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#include "colmap/controllers/option_manager.h"
#include "colmap/scene/reconstruction.h"
#include "colmap/util/logging.h"

// Simple example that reads and writes a reconstruction.
int main(int argc, char** argv) {
  colmap::InitializeGlog(argv);

  std::string input_path;
  std::string output_path;

  colmap::OptionManager options;
  options.AddRequiredOption("input_path", &input_path);
  options.AddRequiredOption("output_path", &output_path);
  options.Parse(argc, argv);

  colmap::Reconstruction reconstruction;
  reconstruction.Read(input_path);
  reconstruction.Write(output_path);

  return EXIT_SUCCESS;
}
