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osl::game_playing::BookPlayer Member List

This is the complete list of members for osl::game_playing::BookPlayer, including all inherited members.

allowSpeculativeSearch(bool value) | osl::game_playing::BookPlayer | virtual
book | osl::game_playing::BookPlayer | private
book_limit | osl::game_playing::BookPlayer | private
bookAvailable() const | osl::game_playing::BookPlayer |
BookPlayer(OpeningBookTracer *, ComputerPlayer *) | osl::game_playing::BookPlayer |
clone() const | osl::game_playing::BookPlayer | virtual
ComputerPlayer() | osl::game_playing::ComputerPlayer | inline
current_moves | osl::game_playing::BookPlayer | private
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual
moveByBook(const GameState &state) | osl::game_playing::BookPlayer | private
popMove() | osl::game_playing::BookPlayer | virtual
pushMove(Move m) | osl::game_playing::BookPlayer | virtual
searcher | osl::game_playing::BookPlayer | private
selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi) | osl::game_playing::BookPlayer | virtual
selectBestMoveInTime(const GameState &, const search::TimeAssigned &) | osl::game_playing::BookPlayer | virtual
setBookLimit(int new_limit) | osl::game_playing::BookPlayer |
setInitialState(const NumEffectState &) | osl::game_playing::BookPlayer | virtual
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::BookPlayer | virtual
speculative_search_allowed | osl::game_playing::ComputerPlayer | protected
stopSearchNow() | osl::game_playing::BookPlayer | virtual
valid_initial_position | osl::game_playing::BookPlayer | private
~BookPlayer() | osl::game_playing::BookPlayer |
~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual
~ComputerPlayerSelectBestMoveInTime() | osl::game_playing::ComputerPlayerSelectBestMoveInTime | virtual