digraph "osl::eval::ProgressEval"
{
  edge [fontname="Helvetica",fontsize="10",labelfontname="Helvetica",labelfontsize="10"];
  node [fontname="Helvetica",fontsize="10",shape=record];
  rankdir="LR";
  Node1 [label="osl::eval::ProgressEval",height=0.2,width=0.4,color="black", fillcolor="grey75", style="filled" fontcolor="black"];
  Node2 -> Node1 [dir="back",color="midnightblue",fontsize="10",style="solid",fontname="Helvetica"];
  Node2 [label="osl::eval::ProgressEvalGeneral\l\< progress_eval_opening_t \>",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classosl_1_1eval_1_1ProgressEvalGeneral.html"];
  Node3 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" endgame_eval" ,fontname="Helvetica"];
  Node3 [label="osl::eval::endgame\l::AttackDefense",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classosl_1_1eval_1_1endgame_1_1AttackDefense.html",tooltip="max(AttackKing, DefenseKing). "];
  Node4 -> Node3 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" values" ,fontname="Helvetica"];
  Node4 [label="CArray\< int, 2 \>",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node5 -> Node4 [dir="back",color="orange",fontsize="10",style="dashed",label=" \< int, 2 \>" ,fontname="Helvetica"];
  Node5 [label="CArray",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node6 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" capture_values" ,fontname="Helvetica"];
  Node6 [label="CArray\< int, PTYPEO\l_SIZE \>",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node5 -> Node6 [dir="back",color="orange",fontsize="10",style="dashed",label=" \< int, PTYPEO_SIZE \>" ,fontname="Helvetica"];
  Node7 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" minor_piece_bonus" ,fontname="Helvetica"];
  Node7 [label="osl::eval::MinorPieceBonus",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classosl_1_1eval_1_1MinorPieceBonus.html",tooltip="歩切れなどの評価 "];
  Node4 -> Node7 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" pawns\nlance_on_stand\ngolds\npawn_on_stand\nknight_on_stand" ,fontname="Helvetica"];
  Node8 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" can_check_pieces" ,fontname="Helvetica"];
  Node8 [label="CArray2d\< int, 2, SHORT8\l_DIRECTION_MAX+1 \>",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node9 -> Node8 [dir="back",color="orange",fontsize="10",style="dashed",label=" \< int, 2, SHORT8_DIRECTION\l_MAX+1 \>" ,fontname="Helvetica"];
  Node9 [label="CArray2d",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node10 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" opening_eval" ,fontname="Helvetica"];
  Node10 [label="PiecePairPieceEval",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node11 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" defense_effect" ,fontname="Helvetica"];
  Node11 [label="osl::progress::Effect5x3d",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$structosl_1_1progress_1_1Effect5x3d.html",tooltip="玉の周囲5x3の領域の利きの数ら計算した自玉のまわりの利きの数。 5x3領域は盤面内になるように補正する． 黒と白の両方の進行度を持つ． Effect5x3 との違い持駒の重みなし ..."];
  Node4 -> Node11 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" progresses" ,fontname="Helvetica"];
  Node4 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" attack_bonus" ,fontname="Helvetica"];
  Node12 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" pin_mask" ,fontname="Helvetica"];
  Node12 [label="CArray\< PieceMask, 2 \>",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node5 -> Node12 [dir="back",color="orange",fontsize="10",style="dashed",label=" \< PieceMask, 2 \>" ,fontname="Helvetica"];
  Node13 -> Node2 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" current_progress" ,fontname="Helvetica"];
  Node13 [label="osl::progress::Effect5x3\lWithBonus",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$structosl_1_1progress_1_1Effect5x3WithBonus.html"];
  Node14 -> Node13 [dir="back",color="midnightblue",fontsize="10",style="solid",fontname="Helvetica"];
  Node14 [label="osl::progress::Effect5x3",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$structosl_1_1progress_1_1Effect5x3.html",tooltip="玉の周囲5x3の領域の利きの数と持駒から計算した進行度. "];
  Node4 -> Node14 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" stand_progresses\nprogresses\narea_progresses" ,fontname="Helvetica"];
  Node4 -> Node13 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" progress_bonuses" ,fontname="Helvetica"];
  Node12 -> Node13 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" effect_mask" ,fontname="Helvetica"];
  Node15 -> Node2 [dir="back",color="orange",fontsize="10",style="dashed",label=" \< progress_eval_opening_t \>" ,fontname="Helvetica"];
  Node15 [label="osl::eval::ProgressEvalGeneral\l\< OpeningEval \>",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classosl_1_1eval_1_1ProgressEvalGeneral.html",tooltip="序盤と終盤の内分を使う評価関数. "];
  Node3 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" endgame_eval" ,fontname="Helvetica"];
  Node6 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" capture_values" ,fontname="Helvetica"];
  Node7 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" minor_piece_bonus" ,fontname="Helvetica"];
  Node8 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" can_check_pieces" ,fontname="Helvetica"];
  Node16 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" opening_eval" ,fontname="Helvetica"];
  Node16 [label="OpeningEval",height=0.2,width=0.4,color="grey75", fillcolor="white", style="filled"];
  Node11 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" defense_effect" ,fontname="Helvetica"];
  Node4 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" attack_bonus" ,fontname="Helvetica"];
  Node12 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" pin_mask" ,fontname="Helvetica"];
  Node13 -> Node15 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" current_progress" ,fontname="Helvetica"];
  Node17 -> Node1 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" Piece_Value" ,fontname="Helvetica"];
  Node17 [label="osl::eval::PtypeEvalTable",height=0.2,width=0.4,color="black", fillcolor="white", style="filled",URL="$classosl_1_1eval_1_1PtypeEvalTable.html"];
  Node6 -> Node17 [dir="back",color="darkorchid3",fontsize="10",style="dashed",label=" ptypeO2Val\ncaptureVal\npromoteVal" ,fontname="Helvetica"];
}
