Crazy Eddies GUI System: CEGUIDirect3D10GeometryBuffer.h Source File

Crazy Eddies GUI System 0.7.6

- Main Page
- Related Pages
- Namespaces
- Classes
- Files

- File List

CEGUIDirect3D10GeometryBuffer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D10GeometryBuffer.h
    00003     created:    Sat Mar 7 2009
    00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D10GeometryBuffer_h_
    00029 #define _CEGUIDirect3D10GeometryBuffer_h_
    00030
    00031 #include "../../CEGUIGeometryBuffer.h"
    00032 #include "CEGUIDirect3D10Renderer.h"
    00033 #include "../../CEGUIRect.h"
    00034
    00035 #include <d3dx10.h>
    00036
    00037 #if defined(_MSC_VER)
    00038 #   pragma warning(push)
    00039 #   pragma warning(disable : 4251)
    00040 #endif
    00041
    00042 // Start of CEGUI namespace section
    00043 namespace CEGUI
    00044 {
    00045 class Direct3D10Texture;
    00046
    00048 class D3D10_GUIRENDERER_API Direct3D10GeometryBuffer : public GeometryBuffer
    00049 {
    00050 public:
    00052     Direct3D10GeometryBuffer(Direct3D10Renderer& owner);
    00053
    00055     ~Direct3D10GeometryBuffer();
    00056
    00058     const D3DXMATRIX* getMatrix() const;
    00059
    00060     // Implement GeometryBuffer interface.
    00061     void draw() const;
    00062     void setTranslation(const Vector3& v);
    00063     void setRotation(const Vector3& r);
    00064     void setPivot(const Vector3& p);
    00065     void setClippingRegion(const Rect& region);
    00066     void appendVertex(const Vertex& vertex);
    00067     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
    00068     void setActiveTexture(Texture* texture);
    00069     void reset();
    00070     Texture* getActiveTexture() const;
    00071     uint getVertexCount() const;
    00072     uint getBatchCount() const;
    00073     void setRenderEffect(RenderEffect* effect);
    00074     RenderEffect* getRenderEffect();
    00075
    00076 protected:
    00078     void updateMatrix() const;
    00080     void syncHardwareBuffer() const;
    00082     void allocateVertexBuffer(const size_t count) const;
    00084     void cleanupVertexBuffer() const;
    00085
    00087     struct D3DVertex
    00088     {
    00090         FLOAT x, y, z;
    00092         DWORD diffuse;
    00094         float tu, tv;
    00095     };
    00096
    00097     // Direct3D10Renderer object that created and owns this GeometryBuffer.
    00098     Direct3D10Renderer& d_owner;
    00100     ID3D10Device& d_device;
    00102     Direct3D10Texture* d_activeTexture;
    00104     mutable ID3D10Buffer* d_vertexBuffer;
    00106     mutable UINT d_bufferSize;
    00108     mutable bool d_bufferSynched;
    00110     typedef std::pair<const ID3D10ShaderResourceView*, uint> BatchInfo;
    00112     typedef std::vector<BatchInfo> BatchList;
    00114     BatchList d_batches;
    00116     typedef std::vector<D3DVertex> VertexList;
    00118     VertexList d_vertices;
    00120     Rect d_clipRect;
    00122     Vector3 d_translation;
    00124     Vector3 d_rotation;
    00126     Vector3 d_pivot;
    00128     RenderEffect* d_effect;
    00130     mutable D3DXMATRIX d_matrix;
    00132     mutable bool d_matrixValid;
    00133 };
    00134
    00135
    00136 } // End of  CEGUI namespace section
    00137
    00138 #if defined(_MSC_VER)
    00139 #   pragma warning(pop)
    00140 #endif
    00141
    00142 #endif  // end of guard _CEGUIDirect3D10GeometryBuffer_h_