/*
 * NodeIndexedTriangleStripSet.h
 *
 * Copyright (C) 1999 Stephen F. White, 2008 J. "MUFTI" Scheurich
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program (see the file "COPYING" for details); if 
 * not, write to the Free Software Foundation, Inc., 675 Mass Ave, 
 * Cambridge, MA 02139, USA.
 */

#ifndef _NODE_INDEXED_TRIANGLE_STRIP_SET_H
#define _NODE_INDEXED_TRIANGLE_STRIP_SET_H

#ifndef _MESH_BASED_NODE_H
#include "MeshBasedNode.h"
#endif
#ifndef _PROTO_MACROS_H
#include "ProtoMacros.h"
#endif
#ifndef _PROTO_H
#include "Proto.h"
#endif
#ifndef _DUNEAPP_H
#include "DuneApp.h"
#endif
#ifndef _MESH_H
#include "Mesh.h"
#endif
#ifndef _VEC3F_H
#include "Vec3f.h"
#endif 
#ifndef _NODE_COORDINATE_H
#include "NodeCoordinate.h"
#endif
#include "SFMFTypes.h"
#include "IndexedTriangleSetNode.h"

class ProtoIndexedTriangleStripSet : public IndexedTriangleSetProto {
public:
                    ProtoIndexedTriangleStripSet(Scene *scene);
    virtual Node   *create(Scene *scene);

    virtual int     getType() const { return X3D_INDEXED_TRIANGLE_STRIP_SET; }

    FieldIndex creaseAngle;
};

class NodeIndexedTriangleStripSet : public IndexedTriangleSetNode {
public:
                    NodeIndexedTriangleStripSet(Scene *scene, Proto *proto);

protected:
    virtual        ~NodeIndexedTriangleStripSet();

public:
    virtual Node   *copy() const 
                       { return new NodeIndexedTriangleStripSet(*this); }

    fieldMacros(SFFloat, creaseAngle, ProtoIndexedTriangleStripSet)

protected:
    void            createMesh(bool cleanDoubleVertices = true);
};

#endif
