Crazy Eddies GUI System: CEGUIDirect3D11Renderer.h Source File

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CEGUIDirect3D11Renderer.h

    00001 /***********************************************************************
    00002     filename:   CEGUIDirect3D11Renderer.h
    00003     created:    Wed May 5 2010
    00004 *************************************************************************/
    00005 /***************************************************************************
    00006  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00007  *
    00008  *   Permission is hereby granted, free of charge, to any person obtaining
    00009  *   a copy of this software and associated documentation files (the
    00010  *   "Software"), to deal in the Software without restriction, including
    00011  *   without limitation the rights to use, copy, modify, merge, publish,
    00012  *   distribute, sublicense, and/or sell copies of the Software, and to
    00013  *   permit persons to whom the Software is furnished to do so, subject to
    00014  *   the following conditions:
    00015  *
    00016  *   The above copyright notice and this permission notice shall be
    00017  *   included in all copies or substantial portions of the Software.
    00018  *
    00019  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00020  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00021  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00022  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00023  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00024  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00025  *   OTHER DEALINGS IN THE SOFTWARE.
    00026  ***************************************************************************/
    00027 #ifndef _CEGUIDirect3D11Renderer_h_
    00028 #define _CEGUIDirect3D11Renderer_h_
    00029
    00030 #include "../../CEGUIRenderer.h"
    00031 #include "../../CEGUISize.h"
    00032 #include "../../CEGUIVector.h"
    00033 #include <vector>
    00034
    00035 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
    00036 #   ifdef DIRECT3D11_GUIRENDERER_EXPORTS
    00037 #       define D3D11_GUIRENDERER_API __declspec(dllexport)
    00038 #   else
    00039 #       define D3D11_GUIRENDERER_API __declspec(dllimport)
    00040 #   endif
    00041 #else
    00042 #   define D3D11_GUIRENDERER_API
    00043 #endif
    00044
    00045 #if defined(_MSC_VER)
    00046 #   pragma warning(push)
    00047 #   pragma warning(disable : 4251)
    00048 #endif
    00049
    00050 // D3D forward refs
    00051 struct ID3D11Device;
    00052 struct ID3D11DeviceContext;
    00053 struct ID3DX11Effect;//D3DXEffect11 in dependences
    00054 struct ID3DX11EffectTechnique;//D3DXEffect11 in dependences
    00055 struct ID3D11InputLayout;
    00056 struct ID3DX11EffectShaderResourceVariable;//D3DXEffect11 in dependences
    00057 struct ID3DX11EffectMatrixVariable;//D3DXEffect11 in dependences
    00058 struct ID3D11ShaderResourceView;//D3DXEffect11 in dependences
    00059 struct D3DXMATRIX;
    00060
    00061 #include <d3d11.h>
    00062 #include <d3dx11.h>
    00063 #include <d3dx10.h>
    00064
    00065
    00066 struct IDevice11//little structure that keeps both device, in order to reduce copy & paste around module
    00067 {
    00069         ID3D11Device* d_device;
    00071         ID3D11DeviceContext* d_context;
    00072 };
    00073
    00074 // Start of CEGUI namespace section
    00075 namespace CEGUI
    00076 {
    00077 class Direct3D11GeometryBuffer;
    00078 class Direct3D11Texture;
    00079
    00080
    00082 class D3D11_GUIRENDERER_API Direct3D11Renderer : public Renderer
    00083 {
    00084 public:
    00106     static Direct3D11Renderer& bootstrapSystem(ID3D11Device* device,
    00107                                                ID3D11DeviceContext* context);
    00108
    00124     static void destroySystem();
    00125
    00130     static Direct3D11Renderer& create(ID3D11Device* device,ID3D11DeviceContext* context);
    00131
    00139     static void destroy(Direct3D11Renderer& renderer);
    00140
    00141 //     //! return the ID3D10Device used by this renderer object.
    00142 //     ID3D11Device& getDirect3DDevice() const;
    00143 //
    00144 //      //! return the ID3D11Device context used by this renderer object.
    00145 //      ID3D11DeviceContext& getDirect3DDeviceContext() const;
    00146
    00147         //returns d3d11 container for further rendering and creating
    00148         IDevice11& getDirect3DDevice();
    00149
    00151     void bindTechniquePass(const BlendMode mode);
    00153     void setCurrentTextureShaderResource(ID3D11ShaderResourceView* srv);
    00155     void setProjectionMatrix(D3DXMATRIX& matrix);
    00157     void setWorldMatrix(D3DXMATRIX& matrix);
    00158
    00159     // Implement interface from Renderer
    00160     RenderingRoot& getDefaultRenderingRoot();
    00161     GeometryBuffer& createGeometryBuffer();
    00162     void destroyGeometryBuffer(const GeometryBuffer& buffer);
    00163     void destroyAllGeometryBuffers();
    00164     TextureTarget* createTextureTarget();
    00165     void destroyTextureTarget(TextureTarget* target);
    00166     void destroyAllTextureTargets();
    00167     Texture& createTexture();
    00168     Texture& createTexture(const String& filename, const String& resourceGroup);
    00169     Texture& createTexture(const Size& size);
    00170     void destroyTexture(Texture& texture);
    00171     void destroyAllTextures();
    00172     void beginRendering();
    00173     void endRendering();
    00174     void setDisplaySize(const Size& sz);
    00175     const Size& getDisplaySize() const;
    00176     const Vector2& getDisplayDPI() const;
    00177     uint getMaxTextureSize() const;
    00178     const String& getIdentifierString() const;
    00179
    00180 protected:
    00182     Direct3D11Renderer(ID3D11Device* device,ID3D11DeviceContext* context);
    00183
    00185     ~Direct3D11Renderer();
    00186
    00188     Size getViewportSize();
    00189
    00191     static String d_rendererID;
    00193
    00194         IDevice11 d_device;
    00195
    00197     Size d_displaySize;
    00199     Vector2 d_displayDPI;
    00201     RenderTarget* d_defaultTarget;
    00203     RenderingRoot* d_defaultRoot;
    00205     typedef std::vector<TextureTarget*> TextureTargetList;
    00207     TextureTargetList d_textureTargets;
    00209     typedef std::vector<Direct3D11GeometryBuffer*> GeometryBufferList;
    00211     GeometryBufferList d_geometryBuffers;
    00213     typedef std::vector<Direct3D11Texture*> TextureList;
    00215     TextureList d_textures;
    00217     ID3DX11Effect* d_effect;
    00219     ID3DX11EffectTechnique* d_normalTechnique;
    00221     ID3DX11EffectTechnique* d_premultipliedTechnique;
    00223     ID3D11InputLayout* d_inputLayout;
    00225     ID3DX11EffectShaderResourceVariable* d_boundTextureVariable;
    00227     ID3DX11EffectMatrixVariable* d_worldMatrixVariable;
    00229     ID3DX11EffectMatrixVariable* d_projectionMatrixVariable;
    00230 };
    00231
    00232
    00233 } // End of  CEGUI namespace section
    00234
    00235 #if defined(_MSC_VER)
    00236 #   pragma warning(pop)
    00237 #endif
    00238
    00239 #endif  // end of guard _CEGUIDirect3D11Renderer_h_