Castle Game Engine: X3DNodes: Class TTextureBackgroundNode

# Class TTextureBackgroundNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTextureBackgroundNode = class(TAbstractBackgroundNode)` ## Description no description available, TAbstractBackgroundNode description follows no description available, TAbstractBindableNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TAbstractBackgroundNode TTextureBackgroundNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override;`
### Properties
| `property FdBackTexture: TSFNode read FFdBackTexture;`
| `property FdBottomTexture: TSFNode read FFdBottomTexture;`
| `property FdFrontTexture: TSFNode read FFdFrontTexture;`
| `property FdLeftTexture: TSFNode read FFdLeftTexture;`
| `property FdRightTexture: TSFNode read FFdRightTexture;`
| `property FdTopTexture: TSFNode read FFdTopTexture;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function Texture(const Side: TBackgroundSide): TAbstractTextureNode; override;`
### Properties
| `property FdBackTexture: TSFNode read FFdBackTexture;`
| `property FdBottomTexture: TSFNode read FFdBottomTexture;`
| `property FdFrontTexture: TSFNode read FFdFrontTexture;`
| `property FdLeftTexture: TSFNode read FFdLeftTexture;`
| `property FdRightTexture: TSFNode read FFdRightTexture;`
| `property FdTopTexture: TSFNode read FFdTopTexture;`
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