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#X text 172 249 -;
#X text 139 249 bang;
#X text 172 289 -;
#X text 133 289 float;
#X text 172 339 -;
#X text 132 339 float;
#X text 172 398 -;
#X text 114 398 1) float;
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#X text 172 267 -;
#X text 133 267 float;
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#X restore 2 4 graph;
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#X text 89 87 [decide] alternates randomly from 1 to 0 (the sequence
depends on the seed value).;
#X text 187 249 randomly choose between 0 or 1, f 55;
#X obj 326 155 cyclone/decide;
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#X obj 354 208 bng 17 250 50 0 empty empty empty 17 7 0 10 -228856
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#X obj 326 183 select 0 1;
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#X text 187 289 sets the seed for the random number generator. 0 will
use a random seed \, any other integer float is the seed, f 55;
#X text 187 339 0 or 1 \, chosen randomly, f 55;
#X obj 166 177 metro 300;
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#X obj 166 200 s \$0-bang;
#X obj 17 58 cyclone/comment 425 14 DejaVu\ Sans\ Mono empty 0 0 0
0 0 255 255 255 0 0 Randomly output 0 or 1;
#X obj 16 5 cyclone/comment 425 33 DejaVu\ Sans\ Mono empty 0 0 0 0
0 255 255 255 0 0 decide;
#X obj 322 29 cyclone/comment 425 13 DejaVu\ Sans\ Mono empty 0 224
228 220 0 255 255 255 0 0 Objects cloned from Max/MSP;
#X obj 363 5 cyclone/comment 425 24 DejaVu\ Sans\ Mono empty 0 224
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#X text 132 361 float;
#X text 187 361 sets seed, f 55;
#X text 188 267 same as bang;
#X text 186 398 sets the seed (default a random internal one);
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