Crazy Eddies GUI System: CEGUINullTexture.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUINullTexture.h

    00001 /***********************************************************************
    00002     filename:   CEGUINullTexture.h
    00003     created:    Fri Jan 15 2010
    00004     author:     Eugene Marcotte
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUINullTexture_h_
    00029 #define _CEGUINullTexture_h_
    00030
    00031 #include "../../CEGUITexture.h"
    00032 #include "CEGUINullRenderer.h"
    00033
    00034 // Start of CEGUI namespace section
    00035 namespace CEGUI
    00036 {
    00038 class NULL_GUIRENDERER_API NullTexture : public Texture
    00039 {
    00040 public:
    00041     // implement CEGUI::Texture interface
    00042     const Size& getSize() const;
    00043     const Size& getOriginalDataSize() const;
    00044     const Vector2& getTexelScaling() const;
    00045     void loadFromFile(const String& filename, const String& resourceGroup);
    00046     void loadFromMemory(const void* buffer, const Size& buffer_size,
    00047                         PixelFormat pixel_format);
    00048     void saveToMemory(void* buffer);
    00049
    00050 protected:
    00051     // we all need a little help from out friends ;)
    00052     friend Texture& NullRenderer::createTexture();
    00053     friend Texture& NullRenderer::createTexture(const String&, const String&);
    00054     friend Texture& NullRenderer::createTexture(const Size&);
    00055     friend void NullRenderer::destroyTexture(Texture&);
    00056
    00058     NullTexture();
    00060     NullTexture(const String& filename, const String& resourceGroup);
    00062     NullTexture(const Size& sz);
    00063
    00065     virtual ~NullTexture();
    00067     void updateCachedScaleValues();
    00068
    00070     static uint32 d_textureNumber;
    00072     Size d_size;
    00074     Size d_dataSize;
    00076     Vector2 d_texelScaling;
    00077 };
    00078
    00079 } // End of  CEGUI namespace section
    00080
    00081 #endif  // end of guard _CEGUINullTexture_h_