Castle Game Engine: X3DNodes: Class TAsciiTextNode_1

# Class TAsciiTextNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAsciiTextNode_1 = class(TAbstractGeometryNode_1)` ## Description no description available, TAbstractGeometryNode_1 description follows Geometry node allowed only in VRML <= 1.0. In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometryNode TAbstractGeometryNode_1 TAsciiTextNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `function Proxy(var State: TX3DGraphTraverseState; const OverTriangulate: boolean): TAbstractGeometryNode; override;`
| `function ProxyUsesOverTriangulate: boolean; override;`
| `function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;`
| `function FontTextureNode: TAbstractTexture2DNode; override;`
| `function Justify: TX3DFontJustify;`
### Properties
| `property FdString: TMFString read FFdString;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdJustification: TSFEnum read FFdJustification;`
| `property FdWidth: TMFFloat read FFdWidth;`
## Description ### Methods
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `function Proxy(var State: TX3DGraphTraverseState; const OverTriangulate: boolean): TAbstractGeometryNode; override;`
| `function ProxyUsesOverTriangulate: boolean; override;`
| `function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;`
| `function FontTextureNode: TAbstractTexture2DNode; override;`
| `function Justify: TX3DFontJustify;`
### Properties
| `property FdString: TMFString read FFdString;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdJustification: TSFEnum read FFdJustification;`
| `property FdWidth: TMFFloat read FFdWidth;`
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