KURON SYSTEM

		Metals	Fissio-	Fossil	 Pulac 
Name of body	Location	Nonmet	nables	 Fuel	Crystal	Thorlium	Other

(P) Fallon	AA30	11	 0	17	 0	 7	 0
(P) Hapedaz	X10	11	 0	17	 0	 2	 0
(P) Peeps	K27	19	 2	15	 0	 0	 0
(P) Rokerode	Q7	 7	 0	 0	 6	 0	 6
(G) Watabuz	R15
(G) Wilbur	C4


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		Planetary Data

(P) Fallon:
Fallon, 13 X 26 sectors, has an atmosphere of nitrogen/oxygen (breathable), a temperature of 40 to 80 degrees Fahrenheit, and a gravity of .7 G.  Fallon is approximately 90% sea.
The land mass of Fallon appears to possess abundant lifeforms.  The planet has no moons.

(P) Hapedaz:
Hapedaz, 36 X 52 sectors, has an atmosphere of nitrogen/oxygen/neon (breathable), a temperature of 45 to 78 degrees Fahrenheit, and a gravity of 1.5 G.  Hapedaz has one sea, and is 15% liquid.
Hapedaz is a large terrestrial world with a breathable atmosphere. Instruments indicate lifeforms are present.  The world has no moons.

(P) Peeps:
Peeps, 17 X 34 sectors, has an atmosphere of nitrogen/oxygen (breathable), a temperature of 40 to 70 degrees Fahrenheit, and a gravity of .8 G.  Peeps is 90% ocean and has two islands.
Peeps is a terrestrial world with indications of life on the land masses.  The planet has no moons.

(P) Rokerode:
Rokerode, 17 X 34 sectors, has no atmosphere, a temperature of -50 to 20 degrees Fahrenheit, and a gravity of 3.4 G.
Rokerode is a rough barren world with a high gravity.  There are no indications of any life on the planet.  Rokerode has no moons.

(G) Watabuz:
Watabuz is a large gas giant that emits tremendous amounts of electromagnetic radiation.  This interferes with even the most simple sensing instruments.  No scans or battle can occur in orbit.  The planet apparently has no moons.

(G) Wilbur: Wilbur is a small gas giant which generates large amounts of electromagnetic interference.  Any ship in orbit will not receive item scans of other ships in orbit but will be informed of ship name only.  Wilbur has no moons.


Additional Information

Fallon
Fallon Coastal Exploration:  The coastal areas of Fallon are covered with a dense mangrove-like plant growth.  The terrain is impossible to transit on foot.  This forest is teeming with lifeforms.  Many small bird-like animals are observed flying about.  A sloth like creature is observed briefly but it quickly disappeared into the forest.  Samples of seaweed, small shellfish, insects, and plant-life are taken.

Fallonian Mangrove Sloth:  Located throughout the mangrove forests of Fallon are populations of sloth-like creatures.  These animals are very intelligent and could possibly be classified as sentient.  They are quadrupedal and use all limbs to move quickly through the trees.  On flat ground they move very slowly.  Each weighs 1 mu, is about 3 ft tall and have an unusual multiple lens eye structure.

Hapedaz
Hapedaz Coastal Exploration:  The shores of the great sea are covered with plains of a bright red grass.  The sea is very shallow and is passable to all vehicular transportation across all sea sectors.  There is no sign of any animal life-forms.  However, something is sighted in the sea almost on the horizon.  Possibly some kind of boat or craft.

Further exploration:  The "+" marks on the sector map are cities, about 10,000 population.  The inhabitants are monkey-like humanoids (planet of the Apes?).  The city is recently deserted and refugees can be seen fleeing from the city.  They have middle age technology.  Two ships are sighted moving away from the coastal city (27-20, 3F).  The city in the pass appears to have been some sort of fortress, defending the pass.

Further exploration:  Your GP returns to 27-20 and investigates the area. The inhabitants appear to be a Simian like race of humanoids.  You encounter a couple of sailing craft (Viking like in design) which hold about 10 people.  As your flitter approaches those aboard become greatly agitated and a few jump overboard.  When you investigate the cities it appears that they are completely abandoned.  Streams of refugees can be seen fleeing into the distance.  The city is of a medieval nature and appears to be relatively low technology.  It would be easy to take prisoners.

Capture of Hapedazians:  You capture 5 of each (on ship and in town).  They grovel around and whine and when you talk to them 2 defecate and apparently faint.  They do no eat, talk to each other, or anything but cower in the corner.  It does not appear that they are hostile to each other.  The boat contained kegs of some kind of wine.
Results of biolab report:  The apemen are "unremarkable humanoids.  One of them calls you 'a devil' as you release them."  The wine does not affect us.
Results of action to capture apemen:  At the first sign of your ship the city (at 27-20, 7A) starts to evacuate.  It is easy to capture 215.  It appears that the city was overcrowded due to refugees from other cities. Your people do not like these smelly creatures on the ship.  Ugh, phew!  (At this point, all cities in 27-20 are under evacuation.)

Note:  Samillians use this planet to gather hosts for super warrior eggs.

Rokerode
The other ore on Rokerode is jacium


Sector Scans

Rokerode
10-10 to 10-11	none
10-12		metals
10-13 to 10-14	none
10-15		jacium


Mineral Deposits

Rokerode
Sector 10-15, Square 1E, jacium, size 10,000, class 5
