/* bzflag
 * Copyright (c) 1993-2018 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __TRIANGULATE_H__
#define __TRIANGULATE_H__


/* system interface headers */
#include <vector>


typedef struct
{
    int indices[3];
} TriIndices;

extern void triangulateFace(int count, const float* const* verts,
                            std::vector<TriIndices>& tris);


#endif  /* __TRIANGULATE_H__ */

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// mode: C++ ***
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// ex: shiftwidth=4 tabstop=4
