/*******************************************************************************
 * Copyright (c) 2001, 2008 Mathew A. Nelson and Robocode contributors
 * All rights reserved. This program and the accompanying materials
 * are made available under the terms of the Common Public License v1.0
 * which accompanies this distribution, and is available at
 * http://robocode.sourceforge.net/license/cpl-v10.html
 *
 * Contributors:
 *     Mathew A. Nelson
 *     - Initial API and implementation
 *******************************************************************************/
package robocode.common;


/*
 * Class exists to fix two bugs, both related to bug# 4320890 referenced below
 * 1. intersectsLine can cause an infinite loop in Java 1.3
 *    -- This is why the outcode() method is here, below
 * 2. The problem still exists with Rectangle2D.Double as of Java 1.4,
 *    -- This is why we're using Rectangle2D.Float
 *
 * @author Mathew A. Nelson (original)
 */
public class BoundingRectangle extends java.awt.geom.Rectangle2D.Float {
	private static final long serialVersionUID = 1L;

	public BoundingRectangle() {
		super();
	}

	public BoundingRectangle(double x, double y, double w, double h) {
		super((float) x, (float) y, (float) w, (float) h);
	}

	@Override
	public int outcode(double x, double y) {

		/*
		 * Note on casts to double below.  If the arithmetic of
		 * x+w or y+h is done in float, then some bits may be
		 * lost if the binary exponents of x/y and w/h are not
		 * similar.  By converting to double before the addition
		 * we force the addition to be carried out in double to
		 * avoid rounding error in the comparison.
		 *
		 * See bug 4320890 for problems that this inaccuracy causes.
		 */
		int out = 0;

		if (this.width <= 0) {
			out |= OUT_LEFT | OUT_RIGHT;
		} else if (x < this.x) {
			out |= OUT_LEFT;
		} else if (x > this.x + (double) this.width) {
			out |= OUT_RIGHT;
		}
		if (this.height <= 0) {
			out |= OUT_TOP | OUT_BOTTOM;
		} else if (y < this.y) {
			out |= OUT_TOP;
		} else if (y > this.y + (double) this.height) {
			out |= OUT_BOTTOM;
		}
		return out;
	}
}
