<levelset
	description="Chip's Challenge Level Pack 2 Lynx Edition"
	ms="yes"
	format="html"
	bgcolor="#008000" color="#00FF00"
>

<!-- A Fleeting Memory -->
<level number="1" author="Drew Thomas">
<prologue>

<page>
<![CDATA[

<div align="justify">
<blockquote>
<p>
 Chip McCallahan is now a proud member of Melinda the Mental Marvel's
 exclusive computer club, the Bit Busters.&nbsp;  It wasn't easy getting there -
 he had to make his way through the 149 levels of Melinda's clubhouse,
 dodging pink balls, unlocking doors, and picking up chips.&nbsp;  Some parts
 were frustrating, but most of the levels were a lot of fun to solve.
</p>
<p>
 After he finally completed all the levels, he went back and found lots of
 crafty shortcuts and tricks to finish the levels even faster than he had
 done before.&nbsp;  His total score was now almost as high as Melinda's!&nbsp;
 But eventually, while Chip still enjoyed the original levels, he wanted a new
 and different challenge.
</p>
<p>
 Chip was having lunch one day, when suddenly, Melinda walked into the
 room.&nbsp;  "Melinda," Chip asked, "Do you have another clubhouse that I can
 explore?"
</p>
<p>
 "Actually, some of the Bit Busters have been building their own levels.&nbsp; 
 Their clubhouse is finished now, and I think you might like to try it."
</p>
<p>
 "Really?&nbsp;  I'll... I'll do it!"&nbsp;  Chip was overjoyed.&nbsp;  But little did
 he know the challenge that awaited him...
</p>
</blockquote>
</div>

]]>
</page>
</prologue>
</level>

<!-- Naomi's Bug Collection -->
<level number="2" author="Paul Hobden">
</level>

<!-- Bea's Den -->
<level number="3" author="Paul Hobden">
</level>

<!-- Force World -->
<level number="4" author="Dave Borgman">
</level>

<!-- Suction Ride -->
<level number="5" author="Mike Lask">
</level>

<!-- Fixing the Toggle Switch -->
<level number="6" author="Drew Thomas">
</level>

<!-- Slightly Mad -->
<level number="7" author="Tyrethali Ansrath">
</level>

<!-- Use the Fish -->
<level number="8" author="Tyrethali Ansrath">
</level>

<!-- Maze of One Way -->
<level number="9" author="Eric Schmidt">
</level>

<!-- Who Needs a Flipper? -->
<level number="10" author="Mike Lask">
</level>

<!-- Deconstruction -->
<level number="11" author="Tyrethali Ansrath">
</level>

<!-- Mazed In -->
<level number="12" author="Tyrethali Ansrath">
</level>

<!-- The Serial Port -->
<level number="13" author="Drake Wilson">
</level>

<!-- The Parallel Port * -->
<level number="14" author="Drake Wilson">
<epilogue>

<page>
<![CDATA[
<p>Wow! You made it past the first level that has changed from the original version in CCLP2.</p>

<p>You will recognize such levels either by the change in their name. A level with * appended to it has changed but the way it plays in MS mode may be unaltered. Some of these levels have changed more, and some have changed very littel. Then there are levels with LX appended to the name, which had aspects that only worked in MS, so the version in this set only works in Lynx mode.</p>

<p>This file you are reading now is part of the beta release for the set. It contains some hints to a few levels and how to solve them in Lynx, but these are not yet formatted in a way to be part of a story. Hopefully things like that can still be worked on, as well as proper documentation of what changes have been made to the original CCLP2.</p>

<p>Thanks for trying out this set!</p>
]]>
</page>
</epilogue>
</level>

<!-- Debug File * -->
<level number="15" author="Dave Borgman">
</level>

<!-- Paw-Print Isle -->
<level number="16" author="Tyrethali Ansrath">
</level>

<!-- Double Trouble * -->
<level number="17" author="Dave Borgman">
</level>

<!-- Elemental -->
<level number="18" author="Tyrethali Ansrath">
</level>

<!-- A Sample of Things to Come * -->
<level number="19" author="Dave Borgman">
</level>

