<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="${QUALIFIED_NAME}"
    android:versionCode="${VERSION_CODE}"
    android:versionName="${VERSION}"
    android:installLocation="auto">

    <!-- See http://developer.android.com/reference/android/app/NativeActivity.html
      for example manifest using NativeActivity.
      This project does not have any Java code.  -->
    <application
        android:label="@string/app_name"
    	android:icon="@drawable/ic_launcher"
        android:hasCode="false">
        <activity android:name="android.app.NativeActivity"
                android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
            	android:launchMode="singleTask"
            	android:configChanges="orientation|keyboardHidden"
		android:screenOrientation="${ANDROID_SCREEN_ORIENTATION}">
	    <!-- NativeActivity must know the name of our library with JNI callbacks. -->
            <meta-data android:name="android.app.lib_name"
                       android:value="${ANDROID_LIBRARY_NAME}" />
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

    <!-- About min version:
      We need OpenGL ES 2.0, which means Android 2.0 (API Level 5) and higher.
      We want also NativeActivity and EGL, which require API level 9 or higher.
    -->
    <uses-sdk
      android:minSdkVersion="9"
      android:targetSdkVersion="18" />
    <uses-feature android:glEsVersion="0x00020000"/>

    <!-- Note: to write to SD card we would also need these permissions: -->
    <!--
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
    -->

    ${ANDROID_SCREEN_ORIENTATION_FEATURE}
</manifest>
