Motti is a game for two or more players. Each player has a capital and
other areas. All areas are square. An area can be either occupied or
unoccupied.

The gameplay is turn-based.

Each player does on her turn one of three things:

1) Attack
The player in turn marks six areas which to conquer. The areas have to be
unconquered and either be on player's own area, or squarely neighbouring
a square, which is owned by the player in turn and is occupied. The game
picks one area randomly, and it becomes occupied, and owned by the player
in turn. The player can make six attacks per turn. If there are less than
six areas marked for attack, an attack can fail.

2) Defend
The player in turn marks three areas which are on her own territory
and are unoccupied. These squares become occupied.

3) Guerilla Attack
The player marks one square. The square must be unoccupied, on the
player's own territory or squarely _or_ diagonally neighbouring a square,
which is owned by the player in turn and is occupied. The selected square
becomes occupied and owned by the player in turn.

If an area becomes encircled, so that there's no connection through the
player's areas and other players' unoccupied areas to the player's
capital, becomes the area unoccupied, and controlled by the encircling
player/players.

If the capital of a player is conquered by other player, all the areas of
the defeated player become unoccupied areas of the invading player.

When there are no such areas left, that can be conquered by other players,
all areas become unoccupied again.

The game ends when there's only one player left.