<!-- Ranger Denmark * -->
<level number="20" author="Anne Olsen">
<epilogue>

<page>
<![CDATA[
<p>That was fun, wasn't it?</p>

<p>Some levels have been modified even if they were originally solvable in Lynx. In these cases, the solutions to the originals usually had some crazy element to them that clearly was not anticipated by the designer, despite which the level happened to work in Lynx. For these levels an alternative is provided, but for the score boards you are free to use whichever version you prefer. This should not make a large difference, as the level you just played has probably the largest changes made to it. The best possible time should still remain the same, but it is much easier to score in this altered version.</p>
]]>
</page>
</epilogue>
</level>

<!-- Block Away! * -->
<level number="21" author="Dave Borgman">
</level>

<!-- How Goes? * -->
<level number="22" author="Anne Olsen">
</level>

<!-- Traps I * -->
<level number="23" author="Dave Borgman">
</level>

<!-- Sudden Death * -->
<level number="24" author="Dave Borgman">
</level>

<!-- Race for the Chips -->
<level number="25" author="Kyle Wightman">
</level>

<!-- Work Fast * -->
<level number="26" author="Anne Olsen">
</level>

<!-- Frozen Floors * -->
<level number="27" author="Dave Borgman">
</level>

<!-- Madness I LX -->
<level number="28" author="Dave Borgman">
<prologue>

<page>
<![CDATA[
<p>This next level is the first one so far in the set where it was impossible to keep the MS playing experience intact. You will recognize these levels from:</p>

<p>1) LX is appended to the name.</p>
<p>2) None of the monsters move in MS.</p>
<p>3) None of the blocks move in MS.</p>
<p>4) The password has been reversed.</p>
<p>5) If the hint was blank, it now is not.</p>
<p>6) And of course, you won't be able to solve in in MS.</p>
]]>
</page>
</prologue>
</level>

<!-- Fire and Water -->
<level number="29" author="David Stanley">
</level>

<!-- Chase Race * -->
<level number="30" author="Kyle Wightman">
</level>

<!-- Well of Wishes -->
<level number="31" author="Tyrethali Ansrath">
</level>

<!-- Tele-Portion -->
<level number="32" author="Rolf Redford">
</level>

<!-- The Big Button Quest -->
<level number="33" author="Christian St&amp;aring;hl">
</level>

<!-- Cypher II LX -->
<level number="34" author="Dale Bryan and Sarah Canale" ms="yes">
<prologue>

<page>
<![CDATA[
<p>Dear Chip,</p>

<p>As you know, some levels you encounter are inherently obfuscating. Not much can be done to that types of challenges, except maybe look at a map or ask for help. Would you resort to that?</p>

<p>Absolvingly,<br>
Melinda</p>

<p>P.S. May Apes Eat Radish?</p>
]]>
</page>
</prologue>
</level>

<!-- Mirror -->
<level number="35" author="Paul Hobden">
</level>

<!-- Spy -->
<level number="36" author="Tyrethali Ansrath">
</level>

<!-- The Mystery of the Seven Chips -->
<level number="37" author="Christian St&amp;aring;hl">
</level>

<!-- Mads' Rush I -->
<level number="38" author="Anne Olsen">
</level>

<!-- Yike-o-Matic * -->
<level number="39" author="Eric Schmidt">
</level>

<!-- Traps II -->
<level number="40" author="Dave Borgman">
</level>

<!-- Ladder Needs a Wash -->
<level number="41" author="Drew Thomas">
</level>

<!-- Hmmm! -->
<level number="42" author="Eric Schmidt">
</level>

<!-- Ray of Light -->
<level number="43" author="Tyrethali Ansrath">
</level>

<!-- Fun House Rink * -->
<level number="44" author="Eric Schmidt">
</level>

<!-- Breaking the Rules * -->
<level number="45" author="Eric Schmidt">
</level>

<!-- Hurry Up, Chip! -->
<level number="46" author="Christian St&amp;aring;hl">
</level>

