Crazy Eddies GUI System: CEGUIDirect3D11TextureTarget.h Source File

Crazy Eddies GUI System 0.7.6

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

CEGUIDirect3D11TextureTarget.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D11TextureTarget.h
    00003     created:    Wed May 5 2010
    00004 *************************************************************************/
    00005 /***************************************************************************
    00006  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00007  *
    00008  *   Permission is hereby granted, free of charge, to any person obtaining
    00009  *   a copy of this software and associated documentation files (the
    00010  *   "Software"), to deal in the Software without restriction, including
    00011  *   without limitation the rights to use, copy, modify, merge, publish,
    00012  *   distribute, sublicense, and/or sell copies of the Software, and to
    00013  *   permit persons to whom the Software is furnished to do so, subject to
    00014  *   the following conditions:
    00015  *
    00016  *   The above copyright notice and this permission notice shall be
    00017  *   included in all copies or substantial portions of the Software.
    00018  *
    00019  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00020  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00021  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00022  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00023  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00024  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00025  *   OTHER DEALINGS IN THE SOFTWARE.
    00026  ***************************************************************************/
    00027 #ifndef _CEGUIDirect3D11TextureTarget_h_
    00028 #define _CEGUIDirect3D11TextureTarget_h_
    00029
    00030 #include "CEGUIDirect3D11RenderTarget.h"
    00031 #include "../../CEGUITextureTarget.h"
    00032
    00033 #if defined(_MSC_VER)
    00034 #   pragma warning(push)
    00035 #   pragma warning(disable : 4250)
    00036 #   pragma warning(disable : 4251)
    00037 #endif
    00038
    00039 // d3d forward refs
    00040 struct ID3D11Texture2D;
    00041 struct ID3D11RenderTargetView;
    00042 struct ID3D11DepthStencilView;
    00043
    00044 // Start of CEGUI namespace section
    00045 namespace CEGUI
    00046 {
    00047 class Direct3D11Texture;
    00048
    00050 class D3D11_GUIRENDERER_API Direct3D11TextureTarget : public Direct3D11RenderTarget,
    00051                                                       public TextureTarget
    00052 {
    00053 public:
    00054     Direct3D11TextureTarget(Direct3D11Renderer& owner);
    00055     virtual ~Direct3D11TextureTarget();
    00056
    00057     // overrides from Direct3D10RenderTarget
    00058     void activate();
    00059     void deactivate();
    00060     // implementation of RenderTarget interface
    00061     bool isImageryCache() const;
    00062     // implementation of TextureTarget interface
    00063     void clear();
    00064     Texture& getTexture() const;
    00065     void declareRenderSize(const Size& sz);
    00066     bool isRenderingInverted() const;
    00067
    00068 protected:
    00070     static const float DEFAULT_SIZE;
    00071
    00073     void initialiseRenderTexture();
    00075     void cleanupRenderTexture();
    00077     void resizeRenderTexture();
    00079     void enableRenderTexture();
    00081     void disableRenderTexture();
    00082
    00084     ID3D11Texture2D* d_texture;
    00086     ID3D11RenderTargetView* d_renderTargetView;
    00088     Direct3D11Texture* d_CEGUITexture;
    00090     ID3D11RenderTargetView* d_previousRenderTargetView;
    00092     ID3D11DepthStencilView* d_previousDepthStencilView;
    00093 };
    00094
    00095 } // End of  CEGUI namespace section
    00096
    00097 #if defined(_MSC_VER)
    00098 #   pragma warning(pop)
    00099 #endif
    00100
    00101 #endif  // end of guard _CEGUIDirect3D11TextureTarget_h_