2092
Doc Browser
>>>>
Elenco documentazione
=== basher.py, 2104
Set Doc...
>>>>
Imposta Doc...
=== basher.py, 2108
Forget Doc...
>>>>
Rimuovi Doc dalla lista...
=== basher.py, 2112
Rename Doc...
>>>>
Rinomina Doc...
=== basher.py, 2116
Edit Doc...
>>>>
Modifica Doc...
=== basher.py, 2210
Select doc for %s:
>>>>
Seleziona doc per %s:
=== basher.py, 2229
Rename file to:
>>>>
Rinomina file in:
=== basher.py, 2254
Filename not defined.
>>>>
Nome file non definito.
=== basher.py, 2292
My Readme Template.txt
>>>>

=== basher.py, 2293
Bash Readme Template.txt
>>>>

=== basher.py, 2374
Help
>>>>
Guida
=== basher.py, 2391
Wrye Bash.html
>>>>

=== basher.py, 2527
Unhide...
>>>>
Recupera...
=== basher.py, 2554
You can't unhide files from this directory.
>>>>
Non puoi recuperare i file in questa cartella. 
=== basher.py, 2559
File skipped: %s. File is already present.
>>>>
File saltato: %s. Il file  gi presente.
=== basher.py, 2573
Delete
>>>>
Elimina
=== basher.py, 2578
Delete Files
>>>>
Elimina file
=== basher.py, 2597
Duplicate...
>>>>
Duplica...
=== basher.py, 2612
This mod has an associated archive (%s.bsa) and an associated voice directory (Sound\\Voices\\%s), which will not be attached to the duplicate mod.\n\nNote that the BSA archive may also contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created.
>>>>

=== basher.py, 2614
This mod has an associated archive (%s.bsa), which will not be attached to the duplicate mod.\n\nNote that this BSA archive may contain a voice directory (Sound\\Voices\\%s), which would remain detached even if a duplicate archive were also created.
>>>>

=== basher.py, 2616
This mod has an associated voice directory (Sound\\Voice\\%s), which will not be attached to the duplicate mod.
>>>>

=== basher.py, 2623
Duplicate as:
>>>>
Duplica come:
=== basher.py, 2631
Files cannot be duplicated to themselves!
>>>>
Un file non pu essere duplicato con lo stesso nome!
=== basher.py, 2648
Hide
>>>>
Nascondi
=== basher.py, 2652
Hide Files
>>>>
Nascondi file
=== basher.py, 2675
A file named %s already exists in the hidden files directory. Overwrite it?
>>>>
Un file %s  gi presente nella cartella file nascosti. Lo sovrascrivo?
=== basher.py, 2693
Redate...
>>>>
Cambia data...
=== basher.py, 2700
Redate selected mods starting at...
>>>>
Cambia data ai mod selezionati partendo da...
=== basher.py, 2701
Redate Mods
>>>>
Cambia data ai mod
=== basher.py, 2713
Bash cannot handle dates greater than January 19, 2038.)
>>>>
Mash non pu gestire date successive al 19 Gennaio 2038.)
=== basher.py, 2730
Sort
>>>>
Ordina
=== basher.py, 2735
Reorder selected mods in alphabetical order? The first file will be given the date/time of the current earliest file in the group, with consecutive files following at 1 minute increments.\n\nNote that this operation cannot be undone. Note also that some mods need to be in a specific order to work correctly, and this sort operation may break that order.
>>>>

=== basher.py, 2736
Sort Mods
>>>>
Ordina mod
=== basher.py, 2754
Snapshot...
>>>>
Istantanea...
=== basher.py, 2764
Save snapshot as:
>>>>
Salva istantanea come...
=== basher.py, 2790
Revert to Snapshot...
>>>>
Ripristina istantanea...
=== basher.py, 2804
Revert %s to snapshot:
>>>>
Ripristina %s a istantanea:
=== basher.py, 2813
Revert %s to snapshot %s dated %s?
>>>>
Ripristinare %s a istantanea %s del %s?
=== basher.py, 2815
Revert to Snapshot
>>>>
Ripristina istantanea
=== basher.py, 2827
Snapshot file is corrupt!
>>>>
Il file istantanea  rovinato!
=== basher.py, 2837
Backup
>>>>

