//
// Created by sasha on 03.12.2025.
//

#ifndef RU_DANSOFT_PUZZLE15_TEXTURE_CACHE_H
#define RU_DANSOFT_PUZZLE15_TEXTURE_CACHE_H

#include <string>
#include <SDL3/SDL.h>

class TextureCache {
    public:
        static SDL_Texture* getTexture(const std::string &filename);

};


#endif //RU_DANSOFT_PUZZLE15_TEXTURE_CACHE_H
