Castle Game Engine: CastleCreatures: Class TMissileCreature

# Class TMissileCreature
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleCreatures ## Declaration `type TMissileCreature = class(TCreature)` ## Description Creature using TMissileCreatureResource. ## Hierarchy TComponent T3D T3DList T3DCustomTransform T3DOrient T3DAlive TCreature TMissileCreature ## Overview ### Methods
| `function GetChild: T3D; override;`
| `constructor Create(AOwner: TComponent; const AMaxLife: Single); override;`
| `function Resource: TMissileCreatureResource;`
| `procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;`
## Description ### Methods
| `function GetChild: T3D; override;`
| `constructor Create(AOwner: TComponent; const AMaxLife: Single); override;`
| `function Resource: TMissileCreatureResource;`
| `procedure Update(const SecondsPassed: Single; var RemoveMe: TRemoveType); override;`
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