Castle Game Engine: CastleRenderer: Class TTextureImageCache

# Class TTextureImageCache
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TTextureImageCache = class(TObject)` ## Description ## Hierarchy TObject TTextureImageCache ## Overview ### Fields
| `FullUrl: string;`
| `InitialNode: TAbstractTextureNode;`
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap2D;`
| `GUITexture: boolean;`
| `References: Cardinal;`
| `GLName: TGLuint;`
## Description ### Fields
| `FullUrl: string;`
Full URL of used texture image. Empty ('') if not known (or maybe this texture didn't come from any URL, e.g. it's generated).
| `InitialNode: TAbstractTextureNode;`
The initial VRML/X3D node that created this cache record. This is only the first node, that initiated this TTextureImageCache item. Note that many TAbstractTexture2DNode nodes may correspond to a single TTextureImageCache (since TTextureImageCache only tries to share GLName between them). So this may help during _IncReference, but nothing more — it's *not* an exhaustive list of texture nodes related to this video texture! It may be currently TAbstractTexture2DNode, or TRenderedTextureNode.
| `Filter: TTextureFilter;`
| `Anisotropy: TGLfloat;`
| `Wrap: TTextureWrap2D;`
| `GUITexture: boolean;`
| `References: Cardinal;`
| `GLName: TGLuint;`
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