Castle Game Engine: X3DNodes: Class TAbstractX3DViewpointNodeHelper

# Class TAbstractX3DViewpointNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractX3DViewpointNodeHelper = class helper(TObject) for TAbstractX3DViewpointNode` ## Description ## Hierarchy TObject TAbstractX3DViewpointNodeHelper ## Overview ### Properties
| `property CenterOfRotation: TVector3Single read GetCenterOfRotation write SetCenterOfRotation;`
| `property Description: string read GetDescription write SetDescription;`
| `property Jump: boolean read GetJump write SetJump;`
| `property Orientation: TVector4Single read GetOrientation write SetOrientation;`
| `property RetainUserOffsets: boolean read GetRetainUserOffsets write SetRetainUserOffsets;`
| `property CameraMatrixSendAlsoOnOffscreenRendering: boolean read GetCameraMatrixSendAlsoOnOffscreenRendering write SetCameraMatrixSendAlsoOnOffscreenRendering;`
| `property GravityUp: TVector3Single read GetGravityUp write SetGravityUp;`
## Description ### Properties
| `property CenterOfRotation: TVector3Single read GetCenterOfRotation write SetCenterOfRotation;`
| `property Description: string read GetDescription write SetDescription;`
| `property Jump: boolean read GetJump write SetJump;`
| `property Orientation: TVector4Single read GetOrientation write SetOrientation;`
| `property RetainUserOffsets: boolean read GetRetainUserOffsets write SetRetainUserOffsets;`
| `property CameraMatrixSendAlsoOnOffscreenRendering: boolean read GetCameraMatrixSendAlsoOnOffscreenRendering write SetCameraMatrixSendAlsoOnOffscreenRendering;`
| `property GravityUp: TVector3Single read GetGravityUp write SetGravityUp;`
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