osl::eval::endgame Namespace Reference

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osl::eval::endgame Namespace Reference

## Classes
class | AttackDefense
| max(AttackKing, DefenseKing). More...
class | AttackKing
| 玉の位置*攻撃駒の位置*ptype More...
class | DefenseKing
| 玉の位置*守備駒の位置*ptype More...
class | KingPieceTable
| 玉と他の駒の関係を保持 More...
struct | KingPieceValues

## Functions
bool | operator== (const KingPieceTable &l, KingPieceTable &r)

## Function Documentation

bool osl::eval::endgame::operator== | ( | const KingPieceTable & | l,
|  | KingPieceTable & | r
| ) |  |

Definition at line 126 of file kingPieceTable.cc.

References osl::eval::endgame::KingPieceTable::data.