<!-- Tele-Rooms * -->
<level number="47" author="Dave Borgman">
</level>

<!-- And Then There Were... Four? * -->
<level number="48" author="Eric Schmidt">
</level>

<!-- Just a Minute!! -->
<level number="49" author="Eric Schmidt">
</level>

<!-- Smorgasbord -->
<level number="50" author="Anders Pemer">
</level>

<!-- The Lake in Winter -->
<level number="51" author="Eric Schmidt">
</level>

<!-- Oracle I -->
<level number="52" author="Dale Bryan (adapted)">
</level>

<!-- Security Breach * -->
<level number="53" author="John Matthews">
<prologue>

<page>
<![CDATA[
<p>Dear Chip,</p>

</p>You might notice that in MS traps work a bit differently and you might have to think a bit more carefully when approaching the same problem in Lynx.</p>

</p>Securely,<br>
Melinda</p>
]]>
</page>
</prologue>
</level>

<!-- Killer Rooms * -->
<level number="54" author="Dave Borgman">
</level>

<!-- Dangers of Fire and Beasts * -->
<level number="55" author="Rolf Redford">
</level>

<!-- Planet of the Teeth -->
<level number="56" author="Dave Borgman">
</level>

<!-- Quad-Boot * -->
<level number="57" author="Dave Borgman">
<epilogue>

<page>
<![CDATA[
<p>Though it was stated that these modified levels tried to keep the MS play experience intact, it is clear from levels such as the previous one that this was not always easily possible. More specifically, it was not always possible to make the level playable in Lynx and keep the best possible solution time in MS the same. This of course is not the only way to judge how well a level converts to Lynx, but it is one of the few clear standards that can be used. In the end, some of the modified levels that are still solvable in MS have a slightly slower solution. As this distinction is not that important, they are not identified in any additional way on the surface.</p>
]]>
</page>
</epilogue>
</level>

<!-- Reversi -->
<level number="58" author="Kyle Wightman">
</level>

<!-- Lot of Danger * -->
<level number="59" author="Rolf Redford">
</level>

<!-- Internal Clock -->
<level number="60" author="Eric Schmidt">
</level>

<!-- Icy Moat * -->
<level number="61" author="Tyrethali Ansrath">
</level>

<!-- Chips on the Blocks * -->
<level number="62" author="Christian St&amp;aring;hl">
</level>

<!-- Jungle -->
<level number="63" author="David Stanley">
</level>

<!-- Loop Holes * -->
<level number="64" author="Dale Bryan">
</level>

<!-- Beware of the Teeth! -->
<level number="65" author="Christian St&amp;aring;hl">
</level>

<!-- Hobgoblins and Chimera -->
<level number="66" author="Tyrethali Ansrath">
</level>

<!-- The One Sensible Chip -->
<level number="67" author="Christian St&amp;aring;hl">
</level>

<!-- Madness II LX -->
<level number="68" author="Dave Borgman">
</level>

<!-- So Many Chips! -->
<level number="69" author="Dale Bryan">
</level>

<!-- Killer Spiral * -->
<level number="70" author="Tyrethali Ansrath">
</level>

<!-- Mads' Rush II * -->
<level number="71" author="Anne Olsen">
</level>

<!-- Checkerboard I * -->
<level number="72" author="Dale Bryan">
</level>

<!-- Bumble Boy * -->
<level number="73" author="Eric Schmidt">
</level>

<!-- Chip Search * -->
<level number="74" author="Dave Borgman">
</level>

<!-- BuggyWall -->
<level number="75" author="Paul Hobden">
</level>

<!-- Fire Bugs * -->
<level number="76" author="Dave Borgman">
</level>

<!-- Madd Maze * -->
<level number="77" author="Paul Hobden">
</level>

<!-- The Search for the Exit * -->
<level number="78" author="Dave Borgman">
</level>

