VIDEO OUTPUT DRIVERS
====================

Video output drivers are interfaces to different video output facilities. The
syntax is:

``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
    Specify a priority list of video output drivers to be used.

If the list has a trailing ',', mpv will fall back on drivers not contained
in the list. Suboptions are optional and can mostly be omitted.

You can also set defaults for each driver. The defaults are applied before the
normal driver parameters.

``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
    Set defaults for each driver.

.. note::

    See ``--vo=help`` for a list of compiled-in video output drivers.

    The recommended output driver is ``--vo=opengl-hq``. All other drivers are
    for compatibility or special purposes. By default, ``--vo=opengl`` is used,
    but if that appears not to work, it fallback to other drivers (in the same
    order as listed by ``--vo=help``).

Available video output drivers are:

``xv`` (X11 only)
    Uses the XVideo extension to enable hardware-accelerated display. This is
    the most compatible VO on X, but may be low-quality, and has issues with
    OSD and subtitle display.

    .. note:: This driver is for compatibility with old systems.

    ``adaptor=<number>``
        Select a specific XVideo adapter (check xvinfo results).
    ``port=<number>``
        Select a specific XVideo port.
    ``ck=<cur|use|set>``
        Select the source from which the color key is taken (default: cur).

        cur
          The default takes the color key currently set in Xv.
        use
          Use but do not set the color key from mpv (use the ``--colorkey``
          option to change it).
        set
          Same as use but also sets the supplied color key.

    ``ck-method=<man|bg|auto>``
        Sets the color key drawing method (default: man).

        man
          Draw the color key manually (reduces flicker in some cases).
        bg
          Set the color key as window background.
        auto
          Let Xv draw the color key.

    ``colorkey=<number>``
        Changes the color key to an RGB value of your choice. ``0x000000`` is
        black and ``0xffffff`` is white.

    ``no-colorkey``
        Disables color-keying.

    ``buffers=<number>``
        Number of image buffers to use for the internal ringbuffer (default: 2).
        Increasing this will use more memory, but might help with the X server
        not responding quickly enough if video FPS is close to or higher than
        the display refresh rate.

``x11`` (X11 only)
    Shared memory video output driver without hardware acceleration that works
    whenever X11 is present.

    .. note:: This is a fallback only, and should not be normally used.

``vdpau`` (X11 only)
    Uses the VDPAU interface to display and optionally also decode video.
    Hardware decoding is used with ``--hwdec=vdpau``.

    .. note::

        Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
        to tune vdpau post-processing, like ``deint``, ``sharpen``, ``denoise``,
        ``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
        deprecated, and you should use the ``vdpaupp`` video filter instead.

    ``sharpen=<-1-1>``
        (Deprecated. See note about ``vdpaupp``.)

        For positive values, apply a sharpening algorithm to the video, for
        negative values a blurring algorithm (default: 0).
    ``denoise=<0-1>``
        (Deprecated. See note about ``vdpaupp``.)

        Apply a noise reduction algorithm to the video (default: 0; no noise
        reduction).
    ``deint=<-4-4>``
        (Deprecated. See note about ``vdpaupp``.)

        Select deinterlacing mode (default: 0). In older versions (as well as
        MPlayer/mplayer2) you could use this option to enable deinterlacing.
        This doesn't work anymore, and deinterlacing is enabled with either
        the ``d`` key (by default mapped to the command ``cycle deinterlace``),
        or the ``--deinterlace`` option. Also, to select the default deint mode,
        you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
        instead of this sub-option.

        0
            Pick the ``vdpaupp`` video filter default, which corresponds to 3.
        1
            Show only first field.
        2
            Bob deinterlacing.
        3
            Motion-adaptive temporal deinterlacing. May lead to A/V desync
            with slow video hardware and/or high resolution.
        4
            Motion-adaptive temporal deinterlacing with edge-guided spatial
            interpolation. Needs fast video hardware.
    ``chroma-deint``
        (Deprecated. See note about ``vdpaupp``.)

        Makes temporal deinterlacers operate both on luma and chroma (default).
        Use no-chroma-deint to solely use luma and speed up advanced
        deinterlacing. Useful with slow video memory.
    ``pullup``
        (Deprecated. See note about ``vdpaupp``.)

        Try to apply inverse telecine, needs motion adaptive temporal
        deinterlacing.
    ``hqscaling=<0-9>``
        (Deprecated. See note about ``vdpaupp``.)

