glDeleteTextures

3G

glDeleteTextures

delete named textures

# C Specification

                    void glDeleteTextures
                    GLsizei n
                    const GLuint * textures

## Parameters

`n`

- Specifies the number of textures to be deleted.

`textures`

- Specifies an array of textures to be deleted.

## Description

`glDeleteTextures` deletes `n` textures named by the elements of the array `textures`. After a texture is deleted, it has no contents or dimensionality, and its name is again unused. If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

Unused names in `textures` that have been marked as used for the purposes of

glGenTextures

are marked as unused again. `glDeleteTextures` silently ignores 0's and names that do not correspond to existing textures.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsTexture

## API Version Support

glDeleteTextures

## See Also

glBindTexture

,

glCopyTexImage2D

,

glGenTextures

,

glGet

,

glGetTexParameter

,

glTexImage2D

,

glTexStorage2D

,

glTexImage3D

,

glTexStorage3D

,

glTexParameter

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.