Crazy Eddies GUI System: CEGUIDirect3D10Texture.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUIDirect3D10Texture.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D10Texture.h
    00003     created:    Sat Mar 7 2009
    00004     author:     Paul D Turner (parts based on code by Rajko Stojadinovic)
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2009 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUIDirect3D10Texture_h_
    00029 #define _CEGUIDirect3D10Texture_h_
    00030
    00031 #include "../../CEGUITexture.h"
    00032 #include "CEGUIDirect3D10Renderer.h"
    00033 #include "../../CEGUISize.h"
    00034 #include "../../CEGUIVector.h"
    00035
    00036 // d3d forward refs
    00037 struct ID3D10Device;
    00038 struct ID3D10Texture2D;
    00039 struct ID3D10ShaderResourceView;
    00040
    00041 // Start of CEGUI namespace section
    00042 namespace CEGUI
    00043 {
    00045 class D3D10_GUIRENDERER_API Direct3D10Texture : public Texture
    00046 {
    00047 public:
    00053     void setDirect3DTexture(ID3D10Texture2D* tex);
    00054
    00062     ID3D10Texture2D* getDirect3DTexture() const;
    00063
    00071     ID3D10ShaderResourceView* getDirect3DShaderResourceView() const;
    00072
    00080     void setOriginalDataSize(const Size& sz);
    00081
    00082     // implement abstract members from base class.
    00083     const Size& getSize() const;
    00084     const Size& getOriginalDataSize() const;
    00085     const Vector2& getTexelScaling() const;
    00086     void loadFromFile(const String& filename, const String& resourceGroup);
    00087     void loadFromMemory(const void* buffer, const Size& buffer_size,
    00088                         PixelFormat pixel_format);
    00089     void saveToMemory(void* buffer);
    00090
    00091 protected:
    00092     // Friends to allow Renderer to peform construction and destruction
    00093     friend Texture& Direct3D10Renderer::createTexture();
    00094     friend Texture& Direct3D10Renderer::createTexture(const String&, const String&);
    00095     friend Texture& Direct3D10Renderer::createTexture(const Size&);
    00096     //friend Texture& Direct3D10Renderer::createTexture(ID3D10Texture2D* tex);
    00097     friend void Direct3D10Renderer::destroyTexture(Texture&);
    00098
    00100     Direct3D10Texture(ID3D10Device& device);
    00102     Direct3D10Texture(ID3D10Device& device, const String& filename,
    00103                       const String& resourceGroup);
    00105     Direct3D10Texture(ID3D10Device& device, const Size& sz);
    00107     Direct3D10Texture(ID3D10Device& device, ID3D10Texture2D* tex);
    00109     virtual ~Direct3D10Texture();
    00110
    00112     void cleanupDirect3D10Texture();
    00114     void updateCachedScaleValues();
    00116     void updateTextureSize();
    00118     void initialiseShaderResourceView();
    00119
    00121     ID3D10Device& d_device;
    00123     ID3D10Texture2D* d_texture;
    00125     ID3D10ShaderResourceView* d_resourceView;
    00127     Size d_size;
    00129     Size d_dataSize;
    00131     Vector2 d_texelScaling;
    00132 };
    00133
    00134
    00135 } // End of  CEGUI namespace section
    00136
    00137 #endif  // end of guard _CEGUIDirect3D10Texture_h_