                         Appendix A - Items Listing

This listing contains a brief description of the more 
common items found in Beyond the Stellar Empire.

AA TANK (30 MU's) - Provides anti-aircraft support for ground forces.
Since this weapon system was designed specficially for its AA capability,
it has a limited short range combat application.

ANTIMISSILE BEAM (AMB) (5 MU's) - Used to engage enemy missiles during
space battle. Each AMB will shoot down one missile just before it would
have hit your ship.

APC (20 MU's) - Armored Personnel Carriers are armored fighting vehicles
capable of carrying 20 personnel. APC's have limited offensive abilities
and are only capable of surface movement.

ARALDO POTION (1 MU) - A life-prolonging drug derived from the Araldo
plant. It is commonly used throughout the periphery and the Inner Empire.

BASIC COMPLEX MODULE (BCM) (40 MU's) - The basic component of most
starport complexes, consisting mainly of prefabricated building components
and supplies. 

BATTLE ARMOR (BA) (1 MU's) - Worn by GREEN TROOPS, SOLDIERS, & VETERANS
in ground battle. A trooper hit in ground combat but wearing battle armor
will survive.  His armor will be destroyed.

BATTLE COMPUTER (BC) (2 MU's) - State of the art, targeting computers
used in space battle to increase your chances of hitting the enemy.

BIOLAB (20 MU's) - Sophisticated biological laboratory needed to
Investigate creatures, plant life, and other biological samples discovered
during exploration.

BLACK LOTUS (1 MU) -  A highly addictive synthetic drug. It is the most
powerful narcotic ever created and withdrawal from it can be life
threatening.

BORIFLOR (1 MU) - A potent aphrodisiac derived from an exotic plant.
Males are especially susceptible to its effects. 

COLLIDIUM (1 MU) - A rare mineral which possesses properties that permit
it to transmute into various forms of energy.

COLONISTS (1 MU) - The citizens of a colony. They provide the manhours
needed to operate the factories.

COMMAND HULL (80 MU's) - The structural 
components of a ship's Command Section.

CONSUMER GOODS (CNGD) (1 MU)  - Given to COLONISTS by the colony governor
to improve their morale.  They consist of small manufactured items
suitable for colonist's households.

CORTALON (1 MU) - A short acting drug capable of increasing the combat
effectiveness of troops.

CRAWLER (20 MU's)<> - An all purpose tracked vehicle used in surface
movement. It can carry 20 MU's of cargo.

CREW (1 MU) - Trained personnel who operate a starship. They have no
combat ability. You need a minimum of 1 CREW per COMMAND HULL to move
your ship.

CYBERNETIC MIND (1 MU) - A Samillian device incorporating cybernetic
intelligence to operate their weapons during battle; a highly sophisticated
battle computer. 

DALIUM HYDROXIDE (1 MU) - A yellowish gas with properties similar to
"laughing gas." It has no known side effects and is often used at parties. 

ECM POD (1 MU) - Electronic Counter Measures used in Air Combat during
ground battle to protect your aircraft from AA fire. ECM in a colony
or ground party will automatically be mounted on aircraft prior to a
mission. A GROUND BOMBER can carry a maximum of 5 ECM pods and a GROUND
FIGHTER can carry a maximum of 3 ECM pods. Each ECM will neutralize 5 AA
factors.

ENGINE HULL (70 MU's) - The structural components of a ship's Engine
Section.

ENVIRONMENTAL DOME (100 MU's) - Enhances the living conditions of
COLONISTS in an Enclosed colony, improving morale.  They may not be moved
from the colony where they are constructed.  Maximum effectiveness is 1
dome per 1000 colonists. 

EUPHORIA PLANT (1 MU) - A plant extract that possesses an incredibly
pleasant and euphoric fragrance.

FARM (200 MU's) - Automated hydroponic agricultural facility that produces
12 food each week.

FIBRILLIUM (1 MU) -  Rare mineral often used to construct robotic items
with artificial intelligence. 

FISSIONABLES (FIZZ) (1 MU) - Used to generate power to run factories in a
colony and in the production of many items. Each MU of FISSIONABLES
generates 10 POWER.

FLITTER (20 MU's) - A general purpose hovercraft used in surface movement.
It can carry 20 MU's of any other item.

FOOD (1 MU) - Used to feed COLONISTS and maintain their morale. Also
required to support ground parties in the field. Produced during weekly
adjustments by FARMS.

FOSSIL FUELS (FF) (1 MU) - Used to generate power in to run factories a
colony. Each MU of FOSSIL FUELS generates 1 POWER.

GPI (2 MU's) - The Geologic Probability Indicator is used to obtain a
report on the probability of a world containing each type of ore. It is
also used to determine if a specific sector on a world contains an ore
deposit.

GREEN TROOPS (1 MU) - Raw recruits who are the least skilled human troops
in ground combat.

GPI SCRAMBLER (20 MU's) - An electronic device which interfere with the
operation of a GPI. When placed at a mineral deposit, it will cause any
GPI of that sector to report that no minerals are present.

GRASSJUICE (1 MU) - The basic intoxicant of the periphery. It is sold in
kegs and the ever popular grassjuice ball. 

