<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourcePreloader" inherits="Node" version="3.2">
	<brief_description>
		Resource Preloader Node.
	</brief_description>
	<description>
		This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
		GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_resource">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<argument index="1" name="resource" type="Resource">
			</argument>
			<description>
				Adds a resource to the preloader with the given [code]name[/code]. If a resource with the given [code]name[/code] already exists, the new resource will be renamed to "[code]name[/code] N" where N is an incrementing number starting from 2.
			</description>
		</method>
		<method name="get_resource" qualifiers="const">
			<return type="Resource">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Returns the resource associated to [code]name[/code].
			</description>
		</method>
		<method name="get_resource_list" qualifiers="const">
			<return type="PoolStringArray">
			</return>
			<description>
				Returns the list of resources inside the preloader.
			</description>
		</method>
		<method name="has_resource" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Returns [code]true[/code] if the preloader contains a resource associated to [code]name[/code].
			</description>
		</method>
		<method name="remove_resource">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<description>
				Removes the resource associated to [code]name[/code] from the preloader.
			</description>
		</method>
		<method name="rename_resource">
			<return type="void">
			</return>
			<argument index="0" name="name" type="String">
			</argument>
			<argument index="1" name="newname" type="String">
			</argument>
			<description>
				Renames a resource inside the preloader from [code]name[/code] to [code]newname[/code].
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>
