HOW TO CHANGE THE SOUNDS IN SASTEROIDS

The sound files are 8 bit, mono, unsigned byte samples at 11,000hz

You can generate these using the cool 'sox' package (look on sunsite.unc.edu
and other great linux ftp sites), by doing a

sox somefilename.whatever  -t .ub -r 11000 newfilename.raw

0)	Look at "sastsound.cf-list", its a list of the sound files used in
        sasteroids.  This file is also used to generate the sastsound.cf
        file when you run 'make cf'.  Keep reading for more info on this.

1)	Edit the .raw sounds using any method you want. Or replace sounds
        with new ones, making sure you edit sastsound.cf-list if you change
        any names.  Note that THE ORDER THE FILES ARE LISTED IN
        sastsound.cf-list IS IMPORTANT.  Scan through sasteroids.c , looking
        for Snd_effect() calls to see which sounds are called when. Add new
        ones if you want.


2)	You can change the size of the sounds if you want. You need to tell
        anyone the size of the sound file, its done automatically the
        sasteroids loads.

3)	run 'make cf'
	and do that anytime you change a sound or change the 
	"sastsound.cf-list" file.

6)	run 'make install'
	This installs the new .cf files into /usr/games, where sasteroids
	will look for them. Unless, of course, you changed all that by
	editing the 'config' file.

If your sounds are good, email them to me! A few of the sounds are converted
over from .au files, which are disgustingly gross in quality (although
11,000hz isnt all that much better :-).

--brad