GROUND BOMBER (15 MU's) - Used during the Air Combat phase of ground
battle to attack enemy ground forces.  Capable of carrying ECM PODS.

GROUND FIGHTER (8 MU's) - Used during the Air Combat phase of ground
battle to either shoot down enemy GROUND FIGHTERS and GROUND BOMBERS or
to attack enemy ground forces. Capable of carrying ECM pods.

HEAVENHERB (1 MU) - A recreational drug with mild intoxicant properties.
Either smoked or baked in brownies. 

HEAVY TANK (HT) (40 MU's) - A large, armored, tracked tank capable of
long and short range fire.

INDUSTRIAL COMPLEX MODULE (ICM) (40 MU's) - Used by a colony governor
to build various starport complexes. 

INJURED (1 MU) - Category in which injured humans are placed.  This
classification represents injuries so severe that any training that they
possess is lost. After INJURED are healed by a HOSPITAL complex they
become COLONISTS.

INTOXICANT (1 MU) - A general category for less common drugs. 

ION CANNON (20 MU's) - Weapon used in space battle which fires ionized
particles. Damages only lifeforms.

JACIUM (1 MU) - Mineral which enhances the structural integrity of
material. Used by factories to build certain items.

JAMMER (3 MU's) - Each will negate one SENSOR from acquiring information
via a Detailed Scan.

JUMP ENGINE (JE) (20 MU's) - Used to jump your ship between star systems.

KINSHI (1 MU) - A drug that has cosmetic applications. When used as a
skin salve it makes a person appear many years younger. 

KORONDITE (1 MU) - A rare mineral that interfere with sensor scanning.
It can be used to cloak your ship from being scanned either during your
turn or between turns.

LIGHT TANK (LT) (20 MU's) - A small, armored hovercraft tank capable of
long and short range fire. 

LIFE SUPPORT (LFS) (2 MU's) - Provides necessary environmental control
in a ship and colony.

LUXURY GOODS (LUX) (1 MU) - Represents various unique goods that are
not able to be manufactured by a factory.  They include gourmet foods,
art, precious stones, perfumes, furs, pets and much more.  They must be
acquired from their natural sources. 

MAIN HULL (60 MU's) - The structural components of a ship's Main Section.

MEDIUM TANK (MT) (30 MU's) - A medium-sized, armored, tracked tank capable 
of long and short range fire.

MEK (3 MU's) - Mechanized Exoskeletal Armored-Killbot - An exoskeleton
into which a man is inserted.  A MEK magnifies a man's strength a
hundredfold and is heavily armed. It takes considerable skill to operate
and requires MEK training.

METALS/NON-METALS (METS) (1 MU) - The most common type of ore. Used by
factories to construct other items.

MILITARY COMPLEX MODULE (MCM) (40 MU's) - Used to build various starport
complexes.

MILITIA (1 MU) - Used defensively by a colony only. Up to 30% of the
colonists in a colony will automatically be converted to militia during
ground battle. Militia are formed from1 COLONIST and .01 MU of SMALL ARMS. 

MINE (200 MU's) - Used in a colony or outpost to extract ore from a
mineral deposit. Each week a mine will extract ore equal to the yield
of the deposit it is on.

MISSILE (MX) (2 MU) - Fired by a MISSILE LAUNCHER during space battle.
Does a large amount of damage when it hits. 

MISSILE LAUNCHER (ML) (10 MU's) - Each fires one missile per round during
space battle. 

NATIVES (1 MU) - Lifeforms native to certain worlds.

PERIMETER DEFENSE UNIT (PDU) (60 MU's) - An electronic barrier placed
along the perimeter of a colony to keep annoying native lifeforms from
passing.

PERMANENT STRUCTURAL UNIT (PSU) (1 MU) - Light weight structural units
that cannot be moved from the colony where they are constructed.  PSU
utilize JACIUM in their construction.

PHOTON GUN (6 MU's) - An effective low mass space weapon developed by
the alien race Flagritz (FGZ).

PHYSICS LAB (20 MU's) - Sophisticated laboratory needed to Investigate
geological and physical finds during exploration.

PLANET PROBE (PP) (2 MU's) - Used from the main section of a ship in
orbit to obtain a map and other information about the planet or moon
below. Expended when used. 

PLASMA PROJECTOR (100 MU's) - A space weapon that fires a stream of
plasma.  Each projector uses 8 METALS/NONMETALS every time it is fired
to create the plasma. METS are removed automatically from cargo or the
non-military ring of a colony when fired. Causes a tremendous amount of
damage.

PLEASURE SLAVES (1 MU) -Used for ... well, we think you can figure this one
out for yourself. They are very effective at improving a colony's morale.

POWER (1 MU) - Used to run TOOLED FACTORIES in a colony.  FISSIONABLES
produce 10, FOSSIL FUELS produce 1, and PULAC CRYSTALS produce 20.

PRISONERS (1 MU) - Unfortunate lifeforms who have fallen into the wrong
hands.

