AnimObject_clone	AnimObject.c	/^static void * AnimObject_clone (const void * _self/
AnimObject_ctor	AnimObject.c	/^static void * AnimObject_ctor (void * _self, va_li/
AnimObject_differ	AnimObject.c	/^static int AnimObject_differ (const void * _self, /
AnimObject_dtor	AnimObject.c	/^static void * AnimObject_dtor (void * _self) {$/
AnimObject_geto	AnimObject.c	/^static void * AnimObject_geto (void * _self, FILE /
AnimObject_godisplay	AnimObject.c	/^static struct AnimObject * AnimObject_godisplay (v/
AnimObject_gomove	AnimObject.c	/^static struct AnimObject * AnimObject_gomove (void/
AnimObject_goundisplay	AnimObject.c	/^static struct AnimObject * AnimObject_goundisplay /
AnimObject_load	AnimObject.c	/^static struct AnimObject * AnimObject_load (void */
AnimObject_puto	AnimObject.c	/^static int AnimObject_puto (const void * _self, FI/
AnimObject_save	AnimObject.c	/^static struct AnimObject * AnimObject_save (void */
AnimObject_setdata	AnimObject.c	/^static struct AnimObject * AnimObject_setdata (voi/
Class_clone	Object.c	/^static void * Class_clone (const void * _self) {$/
Class_ctor	Object.c	/^static void * Class_ctor (void * _self, va_list * /
Class_dtor	Object.c	/^static void * Class_dtor (void * _self) {$/
Class_geto	Object.c	/^static void * Class_geto (void * _self, FILE * fp)/
CollectionClass_ctor	Collection.c	/^static void * CollectionClass_ctor (void * _self, /
Collection_ctor	Collection.c	/^static void * Collection_ctor (void * _self, va_li/
Collection_dtor	Collection.c	/^static void * Collection_dtor (void * _self) {$/
Collection_geto	Collection.c	/^static void * Collection_geto (void * _self, FILE /
Collection_puto	Collection.c	/^static int Collection_puto (const void * _self, FI/
GClass_ctor	AnimObject.c	/^static void * GClass_ctor (void * _self, va_list */
GObject_clone	GObject.c	/^static void * GObject_clone (const void * _self) {/
GObject_ctor	GObject.c	/^static void * GObject_ctor (void * _self, va_list /
GObject_differ	GObject.c	/^static int GObject_differ (const void * _self, con/
GObject_dtor	GObject.c	/^static void * GObject_dtor (void * _self) {$/
GObject_geto	GObject.c	/^static void * GObject_geto (void * _self, FILE * f/
GObject_godisplay	GObject.c	/^static struct GObject * GObject_godisplay (void * /
GObject_gomove	GObject.c	/^static struct GObject * GObject_gomove (void * _se/
GObject_goundisplay	GObject.c	/^static struct GObject * GObject_goundisplay (void /
GObject_load	GObject.c	/^static struct GObject * GObject_load (void * _self/
GObject_puto	GObject.c	/^static int GObject_puto (const void * _self, FILE /
GObject_save	GObject.c	/^static struct GObject * GObject_save (void * _self/
GObject_setdata	GObject.c	/^static struct GObject * GObject_setdata (void * _s/
ListClass_ctor	List.c	/^static void * ListClass_ctor (void * _self, va_lis/
List_apply	List.c	/^static int List_apply (const void * _self, Action /
List_clone	List.c	/^static void * List_clone (const void * _self) {$/
List_count	List.c	/^static unsigned List_count (const void * _self) {$/
List_find	List.c	/^static struct Object * List_find (const void * _se/
List_geto	List.c	/^static void * List_geto (void * _self, FILE * fp) /
List_puto	List.c	/^static int List_puto (const void * _self, FILE * f/
MoverClass_ctor	Mover.c	/^static void * MoverClass_ctor (void * _self, va_li/
Mover_animate	Mover.c	/^static struct Mover * Mover_animate (void * _self)/
Mover_clone	Mover.c	/^static void * Mover_clone (const void * _self) {$/
Mover_ctor	Mover.c	/^static void * Mover_ctor (void * _self, va_list * /
Mover_differ	Mover.c	/^static int Mover_differ (const void * _self, const/
Mover_dtor	Mover.c	/^static void * Mover_dtor (void * _self) {$/
Mover_getdir	Mover.c	/^static int Mover_getdir (void * _self) {$/
Mover_geto	Mover.c	/^static void * Mover_geto (void * _self, FILE * fp)/
Mover_gettype	Mover.c	/^static int Mover_gettype (void * _self) {$/
