Castle Game Engine: X3DNodes: Class TPositionChaser2DNode

# Class TPositionChaser2DNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPositionChaser2DNode = class(TAbstractChaserNode)` ## Description no description available, TAbstractChaserNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractChaserNode TPositionChaser2DNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFVec2fEvent read FEventSet_destination;`
| `property EventSet_value: TSFVec2fEvent read FEventSet_value;`
| `property EventValue_changed: TSFVec2fEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFVec2f read FFdInitialDestination;`
| `property FdInitialValue: TSFVec2f read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFVec2fEvent read FEventSet_destination;`
| `property EventSet_value: TSFVec2fEvent read FEventSet_value;`
| `property EventValue_changed: TSFVec2fEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFVec2f read FFdInitialDestination;`
| `property FdInitialValue: TSFVec2f read FFdInitialValue;`
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