Crazy Eddies GUI System: CEGUIIrrlichtGeometryBuffer.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIIrrlichtGeometryBuffer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIIrrlichtGeometryBuffer.h
    00003     created:    Tue Mar 3 2009
    00004     author:     Paul D Turner (parts based on original code by Thomas Suter)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIIrrlichtGeometryBuffer_h_
    00029 #define _CEGUIIrrlichtGeometryBuffer_h_
    00030
    00031 #include "CEGUIIrrlichtRendererDef.h"
    00032 #include "../../CEGUIGeometryBuffer.h"
    00033 #include "../../CEGUIRect.h"
    00034 #include "../../CEGUIVector.h"
    00035 #include <irrlicht.h>
    00036 #include <vector>
    00037
    00038 #if defined(_MSC_VER)
    00039 #   pragma warning(push)
    00040 #   pragma warning(disable : 4251)
    00041 #endif
    00042
    00043 // Start of CEGUI namespace section
    00044 namespace CEGUI
    00045 {
    00046 class IrrlichtTexture;
    00047
    00049 class IRR_GUIRENDERER_API IrrlichtGeometryBuffer : public GeometryBuffer
    00050 {
    00051 public:
    00053     IrrlichtGeometryBuffer(irr::video::IVideoDriver& driver);
    00054
    00056     const irr::core::matrix4& getMatrix() const;
    00057
    00059     irr::video::SMaterial& getMaterial();
    00061     const irr::video::SMaterial& getMaterial() const;
    00062
    00063
    00064     // implement GeometryBuffer interface
    00065     void draw() const;
    00066     void setTranslation(const Vector3& v);
    00067     void setRotation(const Vector3& r);
    00068     void setPivot(const Vector3& p);
    00069     void setClippingRegion(const Rect& region);
    00070     void appendVertex(const Vertex& vertex);
    00071     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
    00072     void setActiveTexture(Texture* texture);
    00073     void reset();
    00074     Texture* getActiveTexture() const;
    00075     uint getVertexCount() const;
    00076     uint getBatchCount() const;
    00077     void setRenderEffect(RenderEffect* effect);
    00078     RenderEffect* getRenderEffect();
    00079
    00080 protected:
    00082     void updateMatrix() const;
    00083
    00085     irr::video::IVideoDriver& d_driver;
    00087     IrrlichtTexture* d_activeTexture;
    00089     mutable irr::video::SMaterial d_material;
    00091     Rect d_clipRect;
    00093     irr::core::vector3d<irr::f32> d_translation;
    00095     irr::core::vector3d<irr::f32> d_rotation;
    00097     irr::core::vector3d<irr::f32> d_pivot;
    00099     RenderEffect* d_effect;
    00101     mutable irr::core::matrix4 d_matrix;
    00103     mutable bool d_matrixValid;
    00105     typedef std::pair<irr::video::ITexture*, uint> BatchInfo;
    00107     typedef std::vector<BatchInfo> BatchList;
    00109     typedef std::vector<irr::video::S3DVertex> VertexList;
    00111     typedef std::vector<irr::u16> IndexList;
    00113     BatchList d_batches;
    00115     VertexList d_vertices;
    00117     IndexList d_indices;
    00119     const float d_xViewDir;
    00121     const float d_texelOffset;
    00122 };
    00123
    00124
    00125 } // End of  CEGUI namespace section
    00126
    00127 #if defined(_MSC_VER)
    00128 #   pragma warning(pop)
    00129 #endif
    00130
    00131 #endif  // end of guard _CEGUIIrrlichtGeometryBuffer_h_