        0
            Use default VDPAU scaling (default).
        1-9
            Apply high quality VDPAU scaling (needs capable hardware).
    ``fps=<number>``
        Override autodetected display refresh rate value (the value is needed
        for framedrop to allow video playback rates higher than display
        refresh rate, and for vsync-aware frame timing adjustments). Default 0
        means use autodetected value. A positive value is interpreted as a
        refresh rate in Hz and overrides the autodetected value. A negative
        value disables all timing adjustment and framedrop logic.
    ``composite-detect``
        NVIDIA's current VDPAU implementation behaves somewhat differently
        under a compositing window manager and does not give accurate frame
        timing information. With this option enabled, the player tries to
        detect whether a compositing window manager is active. If one is
        detected, the player disables timing adjustments as if the user had
        specified ``fps=-1`` (as they would be based on incorrect input). This
        means timing is somewhat less accurate than without compositing, but
        with the composited mode behavior of the NVIDIA driver, there is no
        hard playback speed limit even without the disabled logic. Enabled by
        default, use ``no-composite-detect`` to disable.
    ``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
        Use VDPAU's presentation queue functionality to queue future video
        frame changes at most this many milliseconds in advance (default: 50).
        See below for additional information.
    ``output_surfaces=<2-15>``
        Allocate this many output surfaces to display video frames (default:
        3). See below for additional information.
    ``colorkey=<#RRGGBB|#AARRGGBB>``
        Set the VDPAU presentation queue background color, which in practice
        is the colorkey used if VDPAU operates in overlay mode (default:
        ``#020507``, some shade of black). If the alpha component of this value
        is 0, the default VDPAU colorkey will be used instead (which is usually
        green).
    ``force-yuv``
        Never accept RGBA input. This means mpv will insert a filter to convert
        to a YUV format before the VO. Sometimes useful to force availability
        of certain YUV-only features, like video equalizer or deinterlacing.

    Using the VDPAU frame queuing functionality controlled by the queuetime
    options makes mpv's frame flip timing less sensitive to system CPU load and
    allows mpv to start decoding the next frame(s) slightly earlier, which can
    reduce jitter caused by individual slow-to-decode frames. However, the
    NVIDIA graphics drivers can make other window behavior such as window moves
    choppy if VDPAU is using the blit queue (mainly happens if you have the
    composite extension enabled) and this feature is active. If this happens on
    your system and it bothers you then you can set the queuetime value to 0 to
    disable this feature. The settings to use in windowed and fullscreen mode
    are separate because there should be no reason to disable this for
    fullscreen mode (as the driver issue should not affect the video itself).

    You can queue more frames ahead by increasing the queuetime values and the
    ``output_surfaces`` count (to ensure enough surfaces to buffer video for a
    certain time ahead you need at least as many surfaces as the video has
    frames during that time, plus two). This could help make video smoother in
    some cases. The main downsides are increased video RAM requirements for
    the surfaces and laggier display response to user commands (display
    changes only become visible some time after they're queued). The graphics
    driver implementation may also have limits on the length of maximum
    queuing time or number of queued surfaces that work well or at all.

``direct3d_shaders`` (Windows only)
    Video output driver that uses the Direct3D interface.

    .. note:: This driver is for compatibility with systems that don't provide
              proper OpenGL drivers.

    ``prefer-stretchrect``
        Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.

    ``disable-stretchrect``
        Never render the video using ``IDirect3DDevice9::StretchRect``.

    ``disable-textures``
        Never render the video using D3D texture rendering. Rendering with
        textures + shader will still be allowed. Add ``disable-shaders`` to
        completely disable video rendering with textures.

    ``disable-shaders``
        Never use shaders when rendering video.

    ``only-8bit``
        Never render YUV video with more than 8 bits per component.
        Using this flag will force software conversion to 8-bit.

    ``disable-texture-align``
        Normally texture sizes are always aligned to 16. With this option
        enabled, the video texture will always have exactly the same size as
        the video itself.


    Debug options. These might be incorrect, might be removed in the future,
    might crash, might cause slow downs, etc. Contact the developers if you
    actually need any of these for performance or proper operation.

    ``force-power-of-2``
        Always force textures to power of 2, even if the device reports
        non-power-of-2 texture sizes as supported.

    ``texture-memory=<mode>``
        Only affects operation with shaders/texturing enabled, and (E)OSD.
        Possible values:

        ``default`` (default)
            Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
            locking. If the driver supports ``D3DDEVCAPS_TEXTURESYSTEMMEMORY``,
            ``D3DPOOL_SYSTEMMEM`` is used directly.

        ``default-pool``
            Use ``D3DPOOL_DEFAULT``. (Like ``default``, but never use a
            shadow-texture.)

        ``default-pool-shadow``
            Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
            locking. (Like ``default``, but always force the shadow-texture.)

        ``managed``
            Use ``D3DPOOL_MANAGED``.

        ``scratch``
            Use ``D3DPOOL_SCRATCH``, with a ``D3DPOOL_SYSTEMMEM`` texture for
            locking.

    ``swap-discard``
        Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
        Might be slower too, as it must(?) clear every frame.

    ``exact-backbuffer``
        Always resize the backbuffer to window size.

``direct3d`` (Windows only)
    Same as ``direct3d_shaders``, but with the options ``disable-textures``
    and ``disable-shaders`` forced.

    .. note:: This driver is for compatibility with old systems.

``opengl``
    OpenGL video output driver. It supports extended scaling methods, dithering
    and color management.

    By default, it tries to use fast and fail-safe settings. Use the alias
    ``opengl-hq`` to use this driver with defaults set to high quality
    rendering.

    Requires at least OpenGL 2.1.

    Some features are available with OpenGL 3 capable graphics drivers only
    (or if the necessary extensions are available).

    OpenGL ES 2.0 and 3.0 are supported as well.

    Hardware decoding over OpenGL-interop is supported to some degree. Note
    that in this mode, some corner case might not be gracefully handled, and
    color space conversion and chroma upsampling is generally in the hand of
    the hardware decoder APIs.

