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osl::game_playing::SpeculativeSearchPlayer Member List

This is the complete list of members for osl::game_playing::SpeculativeSearchPlayer, including all inherited members.

allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | virtual
clone() const | osl::game_playing::SpeculativeSearchPlayer | virtual
ComputerPlayer() | osl::game_playing::ComputerPlayer | inline
isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | virtual
main_player | osl::game_playing::SpeculativeSearchPlayer | private
my_turn | osl::game_playing::SpeculativeSearchPlayer | private
popMove() | osl::game_playing::SpeculativeSearchPlayer | virtual
previous_state | osl::game_playing::SpeculativeSearchPlayer | private
pushMove(Move m) | osl::game_playing::SpeculativeSearchPlayer | virtual
selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SpeculativeSearchPlayer | virtual
selectBestMoveCleanUp(const GameState &state) | osl::game_playing::SpeculativeSearchPlayer | private
setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | virtual
setMaxThreads(int new_max_threads) | osl::game_playing::SpeculativeSearchPlayer |
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | virtual
speculative | osl::game_playing::SpeculativeSearchPlayer | private
speculative_search_allowed | osl::game_playing::ComputerPlayer | protected
SpeculativeSearchPlayer(Player my_turn, SearchPlayer *) | osl::game_playing::SpeculativeSearchPlayer |
standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const | osl::game_playing::SpeculativeSearchPlayer |
stopSearchNow() | osl::game_playing::SpeculativeSearchPlayer | virtual
~ComputerPlayer() | osl::game_playing::ComputerPlayer | virtual
~SpeculativeSearchPlayer() | osl::game_playing::SpeculativeSearchPlayer |