Castle Game Engine: X3DNodes: Class TPixelTextureNode

# Class TPixelTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPixelTextureNode = class(TAbstractX3DTexture2DNode)` ## Description no description available, TAbstractX3DTexture2DNode description follows no description available, TAbstractTexture2DNode description follows VRML/X3D texture that is 2D and is loaded (from file or some other stream). For X3D, this descends from X3DTextureNode and is an ancestor for X3DTexture2DNode, so X3D hierarchy is nicely preserved. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TAbstractTexture2DNode TAbstractX3DTexture2DNode TPixelTextureNode ## Overview ### Methods
| `procedure LoadTextureData(out WasCacheUsed: boolean); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TextureDescription: string; override;`
### Properties
| `property FdImage: TSFImage read FFdImage;`
## Description ### Methods
| `procedure LoadTextureData(out WasCacheUsed: boolean); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TextureDescription: string; override;`
### Properties
| `property FdImage: TSFImage read FFdImage;`
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