glPolygonOffset

3G

glPolygonOffset

set the scale and units used to calculate depth values

# C Specification

                    void glPolygonOffset
                    GLfloat factor
                    GLfloat units

## Parameters

`factor`

- Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.

`units`

- Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.

## Description

When `GL_POLYGON_OFFSET_FILL` is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor × DZ + r × units , where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.

`glPolygonOffset` is useful for applying decals.

## Associated Gets

glIsEnabled

with argument `GL_POLYGON_OFFSET_FILL`.

glGet

with argument `GL_POLYGON_OFFSET_FACTOR` or `GL_POLYGON_OFFSET_UNITS`.

## API Version Support

glPolygonOffset

## See Also

glDepthFunc

,

glEnable

,

glGet

,

glIsEnabled

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.