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************************** Chapter 12 - Training ****************************
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It is possible for ships and ground parties to upgrade their ground
combat abilities through training. Since training is based on TU's
and colonies do not use TU's for their actions the only way for a
colony to obtain training is to receive it from a ship or ground
party through transfer. A training transfer takes 20 TU's to 
accomplish. Only GREEN TROOPS, SOLDIERS, and VETERANS may acquire 
training.

Field Training

Field training represents practice and drills performed by your
personnel during the course of their normal turn. You can allocate
TU's (10 minimum) to increase the training level of troops.  Field
training should usually be accompanied by a Special Action describing 
what you hope to accomplish (where applicable).

Each time you perform field training the quantity of TU's spent is 
added to your total for that specific type of training. Each training 
type has a TU total necessary to achieve different levels of training.

Training Complexes

The starport of a colony may contain TRAINING complexes.  These are
locations where you may enlist the aid of experts to improve your
training abilities. It costs 70 TU's to use a training complex but
you receive the credit for 350 TU's of field training as a result.
It costs 500 Stellars for the services of a TRAINING complex. 

TRAINING complexes are limited in the amounts of training they may 
offer. The maximum number of TU's of training they have available 
is equal to the training level possessed by the colony. For example, 
if a colony has 500 TU's of Combat Simulator training its TRAINING 
complexes may only train other positions up to the 500 TU level. 

To use a colony's TRAINING complexes you must either be in the same 
affiliation or know the colony's password. If you don't know the
password you may ask the colony governor to grant you a specific
authorization to use his TRAINING complexes. He uses his normal
authorization order, and specifies item type 9998 and the number 
of visits allowed.

Since each colony will have different levels of training available, 
a visiting position should check with the colony governor concerning 
the quantities.

Types of Training

All types of training may be done at a training complex except for 
Physical, Combat Infantry, Boarding, and Anti-boarding. The following 
is a list of the different types of training available for you to 
perform:

Combat Infantr> - Increases the combat effectiveness of your troops
by .05 combat factors for each 70 TU's of training to a maximum of .5.

Boarding - Increases your ability to perform a boarding action against
another ship. This can only be performed by troops on a ship or by
a ground party loaded aboard a ship. Each 70 TU's of training increases
the combat effectiveness of your troops by .1 combat factors each
for offensive boarding actions to a maximum of .5.

Anti-boarding - Increases your combat capabilities to repel boarders.
Can only be performed by troops on a ship or by a ground party loaded
aboard a ship. Each 70 TU's of training increases the combat factors
of each of your troops by .1 up to a maximum of .5, when repelling boarders.

Small Arms - Your troops are equipped with various light infantry
weapons. This increases their combat factors by .1 for each 350 TU's
up to .5.

Simulator - Uses high tech combat simulators to increase your combat
factors by .1 for every 350 TU's of training, up to .5.

Combined Arms - Extensive exercises utilizing a combination of
aircraft, armor, and infantry tactics. Each 350 TU's increases your
troop's combat factors by .1 with a maximum level of .5.

Warbot - Allows you to operate WARBOTS in ground battle.  Acquiring
350 TU's completes the training and gives you this skill.

MEK (Mechanized Exoskeletal Armored-Kill-bot) - Permits you to use
MEK's in battle. Acquiring 3500 TU's completes this training.

Jump Training - Permits troops to operate BATTLE ARMOR so that they
can jump from orbit to attack a position on the world below.
Acquiring 2100 TU's completes this training.

Guerrilla - Upon acquiring 350 TU's of this training you can scout
a colony RTS if you are located in the colony's starport.  When you
obtain 700 TU's you can scout ground parties in your sector to estimate
their strength and size. When you've acquired 1400 TU's you can do
similarly against colonies. Each action costs 40 TU's to accomplish.

Survival - Giving your position 700 TU's of Survival training enables
a ground party to never run out of support regardless of where it is
located. 

Physical  - Yes, this is an exercise program that would make Jane
Fonda sweat like a pig!  It increases the combat  effectiveness of
your troops by .1 factors for each 70 TU's of training, to a maximum 
of .5.
