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osl::game_playing::GameManager Member List

This is the complete list of members for osl::game_playing::GameManager, including all inherited members.

byoyomi | osl::game_playing::GameManager | private
computeMove(int &consumed) | osl::game_playing::GameManager |
computers | osl::game_playing::GameManager | protected
eval(Player turn, Move m) | osl::game_playing::GameManager |
GameManager(ComputerPlayer *black, ComputerPlayer *white, CsaLogger *logger) | osl::game_playing::GameManager |
isComputer(Player turn) const | osl::game_playing::GameManager | inline
load(const char *csa_filename, bool verbose=false) | osl::game_playing::GameManager |
logger | osl::game_playing::GameManager | protected
player(Player turn) const | osl::game_playing::GameManager | inlineprivate
players | osl::game_playing::GameManager | protected
popMove() | osl::game_playing::GameManager | protected
pushMove(const search::MoveWithComment &, int seconds) | osl::game_playing::GameManager | protected
resetLogger(CsaLogger *l) | osl::game_playing::GameManager |
setByoyomi(int seconds) | osl::game_playing::GameManager | inline
setComputerPlayer(Player turn, bool is_computer) | osl::game_playing::GameManager |
setTimeLeft(int black_time, int white_time) | osl::game_playing::GameManager |
state | osl::game_playing::GameManager | protected
time_keeper | osl::game_playing::GameManager | protected
~GameManager() | osl::game_playing::GameManager | virtual