    ``opengl`` makes use of FBOs by default. Sometimes you can achieve better
    quality or performance by changing the ``fbo-format`` suboption to
    ``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include Mesa/Intel not
    accepting ``rgb16``, Mesa sometimes not being compiled with float texture
    support, and some OS X setups being very slow with ``rgb16`` but fast
    with ``rgb32f``. If you have problems, you can also try passing the
    ``dumb-mode=yes`` sub-option.

    ``dumb-mode=<yes|no>``
        This mode is extremely restricted, and will disable most extended
        OpenGL features. This includes high quality scalers and custom
        shaders!

        It is intended for hardware that does not support FBOs (including GLES,
        which supports it insufficiently), or to get some more performance out
        of bad or old hardware.

        This mode is forced automatically if needed, and this option is mostly
        useful for debugging. It's also enabled automatically if nothing uses
        features which require FBOs.

        This option might be silently removed in the future.

    ``scale=<filter>``

        ``bilinear``
            Bilinear hardware texture filtering (fastest, very low quality).
            This is the default for compatibility reasons.

        ``spline36``
            Mid quality and speed. This is the default when using ``opengl-hq``.

        ``lanczos``
            Lanczos scaling. Provides mid quality and speed. Generally worse
            than ``spline36``, but it results in a slightly sharper image
            which is good for some content types. The number of taps can be
            controlled with ``scale-radius``, but is best left unchanged.

            This filter corresponds to the old ``lanczos3`` alias if the default
            radius is used, while ``lanczos2`` corresponds to a radius of 2.

            (This filter is an alias for ``sinc``-windowed ``sinc``)

        ``ewa_lanczos``
            Elliptic weighted average Lanczos scaling. Also known as Jinc.
            Relatively slow, but very good quality. The radius can be
            controlled with ``scale-radius``. Increasing the radius makes the
            filter sharper but adds more ringing.

            (This filter is an alias for ``jinc``-windowed ``jinc``)

        ``ewa_lanczossharp``
            A slightly sharpened version of ewa_lanczos, preconfigured to use
            an ideal radius and parameter. If your hardware can run it, this is
            probably what you should use by default.

        ``mitchell``
            Mitchell-Netravali. The ``B`` and ``C`` parameters can be set with
            ``scale-param1`` and ``scale-param2``. This filter is very good at
            downscaling (see ``dscale``).

        ``oversample``
            A version of nearest neighbour that (naively) oversamples pixels,
            so that pixels overlapping edges get linearly interpolated instead
            of rounded. This essentially removes the small imperfections and
            judder artifacts caused by nearest-neighbour interpolation, in
            exchange for adding some blur. This filter is good at temporal
            interpolation, and also known as "smoothmotion" (see ``tscale``).

        ``custom``
            A user-defined custom shader (see ``scale-shader``).

        There are some more filters, but most are not as useful. For a complete
        list, pass ``help`` as value, e.g.::

            mpv --vo=opengl:scale=help

    ``scale-param1=<value>``, ``scale-param2=<value>``
        Set filter parameters. Ignored if the filter is not tunable.
        Currently, this affects the following filter parameters:

        bcspline
            Spline parameters (``B`` and ``C``). Defaults to 0.5 for both.

        gaussian
            Scale parameter (``t``). Increasing this makes the result blurrier.
            Defaults to 1.

        oversample
            Minimum distance to an edge before interpolation is used. Setting
            this to 0 will always interpolate edges, whereas setting it to 0.5
            will never interpolate, thus behaving as if the regular nearest
            neighbour algorithm was used. Defaults to 0.0.

    ``scale-blur=<value>``
        Kernel scaling factor (also known as a blur factor). Decreasing this
        makes the result sharper, increasing it makes it blurrier (default 0).
        If set to 0, the kernel's preferred blur factor is used. Note that
        setting this too low (eg. 0.5) leads to bad results. It's generally
        recommended to stick to values between 0.8 and 1.2.

    ``scale-radius=<value>``
        Set radius for filters listed below, must be a float number between 0.5
        and 16.0. Defaults to the filter's preferred radius if not specified.

            ``sinc`` and derivatives, ``jinc`` and derivatives, ``gaussian``, ``box`` and ``triangle``

        Note that depending on filter implementation details and video scaling
        ratio, the radius that actually being used might be different
        (most likely being increased a bit).

    ``scale-antiring=<value>``
        Set the antiringing strength. This tries to eliminate ringing, but can
        introduce other artifacts in the process. Must be a float number
        between 0.0 and 1.0. The default value of 0.0 disables antiringing
        entirely.

        Note that this doesn't affect the special filters ``bilinear`` and
        ``bicubic_fast``.

    ``scale-window=<window>``
        (Advanced users only) Choose a custom windowing function for the kernel.
        Defaults to the filter's preferred window if unset. Use
        ``scale-window=help`` to get a list of supported windowing functions.

    ``scale-wparam=<window>``
        (Advanced users only) Configure the parameter for the window function
        given by ``scale-window``. Ignored if the window is not tunable.
        Currently, this affects the following window parameters:

        kaiser
            Window parameter (alpha). Defaults to 6.33.
        blackman
            Window parameter (alpha). Defaults to 0.16.
        gaussian
            Scale parameter (t). Increasing this makes the window wider.
            Defaults to 1.