<!-- Cra-zy -->
<level number="79" author="Drew Thomas">
</level>

<!-- Frost Swirl * -->
<level number="80" author="Tyrethali Ansrath">
</level>

<!-- Just Enough * -->
<level number="81" author="Dale Bryan">
</level>

<!-- The Block Stops Here LX -->
<level number="82" author="Dave Borgman">
</level>

<!-- Warehouse I -->
<level number="83" author="Tyrethali Ansrath">
</level>

<!-- Crypts of Aganorak -->
<level number="84" author="Tyrethali Ansrath">
</level>

<!-- Follow the Glacier Brick Road * -->
<level number="85" author="Tyrethali Ansrath">
</level>

<!-- Creative One-Ways * -->
<level number="86" author="Eric Schmidt">
</level>

<!-- The Walker Machine LX -->
<level number="87" author="Hank Lin">
</level>

<!-- Don't Get Lost -->
<level number="88" author="Eric Schmidt">
</level>

<!-- The Ghetto Defender -->
<level number="89" author="Christian St&amp;aring;hl">
</level>

<!-- Marjolaine's Maze -->
<level number="90" author="Christian St&amp;aring;hl">
</level>

<!-- Tutti-Frutti -->
<level number="91" author="Anders Pemer">
</level>

<!-- Abandoned Mines * -->
<level number="92" author="Tyrethali Ansrath">
</level>

<!-- Exit Chip -->
<level number="93" author="Eric Schmidt">
</level>

<!-- Checkerboard II LX -->
<level number="94" author="Dale Bryan">
</level>

<!-- Learn -->
<level number="95" author="Tyrethali Ansrath">
</level>

<!-- Glider and Fire -->
<level number="96" author="Rolf Redford">
<prologue>

<page>
<![CDATA[
<p>You've made it this far, congratulations!</p>

<p>If you are familiar with how this next level plays in MS, you are in for a little surprise this time in Lynx! The gliders do not die in the fire, and you will easily be swarmed by them. However, there is a trick you can use to block of the stream of monsters. And if you then run out of monsters to blow up the bombs, you can even re-open the stream using block slapping, if you closed it in the right place.</p>

<p>Good luck!</p>
]]>
</page>
</prologue>
</level>

<!-- Roller Coaster -->
<level number="97" author="Eric Schmidt">
</level>

<!-- Loop * -->
<level number="98" author="Anne Olsen">
</level>

<!-- One-Block Sokoban * -->
<level number="99" author="Eric Schmidt">
</level>

<!-- Torch -->
<level number="100" author="Tyrethali Ansrath">
</level>

<!-- Hard As Rock * -->
<level number="101" author="Christian St&amp;aring;hl">
</level>

<!-- Chip's Fight -->
<level number="102" author="Christian St&amp;aring;hl">
</level>

<!-- Island Hopping * -->
<level number="103" author="Paul Hobden">
</level>

<!-- Pyramid * -->
<level number="104" author="Tyrethali Ansrath">
</level>

<!-- Yet Another Puzzle LX -->
<level number="105" author="Eric Schmidt">
</level>

<!-- Bounce LX -->
<level number="106" author="Tyrethali Ansrath">
</level>

<!-- Joyride I -->
<level number="107" author="Christian St&amp;aring;hl">
</level>

<!-- Tricks * -->
<level number="108" author="Dave Borgman">
</level>

<!-- Blocked Trap LX -->
<level number="109" author="Dave Borgman">
</level>

<!-- It's a Kind of Magic -->
<level number="110" author="Tyrethali Ansrath">
</level>

<!-- Monster Factory * -->
<level number="111" author="Eric Schmidt">
</level>

<!-- After the Rainstorm LX -->
<level number="112" author="Eric Schmidt">
</level>

<!-- Oorto Geld II -->
<level number="113" author="Drew Thomas">
</level>

<!-- Joyride II -->
<level number="114" author="Christian St&amp;aring;hl">
</level>

<!-- Counter Clockwise -->
<level number="115" author="Tyrethali Ansrath">
</level>

