<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorSmoothStep" inherits="VisualShaderNode" version="3.2">
	<brief_description>
		Calculates a vector SmoothStep function within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a vector.
		Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<constants>
	</constants>
</class>
