<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeAnimation" inherits="AnimationRootNode" version="3.2">
	<brief_description>
		Input animation to use in an [AnimationNodeBlendTree].
	</brief_description>
	<description>
		A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
	</description>
	<tutorials>
		<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="animation" type="String" setter="set_animation" getter="get_animation" default="&quot;&quot;">
			Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player].
		</member>
	</members>
	<constants>
	</constants>
</class>
