Crazy Eddies GUI System: CEGUINullGeometryBuffer.h Source File

Crazy Eddies GUI System 0.7.6

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CEGUINullGeometryBuffer.h

    00001 /***********************************************************************
    00002     filename:   CEGUINullGeometryBuffer.h
    00003     created:    Fri Jan 15 2010
    00004     author:     Eugene Marcotte
    00005 *************************************************************************/
    00006 /***************************************************************************
    00007  *   Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
    00008  *
    00009  *   Permission is hereby granted, free of charge, to any person obtaining
    00010  *   a copy of this software and associated documentation files (the
    00011  *   "Software"), to deal in the Software without restriction, including
    00012  *   without limitation the rights to use, copy, modify, merge, publish,
    00013  *   distribute, sublicense, and/or sell copies of the Software, and to
    00014  *   permit persons to whom the Software is furnished to do so, subject to
    00015  *   the following conditions:
    00016  *
    00017  *   The above copyright notice and this permission notice shall be
    00018  *   included in all copies or substantial portions of the Software.
    00019  *
    00020  *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    00021  *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    00022  *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    00023  *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
    00024  *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
    00025  *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    00026  *   OTHER DEALINGS IN THE SOFTWARE.
    00027  ***************************************************************************/
    00028 #ifndef _CEGUINullGeometryBuffer_h_
    00029 #define _CEGUINullGeometryBuffer_h_
    00030
    00031 #include "../../CEGUIGeometryBuffer.h"
    00032 #include "CEGUINullRenderer.h"
    00033 #include "../../CEGUIRect.h"
    00034 #include "../../CEGUIcolour.h"
    00035 #include "../../CEGUIVertex.h"
    00036
    00037 #include <utility>
    00038 #include <vector>
    00039
    00040 #if defined(_MSC_VER)
    00041 #   pragma warning(push)
    00042 #   pragma warning(disable : 4251)
    00043 #endif
    00044
    00045 // Start of CEGUI namespace section
    00046 namespace CEGUI
    00047 {
    00049 class NULL_GUIRENDERER_API NullGeometryBuffer : public GeometryBuffer
    00050 {
    00051 public:
    00053     NullGeometryBuffer();
    00055     virtual ~NullGeometryBuffer();
    00056
    00057     // implement CEGUI::GeometryBuffer interface.
    00058     void draw() const;
    00059     void setTranslation(const Vector3& v);
    00060     void setRotation(const Vector3& r);
    00061     void setPivot(const Vector3& p);
    00062     void setClippingRegion(const Rect& region);
    00063     void appendVertex(const Vertex& vertex);
    00064     void appendGeometry(const Vertex* const vbuff, uint vertex_count);
    00065     void setActiveTexture(Texture* texture);
    00066     void reset();
    00067     Texture* getActiveTexture() const;
    00068     uint getVertexCount() const;
    00069     uint getBatchCount() const;
    00070     void setRenderEffect(RenderEffect* effect);
    00071     RenderEffect* getRenderEffect();
    00072
    00073 protected:
    00075     NullTexture* d_activeTexture;
    00077     Rect d_clipRect;
    00079     Vector3 d_translation;
    00081     Vector3 d_rotation;
    00083     Vector3 d_pivot;
    00085     RenderEffect* d_effect;
    00087     typedef std::vector<Vertex> VertexList;
    00089     VertexList d_vertices;
    00090 };
    00091
    00092
    00093 } // End of  CEGUI namespace section
    00094
    00095 #if defined(_MSC_VER)
    00096 #   pragma warning(pop)
    00097 #endif
    00098
    00099 #endif  // end of guard _CEGUINullGeometryBuffer_h_