Castle Game Engine: X3DNodes: Class TCubicBezier2DOrientationInterpolatorNode

# Class TCubicBezier2DOrientationInterpolatorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TCubicBezier2DOrientationInterpolatorNode = class(TAbstractInterpolatorNode)` ## Description Copyright 2002-2014 Michalis Kamburelis. This file is part of "Castle Game Engine". "Castle Game Engine" is free software; see the file COPYING.txt, included in this distribution, for details about the copyright. "Castle Game Engine" is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. —————————————————————————- ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractInterpolatorNode TCubicBezier2DOrientationInterpolatorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdKeyValue: TMFFloat read FFdKeyValue;`
| `property FdControlPoints: TMFVec4f read FFdControlPoints;`
| `property FdAxis: TSFVec3f read FFdAxis;`
| `property EventValue_changed: TSFRotationEvent read FEventValue_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdKeyValue: TMFFloat read FFdKeyValue;`
| `property FdControlPoints: TMFVec4f read FFdControlPoints;`
| `property FdAxis: TSFVec3f read FFdAxis;`
| `property EventValue_changed: TSFRotationEvent read FEventValue_changed;`
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