HOST 3.2 Beta 1a: 

                 Red error when starbase's are built bug
                 fixed.
                 
HOST 3.2 Beta 1c: 

                 All ships in free space visible
                 to Informer bug fixed.

                 Super star destroyer always visible bug
                 fixed.

                 Bio scanners will not scan native life
                 on planets with 20 or more defense outposts.

                 Spelling error: "Trader" ----> "Traitor"

                 Spelling error: "Assult" ----> "Assault"

                 Defaults set to:
                     Cloaked Ships May be robbed:   NO
                     ATT/NUK                    :   YES
                     Web mine sweep range       :   0 ly
                     Mine sweep range           :   5 ly
                     Max minefield radius       : 150 ly

                 Glory device no longer sends two messages if
                 one of your own ships get hit with the shock
                 wave.

                 SENDMESS.EXE now sends messages from the host
                 to the 3.5 interface.
                 
                 The REAL XYPLAN.DAT file is:
                 XYPLAN DAT       3,000   02-23-93   8:34a

                 The other XYPLAN.DAT file that was sent out
                 with the other beta test host files was not
                 the one and only one that I made. I don't know
                 where in the world it came from. Delete the 
                 bogus XYPLAN.DAT that came with the other beta 
                 test. 


HOST 3.2 Beta Test 1d

        --------------------------------------

       Thanks to the help of cfoss@nbnet.nb.ca ( Colin Foss )
       Bugs in 3.2 that caused host crashes have been found and fixed.

       Super Spi ships caused the host to crash when they were successful
       at changing the planet's friendly code 20% of the time.

       Chunnel function crashed host if the fire cloud's friendly code
       was set to a certain friendly code.

        ---------------------------------------

         Other fixes and changes:

         Cobol ram scoop works even if the cobol reaches its waypoint.

         TYPO Fixed:   "on the this planet" ---> "on this planet"
 
         TYPO Fixed:   "We can have" ---> "We have"  

         Master.exe 3.20a now clears the priority build points.

         Fixed clone function, it sometimes required one unit too much
         tech to clone a ship.  

         TYPO FIXED:   "A cloaked ship has detected" --->
                       "A cloaked ship has been detected"

         BAD GAMMAR FIXED: "Defense outposts using ion discharge" --->     
                       "Defense outposts are using an ion discharge"

         TYPO FIXED:   "magacredits" ---> "megacredits"

          
         ADDED: A LOKI will not decloak a cloaked Lizard ship or Fed Ship.

         ADDED: Hyper jumping ships do not get sucked into planets by warp wells.

         Error in growth rate fixed, populations grow at a faster rate. (Same as 3.14b)

         ADDED: Hitting a deep space mine will slow a ship by 10 ly.

         ADDED: Cloaked ships that hit a mine and go over the damage that prevents cloak
                limit will come out of cloak.

         HOST now dumps messages to RACE 12 to a HOSTMESS.TXT file and to HOST.LOG.

         ADDED: Engine shield bonus is not in effect when a ship is attacking a planet.
    

-------------------------------------------------------------------                                        

     Reported Bugs in 3.2 Beta 1d that I can not find or reproduce:
     Watch for them: 
                 
                 "bum" code does not beam up money from a
                 planet to enemy ships

     WINPLAN.EXE is "StarBase Ghosting" Watch for this and please tell me what 
                 you last did before the error and what windows were open at the 
                 time. If you get this error, it will most likely cause a red
                 error in HOST and you will get creamed.


     WINPLAN.EXE You can not send messages to other players. The message sender
                 in WINPLAN.EXE is very broken.

--------------------------------------------------------------------

     Super refit mystery solved!

               Problem:
 
                 Fed superrefit does not work, it removes the
                 ships weapons and leaves it with none.

               Solution:

                 This happens when you are refitting a ship and you do
                 not have 100% of the beams or torp tubes on the starbase for
                 the refit. 

                 E.I.  To super refit a Nova Class you need at least 10 beam of
                 any one type on the starbase and at least 10 torp tubes of
                 any one type on the starbase. Normal ship building takes place
                 before the super refit, so if some other ship uses the refiting
                 ship's parts before hand, the super refit will not take place and
                 the ship will be left with no weapons. NOTE: If the Nova has 10 torp
                 tubes and 10 beams before the super refit, it will have the same
                 weapons after if there were not a full set of better parts on the
                 starbase.
                 

                  

                  

                  


   


                 

 
           

  

                  