Crazy Eddies GUI System: CEGUIDirect3D9Texture.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirect3D9Texture.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D9Texture.h
    00003     created:    Mon Feb 9 2009
    00004     author:     Paul D Turner
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D9Texture_h_
    00029 #define _CEGUIDirect3D9Texture_h_
    00030
    00031 #include "../../CEGUIBase.h"
    00032 #include "../../CEGUIRenderer.h"
    00033 #include "../../CEGUITexture.h"
    00034 #include "CEGUIDirect3D9Renderer.h"
    00035
    00036 // Start of CEGUI namespace section
    00037 namespace CEGUI
    00038 {
    00040 class DIRECT3D9_GUIRENDERER_API Direct3D9Texture : public Texture
    00041 {
    00042 public:
    00048     void setDirect3D9Texture(LPDIRECT3DTEXTURE9 tex);
    00049
    00057     LPDIRECT3DTEXTURE9 getDirect3D9Texture() const;
    00058
    00066     void setOriginalDataSize(const Size& sz);
    00067
    00069     void preD3DReset();
    00070
    00072     void postD3DReset();
    00073
    00074     // implement abstract members from base class.
    00075     const Size& getSize() const;
    00076     const Size& getOriginalDataSize() const;
    00077     const Vector2& getTexelScaling() const;
    00078     void loadFromFile(const String& filename, const String& resourceGroup);
    00079     void loadFromMemory(const void* buffer, const Size& buffer_size,
    00080                         PixelFormat pixel_format);
    00081     void saveToMemory(void* buffer);
    00082
    00083 protected:
    00084     // Friends (to allow construction and destruction)
    00085     friend Texture& Direct3D9Renderer::createTexture(void);
    00086     friend Texture& Direct3D9Renderer::createTexture(const String&, const String&);
    00087     friend Texture& Direct3D9Renderer::createTexture(const Size&);
    00088     friend Texture& Direct3D9Renderer::createTexture(LPDIRECT3DTEXTURE9 tex);
    00089     friend void Direct3D9Renderer::destroyTexture(Texture&);
    00090
    00092     Direct3D9Texture(Direct3D9Renderer& owner);
    00094     Direct3D9Texture(Direct3D9Renderer& owner, const String& filename,
    00095                      const String& resourceGroup);
    00097     Direct3D9Texture(Direct3D9Renderer& owner, const Size& sz);
    00099     Direct3D9Texture(Direct3D9Renderer& owner, LPDIRECT3DTEXTURE9 tex);
    00101     virtual ~Direct3D9Texture();
    00102
    00104     void cleanupDirect3D9Texture();
    00106     void updateCachedScaleValues();
    00108     void updateTextureSize();
    00109
    00111     Direct3D9Renderer& d_owner;
    00113     LPDIRECT3DTEXTURE9 d_texture;
    00115     Size d_size;
    00117     Size d_dataSize;
    00119     Vector2 d_texelScaling;
    00121     D3DSURFACE_DESC d_savedSurfaceDesc;
    00123     bool d_savedSurfaceDescValid;
    00124 };
    00125
    00126 } // End of  CEGUI namespace section
    00127
    00128
    00129 #endif // end of guard _CEGUIDirect3D9Texture_h_