Crazy Eddies GUI System: CEGUIDirect3D10Renderer.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirect3D10Renderer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D10Renderer.h
    00003     created:    Sat Mar 7 2009
    00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D10Renderer_h_
    00029 #define _CEGUIDirect3D10Renderer_h_
    00030
    00031 #include "../../CEGUIRenderer.h"
    00032 #include "../../CEGUISize.h"
    00033 #include "../../CEGUIVector.h"
    00034 #include <vector>
    00035
    00036 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
    00037 #   ifdef DIRECT3D10_GUIRENDERER_EXPORTS
    00038 #       define D3D10_GUIRENDERER_API __declspec(dllexport)
    00039 #   else
    00040 #       define D3D10_GUIRENDERER_API __declspec(dllimport)
    00041 #   endif
    00042 #else
    00043 #   define D3D10_GUIRENDERER_API
    00044 #endif
    00045
    00046 #if defined(_MSC_VER)
    00047 #   pragma warning(push)
    00048 #   pragma warning(disable : 4251)
    00049 #endif
    00050
    00051 // D3D forward refs
    00052 struct ID3D10Device;
    00053 struct ID3D10Effect;
    00054 struct ID3D10EffectTechnique;
    00055 struct ID3D10InputLayout;
    00056 struct ID3D10EffectShaderResourceVariable;
    00057 struct ID3D10EffectMatrixVariable;
    00058 struct ID3D10ShaderResourceView;
    00059 struct D3DXMATRIX;
    00060
    00061 // Start of CEGUI namespace section
    00062 namespace CEGUI
    00063 {
    00064 class Direct3D10GeometryBuffer;
    00065 class Direct3D10Texture;
    00066
    00068 class D3D10_GUIRENDERER_API Direct3D10Renderer : public Renderer
    00069 {
    00070 public:
    00088     static Direct3D10Renderer& bootstrapSystem(ID3D10Device* device);
    00089
    00105     static void destroySystem();
    00106
    00111     static Direct3D10Renderer& create(ID3D10Device* device);
    00112
    00120     static void destroy(Direct3D10Renderer& renderer);
    00121
    00123     ID3D10Device& getDirect3DDevice() const;
    00124
    00126     void bindTechniquePass(const BlendMode mode);
    00128     void setCurrentTextureShaderResource(ID3D10ShaderResourceView* srv);
    00130     void setProjectionMatrix(D3DXMATRIX& matrix);
    00132     void setWorldMatrix(D3DXMATRIX& matrix);
    00133
    00134     // Implement interface from Renderer
    00135     RenderingRoot& getDefaultRenderingRoot();
    00136     GeometryBuffer& createGeometryBuffer();
    00137     void destroyGeometryBuffer(const GeometryBuffer& buffer);
    00138     void destroyAllGeometryBuffers();
    00139     TextureTarget* createTextureTarget();
    00140     void destroyTextureTarget(TextureTarget* target);
    00141     void destroyAllTextureTargets();
    00142     Texture& createTexture();
    00143     Texture& createTexture(const String& filename, const String& resourceGroup);
    00144     Texture& createTexture(const Size& size);
    00145     void destroyTexture(Texture& texture);
    00146     void destroyAllTextures();
    00147     void beginRendering();
    00148     void endRendering();
    00149     void setDisplaySize(const Size& sz);
    00150     const Size& getDisplaySize() const;
    00151     const Vector2& getDisplayDPI() const;
    00152     uint getMaxTextureSize() const;
    00153     const String& getIdentifierString() const;
    00154
    00155 protected:
    00157     Direct3D10Renderer(ID3D10Device* device);
    00158
    00160     ~Direct3D10Renderer();
    00161
    00163     Size getViewportSize();
    00164
    00166     static String d_rendererID;
    00168     ID3D10Device* d_device;
    00170     Size d_displaySize;
    00172     Vector2 d_displayDPI;
    00174     RenderTarget* d_defaultTarget;
    00176     RenderingRoot* d_defaultRoot;
    00178     typedef std::vector<TextureTarget*> TextureTargetList;
    00180     TextureTargetList d_textureTargets;
    00182     typedef std::vector<Direct3D10GeometryBuffer*> GeometryBufferList;
    00184     GeometryBufferList d_geometryBuffers;
    00186     typedef std::vector<Direct3D10Texture*> TextureList;
    00188     TextureList d_textures;
    00190     ID3D10Effect* d_effect;
    00192     ID3D10EffectTechnique* d_normalTechnique;
    00194     ID3D10EffectTechnique* d_premultipliedTechnique;
    00196     ID3D10InputLayout* d_inputLayout;
    00198     ID3D10EffectShaderResourceVariable* d_boundTextureVariable;
    00200     ID3D10EffectMatrixVariable* d_worldMatrixVariable;
    00202     ID3D10EffectMatrixVariable* d_projectionMatrixVariable;
    00203 };
    00204
    00205
    00206 } // End of  CEGUI namespace section
    00207
    00208 #if defined(_MSC_VER)
    00209 #   pragma warning(pop)
    00210 #endif
    00211
    00212 #endif  // end of guard _CEGUIDirect3D10Renderer_h_