pass.cc File Reference

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pass.cc File Reference
`#include "osl/eval/ml/openMidEndingEval.h"`
`#include "osl/game_playing/alphaBetaPlayer.h"`
`#include "osl/game_playing/gameState.h"`
`#include "osl/progress/ml/newProgress.h"`
`#include "osl/record/kisen.h"`
`#include "osl/search/moveWithComment.h"`
`#include "osl/sennichite.h"`
`#include <boost/program_options.hpp>`
`#include <iostream>`
Include dependency graph for pass.cc:

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## Functions
int | main (int argc, char **argv)

## Function Documentation

int main | ( | int | argc,
|  | char ** | argv
| ) |  |

Definition at line 14 of file pass.cc.

References osl::state::SimpleState::changeTurn(), osl::record::KisenFile::getInitialState(), osl::record::KisenFile::getMoves(), osl::OslConfig::isMemoryLimitEffective(), kisen_filename, osl::eval::max(), moves, osl::game_playing::GameState::pushMove(), result, run(), osl::game_playing::SearchPlayer::selectBestMove(), osl::game_playing::SearchPlayer::setDepthLimit(), osl::game_playing::SearchPlayer::setNodeLimit(), osl::game_playing::SearchPlayer::setTableLimit(), osl::eval::ml::OpenMidEndingEval::setUp(), osl::progress::ml::NewProgress::setUp(), osl::game_playing::GameState::state(), store(), osl::search::MoveWithComment::value, and vm.