<?xml version="1.0" encoding="UTF-8" ?>
<class name="MeshTexture" inherits="Texture" version="3.2">
	<brief_description>
		Simple texture that uses a mesh to draw itself.
	</brief_description>
	<description>
		Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
			Sets the base texture that the Mesh will use to draw.
		</member>
		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
			Sets the size of the image, needed for reference.
		</member>
		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
			Sets the mesh used to draw. It must be a mesh using 2D vertices.
		</member>
	</members>
	<constants>
	</constants>
</class>
