Castle Game Engine: X3DNodes: Class TCoordinateDamperNode

# Class TCoordinateDamperNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TCoordinateDamperNode = class(TAbstractDamperNode)` ## Description no description available, TAbstractDamperNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractDamperNode TCoordinateDamperNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TMFVec3fEvent read FEventSet_destination;`
| `property EventSet_value: TMFVec3fEvent read FEventSet_value;`
| `property EventValue_changed: TMFVec3fEvent read FEventValue_changed;`
| `property FdInitialDestination: TMFVec3f read FFdInitialDestination;`
| `property FdInitialValue: TMFVec3f read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TMFVec3fEvent read FEventSet_destination;`
| `property EventSet_value: TMFVec3fEvent read FEventSet_value;`
| `property EventValue_changed: TMFVec3fEvent read FEventValue_changed;`
| `property FdInitialDestination: TMFVec3f read FFdInitialDestination;`
| `property FdInitialValue: TMFVec3f read FFdInitialValue;`
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