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osl::game_playing::AlphaBeta4Player Member List

This is the complete list of members for osl::game_playing::AlphaBeta4Player, including all inherited members.

addMonitor(const boost::shared_ptr< search::SearchMonitor > &) | osl::game_playing::SearchPlayer |
adjust(const search::TimeAssigned &org, const MilliSeconds::Interval &elapsed) | osl::game_playing::SearchPlayer | protected
allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual
almost_resign_count | osl::game_playing::SearchPlayer | protected
AlphaBeta4Player() | osl::game_playing::AlphaBeta4Player |
assignTime(const GameState &state, int limit, int elapsed, int byoyomi, int verbose) | osl::game_playing::SearchPlayer | static
assignTime(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer |
canStopSearch() | osl::game_playing::SearchPlayer |
checkmate_ptr | osl::game_playing::SearchPlayer | protected
clone() const | osl::game_playing::AlphaBeta4Player | virtual
cloneIt(const Searcher &) const | osl::game_playing::SearchPlayer | protected
cloneIt(const Searcher &copy) const | osl::game_playing::SearchPlayer |
ComputerPlayer() | osl::game_playing::ComputerPlayer | inline
config | osl::game_playing::SearchPlayer | protected
enableMultiPV(int width) | osl::game_playing::SearchPlayer | inline
enableSavePV(bool enable=true) | osl::game_playing::SearchPlayer | inline
getConfig() const | osl::game_playing::SearchPlayer | inline
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::AlphaBeta4Player | virtual
isReasonableMoveBySearch(Searcher &, Move move, int pawn_sacrifice) | osl::game_playing::SearchPlayer | protected
nextIterationCoefficient() const | osl::game_playing::SearchPlayer | inline
pawnValue() | osl::game_playing::SearchPlayer | protectedstatic
pawnValue() | osl::game_playing::SearchPlayer |
pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer | protectedstatic
pawnValueOfTurn(Player turn) | osl::game_playing::SearchPlayer |
plan_stop | osl::game_playing::SearchPlayer | protected
popMove() | osl::game_playing::SearchPlayer | virtual
prediction_for_speculative_search | osl::game_playing::SearchPlayer | protected
pushMove(Move m) | osl::game_playing::SearchPlayer | virtual
pv_history | osl::game_playing::SearchPlayer | protected
recorder() const | osl::game_playing::SearchPlayer | inline
recorder_ptr | osl::game_playing::SearchPlayer | protected
resetRecorder(search::CountRecorder *new_recorder) | osl::game_playing::SearchPlayer |
root_ignore_moves | osl::game_playing::SearchPlayer | protected
saveSearchResult(const GameState &, const MoveWithComment &) | osl::game_playing::SearchPlayer |
search(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | protected
search(const GameState &state, const search::TimeAssigned &msec) | osl::game_playing::SearchPlayer |
searcher | osl::game_playing::SearchPlayer | protected
searching | osl::game_playing::SearchPlayer | protected
SearchPlayer() | osl::game_playing::SearchPlayer |
SearchPlayer(const SearchPlayer &) | osl::game_playing::SearchPlayer |
searchWithSecondsForThisMove(const GameState &, const search::TimeAssigned &) | osl::game_playing::AlphaBeta4Player | virtual
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi, int verboseness) | osl::game_playing::SearchPlayer | static
secondsForThisMove(const GameState &state, int limit, int elapsed, int byoyomi) const | osl::game_playing::SearchPlayer |
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SearchPlayer | virtual
selectBestMoveInTime(const GameState &, const search::TimeAssigned &) | osl::game_playing::SearchPlayer | virtual
setDepthLimit(int limit, int initial_limit, int deepening_step) | osl::game_playing::SearchPlayer |
setDrawCoef(double new_value) | osl::game_playing::SearchPlayer | inline
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual
setNextIterationCoefficient(double new_value) | osl::game_playing::SearchPlayer |
setNodeCountHardLimit(size_t node_limit) | osl::game_playing::SearchPlayer |
setNodeLimit(size_t node_limit) | osl::game_playing::SearchPlayer |
setRootIgnoreMoves(const MoveVector *rim, bool prediction) | osl::game_playing::SearchPlayer | inline
osl::game_playing::ComputerPlayer::setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual
setTableLimit(size_t size, int record_limit) | osl::game_playing::SearchPlayer |
setTimeAssign(const search::TimeAssigned &new_assign) | osl::game_playing::SearchPlayer |
setUpTable(const GameState &, int pawn_value) | osl::game_playing::SearchPlayer | protected
setVerbose(int verbose=1) | osl::game_playing::SearchPlayer |
speculative_search_allowed | osl::game_playing::ComputerPlayer | protected
startTime() const | osl::game_playing::SearchPlayer |
stopSearchNow() | osl::game_playing::SearchPlayer | virtual
swapTable(SearchPlayer &other) | osl::game_playing::SearchPlayer |
table() const | osl::game_playing::SearchPlayer | inline
table_ptr | osl::game_playing::SearchPlayer | protected
~AlphaBeta4Player() | osl::game_playing::AlphaBeta4Player |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual
~ComputerPlayerSelectBestMoveInTime() | osl::game_playing::ComputerPlayerSelectBestMoveInTime | virtual
~SearchPlayer() | osl::game_playing::SearchPlayer |