#
# GNUmakefile - Generated by ProjectCenter
#

include $(GNUSTEP_MAKEFILES)/common.make

#
# Application
#
VERSION = 1
PACKAGE_NAME = Gridlock
APP_NAME = Gridlock
Gridlock_APPLICATION_ICON = Gridlock.tiff
GNUSTEP_INSTALLATION_DIR = $(GNUSTEP_LOCAL_ROOT)/


#
# Resource files
#
Gridlock_RESOURCE_FILES = \
Resources/PrefsWindow.gorm \
Resources/GameWindow.gorm \
Resources/Gridlock.gorm \
Resources/ServerWindow.gorm \
Resources/ClientWindow.gorm\
Resources/aqua.tiff \
Resources/blue.tiff \
Resources/graphite.tiff \
Resources/green.tiff \
Resources/purple.tiff \
Resources/red.tiff \
Resources/wall.tiff \
Resources/yellow.tiff \
Resources/Gridlock.tiff\
Resources/Info-gnustep.plist \
Resources/Games.plist \
Resources/PieceImages.plist \
Resources/Localizable.strings\
Resources/README.GNUstep \
Resources/readme.html

#
# Header files
#
Gridlock_HEADER_FILES = \
AbstractLineGame.h \
AppController.h \
AtaxxAI.h \
AtaxxGame.h \
AtaxxViewDelegate.h \
BoardView.h \
BreakthroughAI.h \
CocoaAdditions.h \
ConnectFourAI.h \
ConnectFourGame.h \
DCHypergrid.h \
DCHypergridPosition.h \
DCHypergridPositionEnumerator.h \
Game.h \
GameController.h \
GenericAI.h \
GlassBeadGame.h \
GlassBeadViewDelegate.h \
GomokuAI.h \
GomokuGame.h \
ImageStore.h \
MyWindow.h \
PlayerTurnIndicatorView.h \
Preferences.h \
PrefsWindowController.h \
ReversiAI.h \
ReversiGame.h \
AccessorMacros.h \
CheckersAI.h \
CheckersGame.h \
CheckersViewDelegate.h \
GridlockGameState.h \
GameConfiguration.h \
GameHistory.h \
ClientController.h \
ServerController.h \
RendezvousUtils.h \
NetConnection.h \
EDIPSocket.h \
EDSocket.h \
EDTCPSocket.h \
functions.h \
EDCommonDefines.h \
osdep.h \
NSFileHandle+Extensions.h \
NSObject+Extensions.h \
LifeAI.h \
LifeGame.h \
AutoplayController.h \
GravityAI.h \
GravityGame.h \
GravityViewDelegate.h \
ZoneshAI.h \
ZoneshGame.h \
ZoneshViewDelegate.h \
CatsAndDogsAI.h \
CatsAndDogsGame.h \
QuadWrangleGame.h \
CatsAndDogsViewDelegate.h \
HexapawnAI.h \
HexapawnGame.h \
MorayEelsGame.h \
AnyDirectionUntilBlockedMoveRule.h \
AtomicAI.h \
AtomicGame.h \
AtomicViewDelegate.h \
BombardmentAI.h \
BombardmentGame.h \
DaggerAI.h \
DaggerGame.h \
FissionAI.h \
FissionGame.h \
FiveFieldKonoAI.h \
FiveFieldKonoGame.h \
OrthokonGame.h \
PhotonicAttackGame.h \
ReactorGame.h \
ReactorViewDelegate.h \
TourneyAI.h \
TourneyGame.h \
WallGameViewDelegate.h \
AmbivalenceGame.h \
SabotageAI.h \
FusionGame.h \
SabotageGame.h \
SabotageViewDelegate.h \
ThinkAheadAI.h \
ThinkAheadGame.h \
ThinkAheadViewDelegate.h \
TongaGame.h \
DominionGame.h \
FiancoAI.h \
FiancoGame.h

#
# Class files
#
Gridlock_OBJC_FILES = \
main.m \
AbstractLineGame.m \
AppController.m \
AtaxxAI.m \
AtaxxGame.m \
AtaxxViewDelegate.m \
BoardView.m \
BreakthroughAI.m \
CocoaAdditions.m \
ConnectFourAI.m \
ConnectFourGame.m \
DCHypergrid.m \
DCHypergridPosition.m \
DCHypergridPositionEnumerator.m \
Game.m \
GameController.m \
GenericAI.m \
GlassBeadGame.m \
GlassBeadViewDelegate.m \
GomokuAI.m \
GomokuGame.m \
ImageStore.m \
MyWindow.m \
PlayerTurnIndicatorView.m \
Preferences.m \
PrefsWindowController.m \
ReversiAI.m \
ReversiGame.m \
CheckersAI.m \
CheckersGame.m \
CheckersViewDelegate.m \
GridlockGameState.m \
GameConfiguration.m \
GameHistory.m \
ClientController.m \
ServerController.m \
RendezvousUtils.m \
NetConnection.m \
EDIPSocket.m \
EDSocket.m \
EDTCPSocket.m \
functions.m \
NSFileHandle+Extensions.m \
NSObject+Extensions.m \
LifeAI.m \
LifeGame.m \
AutoplayController.m \
GravityAI.m \
GravityGame.m \
GravityViewDelegate.m \
ZoneshAI.m \
ZoneshGame.m \
ZoneshViewDelegate.m \
CatsAndDogsAI.m \
CatsAndDogsGame.m \
QuadWrangleGame.m \
CatsAndDogsViewDelegate.m \
HexapawnAI.m \
HexapawnGame.m \
MorayEelsGame.m \
AnyDirectionUntilBlockedMoveRule.m \
AtomicAI.m \
AtomicGame.m \
AtomicViewDelegate.m \
BombardmentAI.m \
BombardmentGame.m \
DaggerAI.m \
DaggerGame.m \
FissionAI.m \
FissionGame.m \
FiveFieldKonoAI.m \
FiveFieldKonoGame.m \
OrthokonGame.m \
PhotonicAttackGame.m \
ReactorGame.m \
ReactorViewDelegate.m \
TourneyAI.m \
TourneyGame.m \
WallGameViewDelegate.m \
AmbivalenceGame.m \
SabotageAI.m \
FusionGame.m \
SabotageGame.m \
SabotageViewDelegate.m \
ThinkAheadAI.m \
ThinkAheadGame.m \
ThinkAheadViewDelegate.m \
TongaGame.m \
DominionGame.m \
FiancoAI.m \
FiancoGame.m

#
# C files
#
Gridlock_C_FILES = \
hypergrid.c 

Gridlock_OBJC_FILES += 

#
# Makefiles
#
-include GNUmakefile.preamble
include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/application.make
-include GNUmakefile.postamble
