
0.1

  Initial version : Movable main sprite.
	            Single enemy.
	            Single fruit.

0.2 

  New enemy added for each fruit eaten.
  Debian package built.
  Added score display.


0.3

   Added --cheat option.
   Centered the game over message.
   Added sound effects.  Disable with '--no-sound'.

0.4
   
   Enemies move diagonally - patch from Ryan Schultz.
   Enemies move with random speed - patch from Ryan Schultz.
   Eat blue fruit for shield.

0.5

   First three seconds after spawning you are invulnerable.
   (You start with the shield).
   Scoreboard shows highscore.  Saves to ~/.mousetrap
   Added manpage


0.6
   
   Tidied up the source code considerably.
   Added compilation errors to non-Linux highscore code.
   Added the "laser" sound-effect for when you nuke a baddie.
   Made the shield powerup more "fair".


0.7
 
   Link animation/movement speed to clockticks.
   Added shield indicator.
   Make shield always be time based.
   Increased shield time to 4 seconds.

0.7.1

   BUGFIX: Shields last for 4 seconds, correctly.
   Added animation for 'Game Over'

0.7.2

   Score points for killing enemies.
   Improved animation for 'Game Over'


0.8

   Fixed scoring bugs.
   Fixed animation on game over to be less annoying, and show your score.
