Appendix H - Filling in Turn Sheet & Card

Note that Ground Party Turn Sheets are filled in similarly to ship turns.

Starship Turn Sheet

Because BSE is a computer-assisted game, you need to write your orders 
very clearly so the GM can provide you with error free turn processing. 

1. Circle TU length of your turn - either 70 or 140.

2. Fill in your affiliation and ship name.

3. Fill in your position#.

4. Fill in your name (not the name of your starcaptain).

5. Fill in your account#.

6. Fill in the position#(s) for any Sequenced Turns, in the order 
to be processed.

7. Fill in the actions you wish to perform, in the order you want 
them done. When you mention a specific position or item always follow 
it with the position# or item#. Refer to any Special Action box as 
appropriate.

8. Allocate the appropriate number of TU's. Remember that Standard 
Actions usually require set numbers of TU's. Special Actions are variable 
in the time they take to accomplish and it is up to you to decide 
how long an action should take. When in doubt, allow too much time 
rather than too little time.  Keep in mind that no more than 3 Special 
Actions are allowed per turn.

9. Standing Orders (only) go in the "Change Standing Orders" section.

10. Special Actions are written in the "Special Actions" section.
One action may even fill two or three boxes. Please print legibly. 
Special Actions are only processed when referred to in your activity 
outline.

11. When performing Jump movement list the destination system and 
system#. Each 20 TU jump must be listed separately. For example, if 
you have 3 JUMP ENGINES and want to move 9 systems away you would 
write separate 3 Jump movement orders and it would take 60 TU's.

12. When traveling to a new space square list only the ending location 
and the computer will move you as described in the rules. If you want 
to take a certain specific path that would differ from the computer's 
path you should simply write multiple movement orders that traverse 
the proper path.

13. When you are in a space square containing a planet and wish to 
enter orbit you must indicate the name of the world. Very often there 
are moons in the same space square that may be orbited.

14. To get the world map, you must expend a PLANET PROBE from your 
main section.

15. Whenever you interact with another position such as a colony, ship,
ground party or outpost, please remember to write both the name and the
position#.

Colony Turn Card

Colony turns operate very differently from ship and ground party turns.
Colony turns are submitted on colony Turn Cards. Since colonies are not
operated on a TU basis, a colony governor may submit as many orders for
his colony as he wishes (i.e. he can use more than one turn card). These
orders may be submitted at any time.

When we receive a colony Turn Card the orders are entered into the 
computer and processed immediately. However, no printout is generated. 
The results of these orders are saved by the computer to be reported 
later.

Colony printouts are generated during weekly adjustments. A colony
governor decides how often he wishes to receive a printout. You can
elect to receive a printout every 1, 2, 3, or 4 weeks. When a printout
is generated for your colony it contains all the actions that occured
at your colony since your last printout. These include your own actions
as well as ships and ground parties visiting your colony, buys and sells
from your market, transactions with your starport complexes, and more.
Busy colonies may want to receive a printout every week while others may
find it sufficient to get one every 4 weeks.

Colonies are charged a turn fee at the time a printout is generated. 
A single turn can include up to 30 orders. An additional turn fee 
is charged for each additional 30 orders (or fraction thereof). A 
portion of the turn card is set aside for Special Actions. Each Special 
Action costs the equivilent of 10 orders. Governors change their colony's 
Market Message in the Special Actions area, but it only costs 5 orders.

Colony governors have no flexibility in the manner in which they must
write their orders. They must follow the Standard Action format exactly.
Colony orders are processed by the computer only. If you write your order
incorrectly it will not be processed correctly.

When filling out your orders, keep in mind that a colony can initate 
battle in a couple of ways:

1) Normal enemy list check when a ship enters orbit.

2) It can order a forced enemy list check. This is used when a position 
may have already been engaged or was already in orbit when it was 
put on the enemy list. A forced enemy list check can only be done 
once per week.

3) It can order a space battle by indicating a specific position to 
be attacked.

4) It can order a ground battle against positions in its starport 
by indicating the specific position to be attacked. 
