/* bzflag
 * Copyright (c) 1993-2018 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* SDLDisplay:
 *  Encapsulates an SDL display
 */

#ifndef BZF_SDLDISPLAY_H
#define BZF_SDLDISPLAY_H

#include "bzfSDL.h"
#include "BzfDisplay.h"
#include "BzfVisual.h"
#include "BzfWindow.h"
#include "BzfEvent.h"

class SDLDisplay : public BzfDisplay
{
public:
    SDLDisplay();
    ~SDLDisplay();
    bool createWindow();
    virtual bool isValid() const
    {
        return true;
    };
    bool isEventPending() const;
    bool getEvent(BzfEvent&) const;
    bool peekEvent(BzfEvent&) const;
    bool getKey(const SDL_Event& sdlEvent, BzfKeyEvent& key) const;
    void setFullscreen(bool);
    void setWindowSize(int width, int height);
    void getWindowSize(int& width, int& height);
    void doSetVideoMode();
    void enableGrabMouse(bool);
    bool hasGetKeyMode()
    {
        return true;
    };
    void getModState(bool &shift, bool &control, bool &alt);
private:
    bool setupEvent(BzfEvent&, const SDL_Event&) const;
    bool fullScreen;
    bool doSetResolution(int)
    {
        return true;
    };
    int  base_width;
    int  base_height;
    int  min_width;
    int  min_height;
    int  x;
    int  y;
    bool canGrabMouse;
    // to avoid flashing we memorize the old values used to build the window
    bool oldFullScreen;
    int  oldWidth;
    int  oldHeight;
};

class SDLVisual : public BzfVisual
{
public:
    SDLVisual(const SDLDisplay*)
    {
        ;
    };
    void setLevel(int)
    {
        ;
    };
    void setDoubleBuffer(bool);
    void setIndex(int)
    {
        ;
    };
    void setRGBA(int minRed, int minGreen,
                 int minBlue, int minAlpha);
    void setDepth(int minDepth);
    void setStencil(int minDepth);
    void setAccum(int, int, int, int)
    {
        ;
    };
    void setStereo(bool);
    void setVerticalSync(bool);
    bool build()
    {
        return true;
    };
};

class SDLWindow : public BzfWindow
{
public:
    SDLWindow(const SDLDisplay* _display, SDLVisual*);
    bool  isValid() const
    {
        return true;
    };
    void  showWindow(bool)
    {
        ;
    };
    void  getPosition(int &, int &)
    {
        ;
    };
    void  getSize(int& width, int& height) const;
    void  setSize(int width, int height);
    void  setTitle(const char * title);
    void  setPosition(int, int)
    {
        ;
    };
    void  setMinSize(int, int)
    {
        ;
    };
    void  setFullscreen(bool);
    void  iconify(void);
    void  warpMouse(int x, int y);
    void  getMouse(int& x, int& y) const;
    void  grabMouse()
    {
        ;
    };
    void  ungrabMouse()
    {
        ;
    };
    void  enableGrabMouse(bool);
    void  showMouse()
    {
        ;
    };
    void  hideMouse()
    {
        ;
    };
    void  setGamma(float newGamma);
    float getGamma() const;
    bool  hasGammaControl() const;
    virtual bool hasVerticalSync() const
    {
        return true;
    };
    void  makeCurrent()
    {
        ;
    };
    void  swapBuffers();
    void  makeContext()
    {
        ;
    };
    void  freeContext()
    {
        ;
    };
    bool  create(void);
private:
    bool   hasGamma;
};

#endif // BZF_SDLDISPLAY_H

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