WINPLAN 3.5 Bug Fix History:

Version Beta 1a:  Ship to ship torpedo / fighter transfer
                  bug fixed.

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Version Beta 1b:  Planet temp gauge centered.

                  Ship screen "Tubes:" text box fixed. It was 
                  was cutting off the "s:" on some systems.

                  VCR beam and torp sound effects play smoother.

                  Starbase screen: "D" changed to build 1 starbase
                                   defense unit

                                   "D10" added to build 10 defense
                                   units

                  The Mineral Reports now updates when transporter 
                  is used.

                  Friendly code text entry box is wider.

                  Friendly code windows now has a cancel button

                  Friendly code window centers.

                  Name ship now has a cancel button.

                  Name ship window centers.                  

                  Build factory/mines/defense screen closed if the
                  ship to planet transporter is used. That screen was
                  causing a RED error when host was run.

                  Load torp window centered

                  Distance displayed for automatic aux-waypoints.

                  Un-X button added to Game List window.

                  Star Chart Control Panel now has memory of zoom,
                  display options and positions.

                  Starchart auto scrolls at all window sizes.   

                  The Starchart auto scroll can be turned off.

                  Scroll bars active when auto scroll is off.

                  Starchart control panel always on top can be
                  turned off.

                  <P> or <Enter> can pop the star chart control
                  panel to the top.
            
                  Bug in the Auto tasker caused duranium dumps to 
                  exploded was fixed.

                  "Out of stack space" error in transporters fixed.
                  (Larger pattern buffer added)  
           
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WINPLAN.EXE 3.5                   
Version Beta 1c:  Build factories/mines/defense no longer causes
                  a red error.

                  Fixed bug in VCR fixed that caused incorrect VCR outcomes
                  in sims.

                  Fixed bug in VCR that caused sim ships to turn into planets.

                  Fixed bug in VCR that caused "subscript out of range" error
                  if planetary defense was greater then 200  

                  Fixed bug that caused ship vs planets VCR to show incorrect
                  readings. (The planets were overly powerful)
                
                  Pageup/Pagedown added to ship/planet/starbase/mineral windows

                  All spin bars have been flipped to match the PAGEUP/PAGEDOWN
                  style of 3.00 DOS planets. 500 is not at the top and 1 is at
                  the bottom. 

                  Are you sure box added to clear game slot, in game list window

                  Jettison cargo controls <J> added to all starships

                  Building screen: Cost lables corrected.

                  Planetary survey screen: Molybdem dots are now green and
                  Tritanium is now Blue. Label changed from "Ore mined" to
                  "Surface".

                  VCR: Fighter explosions have been improved 

                  VCR: Ships have been shifted left 20 pixels 

                  Starbases can now add recycled weapons to new ships that
                  are beyond the starbase's tech level.

                  Sim sets the crew/torps/fighters/weapons to the max
                  that the hull will allow

                  VCR: Ship Hit sounds can be turned off (the clanging
                  and screaming)

                  Planet Screen: Updates megacredit display when planet
                  to ground transport is used.                   
                  
                  VCR: Heavy Phasors sound effect now works 

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WINPLAN.EXE 3.5                   
Version Beta 1d:  
                  Bug #003 fixed. You should not get anymore RED errors from HOST
                  or starbase ghosting messages. If you do report them at once.

                  MAKETURN's speed has been improved.

                  Sending message to other races now works.

                  Gamelist check if floppy is missing if
                  path is to a floppy disk. If floppy is missing the game
                  slot is blanked.                      

                  Size of READ MESSAGE text window increased to
                  hold more text.

                  Size of Long Waypoint reduced so that it will fit into
                  640 X 480 screen displays.

                  Minefields, UFO and Ion Storms added to Long Waypoint
                  display.

                  Race, ButtonBar, Planet, StarBase, Mineral Report, 
                  Starchart control panel, and Starship displays are all
                  resizable. They can be maximize and the controls will
                  rescale to fit.

                  In an effort to speed up winplan,  it will only display
                  the bitmap (ship, planet, starbase) on the currently active
                  display. This will keep windows from playing with the palette
                  table everytime a new picture is displayed on computers that
                  are running 256 color video drivers.

                  The look of some displays improved, 3D button effects added.

                  WINPLAN.EXE now needs the control file VSVBX.VBX version 5.0
                  in the windows\system\ directory.
 
                  This Bug has been fixed thanks to Thomas:
                  From: tcarr@WPI.EDU (Thomas E Carr) March 19, 1995
                  When you open the notepad from the planet window then open
                  the build window,  it causes a mode conflict error and
                  shunts you out of the winplan program.

                  The HYP circle button only plots a single red circle at
                  350 LY, the two others are no longer needed, because I have
                  removed the Hyperjump planet gravity wells from host 3.2.

                  The tech increase buttons on the starbase screen now
                  ask you if you are sure that you want to increase the tech and
                  how much it will cost.

                  If you have a note on a planet or ship a green box will appear
                  around the notepad icon.

                  When you load fighters onto a ship the starbase display is now
                  updated.                   

                  Spin rate of tax increase spin controls on the planet display
                  has been fixed.

                  Starbase scanner beam now works when the planet display is
                  on screen.

                  TAB order of buttons on all displays improved.  

                  Game List display detects new RST files when they show up in
                  the RST download directory.

                  Cancel button added to the input XY data for long waypoints.

                  The Maketurn display does not flash on and off anymore.

                  Thanks to a bug report from Jonathan Reid (March 2, 1995)
                  I have found and fixed a bug in the read messages display that
                  caused a "Bad Record Number" when the ship or planet icon was
                  pressed.                  

                  Starbase money display is now updated when a starbase is built.

