Castle Game Engine: X3DNodes: Class TCoordinateDeformerNode

# Class TCoordinateDeformerNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TCoordinateDeformerNode = class(TAbstractGroupingNode)` ## Description no description available, TAbstractGroupingNode description follows This is a VRML/X3D >= 2.0 grouping node. This will push/pop full TX3DGraphTraverseState in Before/AfterTraverse. It also propagates DirectionalLights in any child to all children in VRML2ActiceLights. To keep X3D hierarchy, this descends from X3DChildNode. This way TAbstractX3DGroupingNode and TStaticGroupNode inherit also from X3DChildNode. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractGroupingNode TCoordinateDeformerNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventaddChildren: TMFNodeEvent read FEventaddChildren;`
| `property EventremoveChildren: TMFNodeEvent read FEventremoveChildren;`
| `property Fdchildren: TMFNode read FFdchildren;`
| `property FdcontrolPoint: TMFVec3f read FFdcontrolPoint;`
| `property FdinputCoord: TMFNode read FFdinputCoord;`
| `property FdinputTransform: TMFNode read FFdinputTransform;`
| `property FdoutputCoord: TMFNode read FFdoutputCoord;`
| `property Fdweight: TMFFloat read FFdweight;`
| `property FdbboxCenter: TSFVec3f read FFdbboxCenter;`
| `property FdbboxSize: TSFVec3f read FFdbboxSize;`
| `property FduDimension: TSFInt32 read FFduDimension;`
| `property FduKnot: TMFFloat read FFduKnot;`
| `property FduOrder: TSFInt32 read FFduOrder;`
| `property FdvDimension: TSFInt32 read FFdvDimension;`
| `property FdvKnot: TMFFloat read FFdvKnot;`
| `property FdvOrder: TSFInt32 read FFdvOrder;`
| `property FdwDimension: TSFInt32 read FFdwDimension;`
| `property FdwKnot: TMFFloat read FFdwKnot;`
| `property FdwOrder: TSFInt32 read FFdwOrder;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventaddChildren: TMFNodeEvent read FEventaddChildren;`
| `property EventremoveChildren: TMFNodeEvent read FEventremoveChildren;`
| `property Fdchildren: TMFNode read FFdchildren;`
| `property FdcontrolPoint: TMFVec3f read FFdcontrolPoint;`
| `property FdinputCoord: TMFNode read FFdinputCoord;`
| `property FdinputTransform: TMFNode read FFdinputTransform;`
| `property FdoutputCoord: TMFNode read FFdoutputCoord;`
| `property Fdweight: TMFFloat read FFdweight;`
| `property FdbboxCenter: TSFVec3f read FFdbboxCenter;`
| `property FdbboxSize: TSFVec3f read FFdbboxSize;`
| `property FduDimension: TSFInt32 read FFduDimension;`
| `property FduKnot: TMFFloat read FFduKnot;`
| `property FduOrder: TSFInt32 read FFduOrder;`
| `property FdvDimension: TSFInt32 read FFdvDimension;`
| `property FdvKnot: TMFFloat read FFdvKnot;`
| `property FdvOrder: TSFInt32 read FFdvOrder;`
| `property FdwDimension: TSFInt32 read FFdwDimension;`
| `property FdwKnot: TMFFloat read FFdwKnot;`
| `property FdwOrder: TSFInt32 read FFdwOrder;`
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