/*
**  ClanLib SDK
**  Copyright (c) 1997-2005 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
**    (if your name is missing here, please add it)
*/

#include "Core/precomp.h"
#include "API/Core/Resources/resourcedata.h"
#include "API/Core/System/weakptr.h"

/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData_Generic:

class CL_ResourceData_Generic
{
public:
	CL_WeakPtr<CL_Resource_Generic> resource;
};

/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData construction:

CL_ResourceData::CL_ResourceData(CL_Resource &resource)
: impl(new CL_ResourceData_Generic)
{
	impl->resource = resource.impl;
}

CL_ResourceData::~CL_ResourceData()
{
	delete impl;
}

/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData attributes:

CL_Resource CL_ResourceData::get_resource()
{
	return CL_Resource(impl->resource);
}

/////////////////////////////////////////////////////////////////////////////
// CL_ResourceData implementation:
