#N canvas 1051 76 572 997 12;
#X text 10 10 creb abstractions;
#X obj 10 30 creb/64k;
#X obj 10 55 creb/bdft;
#X obj 10 80 creb/bdfts;
#X obj 10 105 creb/bhip~;
#X obj 10 130 creb/blop~;
#X obj 10 155 creb/bpm;
#X obj 10 180 creb/cadd~;
#X obj 10 205 creb/ccmap~;
#X obj 10 230 creb/cconj~;
#X obj 10 255 creb/cep~;
#X obj 10 280 creb/icep~;
#X obj 10 305 creb/cinv~;
#X obj 10 330 creb/cmul~;
#X obj 10 355 creb/count;
#X obj 10 380 creb/cosc~;
#X obj 10 405 creb/csub~;
#X obj 10 430 creb/dsfosc~;
#X obj 10 455 creb/eadh~;
#X obj 10 480 creb/eadsrh~;
#X obj 10 505 creb/expmap~;
#X obj 10 530 creb/fblock;
#X obj 10 555 creb/fmod;
#X obj 10 580 creb/fmop~;
#X obj 10 605 creb/frequor~;
#X obj 10 630 creb/idsfosc~;
#X obj 10 655 creb/inv;
#X obj 10 680 creb/lattice3;
#X obj 10 705 creb/pdynwav~;
#X obj 10 730 creb/lpifft~;
#X obj 10 755 creb/scale7;
#X obj 10 780 creb/ti_hihat;
#X obj 10 845 creb/ti_snare;
#X obj 10 900 creb/tblock;
#X obj 10 925 creb/ucnorm~;
#X obj 10 950 creb/ucmod~;
#X obj 10 975 creb/vols~;
#X obj 10 1000 creb/vol~;
#X text 130 30 a beat shuffler using raw 64k/break sample banks;
#X text 130 55 set decay time (ms/sec) and osc frequency (for bdiag~)
;
#X text 130 80 set decay time (ms/sec) and osc frequency (for bdiag~)
;
#X text 130 105 butterworth high pass filter;
#X text 130 130 butterworth low pass filter;
#X text 130 155 convert bpm to metro time and phasor freq;
#X text 130 180 complex add;
#X text 130 205 conformal self map of the unit disk;
#X text 130 230 complex conjugate;
#X text 130 255 complex cepstrum;
#X text 130 280 complex cepstrum inverse;
#X text 130 305 complex inverse;
#X text 130 330 complex multiplication;
#X text 130 355 modulo counter;
#X text 130 380 complex oscillator;
#X text 130 405 complex subtraction;
#X text 130 430 (finite) discrete summation formula oscillator;
#X text 130 455 exponential attack decay (with hold == duration);
#X text 130 480 exponential attack decay sustain release (..);
#X text 130 505 exponential map;
#X text 130 530 block relative frequency conversion;
#X text 130 555 floating point modulo;
#X text 130 580 fm operator;
#X text 130 605 like phasor;
#X text 130 630 infinite discrete summation formula;
#X text 130 655 inverse;
#X text 130 680 expand a 3D harmonic lattice vector;
#X text 130 705 ifft + lowpass (for anti-aliased dynwav);
#X text 130 730 phasor~ + dynwav~;
#X text 130 755 arbitrary 7 tone scale;
#X text 300 781 hihat gop object;
#X text 300 845 snare drum gop object;
#X text 130 900 block relative time conversion;
#X text 130 925 normalize a complex signal to unit norm;
#X text 130 950 unit circle modulator;
#X text 130 975 volume for a stereo signal;
#X text 130 1000 volume for a mono signal;
