Here are the modifications thrown in:

new lighting
fixed potion identification
fixed missing attack for 'kicks you' (mystics)
resist fear instrinsic added
monster fear
added autoroller from PC code
(*) CFT's new speed code
(*) mana penalty for armour based on weight (doesn't seem to change much), and
       gloves of free action/dexterity don't cause the additional mana penalty
print amount of gold stolen
print object stolen
artifacts likely to resist enchantment/disenchantment & other attacks
monsters can pick up things (but not 'X' getting Slay 'X' weapons, etc)
if blind then messages change - serious updating
   -- also redo 2ndary effects, this was a pain in the butt
fix up earthquake effects to not destroy artifacts & some other things
the names of the Phial, Star, & Arkenstone change if not identified
fixed up naming code a little, also renamed monster descriptions & fixed
   miscellaneous spelling errors whenever I ran across them
can check what artifacts have been generated while not wizard
   -- for convenience only, if you don't like, don't use....
add y/n to word of recall spells...
fireball effects now have differing radii
giant pits added
vastly more sanity checking in level generation
more sanity checking in compact_monsters & create/summon monsters...
more uniques have appropriate escorts
destroyed levels added
player ghost/save bug fixed
be a little nicer about out-of-depth monsters on the early levels....
...and added moria 5.5 'sleeping dragon' code
fixed up the artifacts a little (like being frost brand and not RC, etc)
   added TR_BLESS_BLADE & TR_ATTACK_SPEED)  Ringil is still +1 speed, though.
   added another resistance to one or two items ala Fangband
(*) Defenders & Slay Evil weapons are BLESS_BLADE, Slay Undead are HOLD_LIFE.
prayer penalty for priests not using blessed edged weapons
cleaned up the display a little
hopefully reset stats correctly when gaining or losing....
better messages when an item gets destroyed
minimum weight for multiple attack calc reduced from 5 to 3
prevented free bashing from detecting an invisible monster
added pseudo-probing when you look at the monster...
fixed the "you seem to be missing a book" message
fixed *enlightment* potion
revamped enchantment code
scrolls of aquirement and *aquirement* auto-indentify themselves when used
rods immune to lightning
can't create up staircases on town level
add delay timing code so that bolts, etc can be seen
dispelling things in sight prints their names and not it/and the converse
tweaked self knowledge messages for clarity

