Crazy Eddies GUI System: CEGUIDirect3D9RenderTarget.h Source File

Crazy Eddies GUI System 0.7.6

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

CEGUIDirect3D9RenderTarget.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D9RenderTarget.h
    00003     created:    Tue Feb 10 2009
    00004     author:     Paul D Turner
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D9RenderTarget_h_
    00029 #define _CEGUIDirect3D9RenderTarget_h_
    00030
    00031 #include "CEGUIDirect3D9Renderer.h"
    00032 #include "../../CEGUIRenderTarget.h"
    00033 #include "../../CEGUIRect.h"
    00034 #include <d3dx9.h>
    00035
    00036 #if defined(_MSC_VER)
    00037 #   pragma warning(push)
    00038 #   pragma warning(disable : 4251)
    00039 #endif
    00040
    00041 // Start of CEGUI namespace section
    00042 namespace CEGUI
    00043 {
    00048 class DIRECT3D9_GUIRENDERER_API Direct3D9RenderTarget : public virtual RenderTarget
    00049 {
    00050 public:
    00052     Direct3D9RenderTarget(Direct3D9Renderer& owner);
    00053
    00054     // implement parts of RenderTarget interface
    00055     void draw(const GeometryBuffer& buffer);
    00056     void draw(const RenderQueue& queue);
    00057     void setArea(const Rect& area);
    00058     const Rect& getArea() const;
    00059     void activate();
    00060     void deactivate();
    00061     void unprojectPoint(const GeometryBuffer& buff,
    00062                         const Vector2& p_in, Vector2& p_out) const;
    00063
    00064 protected:
    00066     void updateMatrix() const;
    00068     void setupViewport(D3DVIEWPORT9& vp) const;
    00069
    00071     Direct3D9Renderer& d_owner;
    00073     LPDIRECT3DDEVICE9 d_device;
    00075     Rect d_area;
    00077     mutable D3DXMATRIX d_matrix;
    00079     mutable bool d_matrixValid;
    00081     mutable float d_viewDistance;
    00082 };
    00083
    00084 } // End of  CEGUI namespace section
    00085
    00086 #if defined(_MSC_VER)
    00087 #   pragma warning(pop)
    00088 #endif
    00089
    00090 #endif  // end of guard _CEGUIDirect3D9RenderTarget_h_