glDeleteBuffers

3G

glDeleteBuffers

delete named buffer objects

# C Specification

                    void glDeleteBuffers
                    GLsizei n
                    const GLuint * buffers

## Parameters

`n`

- Specifies the number of buffer objects to be deleted.

`buffers`

- Specifies an array of buffer objects to be deleted.

## Description

`glDeleteBuffers` deletes `n` buffer objects named by the elements of the array `buffers`. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by

glGenBuffers

). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object).

`glDeleteBuffers` silently ignores 0's and names that do not correspond to existing buffer objects.

## Errors

`GL_INVALID_VALUE` is generated if `n` is negative.

## Associated Gets

glIsBuffer

## See Also

glBindBuffer

,

glGenBuffers

,

glGet

## Copyright

Copyright 2005 Addison-Wesley. Copyright 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.