glColorMask

3G

glColorMask

enable and disable writing of frame buffer color components

# C Specification

                    void glColorMask
                    GLboolean red
                    GLboolean green
                    GLboolean blue
                    GLboolean alpha

## Parameters

`red`

`green`

`blue`

`alpha`

- Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all `GL_TRUE`, indicating that the color components are written.

## Description

`glColorMask` specifies whether the individual color components in the frame buffer can or cannot be written. `glColorMask` sets the mask for all active draw buffers. If `red` is `GL_FALSE`, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.

Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.

## Associated Gets

glGet

with argument `GL_COLOR_WRITEMASK`

## API Version Support

glColorMask

## See Also

glClear

,

glDepthMask

,

glStencilMask

## Copyright

Copyright 1991-2006 Silicon Graphics, Inc. Copyright 2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.