Crazy Eddies GUI System: CEGUIDirect3D10TextureTarget.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirect3D10TextureTarget.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D10TextureTarget.h
    00003     created:    Sat Mar 7 2009
    00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D10TextureTarget_h_
    00029 #define _CEGUIDirect3D10TextureTarget_h_
    00030
    00031 #include "CEGUIDirect3D10RenderTarget.h"
    00032 #include "../../CEGUITextureTarget.h"
    00033
    00034 #if defined(_MSC_VER)
    00035 #   pragma warning(push)
    00036 #   pragma warning(disable : 4250)
    00037 #   pragma warning(disable : 4251)
    00038 #endif
    00039
    00040 // d3d forward refs
    00041 struct ID3D10Texture2D;
    00042 struct ID3D10RenderTargetView;
    00043 struct ID3D10DepthStencilView;
    00044
    00045 // Start of CEGUI namespace section
    00046 namespace CEGUI
    00047 {
    00048 class Direct3D10Texture;
    00049
    00051 class D3D10_GUIRENDERER_API Direct3D10TextureTarget : public Direct3D10RenderTarget,
    00052                                                       public TextureTarget
    00053 {
    00054 public:
    00055     Direct3D10TextureTarget(Direct3D10Renderer& owner);
    00056     virtual ~Direct3D10TextureTarget();
    00057
    00058     // overrides from Direct3D10RenderTarget
    00059     void activate();
    00060     void deactivate();
    00061     // implementation of RenderTarget interface
    00062     bool isImageryCache() const;
    00063     // implementation of TextureTarget interface
    00064     void clear();
    00065     Texture& getTexture() const;
    00066     void declareRenderSize(const Size& sz);
    00067     bool isRenderingInverted() const;
    00068
    00069 protected:
    00071     static const float DEFAULT_SIZE;
    00072
    00074     void initialiseRenderTexture();
    00076     void cleanupRenderTexture();
    00078     void resizeRenderTexture();
    00080     void enableRenderTexture();
    00082     void disableRenderTexture();
    00083
    00085     ID3D10Texture2D* d_texture;
    00087     ID3D10RenderTargetView* d_renderTargetView;
    00089     Direct3D10Texture* d_CEGUITexture;
    00091     ID3D10RenderTargetView* d_previousRenderTargetView;
    00093     ID3D10DepthStencilView* d_previousDepthStencilView;
    00094 };
    00095
    00096 } // End of  CEGUI namespace section
    00097
    00098 #if defined(_MSC_VER)
    00099 #   pragma warning(pop)
    00100 #endif
    00101
    00102 #endif  // end of guard _CEGUIDirect3D10TextureTarget_h_