Castle Game Engine: CastleRenderer: Class TGLImageTextureNode

# Class TGLImageTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TGLImageTextureNode = class(TGLSingleTextureNode)` ## Description Handler for TAbstractTexture2DNode with image (not a video). ## Hierarchy TObject TResourceRenderer TGLTextureNode TGLSingleTextureNode TGLImageTextureNode ## Overview ### Fields
| `GLName: TGLuint;`
| `NormalMap: TGLuint;`
| `HeightMap: TGLuint;`
| `HeightMapScale: Single;`
### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TAbstractTexture2DNode;`
| `procedure Unprepare; override;`
| `function Bind(const TextureUnit: Cardinal): boolean; override;`
| `function Enable(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override;`
## Description ### Fields
| `GLName: TGLuint;`
| `NormalMap: TGLuint;`
| `HeightMap: TGLuint;`
| `HeightMapScale: Single;`
### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TAbstractTexture2DNode;`
| `procedure Unprepare; override;`
| `function Bind(const TextureUnit: Cardinal): boolean; override;`
| `function Enable(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override;`
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