<!-- Turn Turn Turn LX -->
<level number="116" author="Dale Bryan">
</level>

<!-- CircleMaze -->
<level number="117" author="David Stanley">
</level>

<!-- High Security -->
<level number="118" author="Paul Hobden">
</level>

<!-- Teeth * -->
<level number="119" author="Eric Schmidt">
<prologue>

<page>
<![CDATA[
<p>Dear Chip,</p>

<p>On your journey it might sometimes seem like you might need a hint to advance, but on some of these occasions giving one would spoil the fun.</p>

<p>Unhelpfully,<br>
Melinda</p>
]]>
</page>
</prologue>
</level>

<!-- Frost Rings LX -->
<level number="120" author="Tyrethali Ansrath">
</level>

<!-- Flame Boy -->
<level number="121" author="Eric Schmidt">
</level>

<!-- Warehouse II -->
<level number="122" author="Eric Schmidt">
</level>

<!-- BlockSlide -->
<level number="123" author="Anders Kaseorg">
</level>

<!-- Paramecia * -->
<level number="124" author="Eric Schmidt">
</level>

<!-- Blocks 'n Bombs * -->
<level number="125" author="Paul Hobden">
</level>

<!-- Dodge! -->
<level number="126" author="Eric Schmidt">
</level>

<!-- Escape from Chipkatraz * -->
<level number="127" author="John Matthews">
</level>

<!-- Fantasy Island -->
<level number="128" author="Drew Thomas">
</level>

<!-- Miscellaneous -->
<level number="129" author="Tyrethali Ansrath">
</level>

<!-- Frozen Birdbath LX -->
<level number="130" author="Drew Thomas">
</level>

<!-- Time Bomb LX -->
<level number="131" author="Eric Schmidt">
</level>

<!-- Captured LX -->
<level number="132" author="Eric Schmidt">
</level>

<!-- Block Maze * -->
<level number="133" author="Tyrethali Ansrath">
</level>

<!-- Microcosm * -->
<level number="134" author="Tyrethali Ansrath">
</level>

<!-- Zartacla -->
<level number="135" author="Tyrethali Ansrath">
</level>

<!-- Switch Hit -->
<level number="136" author="David Stanley">
</level>

<!-- Iron Mysticus * -->
<level number="137" author="Tyrethali Ansrath">
</level>

<!-- Patrolled -->
<level number="138" author="Tyrethali Ansrath">
</level>

<!-- Frostbite LX -->
<level number="139" author="Tyrethali Ansrath">
</level>

<!-- Keep Trying * -->
<level number="140" author="Eric Schmidt">
</level>

<!-- Oracle II -->
<level number="141" author="Dale Bryan (adapted)">
</level>

<!-- Chomper Romp * -->
<level number="142" author="Dale Bryan">
</level>

<!-- Trapped -->
<level number="143" author="Tyrethali Ansrath">
</level>

<!-- Wormwood * -->
<level number="144" author="Eric Schmidt">
<epilogue>

<page>
<![CDATA[
<p>Well done!!</p>

<p>Thanks also to all who made this set possible. We still hope to provide a more complete package in the near future. Any feedback is also very welcome.</p>

<p>Keep chipping!</p>
]]>
</page>
</epilogue>
</level>

<!-- Gauntlet * -->
<level number="145" author="Dale Bryan">
</level>

<!-- Run-a-Muck -->
<level number="146" author="John Matthews">
<prologue>

<page>
<![CDATA[
<p>This next level is a tough one in any rule set.</p>

<p>There is a block on a force floor that may move in a different direction each time you start the level. Any of these are solvable, but it might be easiest for you to concentrate on just one of them if possible.</p>

<p>To also avoid some frustration with the teeth towards the end take note. Once you press the clone button, move two tiles and wait for the teeth to move up next to you. Then run! If you run straight away, there is a very good chance it will get you.</p>
]]>
</page>
</prologue>
</level>

<!-- Cloner's Maze * -->
<level number="147" author="Eric Schmidt">
</level>

<!-- Neptune -->
<level number="148" author="Luc Longpr&amp;eacute;">
</level>

<!-- Key Color -->
<level number="149" author="David Stanley">
</level>

</levelset>