                  Load Torp / Fighter display showed up half off the screen when
                  it was brought up. It is not brought up overtop the starbase
                  screen.

                  Out of stack space errors fixed, this would happen when you used the
                  arrow keys to move the waypoint lines.

                  "subscipt out of range" error fixed, this would happen when you
                  read unsorted messages in the read messages display.

                  Thanks to a bug report from Javier Tillez, Barcelona Spain:
                  The continue building ship option now works if you are ask if you 
                  click the build ship button and a ship is currently under
                  construction.

                  Waypoint fuel usage and mass refigured when the cargo on a
                  ship is transfered or dumped.

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WINPLAN.EXE 3.5                   
Version Beta 1e:

                  Bug #5 fixed. The Starbase does not give a "can not move or
                  resize a maximized form error".
   
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WINPLAN.EXE 3.5                   
Version Beta Build 2a:
 
                  Planet scanner can now see all non cloaked ships. It was only
                  scanning the first 50 in winplan 3.5 beta 1d.                         

                  Fixed the bug that caused 3 boxes to appear in messages from
                  other players in the place of a CHR$(13) + CHR$(10)

                  Fixed the error that caused the read message jump buttons not to 
                  jump to the correct object (planet, starbase, ship)

                  Fixed "plot minerals" bug that caused the plot mineral control
                  window to be hidden behind the chart control panel window.
                  This freezed winplan, making it impossible to close winplan or
                  move the starchart control panal.
                            ( Bug found by OGFGalaxy@aol.com )  

                  Added: WINPLAN will now load alt XYPLAN.DAT map files placed in
                  a VPWORK? directory instead of the default XYPLAN.DAT in the
                  main planets directory.  

                  New improved transporters. Transporters now can be controled
                  from the keyboard. (Arrow Keys and SHIFT for X100 units)

                  Fixed: MAKETURN / UNPACK do not hog the computer's time when
                  running.

                  ADDED: Aux Waypoint now has a Hyperspace calculator that will find
                  all planets in range that you can jump to.

                  ADDED: Data filters placed in WINPLAN to remove crazy data that
                  crashes the program, like mine fields with negitive radius.

                  ADDED: HOT KEYS! HOT KEYS! HOT KEYS!

                  Bug Fixed: Data leaking between same races in diffenent games
                  causing "ghost planets" and "BAD RECORD NUMBER" errors.
                         ( Bug NAILED! by BCJC67B@prodigy.com (Clif Shillcutt))

                  Changed: On the game list screen, races to play check box area
                  green means that the "RST" file has been found  for that race
                  at the set RST download path. Black text means the file has been
                  unpacked and is ready to play. 

                  Bug Fixed: Mine Field Friendly codes showing up as three squares
                  has been fixed. The friendly code now shows up as the true code.
                          ( Bug found by mlindow@iquest.com (Mike Lindow))

                  Bug Fixed: Web Mines now show up as purple circles on the
                  starcharts 

                  Added: Send message button added to send message window.

                  Added: An UNPACK button has been added to the pick race / maketurn
                         window.

                  Changed: The planet/ship/starbase/starchart buttons now sets focus
                  if that window is visible.  (They no longer close those windows)

                  Changed: The name race window and change friendly code windows now
                  pop up with the current text selected. You can use the back arrow to
                  edit the current text or type in new text to over write the current
                  text.  

                  Changed: Ship screen "Weapons" label changed to "Beams"

                  Added: VCR the fighter chatter can be turned on and off

                  Bug fixed: Inconsistency in selecting ships from the Map Objects Dialog.
                  The ship icon on the starchart control panel was not always jumping into
                  the current ship being displayed if there were more then one ship at the
                  current location. The lowest ID ship was jumped to instead.
                        ( Bug NAILED! by rnado@solar.org ( Richard Nadolny ))                                       

   
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WINPLAN.EXE 3.5                   
Version Beta Build 2b:

                 One very bad bug fixed. On systems running 800X600 or 640X480 screen
                 displays, the Star Chart control panel "appears" off screen and "hangs"
                 the program. The keys <P> and then <G> will close the starchart as will
                 closing the big starchart.
      
                 This Build 2b beta update fixes that error and includes the VSVBX.VBX 
                 control that was missing with the 2a build. Copy that file to the
                 WINDOWS\SYSTEM directory, if you do not already have this VBX.     
               

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Reported bugs that I have been unable to find or reproduce or understand:

                  In the starship window, the starchart icon does not work, it
                  only generates an error and exits program.
                  This might have something to do with non-english versions
                  of Windows.

                  The race names do not show up in the score window.


Other Problems:

                  Problem: Windows error: "Can not create autoredraw image"

                  Your machine does not have enough memory to run this program.

                  If you are running this on a machine with 2 meg of memory and
                  using a shell other then progman.exe you might get this. You might
                  still be able to run the program if you use virual memory.
                  (A windows swap file)

                 
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     Super refit mystery solved!

               Problem:
 
                 Fed superrefit does not work, it removes the
                 ships weapons and leaves it with none.

               Solution:

                 This happens when you are refitting a ship and you do
                 not have 100% of the beams or torp tubes on the starbase for
                 the refit. 

                 E.I.  To super refit a Nova Class you need at least 10 beam of
                 any one type on the starbase and at least 10 torp tubes of
                 any one type on the starbase. Normal ship building takes place
                 before the super refit, so if some other ship uses the refiting
                 ship's parts before hand, the super refit will not take place and
                 the ship will be left with no weapons. NOTE: If the Nova has 10 torp
                 tubes and 10 beams before the super refit, it will have the same
                 weapons after if there were not a full set of better parts on the
                 starbase.

