Castle Game Engine: X3DNodes: Class TMaterialNodeHelper

# Class TMaterialNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TMaterialNodeHelper = class helper(TObject) for TMaterialNode` ## Description ## Hierarchy TObject TMaterialNodeHelper ## Overview ### Properties
| `property AmbientIntensity: Single read GetAmbientIntensity write SetAmbientIntensity;`
| `property DiffuseColor: TCastleColorRGB read GetDiffuseColor write SetDiffuseColor;`
| `property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor;`
| `property Shininess: Single read GetShininess write SetShininess;`
| `property SpecularColor: TCastleColorRGB read GetSpecularColor write SetSpecularColor;`
| `property Transparency: Single read GetTransparency write SetTransparency;`
| `property Mirror: Single read GetMirror write SetMirror;`
| `property ReflSpecularExp: Single read GetReflSpecularExp write SetReflSpecularExp;`
| `property TransSpecularExp: Single read GetTransSpecularExp write SetTransSpecularExp;`
## Description ### Properties
| `property AmbientIntensity: Single read GetAmbientIntensity write SetAmbientIntensity;`
| `property DiffuseColor: TCastleColorRGB read GetDiffuseColor write SetDiffuseColor;`
| `property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor;`
| `property Shininess: Single read GetShininess write SetShininess;`
| `property SpecularColor: TCastleColorRGB read GetSpecularColor write SetSpecularColor;`
| `property Transparency: Single read GetTransparency write SetTransparency;`
| `property Mirror: Single read GetMirror write SetMirror;`
| `property ReflSpecularExp: Single read GetReflSpecularExp write SetReflSpecularExp;`
| `property TransSpecularExp: Single read GetTransSpecularExp write SetTransSpecularExp;`
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