/*******************************************************************************
 * Copyright (c) 2001, 2008 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Common Public License v1.0
 * which accompanies this distribution, and is available at
 * http://robocode.sourceforge.net/license/cpl-v10.html
 *
 * Contributors:
 *     Flemming N. Larsen
 *     - Initial implementation
 *******************************************************************************/
package robocode.control.events;


/**
 * An abstract adapter class for receiving battle events by implementing the {@link IBattleListener}.
 * The methods in this class are empty. This class exists as convenience for creating listener objects.
 * <p/>
 * This is handy class to use when implementing the IBattleListener.
 * It saves you from implementing empty handlers for battle events you are not interested in handling.
 * <p/>
 * <b>Example:</b>
 * <pre>
 *   private class BattleObserver extends BattleAdaptor {
 *       boolean isReplay;
 *
 *       public void onBattleStarted(BattleStartedEvent event) {
 *           isReplay = event.isReplay();
 *       }
 *
 *       public void onBattleCompleted(BattleCompletedEvent event) {
 *       if (!isReplay) {
 *           printResultsData(event);
 *       }
 *   }
 * </pre>
 *
 * @see IBattleListener 
 *
 * @author Flemming N. Larsen (original)
 * @since 1.6.2
 */
public abstract class BattleAdaptor implements IBattleListener {

	/**
	 * Creates a BattleAdaptor.
	 */
	public BattleAdaptor() {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleStarted(final BattleStartedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleFinished(final BattleFinishedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleCompleted(final BattleCompletedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattlePaused(final BattlePausedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleResumed(final BattleResumedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onRoundStarted(final RoundStartedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onRoundEnded(final RoundEndedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onTurnStarted(final TurnStartedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onTurnEnded(final TurnEndedEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleMessage(final BattleMessageEvent event) {}

	/**
	 * {@inheritDoc}
	 */
	public void onBattleError(final BattleErrorEvent event) {}
}
