glBindSampler

3G

glBindSampler

bind a named sampler to a texturing target

# C Specification

                    void glBindSampler
                    GLuint unit
                    GLuint sampler

## Parameters

`unit`

- Specifies the index of the texture unit to which the sampler is bound.

`sampler`

- Specifies the name of a sampler.

## Description

`glBindSampler` binds `sampler` to the texture unit at index `unit`. `sampler` must be zero or the name of a sampler object previously returned from a call to

glGenSamplers

. `unit` must be less than the value of `GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS`.

When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.

## Errors

`GL_INVALID_VALUE` is generated if `unit` is greater than or equal to the value of `GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS`.

`GL_INVALID_OPERATION` is generated if `sampler` is not zero or a name previously returned from a call to

glGenSamplers

, or if such a name has been deleted by a call to

glDeleteSamplers

.

## Associated Gets

glGet

with argument `GL_SAMPLER_BINDING`

## API Version Support

glBindSampler

## See Also

glGenSamplers

,

glDeleteSamplers

,

glGet

,

glSamplerParameter

,

glGetSamplerParameter

,

glGenTextures

,

glBindTexture

,

glDeleteTextures

## Copyright

Copyright 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.