glBindFragDataLocationIndexed

3G

glBindFragDataLocationIndexed

bind a user-defined varying out variable to a fragment shader color number and index

# C Specification

                    void glBindFragDataLocationIndexed
                    GLuint program
                    GLuint colorNumber
                    GLuint index
                    const char *name

## Parameters

`program`

- The name of the program containing varying out variable whose binding to modify

`colorNumber`

- The color number to bind the user-defined varying out variable to

`index`

- The index of the color input to bind the user-defined varying out variable to

`name`

- The name of the user-defined varying out variable whose binding to modify

## Description

`glBindFragDataLocationIndexed` specifies that the varying out variable `name` in `program` should be bound to fragment color `colorNumber` when the program is next linked. `index` may be zero or one to specify that the color be used as either the first or second color input to the blend equation, respectively.

The bindings specified by `glBindFragDataLocationIndexed` have no effect until `program` is next linked. Bindings may be specified at any time after `program` has been created. Specifically, they may be specified before shader objects are attached to the program. Therefore, any name may be specified in `name`, including a name that is never used as a varying out variable in any fragment shader object. Names beginning with `gl_` are reserved by the GL.

If `name` was bound previously, its assigned binding is replaced with `colorNumber` and `index`. `name` must be a null-terminated string. `index` must be less than or equal to one, and `colorNumber` must be less than the value of `GL_MAX_DRAW_BUFFERS` if `index` is zero, and less than the value of `GL_MAX_DUAL_SOURCE_DRAW_BUFFERS` if index is greater than or equal to one.

In addition to the errors generated by `glBindFragDataLocationIndexed`, the program `program` will fail to link if:

- The number of active outputs is greater than the value `GL_MAX_DRAW_BUFFERS`.

- More than one varying out variable is bound to the same color number.

## Notes

Varying out varyings may have locations assigned explicitly in the shader text using a `location` layout qualifier. If a shader statically assigns a location to a varying out variable in the shader text, that location is used and any location assigned with `glBindFragDataLocation` is ignored.

## Errors

`GL_INVALID_VALUE` is generated if `colorNumber` is greater than or equal to `GL_MAX_DRAW_BUFFERS`.

`GL_INVALID_VALUE` is generated if `colorNumber` is greater than or equal to `GL_MAX_DUAL_SOURCE_DRAW_BUFFERS` and `index` is greater than or equal to one.

`GL_INVALID_VALUE` is generated if `index` is greater than one.

`GL_INVALID_OPERATION` is generated if `name` starts with the reserved `gl_` prefix.

`GL_INVALID_OPERATION` is generated if `program` is not the name of a program object.

## Associated Gets

glGetFragDataLocation

with a valid program object and the the name of a user-defined varying out variable

glGetFragDataIndex

with a valid program object and the the name of a user-defined varying out variable

## See Also

glCreateProgram

,

glLinkProgram

glGetFragDataLocation

,

glGetFragDataIndex

glBindFragDataLocation

## Copyright

Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.