Crazy Eddies GUI System: CEGUIDirectFBRenderer.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirectFBRenderer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirectFBRenderer.h
    00003     created:    Tue Mar 10 2009
    00004     author:     Paul D Turner (parts based on code by Keith Mok)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirectFBRenderer_h_
    00029 #define _CEGUIDirectFBRenderer_h_
    00030
    00031 #include "../../CEGUIRenderer.h"
    00032 #include "../../CEGUISize.h"
    00033 #include "../../CEGUIVector.h"
    00034 #include <directfb.h>
    00035 #include <vector>
    00036
    00037 // Start of CEGUI namespace section
    00038 namespace CEGUI
    00039 {
    00040 class DirectFBTexture;
    00041 class DirectFBGeometryBuffer;
    00042
    00044 class DirectFBRenderer : public Renderer
    00045 {
    00046 public:
    00048     static DirectFBRenderer& create(IDirectFB& directfb,
    00049                                     IDirectFBSurface& surface);
    00051     static void destroy(DirectFBRenderer& renderer);
    00052
    00054     IDirectFBSurface& getTargetSurface() const;
    00055
    00057     void setTargetSurface(IDirectFBSurface& surface);
    00058
    00059     // Implementation of Renderer interface.
    00060     RenderingRoot& getDefaultRenderingRoot();
    00061     GeometryBuffer& createGeometryBuffer();
    00062     void destroyGeometryBuffer(const GeometryBuffer& buffer);
    00063     void destroyAllGeometryBuffers();
    00064     TextureTarget* createTextureTarget();
    00065     void destroyTextureTarget(TextureTarget* target);
    00066     void destroyAllTextureTargets();
    00067     Texture& createTexture();
    00068     Texture& createTexture(const String& filename, const String& resourceGroup);
    00069     Texture& createTexture(const Size& size);
    00070     void destroyTexture(Texture& texture);
    00071     void destroyAllTextures();
    00072     void beginRendering();
    00073     void endRendering();
    00074     void setDisplaySize(const Size& sz);
    00075     const Size& getDisplaySize() const;
    00076     const Vector2& getDisplayDPI() const;
    00077     uint getMaxTextureSize() const;
    00078     const String& getIdentifierString() const;
    00079
    00080 protected:
    00082     DirectFBRenderer(IDirectFB& directfb, IDirectFBSurface& surface);
    00084     ~DirectFBRenderer();
    00085
    00087     static String d_rendererID;
    00089     IDirectFB& d_directfb;
    00091     IDirectFBSurface& d_rootSurface;
    00093     IDirectFBSurface* d_targetSurface;
    00095     Size d_displaySize;
    00097     Vector2 d_displayDPI;
    00099     RenderTarget* d_defaultTarget;
    00101     RenderingRoot* d_defaultRoot;
    00103      typedef std::vector<TextureTarget*> TextureTargetList;
    00105     TextureTargetList d_textureTargets;
    00107     typedef std::vector<DirectFBGeometryBuffer*> GeometryBufferList;
    00109     GeometryBufferList d_geometryBuffers;
    00111     typedef std::vector<DirectFBTexture*> TextureList;
    00113     TextureList d_textures;
    00114 };
    00115
    00116 } // End of  CEGUI namespace section
    00117
    00118 #endif  // end of guard _CEGUIDirectFBRenderer_h_