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#X text 140 295 bang;
#X text 134 369 float;
#X text 141 436 bang;
#X text 134 403 float;
#X text 117 480 1) float;
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#X msg 229 170 clear;
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#X text 327 253 done;
#X text 133 256 random numbers;
#X text 182 295 - generates unrepeated random number, f 59;
#X text 134 329 clear;
#X text 92 345 seed <float>;
#X text 182 329 - clears the memory (the list of already generated
numbers);
#X text 182 403 - unrepeated random number output - when receiving
a bang (if not all have been generated yet);
#X text 182 436 - if all random numbers have already been generated
- when receiving a bang;
#X text 182 345 - reseeds the random number generator, f 59;
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#X obj 16 5 cyclone/comment 425 33 DejaVu\ Sans\ Mono empty 0 0 0 0
0 255 255 255 0 0 urn;
#X obj 322 29 cyclone/comment 425 13 DejaVu\ Sans\ Mono empty 0 224
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#X obj 363 5 cyclone/comment 425 24 DejaVu\ Sans\ Mono empty 0 224
228 220 0 255 255 255 0 0 cyclone;
#X text 180 480 -;
#X text 182 369 - clears the memory and sets size;
#X text 56 91 [urn] generates random numbers in a range defined by
the 'n' size (from 0 to n-1) without repeating them. When all numbers
have been output \, a bang is sent to the right outlet and it stops
generating numbers unless it receives a clear message., f 68;
#X text 406 198 (random values are from 0-n-1), f 16;
#X text 191 480 sets size (default 1 \, maximum 65536 - in max it's
4096);
#X text 341 203 size 'n';
#X text 134 311 float;
#X text 182 311 - same as bang, f 59;
#X text 180 496 -;
#X text 117 496 2) float;
#X text 191 496 sets seed (default internal random one);
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#X msg 170 149 seed 4526;
#X msg 187 178 seed 0;
#X text 132 53 A 2nd argument can set the seed. You can also set the
seed via a message \, but only after the sequence has finished or right
after it was cleared. If you set it to 0 \, it's like the default \,
where an internal value is set.;
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#X restore 490 254 pd seed;
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