=== basher.py, 2856
Revert to Backup
>>>>
Ripristina backup
=== basher.py, 2862
Revert to First Backup
>>>>
Ripristina primo backup
=== basher.py, 2876
Revert %s to backup dated %s?
>>>>
Ripristina %s al backup del %s?
=== basher.py, 2888
Old file is corrupt!
>>>>
Il file vecchio  rovinato!
=== basher.py, 2914
Name must be between 1 and 64 characters long.
>>>>
Il nome deve essere di lunghezza compresa tra 1 e 64 caratteri.
=== basher.py, 2944
None
>>>>
Nessuno
=== basher.py, 2945
Save List...
>>>>
Salva lista...
=== basher.py, 2946
Edit Lists...
>>>>
Modifica liste...
=== basher.py, 2974
Unable to add mod %s because load list is full.
>>>>
Non posso aggiungere il mod %s perch la lista di caricamento  piena.
=== basher.py, 2984
All load list slots are full. Please delete an existing load list before adding another.
>>>>
Liste caricamento piene. E' necessario cancellarne una per poter aggiungere una nuova lista.
=== basher.py, 2987
Save current load list as:
>>>>
Salva lista caricamento corrente come:
=== basher.py, 2995
Load list name must be between 1 and 64 characters long.
>>>>
Il nome della lista di caricamento deve essere di lunghezza compresa tra 1 e 64 caratteri.
=== basher.py, 3005
Load Lists
>>>>
Carica liste
=== basher.py, 3035
Selection
>>>>
Selezione
=== basher.py, 3048
Lock Times
>>>>
Blocca date
=== basher.py, 3105
Replacers...
>>>>
Scambiatori...
=== basher.py, 3110
Replacers
>>>>
Scambiatori
=== basher.py, 3120
Update Archive Invalidator
>>>>

=== basher.py, 3124
Update ArchiveInvalidation.txt? This updates the file that forces the game engine to recognize replaced textures. Note that this feature is experimental and most probably somewhat incomplete. You may prefer to use another program to do AI.txt file updating.
>>>>

=== basher.py, 3125
ArchiveInvalidation.txt
>>>>

=== basher.py, 3136
NPC Levels
>>>>

=== basher.py, 3141
This command will export the level info for NPCs whose level is offset with respect to the PC. The exported file can be edited with most spreadsheet programs and then reimported.\n\nSee the Bash help file for more info.
>>>>

=== basher.py, 3142
Export NPC Levels
>>>>

=== basher.py, 3146
_NPC_Levels.csv
>>>>

=== basher.py, 3149
Export NPC levels to:
>>>>

=== basher.py, 3170
NPC Levels...
>>>>

=== basher.py, 3175
This command will import NPC level info from a previously exported file.\n\nSee the Bash help file for more info.
>>>>

=== basher.py, 3176
Import NPC Levels
>>>>

=== basher.py, 3204
Add Master...
>>>>

=== basher.py, 3209
WARNING! For advanced modders only! Adds specified master to list of masters, thus ceding ownership of new content of this mod to the new master. Useful for splitting mods into esm/esp pairs.
>>>>

=== basher.py, 3214
Oblivion Masters
>>>>

=== basher.py, 3215
Add master:
>>>>

=== basher.py, 3223
File must be selected from Oblivion Data Files directory.
>>>>

=== basher.py, 3226
%s is already a master!
>>>>

=== basher.py, 3239
Copy to Esm
>>>>
Copia come Esm
=== basher.py, 3246
Copy to Esp
>>>>
Copia come Esp
=== basher.py, 3256
Replace existing %s?
>>>>
Sostituisco il vecchio %s?
=== basher.py, 3277
Face...
>>>>

=== basher.py, 3284
Oblivion Files
>>>>

=== basher.py, 3302
Face imported.
>>>>

=== basher.py, 3438
Edit Groups...
>>>>
Modifica gruppi...
=== basher.py, 3439
Groups
>>>>
gruppi
=== basher.py, 3440
Add group:
>>>>
Aggiungi gruppo:
=== basher.py, 3452
Merge
>>>>

=== basher.py, 3454
Check ONLY mods that need to override their masters.\nE.g. OOO, MMM, Franceso, FranOOOMMM.
>>>>

=== basher.py, 3481
Merged Lists...
>>>>

=== basher.py, 3496
Merged Lists: Dominant Mods
>>>>

=== basher.py, 3513
Compiling Alchemical Catalogs
>>>>

=== basher.py, 3515
Alchemical Catalogs Compiled
>>>>

=== basher.py, 3517
Dominant Mods/Overridden Masters:
>>>>

=== basher.py, 3520
Reading: 
>>>>

=== basher.py, 3529
Completing Merge
>>>>

=== basher.py, 3532
Saving: 
>>>>
Salvataggio:
=== basher.py, 3544
No lists required merging.
>>>>
Nessuna lista ha richiesto di essere ricombinata.
=== basher.py, 3554
Object Names
>>>>

=== basher.py, 3559
Export names for various objects to a text file, where they can be edited and then reimported -- possibly to a different mod.
>>>>

=== basher.py, 3561
Export Object Names
>>>>

=== basher.py, 3565
_Names.csv
>>>>

=== basher.py, 3568
Export object names to:
>>>>

=== basher.py, 3581
Reading %s.
>>>>

=== basher.py, 3583
Exporting to %s.
>>>>

=== basher.py, 3585
Done.
>>>>

=== basher.py, 3594
Object Names...
>>>>

=== basher.py, 3599
Import object names from a text file. This will replace existing names and is not reversible!
>>>>