Mover_getxpos	Mover.c	/^static int Mover_getxpos (void * _self) {$/
Mover_getypos	Mover.c	/^static int Mover_getypos (void * _self) {$/
Mover_mdisplay	Mover.c	/^static struct Mover * Mover_mdisplay (void * _self/
Mover_puto	Mover.c	/^static int Mover_puto (const void * _self, FILE * /
Mover_setdir	Mover.c	/^static int Mover_setdir (void * _self, int dir) {$/
Mover_settype	Mover.c	/^static int Mover_settype (void * _self, int type) /
Mover_setxpos	Mover.c	/^static int Mover_setxpos (void * _self, int x) {$/
Mover_setypos	Mover.c	/^static int Mover_setypos (void * _self, int y) {$/
Object_clone	Object.c	/^static void * Object_clone (const void * _self) {$/
Object_ctor	Object.c	/^static void * Object_ctor (void * _self, va_list */
Object_differ	Object.c	/^static int Object_differ (const void * _self, cons/
Object_dtor	Object.c	/^static void * Object_dtor (void * _self) {$/
Object_geto	Object.c	/^static void * Object_geto (void * _self, FILE * fp/
Object_puto	Object.c	/^static int Object_puto (const void * _self, FILE */
Queue_add	Queue.c	/^static struct Object * Queue_add (void * _self, co/
Queue_take	Queue.c	/^static struct Object * Queue_take (void * _self) {/
add	Collection.c	/^struct Object * add (void * _self, const void * el/
add1	List.c	/^static void * add1 (struct List * self, const void/
addFirst	List.c	/^struct Object * addFirst (void * _self, const void/
addLast	List.c	/^struct Object * addLast (void * _self, const void /
allocate	Object.c	/^struct Object * allocate (const void * _self) {$/
animate	Mover.c	/^struct Mover * animate (void * _self) {$/
apply	Collection.c	/^int apply (const void * _self, Action action, ...)/
cast	Object.c	/^void * cast (const void * class, const void * _sel/
catch	Object.c	/^static void catch (int sig)$/
cheeseMover_animate	cheeseMover.c	/^static struct Mover * cheeseMover_animate (void * /
classOf	Object.c	/^const struct Class * classOf (const void * _self) /
clone	Object.c	/^void * clone (const void * _self) {$/
count	Collection.c	/^unsigned count (const void * _self) {$/
ctor	Object.c	/^void * ctor (void * _self, va_list * app) {$/
delete	Object.c	/^void delete (void * _self) {$/
differ	Object.c	/^int differ (const void * _self, const void * b) {$/
dtor	Object.c	/^void * dtor (void * _self) {$/
extend	List.c	/^static void extend (struct List * self)$/
find	Collection.c	/^struct Object * find (const void * _self, const vo/
getdir	Mover.c	/^int getdir (void * _self) {$/
geto	Object.c	/^void * geto (void * _self, FILE * fp) {$/
gettype	Mover.c	/^int gettype (void * _self) {$/
getxpos	Mover.c	/^int getxpos (void * _self) {$/
getypos	Mover.c	/^int getypos (void * _self) {$/
godisplay	AnimObject.c	/^struct AnimObject * godisplay (void * _self, int x/
gomove	AnimObject.c	/^struct AnimObject * gomove (void * _self, int x1, /
goundisplay	AnimObject.c	/^struct AnimObject * goundisplay (void * _self, int/
initAnimObject	AnimObject.c	/^static const void * initAnimObject (void)$/
initCollection	Collection.c	/^static const void * initCollection (void)$/
initCollectionClass	Collection.c	/^static const void * initCollectionClass (void)$/
initGClass	AnimObject.c	/^static const void * initGClass (void)$/
initGObject	GObject.c	/^static const void * initGObject (void)$/
initList	List.c	/^static const void * initList (void)$/
initListClass	List.c	/^static const void * initListClass (void)$/
initMover	Mover.c	/^static const void * initMover (void)$/
initMoverClass	Mover.c	/^static const void * initMoverClass (void)$/
initQueue	Queue.c	/^static const void * initQueue (void)$/
initcheeseMover	cheeseMover.c	/^static const void * initcheeseMover (void)$/
initlrMover	lrMover.c	/^static const void * initlrMover (void)$/
initrandomMover	randomMover.c	/^static const void * initrandomMover (void)$/
inittorqueMover	torqueMover.c	/^static const void * inittorqueMover (void)$/
