Castle Game Engine: CastleConfig

# Unit CastleConfig
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Loading and saving user preferences (Config). ## Uses SysUtils CastleXMLConfig ## Overview ### Types
`TCastleConfig = CastleXMLConfig.TCastleConfig;`
### Variables
`Config: TCastleConfig;`
## Description ### Types
`TCastleConfig = CastleXMLConfig.TCastleConfig;`
### Variables
`Config: TCastleConfig;`
An instance of TCastleConfig to manage user preferences. All units that want to load or save some configuration should add their callbacks to the Config.OnLoad, Config.OnSave list. This way final application may (but doesn't have to) preserve the user configuration of all engine components, by calling Config.Load, Config.Save.
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