This is the very first part of the LoreTool, a Lorenai client software that
will let you play Lorenai not as a play-by-mail, but a fully interactive
point-n-click client that lets you find where to buy, where to sell, and
move your units around.

You need X11, an Ansi compiler (gcc?) and the Xpm library (which should be
available if you have X11. If it isn't bugger the hell out of your X11
source!). The rest is included.

This is version 0.3. The tool compiles the map of Lorenai, and draws it
on-screen, at the world scale (i.e. each hex is shown 6 pixel wide). The
syntax of the tool is:
	loretool [x11-options] [reports]
You can then check the map drawn, and have the tool highlight production
and markets areas for most type of objects.

Specify the report files in the following order:
	Confidence order (reports forwarded by you, public reports published by
			the game maintainer, then your own reports)
	Chronological order

Any bug reports should be submitted to: archer@frmug.org

If you like it...
	send me your cache file!

For the future:
	I need graphists!
	I will draw a map of Lorenai, and will need hexes.
		The map will be available at three zoom levels:
			Continent: each hex will be a small (4-pixels) square
				of a single color per ground type
			Region: a dozen or so hex wide, eight hex high view
				(640x400)
			Province: a central hex and two hexes to the side
				(upper and lower probably cut by half) to
				view the province a unit is in, and where it
				can go, and other kind of info.
		The region-level hexes can be quite simple
		The province-level hexes are more complex: They should have
			masks and interlock (so that a plains hex side by side
			with an hill hex looks like the hills roll down to the
			plains. Same for forest and cities).
