Castle Game Engine: X3DNodes: Class TSphereSensorNode

# Class TSphereSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSphereSensorNode = class(TAbstractDragSensorNode)` ## Description no description available, TAbstractDragSensorNode description follows no description available, TAbstractPointingDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPointingDeviceSensorNode TAbstractDragSensorNode TSphereSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4Single; const OverPoint: TVector3Single); override;`
| `procedure Deactivate(const Time: TX3DTime); override;`
| `procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3Single); override;`
### Properties
| `property FdOffset: TSFRotation read FFdOffset;`
| `property EventRotation_changed: TSFRotationEvent read FEventRotation_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4Single; const OverPoint: TVector3Single); override;`
| `procedure Deactivate(const Time: TX3DTime); override;`
| `procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3Single); override;`
### Properties
| `property FdOffset: TSFRotation read FFdOffset;`
| `property EventRotation_changed: TSFRotationEvent read FEventRotation_changed;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:15