Castle Game Engine: X3DNodes: Class TAudioClipNode

# Class TAudioClipNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAudioClipNode = class(TAbstractSoundSourceNode, IAbstractUrlObject)` ## Description no description available, TAbstractSoundSourceNode description follows no description available, TAbstractTimeDependentNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractTimeDependentNode TAbstractSoundSourceNode TAudioClipNode ## Overview ### Methods
| `procedure ParseAfter(Reader: TX3DReaderNames); override;`
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function CycleInterval: TFloatTime; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
## Description ### Methods
| `procedure ParseAfter(Reader: TX3DReaderNames); override;`
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `destructor Destroy; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function CycleInterval: TFloatTime; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
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