Castle Game Engine: CastleRenderer: Class TTextureCubeMapCache

# Class TTextureCubeMapCache
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TTextureCubeMapCache = class(TObject)` ## Description ## Hierarchy TObject TTextureCubeMapCache ## Overview ### Fields
| `InitialNode: TAbstractEnvironmentTextureNode;`
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `References: Cardinal;`
| `GLName: TGLuint;`
## Description ### Fields
| `InitialNode: TAbstractEnvironmentTextureNode;`
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `References: Cardinal;`
| `GLName: TGLuint;`
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