active
add
alignment
angle
animation
animations
appearance
append
application
area
areas
args
assign
attenuation
attributes
background
barycentric
between
bind
blending
blue
body
bottom
bound
box
buffer
cache
camera
cameras
capacity
caption
cdata
center
changed
changes
character
characters
check
checked
child
children
clamp
clamped
clear
click
close
closed
collidable
collision
color
comments
compose
compression
config
container
contribution
controls
convex
coordinates
count
create
cursor
curve
customcursor
data
dds
dead
decompress
defined
delay
delete
demo
depth
descend
description
destroy
device
devices
dft
direction
dirty
disable
display
distance
download
drag
dragging
draw
duration
effects
efx
emission
empty
enable
enemy
entries
environment
eof
equal
equals
evaluate
event
events
examine
exchange
execute
exported
exposed
extract
faces
falling
family
field
fields
filename
filenames
fini
first
flags
float
flying
focused
font
fps
frame
frustum
fullscreen
functions
gain
generation
geometry
glw
gravity
grayscale
green
group
handler
header
headlight
height
high
history
humanoid
hurt
idft
idle
image
images
importable
indexes
info
init
initialized
inlined
input
insert
instantiate
internal
invalidate
inventory
item
items
key
keys
kind
l
last
left
length
lerp
level
levels
life
lighting
lights
link
list
lit
load
loaded
local
location
log
logic
long
major
material
materials
matrix
max
mesa
message
meta
middle
mime
min
minor
mipmaps
mode
move
name
negate
node
nodes
noise
normal
normalize
normalized
normals
notifications
number
nurbs
objects
octrees
offset
opacity
open
openal
opened
orientation
paint
parameters
parent
parse
parse
pass
paused
periodic
pitch
plane
planes
played
player
point
pointers
pop
position
prepare
prepared
press
pressed
primitive
print
profile
progress
prototype
prototypes
proxy
push
quantity
quit
radius
rate
ray
read
rectangle
rectangles
rects
red
references
register
registered
release
remove
render
renderer
reset
resize
resource
resources
reverse
root
rotate
rotation
rotations
routes
run
save
scale
scene
scenes
scope
screen
seconds
sector
sectors
seek
selected
send
sending
shader
shaders
shape
shapes
shininess
short
show
size
sizes
sort
sound
sounds
spatial
sphere
state
static
statistics
stencil
step
stream
support
symbol
text
texture
theme
time
timeout
timer
title
token
tooltip
top
transform
transformation
translate
translation
transparency
transparent
traverse
triangle
triangles
unprepare
up
update
uri
used
valid
value
values
vector
vendor
version
vertexes
verts
videos
viewports
visible
volume
walk
water
waypoints
weights
whitespaces
width
window
world
write
writeable
zero
