/*
 * Copyright (c) 2015-2017, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *  * Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of Intel Corporation nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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 */

#ifndef TEDDY_ENGINE_DESCRIPTION_H
#define TEDDY_ENGINE_DESCRIPTION_H

#include "engine_description.h"
#include "fdr_compile_internal.h"

#include <memory>
#include <vector>

namespace ue2 {

#define TEDDY_BUCKET_LOAD 6

struct TeddyEngineDef {
    u32 id;
    u64a cpu_features;
    u32 numMasks;
    u32 numBuckets;
    bool packed;
};

class TeddyEngineDescription : public EngineDescription {
public:
    u32 numMasks;
    bool packed;

    explicit TeddyEngineDescription(const TeddyEngineDef &def);

    u32 getDefaultFloodSuffixLength() const override;
};

std::unique_ptr<TeddyEngineDescription>
chooseTeddyEngine(const target_t &target, const std::vector<hwlmLiteral> &vl);
std::unique_ptr<TeddyEngineDescription> getTeddyDescription(u32 engineID);
void getTeddyDescriptions(std::vector<TeddyEngineDescription> *out);

} // namespace ue2

#endif