initupdownMover	updownMover.c	/^static const void * initupdownMover (void)$/
isA	Object.c	/^int isA (const void * _self, const void * class) {/
isEmpty	Collection.c	/^int isEmpty (const void * _self) {$/
isObject	Object.c	/^#define	isObject(p) ( assert(p), assert(((struct O/
isOf	Object.c	/^int isOf (const void * _self, const void * class) /
load	AnimObject.c	/^struct AnimObject * load (void * _self, FILE * fp)/
lookAt	List.c	/^struct Object * lookAt (const void * _self, unsign/
lrMover_animate	lrMover.c	/^static struct Mover * lrMover_animate (void * _sel/
make	Collection.c	/^static void make (struct Collection * self, unsign/
mdisplay	Mover.c	/^struct Mover * mdisplay (void * _self) {$/
new	Object.c	/^struct Object * new (const void * _self, ...) {$/
puto	Object.c	/^int puto (const void * _self, FILE * fp) {$/
randomMover_animate	randomMover.c	/^static struct Mover * randomMover_animate (void * /
respondsTo	Object.c	/^Method respondsTo (const void * _self, const char /
save	AnimObject.c	/^struct AnimObject * save (void * _self, FILE * fp)/
setdata	AnimObject.c	/^struct AnimObject * setdata (void * _self, void * /
setdir	Mover.c	/^int setdir (void * _self, int dir) {$/
settype	Mover.c	/^int settype (void * _self, int type) {$/
setxpos	Mover.c	/^int setxpos (void * _self, int x) {$/
setypos	Mover.c	/^int setypos (void * _self, int y) {$/
sizeOf	Object.c	/^size_t sizeOf (const void * _self) {$/
super	Object.c	/^const struct Class * super (const void * _self) {$/
super_add	Collection.c	/^struct Object * super_add (const void * _class, vo/
super_animate	Mover.c	/^struct Mover * super_animate (const void * _class,/
super_apply	Collection.c	/^int super_apply (const void * _class, const void */
super_clone	Object.c	/^void * super_clone (const void * _class, const voi/
super_count	Collection.c	/^unsigned super_count (const void * _class, const v/
super_ctor	Object.c	/^void * super_ctor (const void * _class, void * _se/
super_differ	Object.c	/^int super_differ (const void * _class, const void /
super_dtor	Object.c	/^void * super_dtor (const void * _class, void * _se/
super_find	Collection.c	/^struct Object * super_find (const void * _class, c/
super_getdir	Mover.c	/^int super_getdir (const void * _class, void * _sel/
super_geto	Object.c	/^void * super_geto (const void * _class, void * _se/
super_gettype	Mover.c	/^int super_gettype (const void * _class, void * _se/
super_getxpos	Mover.c	/^int super_getxpos (const void * _class, void * _se/
super_getypos	Mover.c	/^int super_getypos (const void * _class, void * _se/
super_godisplay	AnimObject.c	/^struct AnimObject * super_godisplay (const void * /
super_gomove	AnimObject.c	/^struct AnimObject * super_gomove (const void * _cl/
super_goundisplay	AnimObject.c	/^struct AnimObject * super_goundisplay (const void /
super_load	AnimObject.c	/^struct AnimObject * super_load (const void * _clas/
super_mdisplay	Mover.c	/^struct Mover * super_mdisplay (const void * _class/
super_puto	Object.c	/^int super_puto (const void * _class, const void * /
super_save	AnimObject.c	/^struct AnimObject * super_save (const void * _clas/
super_setdata	AnimObject.c	/^struct AnimObject * super_setdata (const void * _c/
super_setdir	Mover.c	/^int super_setdir (const void * _class, void * _sel/
super_settype	Mover.c	/^int super_settype (const void * _class, void * _se/
super_setxpos	Mover.c	/^int super_setxpos (const void * _class, void * _se/
super_setypos	Mover.c	/^int super_setypos (const void * _class, void * _se/
super_take	List.c	/^struct Object * super_take (const void * _class, v/
take	List.c	/^struct Object * take (void * _self) {$/
takeFirst	List.c	/^struct Object * takeFirst (void * _self) {$/
takeLast	List.c	/^struct Object * takeLast (void * _self) {$/
torqueMover_animate	torqueMover.c	/^static struct Mover * torqueMover_animate (void * /
updownMover_animate	updownMover.c	/^static struct Mover * updownMover_animate (void * /
