Castle Game Engine: CastleShaders

# Unit CastleShaders
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Shaders types. Independent from OpenGL and X3D. ## Overview ### Types
`TShaderType = (...);`
### Constants
`ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );`
`ShaderTypeNameX3D: array [TShaderType] of string = ( 'VERTEX', 'GEOMETRY', 'FRAGMENT' );`
## Description ### Types
`TShaderType = (...);`
###### Values stVertex: stGeometry: stFragment:
### Constants
`ShaderTypeName: array [TShaderType] of string = ( 'Vertex', 'Geometry', 'Fragment' );`
`ShaderTypeNameX3D: array [TShaderType] of string = ( 'VERTEX', 'GEOMETRY', 'FRAGMENT' );`
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