msgid ""
msgstr ""
"Project-Id-Version: nl\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2010-09-09 11:07+0200\n"
"PO-Revision-Date: 2007-12-15 01:30+0100\n"
"Last-Translator: Eric Kok <erickok@gmail.com>\n"
"Language-Team: Dutch <foppe.benedictus@gmail.com>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Dutch\n"

#: action/action_build.cpp:131
msgid "You cannot reach building place"
msgstr "Je kunt bouwplaats niet bereiken"

#: action/action_build.cpp:214
#, c-format
msgid "You cannot build %s here"
msgstr "Je kunt %s hier niet bouwen"

#: action/action_build.cpp:228
#, c-format
msgid "Can't build more units %s"
msgstr "Kan niet meer eenheden %s produceren"

#: action/action_build.cpp:260
#, c-format
msgid "Unable to create building %s"
msgstr "Kan gebouw %s niet bouwen"

#: action/action_build.cpp:379
#, c-format
msgid "New %s done"
msgstr "Nieuwe %s gereed"

#: action/action_spellcast.cpp:170
#, c-format
msgid "%s: not enough mana for spell: %s"
msgstr "%s: niet genoeg kracht voor vloek: %s"

#: action/action_spellcast.cpp:174
#, c-format
msgid "%s: can't cast spell: %s"
msgstr "%s: kan vloek niet uitspreken: %s"

#: action/action_train.cpp:117
#, fuzzy, c-format
msgid "Cannot train %s here"
msgstr "Je kunt %s hier niet bouwen"

#: action/action_train.cpp:216
#, c-format
msgid "New %s ready"
msgstr "Nieuwe %s klaar"

#: action/action_train.cpp:266
#, c-format
msgid "Unable to train %s"
msgstr "Kan %s niet trainen"

#: action/command.cpp:1056
#, c-format
msgid "Player \"%s\" has left the game"
msgstr "Speler \"%s\" heeft het spel verlaten"

#: action/command.cpp:1058
#, c-format
msgid "Player \"%s\" has been killed"
msgstr "Speler \"%s\" is gedood"

#: editor/editloop.cpp:390
msgid "Unit deleted"
msgstr "Eenheid verwijderd"

#: editor/editloop.cpp:784 editor/editloop.cpp:1219
msgid "Player"
msgstr "Speler"

#: editor/editloop.cpp:789
msgid "Neutral"
msgstr "Neutraal"

#: editor/editloop.cpp:793
msgid "Nobody"
msgstr "Niemand"

#: editor/editloop.cpp:796
msgid "Person"
msgstr "Persoon"

#: editor/editloop.cpp:801
msgid "Computer"
msgstr "Computer"

#: editor/editloop.cpp:1224
msgid "Amount of"
msgstr "Hoeveelheid"

#: editor/editloop.cpp:1244
#, fuzzy
msgid "Patch missing"
msgstr "Geen grondvlak"

#: editor/editloop.cpp:1248
msgid "Patch"
msgstr "Grondvlak"

#: editor/editloop.cpp:1255
msgid "Field"
msgstr "Veld"

#: editor/editloop.cpp:1262
msgid "impassable"
msgstr "onbegaanbaar"

#: editor/editloop.cpp:1267
msgid "land"
msgstr "land"

#: editor/editloop.cpp:1272
msgid "coast"
msgstr "kust"

#: editor/editloop.cpp:1277
msgid "shallow water"
msgstr "ondiep water"

#: editor/editloop.cpp:1282
msgid "deep water"
msgstr "diep water"

#. TRANSLATORS: This flag means players cannot build
#. here, e.g. because the ground is too soft.  There
#. may be a building here anyway, if the map designer
#. has found a way to circumvent the restriction.
#: editor/editloop.cpp:1294
msgid "no building"
msgstr "niet bebouwbaar"

#: editor/editloop.cpp:1306
msgid "speed="
msgstr "snelheid="

#: editor/editloop.cpp:1309
msgid " (fast)"
msgstr " (snel)"

#: editor/editloop.cpp:1313
msgid " (slow)"
msgstr " (traag)"

#: editor/editloop.cpp:1449
msgid "Patch deleted"
msgstr "Grondvlak verwijderd"

#: editor/editloop.cpp:1480
msgid "Unit owner modified"
msgstr "Eenheid eigenaar veranderd"

#: editor/editloop.cpp:1686 editor/editloop.cpp:1722
msgid "Select player #"
msgstr "Selecteer speler #"

#: editor/editloop.cpp:1820
msgid "Select mode"
msgstr "Selecteer modus"

#: editor/editloop.cpp:1831
msgid "Unit mode"
msgstr "Eenheid modus"

#: editor/editloop.cpp:1842
msgid "Patch mode"
msgstr "Grondvlak modus"

#: editor/editloop.cpp:1853
msgid "Set start location mode"
msgstr "Startplaats modus"

#: editor/editloop.cpp:2153
msgid "Unit can't be placed here."
msgstr "Eenheid kan hier niet geplaatst worden."

