Boost minmax library
Author: Herve Bronnimann
Description: Small library to propose minmax_element algorithm.

# Minmax_element Performance

### About performance

Of course, there are many factors that affect the performance of an algorithm. The number of comparison is only one, but also branch prediction, pipelining, locality of reference (affects cache efficiency), etc. In practice, we observe that when the iterator type is a pointer, `boost::minmax_element` is only a tad slower than `std::min_element`, and is even faster than `boost::first_min_last_max_element`! This is even more true for slower iterators (`list<>::iterator` or `map<>iterator` for instance). The following experiments were conducted on a Pentium III 500 Mhz running Linux and compiled with g++, version 2.95.2, flags -O3. In the tables, we use different distributions: Identical means that all the elements are identical, 2-valued means that we replace the second half of the identical elements by a distinct element, increasing means that all the elements are distinct and in increasing order, decreasing is the reverse, and random is produced by random_shuffle.
The program that created these tables is included in the distribution, under minmax_timer.cpp

vector<int>::iterator | Identical | 2-valued | Increasing | Decreasing | Random
std::min_element | 23.26M/s | 23.26M/s | 23.15M/s | 22.94M/s | 22.94M/s
std::max_element | 23.26M/s | 23.26M/s | 23.15M/s | 22.94M/s | 22.62M/s
boost::first_min_element | 23.15M/s | 23.04M/s | 23.04M/s | 22.94M/s | 22.83M/s
boost::last_min_element | 23.26M/s | 23.26M/s | 23.26M/s | 22.83M/s | 16.23M/s
boost::first_max_element | 23.15M/s | 23.26M/s | 23.15M/s | 23.04M/s | 22.93M/s
boost::last_max_element | 23.26M/s | 23.15M/s | 23.15M/s | 22.94M/s | 16.18M/s
boost::minmax_element | 21.83M/s | 21.83M/s | 21.83M/s | 21.55M/s | 17.79M/s
boost::first_min_last_max_element | 18.52M/s | 18.38M/s | 18.38M/s | 18.94M/s | 16.29M/s
boost::last_min_first_max_element | 20.08M/s | 20.83M/s | 20.75M/s | 19.76M/s | 15.87M/s
boost::last_min_last_max_element | 18.66M/s | 19.69M/s | 19.69M/s | 19.23M/s | 15.77M/s
Number of elements per second for standard vector container iterators

list<int>::iterator | Identical | 2-valued | Increasing | Decreasing | Random
std::min_element | 5.8M/s | 5.8M/s | 5.80M/s | 5.73M/s | 5.73M/s
std::max_element | 5.81M/s | 5.81M/s | 5.78M/s | 5.73M/s | 5.75M/s
boost::first_min_element | 5.81M/s | 5.81M/s | 5.79M/s | 5.75M/s | 5.73M/s
boost::last_min_element | 5.81M/s | 5.80M/s | 5.79M/s | 5.73M/s | 5.03M/s
boost::first_max_element | 5.81M/s | 5.80M/s | 5.78M/s | 5.74M/s | 5.73M/s
boost::last_max_element | 5.81M/s | 5.80M/s | 5.79M/s | 5.73M/s | 5.07M/s
boost::minmax_element | 5.68M/s | 5.80M/s | 5.66M/s | 5.74M/s | 5.30M/s
boost::first_min_last_max_element | 5.79M/s | 5.81M/s | 5.78M/s | 5.73M/s | 5.04M/s
boost::last_min_first_max_element | 5.69M/s | 5.79M/s | 5.69M/s | 5.73M/s | 4.84M/s
boost::last_min_last_max_element | 5.61M/s | 5.79M/s | 5.64M/s | 5.74M/s | 4.75M/s
Runtimes for standard list container iterators

multiset<int>::iterator | Identical | 2-valued | Increasing | Decreasing | Random
std::min_element | 4.03M/s | 4.04M/s | 4.02M/s | 4.04M/s | 2.97M/s
std::max_element3.007M | 4.02M/s | 4.02M/s | 4.01M/s | 4.02M/s | 2.96M/s
boost::first_min_element | 4.01M/s | 4.04M/s | 4.03M/s | 4.04M/s | 3.01M/s
boost::last_min_element | 4.03M/s | 4.04M/s | 4.04M/s | 4.04M/s | 3.00M/s
boost::first_max_element | 4.04M/s | 4.04M/s | 4.04M/s | 4.06M/s | 3.01M/s
boost::last_max_element | 4.04M/s | 4.04M/s | 4.03M/s | 4.04M/s | 3.00M/s
boost::minmax_element | 3.98M/s | 3.99M/s | 3.98M/s | 3.99M/s | 3.00M/s
boost::first_min_last_max_element | 3.99M/s | 3.98M/s | 3.97M/s | 3.99M/s | 2.99M/s
boost::last_min_first_max_element | 3.97M/s | 3.98M/s | 3.96M/s | 3.98M/s | 3.00M/s
boost::last_min_last_max_element | 4.00M/s | 4.00M/s | 4.00M/s | 4.02M/s | 2.97M/s
Runtimes for standard set/multiset container iterators

Last modified 2004-06-28

© Copyright Hervé Brönnimann, Polytechnic University, 2002--2004. Use, modification, and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file License_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)