Castle Game Engine: X3DNodes: Class TTouchSensorNode

# Class TTouchSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTouchSensorNode = class(TAbstractTouchSensorNode)` ## Description no description available, TAbstractTouchSensorNode description follows no description available, TAbstractPointingDeviceSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPointingDeviceSensorNode TAbstractTouchSensorNode TTouchSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventHitNormal_changed: TSFVec3fEvent read FEventHitNormal_changed;`
| `property EventHitPoint_changed: TSFVec3fEvent read FEventHitPoint_changed;`
| `property EventHitTexCoord_changed: TSFVec2fEvent read FEventHitTexCoord_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventHitNormal_changed: TSFVec3fEvent read FEventHitNormal_changed;`
| `property EventHitPoint_changed: TSFVec3fEvent read FEventHitPoint_changed;`
| `property EventHitTexCoord_changed: TSFVec2fEvent read FEventHitTexCoord_changed;`
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