=== basher.py, 3601
Import Object Names
>>>>

=== basher.py, 3608
Import object names from:
>>>>

=== basher.py, 3620
Source file must be mod (.esp or .esm) or csv file.
>>>>

=== basher.py, 3633
Applying to %s.
>>>>

=== basher.py, 3640
No changes required.
>>>>

=== basher.py, 3648
Objects Renamed
>>>>

=== basher.py, 3657
Edit Ratings...
>>>>
Modifica voti...
=== basher.py, 3658
Ratings
>>>>
Voti
=== basher.py, 3659
Add rating:
>>>>
Aggiungi voto:
=== basher.py, 3669
Version 0.8
>>>>

=== basher.py, 3675
WARNING! For advanced modders only! This feature allows you to edit newer official mods in the TES Construction Set by resetting the internal file version number back to 0.8. While this will make the mod editable, it may also break the mod in some way.
>>>>

=== basher.py, 3676
Set File Version
>>>>

=== basher.py, 3689
Readme...
>>>>
Leggimi...
=== basher.py, 3707
Espify Masters
>>>>

=== basher.py, 3717
Esmify Masters
>>>>

=== basher.py, 3722
WARNING! For advanced modders only! Converts esm masters into esp masters and vice versa where both versions are available.
>>>>

=== basher.py, 3754
Enter profile name:
>>>>
Inserisci un nome profilo:
=== basher.py, 3793
Active profile cannot be removed.
>>>>
Il profilo attivo non pu essere rimosso
=== basher.py, 3799
Delete profile %s and the %d save files it contains?
>>>>
Vuoi davvero eliminare il profilo %s e le %d partite salvate in esso contenute?
=== basher.py, 3800
Delete Profile
>>>>
Elimina profilo
=== basher.py, 3804
Sanity check failed: No "Oblivion" in %s.
>>>>

=== basher.py, 3824
Edit Profiles...
>>>>
Modifica profili...
=== basher.py, 3828
Default
>>>>
Standard
=== basher.py, 3843
Save Profiles
>>>>
Salva profili...
=== basher.py, 3884
Load Masters
>>>>
Carica master
=== basher.py, 3910
Some master mods are missing and could not be loaded:\n- %s
>>>>

=== basher.py, 3942
Race
>>>>

=== basher.py, 3944
Gender
>>>>

=== basher.py, 3963
Import
>>>>
Importa
=== basher.py, 4022
Face
>>>>

=== basher.py, 4027
Import a face? Note that this feature is BETA! It is strongly suggested that you only work on a duplicate of your save file. Also note that importing a face from an esp will only import faces whose Editor ID ends in 'pc'.
>>>>

=== basher.py, 4028
Import Face
>>>>

=== basher.py, 4067
No player (PC) faces found in %s.
>>>>

=== basher.py, 4089
Oblivion Mod Files
>>>>

=== basher.py, 4137
No NPCs releveled.
>>>>

=== basher.py, 4141
%d NPCs releveled.
>>>>

=== basher.py, 4157
Created object with no name.
>>>>

=== basher.py, 4187
Name is too long.
>>>>

=== basher.py, 4201
 updated.
>>>>

=== basher.py, 4206
New Enchantments...
>>>>

=== basher.py, 4206
New Spells...
>>>>

=== basher.py, 4234
No items to edit.
>>>>

=== basher.py, 4283
Spell List...
>>>>

=== basher.py, 4287
Edit your players spell book. To remove spells, uncheck them in the list and click save.\n\nWARNING: Spells once removed cannot be readded. While most spells can be repurchased, and custom spells can be recreated, quest and other spells may require use of the console to readd.
>>>>

=== basher.py, 4288
Edit PC Spells
>>>>

=== basher.py, 4293
Spell List
>>>>

=== basher.py, 4302
Repair Abomb
>>>>

=== basher.py, 4317
Abomb counter too low (0x%08X) to reset.
>>>>

=== basher.py, 4319
Reset Abomb counter from 0x%08X to 0x%08X?\n\nAbomb related animation slowing typically becomes noticeable after Abomb counter reaches 0x49000000.\n\nNOTE: While this action should repair animation slowing, it\'s possible that it may break something else, perhaps rendering your game unplayable in some other way.
>>>>

=== basher.py, 4325
Abomb counter reset from 0x%08X to 0x%08X.
>>>>

=== basher.py, 4332
Repair Hair
>>>>

=== basher.py, 4341
Hair repaired.
>>>>

=== basher.py, 4343
No repair necessary.
>>>>

=== basher.py, 4350
Statistics
>>>>
Statistiche
=== basher.py, 4372
Copy List
>>>>
Copia lista
=== basher.py, 4379
Masters for %s:
>>>>
Master di %s:
=== basher.py, 4400
Change to...
>>>>
Cambia in...
=== basher.py, 4410
Change master name to:
>>>>
Cambia il nome master in:
=== basher.py, 4437
Launch Oblivion
>>>>

=== basher.py, 4453
Help File
>>>>
File guida
=== basher.py, 4509
Sort by
>>>>
Ordina per
=== basher.py, 4529
Load
>>>>
Carica
=== basher.py, 4579
Export
>>>>
Esporta
=== basher.py, 4609
Profile
>>>>
Profilo