    ``scaler-lut-size=<4..10>``
        Set the size of the lookup texture for scaler kernels (default: 6).
        The actual size of the texture is ``2^N`` for an option value of ``N``.
        So the lookup texture with the default setting uses 64 samples.

        All weights are bilinearly interpolated from those samples, so
        increasing the size of lookup table might improve the accuracy of
        scaler.

    ``scaler-resizes-only``
        Disable the scaler if the video image is not resized. In that case,
        ``bilinear`` is used instead whatever is set with ``scale``. Bilinear
        will reproduce the source image perfectly if no scaling is performed.
        Note that this option never affects ``cscale``.

    ``pbo``
        Enable use of PBOs. This is slightly faster, but can sometimes lead to
        sporadic and temporary image corruption (in theory, because reupload
        is not retried when it fails), and perhaps actually triggers slower
        paths with drivers that don't support PBOs properly.

    ``dither-depth=<N|no|auto>``
        Set dither target depth to N. Default: no.

        no
            Disable any dithering done by mpv.
        auto
            Automatic selection. If output bit depth cannot be detected,
            8 bits per component are assumed.
        8
            Dither to 8 bit output.

        Note that the depth of the connected video display device can not be
        detected. Often, LCD panels will do dithering on their own, which
        conflicts with ``opengl``'s dithering and leads to ugly output.

    ``dither-size-fruit=<2-8>``
        Set the size of the dither matrix (default: 6). The actual size of
        the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
        value of 6 gives a size of 64x64. The matrix is generated at startup
        time, and a large matrix can take rather long to compute (seconds).

        Used in ``dither=fruit`` mode only.

    ``dither=<fruit|ordered|no>``
        Select dithering algorithm (default: fruit). (Normally, the
        ``dither-depth`` option controls whether dithering is enabled.)

    ``temporal-dither``
        Enable temporal dithering. (Only active if dithering is enabled in
        general.) This changes between 8 different dithering pattern on each
        frame by changing the orientation of the tiled dithering matrix.
        Unfortunately, this can lead to flicker on LCD displays, since these
        have a high reaction time.

    ``temporal-dither-period=<1-128>``
        Determines how often the dithering pattern is updated when
        ``temporal-dither`` is in use. 1 (the default) will update on every
        video frame, 2 on every other frame, etc.

    ``debug``
        Check for OpenGL errors, i.e. call ``glGetError()``. Also request a
        debug OpenGL context (which does nothing with current graphics drivers
        as of this writing).

    ``interpolation``
        Reduce stuttering caused by mismatches in the video fps and display
        refresh rate (also known as judder).

        .. warning:: This requires setting the ``--video-sync`` option to one
                     of the ``display-`` modes, or it will be silently disabled.
                     This was not required before mpv 0.14.0.

        This essentially attempts to interpolate the missing frames by
        convoluting the video along the temporal axis. The filter used can be
        controlled using the ``tscale`` setting.

        Note that this relies on vsync to work, see ``swapinterval`` for more
        information.

    ``swapinterval=<n>``
        Interval in displayed frames between two buffer swaps.
        1 is equivalent to enable VSYNC, 0 to disable VSYNC. Defaults to 1 if
        not specified.

        Note that this depends on proper OpenGL vsync support. On some platforms
        and drivers, this only works reliably when in fullscreen mode. It may
        also require driver-specific hacks if using multiple monitors, to
        ensure mpv syncs to the right one. Compositing window managers can
        also lead to bad results, as can missing or incorrect display FPS
        information (see ``--display-fps``).

    ``dscale=<filter>``
        Like ``scale``, but apply these filters on downscaling instead. If this
        option is unset, the filter implied by ``scale`` will be applied.

    ``cscale=<filter>``
        As ``scale``, but for interpolating chroma information. If the image
        is not subsampled, this option is ignored entirely.

    ``tscale=<filter>``
        The filter used for interpolating the temporal axis (frames). This is
        only used if ``interpolation`` is enabled. The only valid choices
        for ``tscale`` are separable convolution filters (use ``tscale=help``
        to get a list). The default is ``mitchell``.

        Note that the maximum supported filter radius is currently 3, due to
        limitations in the number of video textures that can be loaded
        simultaneously.

    ``tscale-clamp``
        Clamp the ``tscale`` filter kernel's value range to [0-1]. This reduces
        excessive ringing artifacts in the temporal domain (which typically
        manifest themselves as short flashes or fringes of black, mostly
        around moving edges) in exchange for potentially adding more blur.

    ``dscale-radius``, ``cscale-radius``, ``tscale-radius``, etc.
        Set filter parameters for ``dscale``, ``cscale`` and ``tscale``,
        respectively.

        See the corresponding options for ``scale``.

    ``linear-scaling``
        Scale in linear light. It should only be used with a ``fbo-format``
        that has at least 16 bit precision.

    ``correct-downscaling``
        When using convolution based filters, extend the filter size
        when downscaling. Increases quality, but reduces performance while
        downscaling.

