Castle Game Engine: CastleWindowProgress: Class TWindowProgressInterface

# Class TWindowProgressInterface
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleWindowProgress ## Declaration `type TWindowProgressInterface = class(TProgressUserInterface)` ## Description Progress bar rendered on OpenGL context (TCastleWindow). Uses Application.MainWindow to render the progress bar, so be sure to assign it. If the Application.MainWindow is not assigned, or not open, when progress bar starts — we gracefully avoid showing any progress. ## Hierarchy TObject TProgressUserInterface TWindowProgressInterface ## Overview ### Methods
| `procedure Init(Progress: TProgress); override;`
| `procedure Update(Progress: TProgress); override;`
| `procedure Fini(Progress: TProgress); override;`
### Properties
| `property Window: TCastleWindowCustom read GetWindow write SetWindow; deprecated;`
## Description ### Methods
| `procedure Init(Progress: TProgress); override;`
| `procedure Update(Progress: TProgress); override;`
| `procedure Fini(Progress: TProgress); override;`
### Properties
| `property Window: TCastleWindowCustom read GetWindow write SetWindow; deprecated;`
Warning: this symbol is deprecated. Using this is deprecated, you should rather assign to Application.MainWindow.
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