<?xml version="1.0" encoding="UTF-8" ?>
<class name="AtlasTexture" inherits="Texture" version="3.2">
	<brief_description>
		Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
	</brief_description>
	<description>
		[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
			The texture that contains the atlas. Can be any [Texture] subtype.
		</member>
		<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
			If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
		</member>
		<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" />
		<member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )">
			The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
		</member>
		<member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )">
			The AtlasTexture's used region.
		</member>
	</members>
	<constants>
	</constants>
</class>
