Castle Game Engine: X3DNodes: Class TTogglerNode

# Class TTogglerNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTogglerNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TTogglerNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdStatus: TSFBool read FFdStatus;`
| `property FdNotStatus: TSFBool read FFdNotStatus;`
| `property EventToggle: TXFAnyEvent read FEventToggle;`
| `property EventSet: TXFAnyEvent read FEventSet;`
| `property EventReset: TXFAnyEvent read FEventReset;`
| `property EventChanged: TSFBoolEvent read FEventChanged;`
| `property EventOn: TSFBoolEvent read FEventOn;`
| `property EventOff: TSFBoolEvent read FEventOff;`
| `property FdEnabled: TSFBool read FFdEnabled;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdStatus: TSFBool read FFdStatus;`
| `property FdNotStatus: TSFBool read FFdNotStatus;`
| `property EventToggle: TXFAnyEvent read FEventToggle;`
| `property EventSet: TXFAnyEvent read FEventSet;`
| `property EventReset: TXFAnyEvent read FEventReset;`
| `property EventChanged: TSFBoolEvent read FEventChanged;`
| `property EventOn: TSFBoolEvent read FEventOn;`
| `property EventOff: TSFBoolEvent read FEventOff;`
| `property FdEnabled: TSFBool read FFdEnabled;`
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