        This will perform slightly sub-optimally for anamorphic video (but still
        better than without it) since it will extend the size to match only the
        milder of the scale factors between the axes.

    ``prescale=<filter>``
        This option provides non-convolution-based filters for upscaling. These
        filters resize the video to multiple of the original size (all currently
        supported prescalers can only perform image doubling in a single pass).
        Generally another convolution based filter (the main scaler) will be
        applied after prescaler to match the target display size.

        ``none``
            Disable all prescalers. This is the default.

        ``superxbr``
            A relatively fast prescaler originally developed for pixel art.

            Some parameters can be tuned with ``superxbr-sharpness`` and
            ``superxbr-edge-strength`` options.

        ``nnedi3``
            An artificial neural network based deinterlacer, which can be used
            to upscale images.

            Extremely slow and requires a recent mid or high end graphics card
            to work smoothly (as of 2015).

        Note that all the filters above are designed (or implemented) to process
        luma plane only and probably won't work as intended for video in RGB
        format.

    ``prescale-passes=<1..5>``
        The number of passes to apply the prescaler (defaults to be 1). Setting
        it to 2 will perform a 4x upscaling.

    ``prescale-downscaling-threshold=<0..32>``
        This option prevents "overkill" use of prescalers, which can be caused
        by misconfiguration, or user trying to play a video with much larger
        size. With this option, user can specify the maximal allowed downscaling
        ratio in both dimension. To satisfy it, the number of passes for
        prescaler will be reduced, and if necessary prescaler could also be
        disabled.

        The default value is 2.0, and should be able to prevent most seemingly
        unreasonable use of prescalers. Most user would probably want to set it
        to a smaller value between 1.0 and 1.5 for better performance.

        A value less than 1.0 will disable the check.

    ``nnedi3-neurons=<16|32|64|128>``
        Specify the neurons for nnedi3 prescaling (defaults to be 32). The
        rendering time is expected to be linear to the number of neurons.

    ``nnedi3-window=<8x4|8x6>``
        Specify the size of local window for sampling in nnedi3 prescaling
        (defaults to be ``8x4``). The ``8x6`` window produces sharper images,
        but is also slower.

    ``nnedi3-upload=<ubo|shader>``
        Specify how to upload the NN weights to GPU. Depending on the graphics
        card, driver, shader compiler and nnedi3 settings, both method can be
        faster or slower.

        ``ubo``
            Upload these weights via uniform buffer objects. This is the
            default. (requires OpenGL 3.1 / GLES 3.0)

        ``shader``
            Hard code all the weights into the shader source code. (requires
            OpenGL 3.3 / GLES 3.0)


    ``pre-shaders=<files>``, ``post-shaders=<files>``, ``scale-shader=<file>``
        Custom GLSL fragment shaders.

        pre-shaders (list)
            These get applied after conversion to RGB and before linearization
            and upscaling. Operates on non-linear RGB (same as input). This is
            the best place to put things like sharpen filters.
        scale-shader
            This gets used instead of scale/cscale when those options are set
            to ``custom``. The colorspace it operates on depends on the values
            of ``linear-scaling`` and ``sigmoid-upscaling``, so no assumptions
            should be made here.
        post-shaders (list)
            These get applied after upscaling and subtitle blending (when
            ``blend-subtitles`` is enabled), but before color management.
            Operates on linear RGB if ``linear-scaling`` is in effect,
            otherwise non-linear RGB. This is the best place for colorspace
            transformations (eg. saturation mapping).

        These files must define a function with the following signature::

            vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)

        The meanings of the parameters are as follows:

        sampler2D tex
            The source texture for the shader.
        vec2 pos
            The position to be sampled, in coordinate space [0-1].
        vec2 tex_size
            The size of the texture, in pixels. This may differ from image_size,
            eg. for subsampled content or for post-shaders.

        In addition to these parameters, the following uniforms are also
        globally available:

        float random
            A random number in the range [0-1], different per frame.
        int frame
            A simple count of frames rendered, increases by one per frame and
            never resets (regardless of seeks).
        vec2 image_size
            The size in pixels of the input image.

        For example, a shader that inverts the colors could look like this::

            vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
            {
                vec4 color = texture(tex, pos);
                return vec4(1.0 - color.rgb, color.a);
            }

    ``deband``
        Enable the debanding algorithm. This greatly reduces the amount of
        visible banding, blocking and other quantization artifacts, at the
        expensive of very slightly blurring some of the finest details. In
        practice, it's virtually always an improvement - the only reason to
        disable it would be for performance.

    ``deband-iterations=<1..16>``
        The number of debanding steps to perform per sample. Each step reduces
        a bit more banding, but takes time to compute. Note that the strength
        of each step falls off very quickly, so high numbers (>4) are
        practically useless. (Default 1)

    ``deband-threshold=<0..4096>``
        The debanding filter's cut-off threshold. Higher numbers increase the
        debanding strength dramatically but progressively diminish image
        details. (Default 64)

    ``deband-range=<1..64>``
        The debanding filter's initial radius. The radius increases linearly
        for each iteration. A higher radius will find more gradients, but
        a lower radius will smooth more aggressively. (Default 16)

        If you increase the ``deband-iterations``, you should probably
        decrease this to compensate.