PROCESSED THORLIUM (PT) (1 MU) - Refined THORLIUM ORE.  It is capable of
absorbing large amounts of damage in battle. Used by factories to produce
certain military items. Also used to coat the hulls of a ship to reduce
damage in space battle.

PULAC CRYSTALS (PULAC) (1 MU) - Jump Engine technology was made possible
using the unusual properties of this crystal. Also used to generate POWER
to run factories in a colony and construct pulsar beams. One MU of PULAC
CRYSTALS generates 20 units of POWER.

PULSAR BEAM (PB) (20 MU's) - The standard beam weapon used in space
battle. In the event you are being attacked by enemy SPACE FIGHTERS
your PULSAR BEAMS are automatically diverted from enemy ships to shoot
down the fighters.

RDB (20 MU's) - Robotic Defense Bunkers are a static weapon used only by
a defender in ground battle. They are capable of both long and short
range fire.

RECON PLANE (20 MU's) - Used by colonies to get information on the
sectors surrounding a colony. 

REPAIRBOT (1 MU) - Repairs 3 MU's per 10 TU's.

SCOUT TANK (20 MU's) - Lightly armored tank with no long range fire
ability. It has a cargo capacity of 10 MU's.

SECURITYBOTS (1 MU) - Independently operable robotic troops.  The use
of FIBRILLIUM in their construction accounts for their high degree of
artificial intelligence.

SENSOR (SEN) (4 MU's) - Used to scan positions you pass during your turn.
If you have enough SENSORS you can obtain detailed reports of the contents
of other ships and colonies.  You must have at least one sensor in order
to use your ship's weapons during space battle.

SHIELD (4 MU's) - Protects a ship from approximately 20 MU's of damage
and a colony from 6 MU's. The more shields in a section of a ship or the
ring of a colony, the less effocient each shield is. Shields absorb damage
first, followed by any THORLIUM coating, before damage is sustained by
your ship or colony. SHIELDS only protect the section of the ship or the
colony ring in which they are located.

SHUTTLE (40 MU's) - A general purpose vehicle capable of carrying 20 MU's
of any item.

SMALL ARMS (1 MU) - Used by COLONISTS to become militia.

SOLDIERS (1 MU) -  Troops of average military ability.

SONIC BLASTER (20 MU's) - A space weapon developed by the Samillians. 

SPACE FIGHTER (SF) (20 MU's) - Used during rounds 2 and 3 of space battle.
Can target a specific area on an enemy ship very accurately. 

SPIDER TANK (150 MU's) - SAM and KZK fighting vehicle used in ground battle.

STARGATE KEY (1 MU) - Enable a ship to transit a stargate.  One key is
expended for each transit.

STIMBREW (1 MU) -  A frothy intoxicant with a long lasting high.  It is
often said..."You don't buy stimbrew, you rent it."

STRION (1 MU) - Increases the production of your factories by 25%.
Automatically used if available in your colony.

STRUCTURAL UNIT (SU) (1 MU) - The basic structural components of a
colony. Also used to build outposts.

SYSTEM PROBE (1 MU) - When fired within a system you obtain a map of that
system. Expended when used.

TANK CARRIER (60 MU's) - Poorly armored vehicle capable of shuttle
movement.  Cargo capacity is 60 MU's of tanks or planes.

THORLIUM ORE (1 MU) - 4 MU's of it can be refined by 4 Factory points
into 1 MU of PROCESSED THORLIUM.

THRUST ENGINE (TE) (10 MU's) - Engines enabling you to move within a star
system. 

TNU (10 MU's) - Transhole Navigation Unit.  Used to eliminate the random
exit of a blackhole enabling you to choose your destination. 

TOOLED FACTORY (400 MU's) - Factories that are currently dedicated to
production. Each requires 3 POWER and 100 manhours to fuction.  May not
be transferred or sold.

TRACTOR BEAM (TB) (2 MU's) - Used in space battle to lock onto an enemy
ship, making it more difficult for him to accurately target during the
next round. 

TRANSPORT MODULE (TM) (40 MU's) - Used by a colony governor to build and
increase the capacity of exisiting RTS's.

TROOP CARRIER (TC) (40 MU's) - A shuttle craft capable of carrying 20
MU's of troops only. It has the firepower of a LIGHT TANK and is used to
make a ground party shuttle capable.

TRUMPETER SEEDS (1 MU) - When chewed, this drug has a kick like a mule.
It is often used as a substitute for GRASSJUICE or HEAVENHERB.  The slogan
on the box says, "Seeds Taste Good Like a Peripheral Intoxicant Should."

UNTOOLED FACTORY (400 MU's) - Factories currently not being used for
production.

VETERANS (1 MU) - The most elite troops available to humans.

WARBOT (1 MU) - A military robot which requires a trained operator.
They are considered troops for boarding purposes. WARBOTS lacking a trained
operator operate at half effectiveness and may be used only defensively.

WHITECLOUD (1 MU) - A mild non-persistant nerve gas that incapacitates
most lifeforms for a brief time. Due to extensive Chemical Warfare drills,
human troops are not affected by its use.

WORK SLAVES (1 MU) - Any enslaved being capable of contributing manhours
to a colony's labor pool.  Each produces five times the manhours of a
COLONIST.
