1991-2006 Silicon Graphics, Inc.

glMinmax

3G

glMinmax

define minmax table

# C Specification

                    void glMinmax
                    GLenum target
                    GLenum internalformat
                    GLboolean sink

## Parameters

`target`

- The minmax table whose parameters are to be set. Must be `GL_MINMAX`.

`internalformat`

- The format of entries in the minmax table. Must be one of `GL_ALPHA`, `GL_ALPHA4`, `GL_ALPHA8`, `GL_ALPHA12`, `GL_ALPHA16`, `GL_LUMINANCE`, `GL_LUMINANCE4`, `GL_LUMINANCE8`, `GL_LUMINANCE12`, `GL_LUMINANCE16`, `GL_LUMINANCE_ALPHA`, `GL_LUMINANCE4_ALPHA4`, `GL_LUMINANCE6_ALPHA2`, `GL_LUMINANCE8_ALPHA8`, `GL_LUMINANCE12_ALPHA4`, `GL_LUMINANCE12_ALPHA12`, `GL_LUMINANCE16_ALPHA16`, `GL_R3_G3_B2`, `GL_RGB`, `GL_RGB4`, `GL_RGB5`, `GL_RGB8`, `GL_RGB10`, `GL_RGB12`, `GL_RGB16`, `GL_RGBA`, `GL_RGBA2`, `GL_RGBA4`, `GL_RGB5_A1`, `GL_RGBA8`, `GL_RGB10_A2`, `GL_RGBA12`, or `GL_RGBA16`.

`sink`

- If `GL_TRUE`, pixels will be consumed by the minmax process and no drawing or texture loading will take place. If `GL_FALSE`, pixels will proceed to the final conversion process after minmax.

## Description

When `GL_MINMAX` is enabled, the RGBA components of incoming pixels are compared to the minimum and maximum values for each component, which are stored in the two-element minmax table. (The first element stores the minima, and the second element stores the maxima.) If a pixel component is greater than the corresponding component in the maximum element, then the maximum element is updated with the pixel component value. If a pixel component is less than the corresponding component in the minimum element, then the minimum element is updated with the pixel component value. (In both cases, if the internal format of the minmax table includes luminance, then the R color component of incoming pixels is used for comparison.) The contents of the minmax table may be retrieved at a later time by calling

glGetMinmax

. The minmax operation is enabled or disabled by calling

glEnable

or

glDisable

, respectively, with an argument of `GL_MINMAX`.

`glMinmax` redefines the current minmax table to have entries of the format specified by `internalformat`. The maximum element is initialized with the smallest possible component values, and the minimum element is initialized with the largest possible component values. The values in the previous minmax table, if any, are lost. If `sink` is `GL_TRUE`, then pixels are discarded after minmax; no further processing of the pixels takes place, and no drawing, texture loading, or pixel readback will result.

## Notes

`glMinmax` is present only if `ARB_imaging` is returned when

glGetString

is called with an argument of `GL_EXTENSIONS`.

## Errors

`GL_INVALID_ENUM` is generated if `target` is not one of the allowable values.

`GL_INVALID_ENUM` is generated if `internalformat` is not one of the allowable values.

`GL_INVALID_OPERATION` is generated if `glMinmax` is executed between the execution of

glBegin

and the corresponding execution of

glEnd

.

## Associated Gets

glGetMinmaxParameter

## See Also

glGetMinmax

,

glResetMinmax

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.