#: editor/editloop.cpp:2442
msgid "All"
msgstr "Allemaal"

#: editor/patch_editor.cpp:542
msgid "Save"
msgstr "Bewaar"

#: editor/patch_editor.cpp:548
msgid "Exit"
msgstr "Verlaat"

#: game/player.cpp:702
msgid "Building Limit Reached"
msgstr "Bouwlimiet bereikt"

#: game/player.cpp:706
msgid "Unit Limit Reached"
msgstr "Eenhedenlimiet bereikt"

#: game/player.cpp:710
msgid "Total Unit Limit Reached"
msgstr "Totale eenhedenlimiet bereikt"

#: game/player.cpp:714
#, c-format
msgid "Limit of %d reached for this unit type"
msgstr "Limiet van %d bereikt voor dit eenheidtype"

#: game/player.cpp:720
msgid "Cannot create more units."
msgstr "Kan niet meer eenheden produceren."

#: game/replay.cpp:766
msgid "No sync info for this replay !"
msgstr "Geen synchronisatieinfo voor deze herhaling !"

#: game/replay.cpp:768
#, c-format
msgid "Replay got out of sync (%lu) !"
msgstr "Herhalingsynchronisatieprobleem (%lu) !"

#: game/replay.cpp:777
msgid "Replay got out of sync !"
msgstr "Herhalingsynchronisatieprobleem"

#: game/replay.cpp:875 game/replay.cpp:889
msgid "End of replay"
msgstr "Einde van herhaling"

#: network/network.cpp:1069
#, c-format
msgid "%s sent bad command"
msgstr "%s stuurde ongeldige opdracht"

#: network/network.cpp:1166
msgid "Network out of sync"
msgstr "Netwerksynchronisatieprobleem"

#: network/network.cpp:1399
#, c-format
msgid "Waiting for player \"%s\": %d:%02d"
msgstr "Wacht op speler \"%s\": %d:%02d"

#: network/network.cpp:1415
msgid "Timed out"
msgstr "Tijdslimiet verstreken"

#: stratagus/stratagus.cpp:596
msgid "Thanks for playing Bos Wars.\n"
msgstr "Bedankt voor het spelen van Bos Wars.\n"

#: ui/botpanel.cpp:787 ui/botpanel.cpp:852
msgid "Select Target"
msgstr "Selecteer doel"

#: ui/botpanel.cpp:900
msgid "Select Location"
msgstr "Selecteer locatie"

#: ui/interface.cpp:105
#, c-format
msgid "MESSAGE:%s~!_"
msgstr "BERICHT:%s~!_"

#: ui/interface.cpp:257
msgid "Sound is on."
msgstr "Geluid staat aan."

#: ui/interface.cpp:259
msgid "Sound is off."
msgstr "Geluid staat uit."

#: ui/interface.cpp:274
msgid "Music is off."
msgstr "Muziek staat aan."

#: ui/interface.cpp:277
msgid "Music is on."
msgstr "Muziek staat uit."

#: ui/interface.cpp:290 ui/mouse.cpp:1613
msgid "Game Paused"
msgstr "Spel gepauzeerd"

#: ui/interface.cpp:292
msgid "Game Resumed"
msgstr "Spel hervat"

#: ui/interface.cpp:323
msgid "Big map enabled"
msgstr "Grote kaart ingeschakeld"

#: ui/interface.cpp:332
msgid "Returning to old map"
msgstr "Terug naar oude kaart"

#: ui/interface.cpp:346
msgid "Faster"
msgstr "Sneller"

#: ui/interface.cpp:365
msgid "Slower"
msgstr "Langzamer"

#: ui/interface.cpp:398
msgid "Terrain displayed."
msgstr "Terrein getoond."

#: ui/interface.cpp:400
msgid "Terrain hidden."
msgstr "Terrein verborgen."

#: ui/interface.cpp:430
msgid "Grab mouse toggled."
msgstr "Muis 'vast in venster' aan/uit"

#: ui/interface.cpp:911
msgid "Screenshot made."
msgstr "Screenshot gemaakt."

#: ui/mainscr.cpp:170
msgid "Armor: "
msgstr "Pantser: "

#: ui/mainscr.cpp:176
msgid "Radar Range: "
msgstr "Radar bereik: "

#: ui/mainscr.cpp:181
msgid "Sight Range: "
msgstr "Zicht: "

#: ui/mainscr.cpp:188
msgid "Kills: "
msgstr "Overwinningen: "

#: ui/mainscr.cpp:193
msgid "Attack Range: "
msgstr "Aanvalsbereik: "

#: ui/mainscr.cpp:200
msgid "Damage: "
msgstr "Schade: "

#: ui/mainscr.cpp:205
msgid "Mana: "
msgstr "Mana: "

#: ui/mainscr.cpp:600
#, c-format
msgid "Last message repeated ~<%d~> times"
msgstr "Laatste bericht ~<%d~> keren herhaald"

#: ui/mainscr.cpp:732
#, c-format
msgid "~<Event: %s~>"
msgstr "~<Evenement: %s~>"

#: ui/mouse.cpp:1778
#, c-format
msgid "You have ~<%d~> %ss"
msgstr "Je hebt ~<%d~> %ss"

#: ui/mouse.cpp:1782
#, c-format
msgid "You have ~<1~> %s"
msgstr "Je hebt ~<1~> %s"

#: unit/unit.cpp:2169
#, c-format
msgid "%s attacked"
msgstr "%s aangevallen"

#: video/sdl.cpp:285
msgid "esc"
msgstr "esc"
