/* Copyright (C) 2022 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "Sampler.h"

namespace Renderer
{

namespace Backend
{

namespace Sampler
{

Desc MakeDefaultSampler(Filter filter, AddressMode addressMode)
{
	Desc desc{};
	desc.minFilter = filter;
	desc.magFilter = filter;
	desc.mipFilter = filter;
	desc.addressModeU = addressMode;
	desc.addressModeV = addressMode;
	desc.addressModeW = addressMode;
	desc.anisotropyEnabled = false;
	desc.mipLODBias = 0.0f;
	desc.borderColor = CColor(0.0f, 0.0f, 0.0f, 0.0f);
	desc.compareEnabled = false;
	return desc;
}

} // namespace Sampler

} // namespace Backend

} // namespace Renderer
