Castle Game Engine: X3DNodes: Class TAbstractCameraNode_1

# Class TAbstractCameraNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractCameraNode_1 = class(TAbstractViewpointNode)` ## Description Common base class for all cameras in VRML 1.0. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TAbstractViewpointNode TAbstractCameraNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `function Position: TSFVec3f; override;`
### Properties
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdFocalDistance: TSFFloat read FFdFocalDistance;`
| `property FdNearDistance: TSFFloat read FFdNearDistance;`
| `property FdFarDistance: TSFFloat read FFdFarDistance;`
## Description ### Methods
| `procedure CreateNode; override;`
| `function Position: TSFVec3f; override;`
### Properties
| `property FdPosition: TSFVec3f read FFdPosition;`
| `property FdFocalDistance: TSFFloat read FFdFocalDistance;`
| `property FdNearDistance: TSFFloat read FFdNearDistance;`
| `property FdFarDistance: TSFFloat read FFdFarDistance;`
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