    ``deband-grain=<0..4096>``
        Add some extra noise to the image. This significantly helps cover up
        remaining quantization artifacts. Higher numbers add more noise.
        (Default 48)

    ``sigmoid-upscaling``
        When upscaling, use a sigmoidal color transform to avoid emphasizing
        ringing artifacts. This also implies ``linear-scaling``.

    ``sigmoid-center``
        The center of the sigmoid curve used for ``sigmoid-upscaling``, must
        be a float between 0.0 and 1.0. Defaults to 0.75 if not specified.

    ``sigmoid-slope``
        The slope of the sigmoid curve used for ``sigmoid-upscaling``, must
        be a float between 1.0 and 20.0. Defaults to 6.5 if not specified.

    ``sharpen=<value>``
        If set to a value other than 0, enable an unsharp masking filter.
        Positive values will sharpen the image (but add more ringing and
        aliasing). Negative values will blur the image. If your GPU is powerful
        enough, consider alternatives like the ``ewa_lanczossharp`` scale
        filter, or the ``scale-blur`` sub-option.

        (This feature is the replacement for the old ``sharpen3`` and
        ``sharpen5`` scalers.)

    ``glfinish``
        Call ``glFinish()`` before and after swapping buffers (default: disabled).
        Slower, but might help getting better results when doing framedropping.
        Can completely ruin performance. The details depend entirely on the
        OpenGL driver.

    ``waitvsync``
        Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled).
        This may or may not help with video timing accuracy and frame drop. It's
        possible that this makes video output slower, or has no effect at all.

        X11/GLX only.

    ``vsync-fences=<N>``
        Synchronize the CPU to the Nth past frame using the ``GL_ARB_sync``
        extension. A value of 0 disables this behavior (default). A value of
        1 means it will synchronize to the current frame after rendering it.
        Like ``glfinish`` and ``waitvsync``, this can lower or ruin performance.
        Its advantage is that it can span multiple frames, and effectively limit
        the number of frames the GPU queues ahead (which also has an influence
        on vsync).

    ``dwmflush=<no|windowed|yes|auto>``
        Calls ``DwmFlush`` after swapping buffers on Windows (default: auto).
        It also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values
        are: no (disabled), windowed (only in windowed mode), yes (also in
        full screen).

        The value ``auto`` will try to determine whether the compositor is
        active, and calls ``DwmFlush`` only if it seems to be.

        This may help getting more consistent frame intervals, especially with
        high-fps clips - which might also reduce dropped frames. Typically a
        value of ``windowed`` should be enough since full screen may bypass the
        DWM.

        Windows only.

    ``sw``
        Continue even if a software renderer is detected.

    ``backend=<sys>``
        The value ``auto`` (the default) selects the windowing backend. You
        can also pass ``help`` to get a complete list of compiled in backends
        (sorted by autoprobe order).

        auto
            auto-select (default)
        cocoa
            Cocoa/OS X
        win
            Win32/WGL
        angle
            Direct3D11 through the OpenGL ES translation layer ANGLE. This
            supports almost everything the ``win`` backend does, except ICC
            profiles, high bit depth video input, and the ``nnedi3`` prescaler.
        dxinterop (experimental)
            Win32, using WGL for rendering and Direct3D 9Ex for presentation.
            Works on Nvidia and AMD only.
        x11
            X11/GLX
        wayland
            Wayland/EGL
        drm-egl
            DRM/EGL
        x11egl
            X11/EGL

    ``es=<mode>``
        Select whether to use GLES:

        yes
            Try to prefer ES over Desktop GL
        no
            Try to prefer desktop GL over ES
        auto
            Use the default for each backend (default)

    ``fbo-format=<fmt>``
        Selects the internal format of textures used for FBOs. The format can
        influence performance and quality of the video output.
        ``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
        rgb32f, rgba12, rgba16, rgba16f, rgba32f.
        Default: ``auto``, which maps to rgba16 on desktop GL, and rgb10_a2 on
        GLES (e.g. ANGLE).

    ``gamma=<0.1..2.0>``
        Set a gamma value (default: 1.0). If gamma is adjusted in other ways
        (like with the ``--gamma`` option or key bindings and the ``gamma``
        property), the value is multiplied with the other gamma value.

        Recommended values based on the environmental brightness:

        1.0
            Brightly illuminated (default)
        0.9
            Slightly dim
        0.8
            Pitch black room

    ``gamma-auto``
        Automatically corrects the gamma value depending on ambient lighting
        conditions (adding a gamma boost for dark rooms).

        With ambient illuminance of 64lux, mpv will pick the 1.0 gamma value
        (no boost), and slightly increase the boost up until 0.8 for 16lux.

        NOTE: Only implemented on OS X.

