These are the significant changes between Blind Galaxy V2.45 and V2.46

The code was run through purify, and a number of small (?) boo-boos
cleaned up as a result. The code still allegidly leaks memory when a turn 
is run. The loadgame/savegame routines are supposedly responsible for
most of this.

The compile time options CARRYOVER, V3, UPGRADE and NONAMEBUG are now
assumed (this removed 800 lines of code, too).

Redid large parts of the code to eliminate buffer overflows due to
malacious (or accidental) bad input.

The ability to delete players has been moved into the Edit executable,
and the conditions when it can be used have been partially
documented.

Several bugs related to trying to close the same file descriptor twice
have been closed.

A header file for each supported OS has been created to supplement
golbal.h.

The Y command in the Blind executable to produce forwarding lists
should now work.

Irix 5.3 and 6.2 added to ported list. Several functions/variables
have been renamed to remove symbol conflicts.

Several assumptions about pointers being 32 bits have been removed,
while cleaning up the code for OSF/1.

C&Y commands now work when both are used on the same turn.

+++

Forecasts now show # alien systems seen, size, etc.

When partial techs are in use, tech levels of produced ships show up in 
ships in production tables when techprod option is turned on by the player.

Several error messages from the forecaster have been clarified,
including 'o option off' now produces an error, as it should have and
password mismatched problems.

o showopts now includes information related to K commands, Z commands,
and the galaxy executable version.

Names with spaces, including empire names, should now be able to be
read in and understood (but not put in reports).

The Z (change email address) command now exists (if your GM enables it).
