/* bzflag
 * Copyright (c) 1993-2018 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* WinDisplay:
 *  Encapsulates an Windows windows display
 */

#ifndef BZF_WINDISPLAY_H
#define BZF_WINDISPLAY_H
#include "common.h"
#include "BzfDisplay.h"
#include "bzfgl.h"

class BzfKeyEvent;
class Resolution;

class WinDisplay : public BzfDisplay
{
public:
    WinDisplay(const char* displayName,
               const char* videoFormat);
    ~WinDisplay();

    virtual bool    isValid() const;
    bool        isEventPending() const;
    bool        getEvent(BzfEvent&) const;
    bool        hasGetKeyMode()
    {
        return true;
    };
    void        getModState(bool &shift, bool &control, bool &alt);

    bool        setDefaultResolution() const;

    bool        isFullScreenOnly() const;
    int         getFullWidth() const;
    int         getFullHeight() const;

    bool        peekEvent(BzfEvent& event) const;


    // for other Windows stuff
    class Rep
    {
    public:
        Rep(const char*);
        ~Rep();

        void        ref();
        void        unref();

    private:
        static LONG WINAPI windowProc(HWND, UINT, WPARAM, LPARAM);

    private:
        int     refCount;

    public:
        HINSTANCE   hInstance;
    };
    Rep*        getRep() const
    {
        return rep;
    }

private:
    WinDisplay(const WinDisplay&);
    WinDisplay&     operator=(const WinDisplay&);

    bool        getKey(const MSG&, BzfKeyEvent&) const;
    bool        isNastyKey(const MSG&) const;

    bool        doSetResolution(int);
    ResInfo**       getVideoFormats(int& num, int& current);
    static bool     canChangeDepth();

    bool windowsEventToBZFEvent ( MSG &msg, BzfEvent& event ) const;

private:
    Rep*        rep;

    // resolution info
    HWND        hwnd;
    int         fullWidth;
    int         fullHeight;
    Resolution*     resolutions;

    // for key to character translations
    bool        translated;
    int         charCode;

    // keyboard mapping
    static const int    asciiMap[];
    static const int    asciiShiftMap[];
    static const int    buttonMap[];
};

#endif // BZF_WINDISPLAY_H

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