    ``target-prim=<value>``
        Specifies the primaries of the display. Video colors will be adapted
        to this colorspace if necessary. Valid values are:

        auto
            Disable any adaptation (default)
        bt.470m
            ITU-R BT.470 M
        bt.601-525
            ITU-R BT.601 (525-line SD systems, eg. NTSC), SMPTE 170M/240M
        bt.601-625
            ITU-R BT.601 (625-line SD systems, eg. PAL/SECAM), ITU-R BT.470 B/G
        bt.709
            ITU-R BT.709 (HD), IEC 61966-2-4 (sRGB), SMPTE RP177 Annex B
        bt.2020
            ITU-R BT.2020 (UHD)
        apple
            Apple RGB
        adobe
            Adobe RGB (1998)
        prophoto
            ProPhoto RGB (ROMM)
        cie1931
            CIE 1931 RGB (not to be confused with CIE XYZ)

    ``target-trc=<value>``
        Specifies the transfer characteristics (gamma) of the display. Video
        colors will be adjusted to this curve. Valid values are:

        auto
            Disable any adaptation (default)
        bt.1886
            ITU-R BT.1886 curve, without the brightness drop (approx. 1.961)
        srgb
            IEC 61966-2-4 (sRGB)
        linear
            Linear light output
        gamma1.8
            Pure power curve (gamma 1.8), also used for Apple RGB
        gamma2.2
            Pure power curve (gamma 2.2)
        gamma2.8
            Pure power curve (gamma 2.8), also used for BT.470-BG
        prophoto
            ProPhoto RGB (ROMM)

    ``icc-profile=<file>``
        Load an ICC profile and use it to transform linear RGB to screen output.
        Needs LittleCMS 2 support compiled in. This option overrides the
        ``target-prim``, ``target-trc`` and ``icc-profile-auto`` options.

    ``icc-profile-auto``
        Automatically select the ICC display profile currently specified by
        the display settings of the operating system.

        NOTE: On Windows, the default profile must be an ICC profile. WCS
        profiles are not supported.

    ``icc-cache-dir=<dirname>``
        Store and load the 3D LUTs created from the ICC profile in this directory.
        This can be used to speed up loading, since LittleCMS 2 can take a while
        to create a 3D LUT. Note that these files contain uncompressed LUTs.
        Their size depends on the ``3dlut-size``, and can be very big.

        NOTE: This is not cleaned automatically, so old, unused cache files
        may stick around indefinitely.

    ``icc-intent=<value>``
        Specifies the ICC intent used for the color transformation (when using
        ``icc-profile``).

        0
            perceptual
        1
            relative colorimetric (default)
        2
            saturation
        3
            absolute colorimetric

    ``3dlut-size=<r>x<g>x<b>``
        Size of the 3D LUT generated from the ICC profile in each dimension.
        Default is 128x256x64.
        Sizes must be a power of two, and 512 at most.

    ``blend-subtitles=<yes|video|no>``
        Blend subtitles directly onto upscaled video frames, before
        interpolation and/or color management (default: no). Enabling this
        causes subtitles to be affected by ``icc-profile``, ``target-prim``,
        ``target-trc``, ``interpolation``, ``gamma`` and ``post-shader``. It
        also increases subtitle performance when using ``interpolation``.

        The downside of enabling this is that it restricts subtitles to the
        visible portion of the video, so you can't have subtitles exist in the
        black margins below a video (for example).

        If ``video`` is selected, the behavior is similar to ``yes``, but subs
        are drawn at the video's native resolution, and scaled along with the
        video.

        .. warning:: This changes the way subtitle colors are handled. Normally,
                     subtitle colors are assumed to be in sRGB and color managed
                     as such. Enabling this makes them treated as being in the
                     video's color space instead. This is good if you want
                     things like softsubbed ASS signs to match the video colors,
                     but may cause SRT subtitles or similar to look slightly off.

    ``alpha=<blend|yes|no>``
        Decides what to do if the input has an alpha component (default: blend).

        blend
            Blend the frame against a black background.
        yes
            Try to create a framebuffer with alpha component. This only makes sense
            if the video contains alpha information (which is extremely rare). May
            not be supported on all platforms. If alpha framebuffers are
            unavailable, it silently falls back on a normal framebuffer. Note
            that if you set the ``fbo-format`` option to a non-default value,
            a format with alpha must be specified, or this won't work.
        no
            Ignore alpha component.

    ``rectangle-textures``
        Force use of rectangle textures (default: no). Normally this shouldn't
        have any advantages over normal textures. Note that hardware decoding
        overrides this flag.

    ``background=<color>``
        Color used to draw parts of the mpv window not covered by video.
        See ``--osd-color`` option how colors are defined.

``opengl-hq``
    Same as ``opengl``, but with default settings for high quality rendering.

    This is equivalent to::

        --vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband:es=no

    Note that some cheaper LCDs do dithering that gravely interferes with
    ``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.

``sdl``
    SDL 2.0+ Render video output driver, depending on system with or without
    hardware acceleration. Should work on all platforms supported by SDL 2.0.
    For tuning, refer to your copy of the file ``SDL_hints.h``.

    .. note:: This driver is for compatibility with systems that don't provide
              proper graphics drivers, or which support GLES only.

    ``sw``
        Continue even if a software renderer is detected.

    ``switch-mode``
        Instruct SDL to switch the monitor video mode when going fullscreen.

``vaapi``
    Intel VA API video output driver with support for hardware decoding. Note
    that there is absolutely no reason to use this, other than wanting to use
    hardware decoding to save power on laptops, or possibly preventing video
    tearing with some setups.

    .. note:: This driver is for compatibility with crappy systems. You can
              use vaapi hardware decoding with ``--vo=opengl`` too.

