Crazy Eddies GUI System: CEGUIDirectFBTexture.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirectFBTexture.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirectFBTexture.h
    00003     created:    Tue Mar 10 2009
    00004     author:     Paul D Turner (parts based on code by Keith Mok)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirectFBTexture_h_
    00029 #define _CEGUIDirectFBTexture_h_
    00030
    00031 #include "../../CEGUITexture.h"
    00032 #include "CEGUIDirectFBRenderer.h"
    00033
    00034 // Start of CEGUI namespace section
    00035 namespace CEGUI
    00036 {
    00037
    00039 class DirectFBTexture : public Texture
    00040 {
    00041 public:
    00043     IDirectFBSurface* getDirectFBSurface() const;
    00044
    00045     // implement interface for Texture
    00046     const Size& getSize() const;
    00047     const Size& getOriginalDataSize() const;
    00048     const Vector2& getTexelScaling() const;
    00049     void loadFromFile(const String& filename, const String& resourceGroup);
    00050     void loadFromMemory(const void* buffer, const Size& buffer_size,
    00051                         PixelFormat pixel_format);
    00052     void saveToMemory(void* buffer);
    00053
    00054 protected:
    00055     // friends to allow renderer to construct and destroy texture objects
    00056     friend Texture& DirectFBRenderer::createTexture();
    00057     friend Texture& DirectFBRenderer::createTexture(const String&, const String&);
    00058     friend Texture& DirectFBRenderer::createTexture(const Size&);
    00059     friend void DirectFBRenderer::destroyTexture(Texture&);
    00060
    00062     DirectFBTexture(IDirectFB& directfb);
    00064     DirectFBTexture(IDirectFB& directfb, const String& filename,
    00065                     const String& resourceGroup);
    00067     DirectFBTexture(IDirectFB& directfb, const Size& size);
    00069     ~DirectFBTexture();
    00070
    00072     void cleanupDirectFBTexture();
    00074     void updateCachedScaleValues();
    00075
    00077     IDirectFB& d_directfb;
    00079     IDirectFBSurface* d_texture;
    00081     Size d_size;
    00083     Size d_dataSize;
    00085     Vector2 d_texelScaling;
    00086 };
    00087
    00088 } // End of  CEGUI namespace section
    00089
    00090 #endif  // end of guard _CEGUIDirectFBTexture_h_