Castle Game Engine: X3DNodes: Class TTwoSidedMaterialNode

# Class TTwoSidedMaterialNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTwoSidedMaterialNode = class(TAbstractMaterialNode)` ## Description no description available, TAbstractMaterialNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractMaterialNode TTwoSidedMaterialNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAmbientIntensity: TSFFloat read FFdAmbientIntensity;`
| `property FdBackAmbientIntensity: TSFFloat read FFdBackAmbientIntensity;`
| `property FdBackDiffuseColor: TSFColor read FFdBackDiffuseColor;`
| `property FdBackEmissiveColor: TSFColor read FFdBackEmissiveColor;`
| `property FdBackShininess: TSFFloat read FFdBackShininess;`
| `property FdBackSpecularColor: TSFColor read FFdBackSpecularColor;`
| `property FdBackTransparency: TSFFloat read FFdBackTransparency;`
| `property FdDiffuseColor: TSFColor read FFdDiffuseColor;`
| `property FdEmissiveColor: TSFColor read FFdEmissiveColor;`
| `property FdShininess: TSFFloat read FFdShininess;`
| `property FdSeparateBackColor: TSFBool read FFdSeparateBackColor;`
| `property FdSpecularColor: TSFColor read FFdSpecularColor;`
| `property FdTransparency: TSFFloat read FFdTransparency;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAmbientIntensity: TSFFloat read FFdAmbientIntensity;`
| `property FdBackAmbientIntensity: TSFFloat read FFdBackAmbientIntensity;`
| `property FdBackDiffuseColor: TSFColor read FFdBackDiffuseColor;`
| `property FdBackEmissiveColor: TSFColor read FFdBackEmissiveColor;`
| `property FdBackShininess: TSFFloat read FFdBackShininess;`
| `property FdBackSpecularColor: TSFColor read FFdBackSpecularColor;`
| `property FdBackTransparency: TSFFloat read FFdBackTransparency;`
| `property FdDiffuseColor: TSFColor read FFdDiffuseColor;`
| `property FdEmissiveColor: TSFColor read FFdEmissiveColor;`
| `property FdShininess: TSFFloat read FFdShininess;`
| `property FdSeparateBackColor: TSFBool read FFdSeparateBackColor;`
| `property FdSpecularColor: TSFColor read FFdSpecularColor;`
| `property FdTransparency: TSFFloat read FFdTransparency;`
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