    ``scaling=<algorithm>``
        default
            Driver default (mpv default as well).
        fast
            Fast, but low quality.
        hq
            Unspecified driver dependent high-quality scaling, slow.
        nla
            ``non-linear anamorphic scaling``

    ``deint-mode=<mode>``
        Select deinterlacing algorithm. Note that by default deinterlacing is
        initially always off, and needs to be enabled with the ``d`` key
        (default key binding for ``cycle deinterlace``).

        This option doesn't apply if libva supports video post processing (vpp).
        In this case, the default for ``deint-mode`` is ``no``, and enabling
        deinterlacing via user interaction using the methods mentioned above
        actually inserts the ``vavpp`` video filter. If vpp is not actually
        supported with the libva backend in use, you can use this option to
        forcibly enable VO based deinterlacing.

        no
            Don't allow deinterlacing (default for newer libva).
        first-field
            Show only first field (going by ``--field-dominance``).
        bob
            bob deinterlacing (default for older libva).

    ``scaled-osd=<yes|no>``
        If enabled, then the OSD is rendered at video resolution and scaled to
        display resolution. By default, this is disabled, and the OSD is
        rendered at display resolution if the driver supports it.

``null``
    Produces no video output. Useful for benchmarking.

    Usually, it's better to disable video with ``--no-video`` instead.

    ``fps=<value>``
        Simulate display FPS. This artificially limits how many frames the
        VO accepts per second.

``caca``
    Color ASCII art video output driver that works on a text console.

    .. note:: This driver is a joke.

``image``
    Output each frame into an image file in the current directory. Each file
    takes the frame number padded with leading zeros as name.

    ``format=<format>``
        Select the image file format.

        jpg
            JPEG files, extension .jpg. (Default.)
        jpeg
            JPEG files, extension .jpeg.
        png
            PNG files.
        ppm
            Portable bitmap format.
        pgm
            Portable graymap format.
        pgmyuv
            Portable graymap format, using the YV12 pixel format.
        tga
            Truevision TGA.

    ``png-compression=<0-9>``
        PNG compression factor (speed vs. file size tradeoff) (default: 7)
    ``png-filter=<0-5>``
        Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
        3 = average; 4 = Paeth; 5 = mixed) (default: 5)
    ``jpeg-quality=<0-100>``
        JPEG quality factor (default: 90)
    ``(no-)jpeg-progressive``
        Specify standard or progressive JPEG (default: no).
    ``(no-)jpeg-baseline``
        Specify use of JPEG baseline or not (default: yes).
    ``jpeg-optimize=<0-100>``
        JPEG optimization factor (default: 100)
    ``jpeg-smooth=<0-100>``
        smooth factor (default: 0)
    ``jpeg-dpi=<1->``
        JPEG DPI (default: 72)
    ``outdir=<dirname>``
        Specify the directory to save the image files to (default: ``./``).

``wayland`` (Wayland only)
    Wayland shared memory video output as fallback for ``opengl``.

    .. note:: This driver is for compatibility with systems that don't provide
              working OpenGL drivers.

    ``alpha``
        Use a buffer format that supports videos and images with alpha
        information
    ``rgb565``
        Use RGB565 as buffer format. This format is implemented on most
        platforms, especially on embedded where it is far more efficient then
        RGB8888.
    ``triple-buffering``
        Use 3 buffers instead of 2. This can lead to more fluid playback, but
        uses more memory.

``opengl-cb``
    For use with libmpv direct OpenGL embedding; useless in any other contexts.
    (See ``<mpv/opengl_cb.h>``.)

    This also supports many of the suboptions the ``opengl`` VO has. Run
    ``mpv --vo=opengl-cb:help`` for a list.

    This also supports the ``vo_cmdline`` command.

``rpi`` (Raspberry Pi)
    Native video output on the Raspberry Pi using the MMAL API.

    ``display=<number>``
        Select the display number on which the video overlay should be shown
        (default: 0).

    ``layer=<number>``
        Select the dispmanx layer on which the video overlay should be shown
        (default: -10). Note that mpv will also use the 2 layers above the
        selected layer, to handle the window background and OSD. Actual video
        rendering will happen on the layer above the selected layer.

    ``background=<yes|no>``
        Whether to render a black background behind the video (default: no).
        Normally it's better to kill the console framebuffer instead, which
        gives better performance.

    ``osd=<yes|no>``
        Enabled by default. If disabled with ``no``, no OSD layer is created.
        This also means there will be no subtitles rendered.

``drm`` (Direct Rendering Manager)
    Video output driver using Kernel Mode Setting / Direct Rendering Manager.
    Should be used when one doesn't want to install full-blown graphical
    environment (e.g. no X). Does not support hardware acceleration (if you
    need this, check the ``drm-egl`` backend for ``opengl`` VO).

    ``connector=<number>``
        Select the connector to use (usually this is a monitor.) If set to -1,
        mpv renders the output on the first available connector. (default: -1)

    ``devpath=<filename>``
        Path to graphic card device.
        (default: /dev/dri/card0)

    ``mode=<number>``
        Mode ID to use (resolution, bit depth and frame rate).
        (default: 0)
