glGetActiveUniformName

3G

glGetActiveUniformName

query the name of an active uniform

# C Specification

                    void glGetActiveUniformName
                    GLuint program
                    GLuint uniformIndex
                    GLsizei bufSize
                    GLsizei *length
                    GLchar *uniformName

## Parameters

`program`

- Specifies the program containing the active uniform index `uniformIndex`.

`uniformIndex`

- Specifies the index of the active uniform whose name to query.

`bufSize`

- Specifies the size of the buffer, in units of `GLchar`, of the buffer whose address is specified in `uniformName`.

`length`

- Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by `uniformName`.

`uniformName`

- Specifies the address of a buffer into which the GL will place the name of the active uniform at `uniformIndex` within `program`.

## Description

`glGetActiveUniformName` returns the name of the active uniform at `uniformIndex` within `program`. If `uniformName` is not `NULL`, up to `bufSize` characters (including a nul-terminator) will be written into the array whose address is specified by `uniformName`. If `length` is not `NULL`, the number of characters that were (or would have been) written into `uniformName` (not including the nul-terminator) will be placed in the variable whose address is specified in `length`. If `length` is `NULL`, no length is returned. The length of the longest uniform name in `program` is given by the value of `GL_ACTIVE_UNIFORM_MAX_LENGTH`, which can be queried with

glGetProgram

.

If `glGetActiveUniformName` is not successful, nothing is written to `length` or `uniformName`.

`program` must be the name of a program for which the command

glLinkProgram

has been issued in the past. It is not necessary for `program` to have been linked successfully. The link could have failed because the number of active uniforms exceeded the limit.

`uniformIndex` must be an active uniform index of the program `program`, in the range zero to the value of `GL_ACTIVE_UNIFORMS` minus one. The value of `GL_ACTIVE_UNIFORMS` can be queried with

glGetProgram

.

## Errors

`GL_INVALID_VALUE` is generated if `uniformIndex` is greater than or equal to the value of `GL_ACTIVE_UNIFORMS`.

`GL_INVALID_VALUE` is generated if `bufSize` is negative.

`GL_INVALID_VALUE` is generated if `program` is not the name of a program object for which

glLinkProgram

has been issued.

## See Also

glGetActiveUniform

,

glGetUniformIndices

,

glGetProgram

,

glLinkProgram

## Copyright

Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.