kingPieceTable.h File Reference

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kingPieceTable.h File Reference
`#include "osl/piece.h"`
`#include "osl/misc/carray2d.h"`
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## Classes
class | osl::eval::endgame::KingPieceTable
| 玉と他の駒の関係を保持 More...

## Namespaces
| osl
| attackDefense.h
| osl::state
| 局面.
| osl::container
| 一般的に存在するデータ構造の将棋版，PieceVectorや各種bitsetなど.
| osl::eval
| 評価関数
| osl::eval::endgame

## Constant Groups
| osl
| attackDefense.h
| osl::state
| 局面.
| osl::container
| 一般的に存在するデータ構造の将棋版，PieceVectorや各種bitsetなど.
| osl::eval
| 評価関数
| osl::eval::endgame

## Functions
bool | osl::eval::endgame::operator== (const KingPieceTable &l, KingPieceTable &r)