Awareness slowly returned, as a frantic girl's voice cried, "Chip! Where are you?!"

Chip, he thought. Yes, that's my name. But who's that shouting? And where am I?

Groping for his glasses and staggering to his feet, he looked around, quickly spotting the loudspeaker in the ceiling that let in the urgent voice. Would it let him answer? Clearing his unnaturally parched throat, he croaked, "Hello?"

## Chip's Challenge Level Pack 1

### How to Play

The CCLP1 package contains the following files:-

`data/CCLP1.dat` | The main levelset data file
`data/CCLP1.ccx` | Story and author information file for Tile World 2
`sets/*.dac` | Configuration files for Tile World
`CCLP1.html` | This documentation file
`cclp1res/` | Images and other supporting files for this documentation

#### Using Tile World

To play CCLP1 using Tile World 2 or Tile World, just copy the `data` and `sets` directories to Tile World's standard location for these files. On Windows, this is the directory where Tile World has been installed. On Linux, the default location is `/usr/local/share/tworld`.

With Tile World, you have the choice of playing CCLP1 under either the original Lynx ruleset (which also features animated gameplay), or under the MS ruleset (as in Microsoft Chip's Challenge). Tile World also records your solutions automatically and lets you play them back later.

#### Using Microsoft Chip's Challenge (MSCC)

To play CCLP1 using the Microsoft version of Chip's Challenge, all you need is the `CCLP1.dat` file from the `data` folder. To make MSCC use this file, you will need a program such as CCTools, Chip's Controls or MyChips.

Note that MSCC is a 16-bit Windows program that will not run on other operating systems such as Linux and Mac OS X, and requires additional steps to run smoothly on 64-bit Windows (more information here).

### The Story

The story continues as Chip makes his way through challenge after challenge.

If you're using Tile World 2 and have installed the `CCLP1.ccx` file, the story will be displayed within the game.

Alternatively, to read more, click the link corresponding to the level number below before you start playing that level:

1 • 10 • 19 • 21 • 31 • 68 • 79 • 81 • 82 • 89 • 90 • 95 • 97 • 101 • 102 • 103 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 135 • 136 • 142 • 143 • 144 • The End?

Many interesting things happen to Chip during his adventures, so be sure to read them.

And who knows, you might also pick up a hint or two along the way!

### Links

Stuck on a level? Want to report your scores? Or just discuss the game? Then check out the links below.

- CCLP1 Homepage: The official information and download page for CCLP1.
- CC Scoreboards: The official CC1, CCLP1, CCLP2 and CCLP3 high score tables, now maintained by James Anderson.
- AnnexCafe Chip's Challenge newsgroup [NNTP] [HTTP]: The oldest active Chip's Challenge discussion forum.
- CC Zone: Modern message board and multi-functional Chip's Challenge site.
- CC Wiki: Detailed information about the game and levels.

### Thanks to...

The CCLP1 Staff: J.B. Lewis (Staff Coordinator), Dave Varberg (Speaker for the Staff), The Architect (Content Creator), James Anderson (Webmaster), Tom Patten (Voting Coordinator), Rock Généreux (MS Ruleset Playtester), Skye Climenhaga (MS Ruleset Playtester), Tyler Sontag (Lynx Ruleset Playtester), and Paul Gilbert (Lynx Ruleset Playtester) - without whom this project would still have been very much possible. But hey, somebody had to co-ordinate the project, organize the voting, compile the set and playtest the levels, right?

The playtesters: Joshua Bone, Flynn Burklin, Joshua Carl, Bryce Hall, Nicholas Hoffnagle, Beth Johnson, Nazmus Khandaker, Jonathan Roosa, and Chuck Sommerville - whose outside feedback helped the staff gain much more perspective.

Ahmed Aly - for implementing the voting system on CC Zone.

Everyone in the Chip's Challenge community - whose votes, feedback, continuous encouragement and occasional nagging helped make this project a success.

James Anderson, "The Architect", Andrew Bennett, Ricky Blaquière, "BlazingApollo", Daniel Bouwmeester, Derek Bowser, Elizabeth Brockway, "ChipHome5", "derek_mc_hugh", Gavin Duncan, Aaron Farmer, Jason Farnam, Grant Fikes, Andrew Gapic, Rock Généreux, Trevor Hedges, Skye Climenhaga, "jbdude55", Reynaldi Judianto, Zane Kuecks, Marc Larivière, Mike Lask, "Lazykat14", Josh Lee, J.B. Lewis, Andrew Menzies, Michael Moorman, Vehudur, Markus O., Joe Oliva, "origamizoraz", Tom Patten, Matthew Petras, Henry Potts, Wes Powers, Archie Pusaka, Ida R., "random 8", Andrew Raykowski, Rolf Redford, Bill Reid, "Rosabellis", Eric Schmidt, Jacques Smith, Kevin Smith, Tyler Sontag, James Spriggs, Kevin Stallman, David Stolp, "szg65", Camden Tatsapaugh, Miika Toukola, Dave Varberg, Craig Vilbig, Michael Warner, and Ian Wilson
- for designing levels and offering them for inclusion in CCLP1. Due to the number of levels in the set being limited, some designers could not have their creations included in CCLP1, but they certainly offered some stiff competition to the ones that did. The detailed list of levels and authors can be found here.

John Elion, Christopher Elsby, Michael Hansen, and Yongyi Chen - for developing the excellent level editors using which these levels could be made.

Brian Raiter, Madhav Shanbhag, and Eric Schmidt - for developing Tile World, thereby making both the Lynx and MS modes of Chip's Challenge available for playing on the various operating systems in use today.

Chuck Sommerville - for creating that amazing, timeless, classic game called Chip's Challenge.

### Change Log

2014-03-28

- Original release of CCLP1.

This package was last updated on 28th March 2014.
It may be distributed freely, as long as its contents are left intact and unmodified.

® Chip's Challenge is a registered trademark of Glynlyon, Inc.