Crazy Eddies GUI System: CEGUIVector.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIVector.h

    00001 /***********************************************************************
    00002         filename:       CEGUIVector.h
    00003         created:        14/3/2004
    00004         author:         Paul D Turner
    00005
    00006         purpose:        Defines interfaces for Vector classes
    00007 *************************************************************************/
    00008 /***************************************************************************
    00009  *   Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
    00010  *
    00011  *   Permission is hereby granted, free of charge, to any person obtaining
    00012  *   a copy of this software and associated documentation files (the
    00013  *   "Software"), to deal in the Software without restriction, including
    00014  *   without limitation the rights to use, copy, modify, merge, publish,
    00015  *   distribute, sublicense, and/or sell copies of the Software, and to
    00016  *   permit persons to whom the Software is furnished to do so, subject to
    00017  *   the following conditions:
    00018  *
    00019  *   The above copyright notice and this permission notice shall be
    00020  *   included in all copies or substantial portions of the Software.
    00021  *
    00022  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00023  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00024  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00025  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00026  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00027  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00028  *   OTHER DEALINGS IN THE SOFTWARE.
    00029  ***************************************************************************/
    00030 #ifndef _CEGUIVector_h_
    00031 #define _CEGUIVector_h_
    00032
    00033 #include "CEGUIBase.h"
    00034 #include "CEGUISize.h"
    00035
    00036
    00037 // Start of CEGUI namespace section
    00038 namespace CEGUI
    00039 {
    00040
    00045 class CEGUIEXPORT Vector2
    00046 {
    00047 public:
    00048     Vector2(void) {}
    00049     Vector2(float x, float y) : d_x(x), d_y(y) {}
    00050     Vector2(const Vector2& v) : d_x(v.d_x), d_y(v.d_y) {}
    00051
    00052     Vector2& operator*=(const Vector2& vec)
    00053     {
    00054         d_x *= vec.d_x;
    00055         d_y *= vec.d_y;
    00056
    00057         return *this;
    00058     }
    00059
    00060     Vector2& operator/=(const Vector2& vec)
    00061     {
    00062         d_x /= vec.d_x;
    00063         d_y /= vec.d_y;
    00064
    00065         return *this;
    00066     }
    00067
    00068     Vector2& operator+=(const Vector2& vec)
    00069     {
    00070         d_x += vec.d_x;
    00071         d_y += vec.d_y;
    00072
    00073         return *this;
    00074     }
    00075
    00076     Vector2& operator-=(const Vector2& vec)
    00077     {
    00078         d_x -= vec.d_x;
    00079         d_y -= vec.d_y;
    00080
    00081         return *this;
    00082     }
    00083
    00084     Vector2 operator+(const Vector2& vec) const
    00085     {
    00086         return Vector2(d_x + vec.d_x, d_y + vec.d_y);
    00087     }
    00088
    00089     Vector2 operator-(const Vector2& vec) const
    00090     {
    00091         return Vector2(d_x - vec.d_x, d_y - vec.d_y);
    00092     }
    00093
    00094     Vector2 operator*(const Vector2& vec) const
    00095     {
    00096         return Vector2(d_x * vec.d_x, d_y * vec.d_y);
    00097     }
    00098
    00099         Vector2 operator*(float c) const
    00100     {
    00101         return Vector2(d_x * c, d_y * c);
    00102     }
    00103
    00104     bool operator==(const Vector2& vec) const
    00105     {
    00106         return ((d_x == vec.d_x) && (d_y == vec.d_y));
    00107     }
    00108
    00109     bool operator!=(const Vector2& vec) const
    00110     {
    00111         return !(operator==(vec));
    00112     }
    00113
    00114     Size asSize() const     { return Size(d_x, d_y); }
    00115
    00116     float d_x, d_y;
    00117 };
    00118
    00123 typedef Vector2  Point;
    00124
    00125
    00130 class CEGUIEXPORT Vector3
    00131 {
    00132 public:
    00133     Vector3(void) {}
    00134     Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {}
    00135     Vector3(const Vector3& v) : d_x(v.d_x), d_y(v.d_y), d_z(v.d_z) {}
    00136
    00137     bool operator==(const Vector3& vec) const
    00138     {
    00139         return ((d_x == vec.d_x) && (d_y == vec.d_y) && (d_z == vec.d_z));
    00140     }
    00141
    00142     bool operator!=(const Vector3& vec) const
    00143     {
    00144         return !(operator==(vec));
    00145     }
    00146
    00147         Vector3 operator*(float c) const
    00148         {
    00149                 return Vector3(d_x * c, d_y * c, d_z * c);
    00150         }
    00151
    00152         Vector3 operator+(const Vector3& v) const
    00153         {
    00154                 return Vector3(d_x + v.d_x, d_y + v.d_y, d_z + v.d_z);
    00155         }
    00156
    00157     float d_x, d_y, d_z;
    00158 };
    00159
    00160 } // End of  CEGUI namespace section
    00161
    00162
    00163 #endif  // end of guard _CEGUIVector_h_
    00164