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********************* Chapter 10 - Weekly Adjustments ***********************
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Adjustments to every position occur at the beginning of each week.
In most cases ships and ground parties will not be effected by
adjustments as long as they are being run competently.  Colony
adjustments are much more numerous, as they include such things 
as factory production, mining, births and deaths, and colony morale.

Starship Adjustments

The most consistant factor affected by weekly adjustments in
a starship is CREW morale. It declines slowly with each week. This 
can be ignored for some time but as it gets lower you should make 
some effort to improve morale or you'll have a mutiny on your hands! 
Every turn your morale is 20 or less there is a 25% chance you will lose 
control of your position.

Another important check performed during adjustments is to check your 
LIFE SUPPORT capability. If you have insufficient LIFE SUPPORTS to 
keep all the life forms on your ship alive you will risk deaths. You 
will also suffer a significant morale decline.

Your ship maintenance level is checked next.  If your maintenance
week has passed your crew morale will be lowered by 10.  If your
ship has any damaged hulls the damage will increase by 10% each week.
It is possible for this to result in the destruction of your ship.

Finally, the computer checks any outposts you may own and their MINES
produce the appropriate amount of ore which is added to the outpost's
stockpile.

Ground Party Adjustments

Ground party morale and outpost adjustments are performed as
described in Starship Adjustments. In addition, ground party
support is determined. If your GP is in support there is no problem.
If it is out of support the computer will try to increase its
support automatically by using any FOOD you may be carrying. Up to
13 weeks of support will be attempted in this manner and .025 MU's
of food is used per person (rounded up at the end of the support
calculation). If you are still out of support your morale is reduced
by 10.

Colony Adjustments

Outpost Adjustments - Performed as described under Ship Adjustments
above. If the colony is connected to the outpost via an RTS the
maximum quantity of ore will be transferred to the colony from the outpost.

Colony Mining - If the colony is located on a deposit site the colony's
MINES will produce ore.

Farming - Each FARM owned by the colony produces 12 FOOD.

Special Production - If the colony is using Special complexes to
produce a special item from its environment this production is performed.

Starport Complexes - CREW TRAINING and BOOT CAMP complexes produce
6 CREW or 6 GREEN TROOPS, respectively, from your COLONISTS.

Deaths - Deaths are calculated.  All lifeforms are reduced by the
death rate. The base death rate is 0.2%. This can be increased by
the hazardous level of the world where the colony is located, lack
of LIFE SUPPORTS in enclosed colonies, starvation, and other factors.

Births - The birth rate is 1% per week. All categories of living
things contribute toward births. Most births become COLONISTS.
However, some types of life forms reproduce their number
directly - such as ALIEN ANIMALS or SLAVES.

Calculate Colony Class - See Chapter 3 for details.

Recon - RECON PLANES are dispatched.  Approximately 1% of them are
lost due to crashes and malfunctions.

Calculate Morale - Colony morale is based upon a large number of
factors and indicates how well a colony governor manages his colony.
Factors affecting morale include whether the colony is Open or Enclosed,
the quantity of food, stellars, drugs, and other items given to the
population, and what and how many Starport Complexes are present.
Security Level, Birth rate and Death rate also have an influence.

Factory Production - Factory production is performed as described on
Chapter 3. 
