CellVector

## class CellVector

> abstract base class of table rows and columns.

## Inheritance:

### Public Methods

  | CellVector (TableViewer *v, unsigned number) creation.
  friend int | operator== (const CellVector &c1, const CellVector &c2) -1,0,1 iff c1.number ==,<,> c2.number
  friend int | Compare (CellVector *c1, CellVector *c2) -1,0,1 iff c1.number ==,<,> c2.number
  void | Draw () draw cell vector.
  void | Undraw () erase cell vector.
  void | DrawCells ()
  void | UndrawCells ()
  void | DrawLines ()
  void | UndrawLines ()
  void | DrawLabels ()
  void | UndrawLabels ()
  void | SetGrafport (Grafport *g)
  void | SetVisible (bool b) Make all cells and lines (in)visible.
  TableViewer* | GetViewer () const
  virtual void | UpdatePosition (int delta)
  virtual LinePiece* | HitLinePiece (int x, int y)
  bool | HasCell (Cell *c)
  RowColumnLabel* | HitLabel (int x, int y) const
  virtual void | AddCell (Cell *c, bool redraw=False) append cell to column.
  virtual void | DeleteCell (Cell *c, bool redraw=False) delete cell from column.
  virtual void | InsertCell (Cell *c, unsigned n, bool redraw=False) insert cell in column.
  virtual bool | ContainsPt (int x, int y) const
  virtual void | Write (OutputFile *f)
  virtual void | WritePartial (OutputFile *f, int i, List *nrs)
  virtual bool | Read (InputFile *f, unsigned from = 0, double format = 1.0)
  TextAlign::Type | GetAlignment () const
  void | SetAlignment (TextAlign::Type a)
  void | UpdateAlignment (TextAlign::Type a)
  virtual void | UpdateNumber (unsigned nr)
  virtual void | SetLabelsVisible (bool s)
  void | SetNumber (unsigned nr)
  Cell* | FirstCell () return first cell, 0 if cells is empty.
  Cell* | NextCell () return next cell, 0 if cells is empty.
  Cell* | NthCell (unsigned n) return n-th cell, 0 if n-th cell does not exist.
  LinePiece* | FirstLine () return first line, 0 if lines is empty.
  LinePiece* | NextLine () return next line, 0 if lines is empty.
  LinePiece* | NthLine (unsigned n) return n-th line, 0 if n-th line does not exist.
  unsigned | GetNumber () const
  RowColumnLabel* | GetLabel1 () const
  RowColumnLabel* | GetLabel2 () const
  void | UpdateLabel1 (const string *txt)
  void | UpdateLabel2 (const string *txt)
  unsigned | NrCells () const
  int | GetIndex (LinePiece *l)
  unsigned | HasEmptyText () return nr of cells having empty texts.
  unsigned | HasText (const string *s) return nr of cells having this text.
  bool | IsAllEmpty ()
  void | EmptyCells ()
  virtual void | CalcLabelPositions ()

### Protected Fields

  List <Cell *> * | cells the cells in the vector.
  List <LinePiece *> * | lines cell boundaries between the cells in the vector.

### Protected Methods

  Grafport* | GetGrafport () const

## Documentation

> abstract base class of table rows and columns.

`CellVector(TableViewer *v, unsigned number)`
  creation.

`friend int operator==(const CellVector &c1, const CellVector &c2)`
  -1,0,1 iff c1.number ==,<,> c2.number

`friend int Compare(CellVector *c1, CellVector *c2)`
  -1,0,1 iff c1.number ==,<,> c2.number

`void Draw()`
  draw cell vector.

`void Undraw()`
  erase cell vector.

`void DrawCells()`

`void UndrawCells()`

`void DrawLines()`

`void UndrawLines()`

`void DrawLabels()`

`void UndrawLabels()`

`void SetGrafport(Grafport *g)`

`void SetVisible(bool b)`
  Make all cells and lines (in)visible.

`TableViewer* GetViewer() const`

`virtual void UpdatePosition(int delta)`

`virtual LinePiece* HitLinePiece(int x, int y)`

`bool HasCell(Cell *c)`

`RowColumnLabel* HitLabel(int x, int y) const`

`virtual void AddCell(Cell *c, bool redraw=False)`
  append cell to column.

`virtual void DeleteCell(Cell *c, bool redraw=False)`
  delete cell from column.

`virtual void InsertCell(Cell *c, unsigned n, bool redraw=False)`
  insert cell in column.

`virtual bool ContainsPt(int x, int y) const`

`virtual void Write(OutputFile *f)`

`virtual void WritePartial(OutputFile *f, int i, List *nrs)`

`virtual bool Read(InputFile *f, unsigned from = 0, double format = 1.0)`

`TextAlign::Type GetAlignment() const`

`void SetAlignment(TextAlign::Type a)`

`void UpdateAlignment(TextAlign::Type a)`

`virtual void UpdateNumber(unsigned nr)`

`virtual void SetLabelsVisible(bool s)`

`void SetNumber(unsigned nr)`

`Cell* FirstCell()`
  return first cell, 0 if cells is empty.

`Cell* NextCell()`
  return next cell, 0 if cells is empty.

`Cell* NthCell(unsigned n)`
  return n-th cell, 0 if n-th cell does not exist.

`LinePiece* FirstLine()`
  return first line, 0 if lines is empty.

`LinePiece* NextLine()`
  return next line, 0 if lines is empty.

`LinePiece* NthLine(unsigned n)`
  return n-th line, 0 if n-th line does not exist.

`unsigned GetNumber() const`

`RowColumnLabel* GetLabel1() const`

`RowColumnLabel* GetLabel2() const`

`void UpdateLabel1(const string *txt)`

`void UpdateLabel2(const string *txt)`

`unsigned NrCells() const`

`int GetIndex(LinePiece *l)`

`unsigned HasEmptyText()`
  return nr of cells having empty texts.

`unsigned HasText(const string *s)`
  return nr of cells having this text.

`bool IsAllEmpty()`

`void EmptyCells()`

`virtual void CalcLabelPositions()`

`List <Cell *> * cells`
  the cells in the vector.

`List <LinePiece *> * lines`
  cell boundaries between the cells in the vector.

`Grafport* GetGrafport() const`

Direct child classes:
  CellRow
  CellColumn

alphabetic index hierarchy of classes

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