Training men
============

Nobles may be accompanied by different kinds of men.  Men may be peasants
obtained with the RECRUIT order, or peasants who have been TRAINed into
other kinds of men such as sailors, soldiers or workers.

The different kinds of men:

    peasant [10]       soldier [12]       pikeman [16]
    worker [11]        archer [13]        swordsman [20]
    sailor [19]        knight [14]        elite archer [22]
    crossbowman [21]   elite guard [15]   blessed soldier [17]
    pirate [24]

A peasant may be trained into a soldier, sailor, worker, or crossbowman.
Soldiers may be given further training to become pikemen, swordsmen, or
archers.  More advanced fighters may be trained from swordsmen and archers.


             +--- sailor ------- pirate
            +---- worker
           +----- crossbowman
          /
   peasant ------ soldier ------ swordsman --- knight ----- elite guard
                          \
                           +---- archer ------ elite archer
                            +--- pikeman
                             +-- blessed soldier


Training a man may require that the noble have a certain skill, or possess
some item.  For instance, training soldiers into swordsmen requires a
longsword [74] for each swordsman produced.  The training character must
also know Combat [121].

Some men may only be trained in certain kinds of locations.  Elite guard
and elite archers, for instance, may only be trained in castles.  Blessed
soldiers may only be trained in temples.

Training takes one day per man.  Training five archers into five elite
archers would take five days, for example.  Training ten peasants into
ten crossbowmen would take 10 days.

    num  kind            skill  input man       input item        where
    ---  -----------     -----  --------------  ----------------  ------
     11  worker           none  peasant [10]
     12  soldier           121  peasant [10]
     13  archer           9579  soldier [12]    longbow [72]
     14  knight           9580  swordsman [20]  warmount [53]
     15  elite guard      9580  knight [14]     plate armor [73]  castle
     16  pikeman           121  soldier [12]    pike [75]
     17  blessed soldier   150  soldier [12]                      temple
     19  sailor           9502  peasant [10]
     20  swordsman        9580  soldier [12]    longsword [74]
     21  crossbowman       121  peasant [10]    crossbow [85]
     22  elite archer     9579  archer [13]                       castle
     24  pirate           9580  sailor [19]     longsword [74]    ship

A character needs no skills to train a worker.  To train a sailor requires
Sailing [9502], a subskill of Shipcraft [120].  Training archers and elite
archers requires Archery [9579], a subskill of Combat [121].  Training
swordsmen, knights and elite guard requires Swordplay [9580], a subskill
of Combat [121].

See the TRAIN order for more information and examples.


Maintenance costs
-----------------

Men such as soldiers, workers, archers, etc. must be paid in gold monthly
or they will leave the service of their noble.  Peasants do not willingly
leave a noble's service, but will starve if they are not paid.  This cost
is charged to the noble holding them at the end of each month.

If the noble does not have enough gold to pay his men, he will ask other
nobles in his stack (provided they belong to the same player) for gold.
Thus, only one member of a stack need carry gold for maintenance costs
for the entire stack.  Nobles will not share gold with units from other
players.

If the noble can only afford to pay some of his men, one-third of those
not paid will leave service at the end of the month.  The computer chooses
which men remain and which leave or starve.

    num   kind            cost
    ---   -----------     ----
     10   peasant          1
     11   worker           2
     19   sailor           2
     21   crossbowman      2
     12   soldier          2
     13   archer           3
     16   pikeman          3
     17   blessed soldier  3
     20   swordsman        3
     24   pirate           3
     14   knight           4
     22   elite archer     4
     15   elite guard      5

Note that nobles may DROP men to release them from service deliberately.


Making weapons and armor
------------------------

Weapons and armor are required for the training of some kinds of fighters.
Archers require longbows, for instance, elite guard require plate armor, etc.

Weapons and armor are made with the MAKE command.  The Weaponsmithing [9581]
subskill of Combat [121] is required to make weapons and armor.

    num   item           material
    ---   ----           --------
     72   longbow        yew [68]
     73   plate armor    iron [79]
     74   longsword      iron [79]
     75   pike           wood [77]
     85   crossbow       wood [77]

One unit of the input material may turned into one of the desired items
each day.  For example, MAKE 72 2 would spend two days turning two yew [68]
into two longbows [72].

See the MAKE command for further information.


