Crazy Eddies GUI System: CEGUIDirectFBGeometryBuffer.h Source File

Crazy Eddies GUI System 0.7.6

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

CEGUIDirectFBGeometryBuffer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirectFBGeometryBuffer.h
    00003     created:    Tue Mar 10 2009
    00004     author:     Paul D Turner (parts based on code by Keith Mok)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirectFBGeometryBuffer_h_
    00029 #define _CEGUIDirectFBGeometryBuffer_h_
    00030
    00031 #include "../../CEGUIGeometryBuffer.h"
    00032 #include "../../CEGUIRect.h"
    00033 #include <directfb.h>
    00034 #include <vector>
    00035
    00036
    00037 // Start of CEGUI namespace section
    00038 namespace CEGUI
    00039 {
    00040 class DirectFBRenderer;
    00041 class DirectFBTexture;
    00042
    00044 class DirectFBGeometryBuffer : public GeometryBuffer
    00045 {
    00046 public:
    00048     DirectFBGeometryBuffer(DirectFBRenderer& owner);
    00050     ~DirectFBGeometryBuffer();
    00051
    00052     // Implement GeometryBuffer interface.
    00053     void draw() const;
    00054     void setTranslation(const Vector3& v);
    00055     void setRotation(const Vector3& r);
    00056     void setPivot(const Vector3& p);
    00057     void setClippingRegion(const Rect& region);
    00058     void appendVertex(const Vertex& vertex);
    00059     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
    00060     void setActiveTexture(Texture* texture);
    00061     void reset();
    00062     Texture* getActiveTexture() const;
    00063     uint getVertexCount() const;
    00064     uint getBatchCount() const;
    00065     void setRenderEffect(RenderEffect* effect);
    00066     RenderEffect* getRenderEffect();
    00067
    00068 protected:
    00070     void updateMatrix() const;
    00071
    00073     DirectFBRenderer& d_owner;
    00075     DirectFBTexture* d_activeTexture;
    00077     typedef std::pair<IDirectFBSurface*, uint> BatchInfo;
    00079     typedef std::vector<BatchInfo> BatchList;
    00081     BatchList d_batches;
    00083     typedef std::vector<DFBVertex> VertexList;
    00085     VertexList d_vertices;
    00087     Rect d_clipRect;
    00089     Vector3 d_translation;
    00091     Vector3 d_rotation;
    00093     Vector3 d_pivot;
    00095     RenderEffect* d_effect;
    00097     mutable s32 d_matrix[9];
    00099     mutable bool d_matrixValid;
    00100 };
    00101
    00102 } // End of  CEGUI namespace section
    00103
    00104 #endif  // end of guard _CEGUIDirectFBGeometryBuffer_h_