Crazy Eddies GUI System: Member List

Crazy Eddies GUI System 0.7.6

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CEGUI::Direct3D10GeometryBuffer Member List
This is the complete list of members for CEGUI::Direct3D10GeometryBuffer, including all inherited members.

allocateVertexBuffer(const size_t count) const | CEGUI::Direct3D10GeometryBuffer | `[protected]`
appendGeometry(const Vertex *const vbuff, uint vertex_count) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
appendVertex(const Vertex &vertex) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
BatchInfo typedef | CEGUI::Direct3D10GeometryBuffer | `[protected]`
BatchList typedef | CEGUI::Direct3D10GeometryBuffer | `[protected]`
cleanupVertexBuffer() const | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_activeTexture | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_batches | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_blendMode | CEGUI::GeometryBuffer | `[protected]`
d_bufferSize | CEGUI::Direct3D10GeometryBuffer | `[mutable, protected]`
d_bufferSynched | CEGUI::Direct3D10GeometryBuffer | `[mutable, protected]`
d_clipRect | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_device | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_effect | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_matrix | CEGUI::Direct3D10GeometryBuffer | `[mutable, protected]`
d_matrixValid | CEGUI::Direct3D10GeometryBuffer | `[mutable, protected]`
d_owner (defined in CEGUI::Direct3D10GeometryBuffer) | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_pivot | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_rotation | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_translation | CEGUI::Direct3D10GeometryBuffer | `[protected]`
d_vertexBuffer | CEGUI::Direct3D10GeometryBuffer | `[mutable, protected]`
d_vertices | CEGUI::Direct3D10GeometryBuffer | `[protected]`
Direct3D10GeometryBuffer(Direct3D10Renderer &owner) | CEGUI::Direct3D10GeometryBuffer |
draw() const | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
GeometryBuffer() | CEGUI::GeometryBuffer | `[protected]`
getActiveTexture() const | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
getBatchCount() const | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
getBlendMode() const | CEGUI::GeometryBuffer | `[virtual]`
getMatrix() const | CEGUI::Direct3D10GeometryBuffer |
getRenderEffect() | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
getVertexCount() const | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
reset() | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setActiveTexture(Texture *texture) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setBlendMode(const BlendMode mode) | CEGUI::GeometryBuffer | `[virtual]`
setClippingRegion(const Rect &region) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setPivot(const Vector3 &p) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setRenderEffect(RenderEffect *effect) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setRotation(const Vector3 &r) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
setTranslation(const Vector3 &v) | CEGUI::Direct3D10GeometryBuffer | `[virtual]`
syncHardwareBuffer() const | CEGUI::Direct3D10GeometryBuffer | `[protected]`
updateMatrix() const | CEGUI::Direct3D10GeometryBuffer | `[protected]`
VertexList typedef | CEGUI::Direct3D10GeometryBuffer | `[protected]`
~Direct3D10GeometryBuffer() | CEGUI::Direct3D10GeometryBuffer |
~GeometryBuffer() | CEGUI::GeometryBuffer | `[virtual]`