Crazy Eddies GUI System: CEGUIDirect3D9GeometryBuffer.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirect3D9GeometryBuffer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D9GeometryBuffer.h
    00003     created:    Mon Feb 9 2009
    00004     author:     Paul D Turner
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D9GeometryBuffer_h_
    00029 #define _CEGUIDirect3D9GeometryBuffer_h_
    00030
    00031 #include "../../CEGUIGeometryBuffer.h"
    00032 #include "CEGUIDirect3D9Renderer.h"
    00033 #include "../../CEGUIRect.h"
    00034 #include <d3dx9.h>
    00035 #include <utility>
    00036 #include <vector>
    00037
    00038 #if defined(_MSC_VER)
    00039 #   pragma warning(push)
    00040 #   pragma warning(disable : 4251)
    00041 #endif
    00042
    00043 // Start of CEGUI namespace section
    00044 namespace CEGUI
    00045 {
    00046 class Direct3D9Texture;
    00047
    00052 class DIRECT3D9_GUIRENDERER_API Direct3D9GeometryBuffer : public GeometryBuffer
    00053 {
    00054 public:
    00056     Direct3D9GeometryBuffer(Direct3D9Renderer& owner, LPDIRECT3DDEVICE9 device);
    00057
    00059     const D3DXMATRIX* getMatrix() const;
    00060
    00061     // implementation of abstract members from GeometryBuffer
    00062     void draw() const;
    00063     void setTranslation(const Vector3& t);
    00064     void setRotation(const Vector3& r);
    00065     void setPivot(const Vector3& p);
    00066     void setClippingRegion(const Rect& region);
    00067     void appendVertex(const Vertex& vertex);
    00068     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
    00069     void setActiveTexture(Texture* texture);
    00070     void reset();
    00071     Texture* getActiveTexture() const;
    00072     uint getVertexCount() const;
    00073     uint getBatchCount() const;
    00074     void setRenderEffect(RenderEffect* effect);
    00075     RenderEffect* getRenderEffect();
    00076
    00077 protected:
    00079     void performBatchManagement();
    00081     void updateMatrix() const;
    00082
    00084     struct D3DVertex
    00085     {
    00087         FLOAT x, y, z;
    00089         DWORD diffuse;
    00091         float tu, tv;
    00092     };
    00093
    00095     Direct3D9Renderer& d_owner;
    00097     Direct3D9Texture* d_activeTexture;
    00099     typedef std::pair<LPDIRECT3DTEXTURE9, uint> BatchInfo;
    00101     typedef std::vector<BatchInfo> BatchList;
    00103     BatchList d_batches;
    00105     typedef std::vector<D3DVertex> VertexList;
    00107     VertexList d_vertices;
    00109     Rect d_clipRect;
    00111     Vector3 d_translation;
    00113     Vector3 d_rotation;
    00115     Vector3 d_pivot;
    00117     RenderEffect* d_effect;
    00119     LPDIRECT3DDEVICE9 d_device;
    00121     mutable D3DXMATRIX d_matrix;
    00123     mutable bool d_matrixValid;
    00124 };
    00125
    00126 } // End of  CEGUI namespace section
    00127
    00128 #if defined(_MSC_VER)
    00129 #   pragma warning(pop)
    00130 #endif
    00131
    00132 #endif  // end of guard _CEGUIDirect3D9GeometryBuffer_h_