Castle Game Engine: CastleRenderer: Class TGLImageCubeMapTextureNode

# Class TGLImageCubeMapTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TGLImageCubeMapTextureNode = class(TGLCubeMapTextureNode)` ## Description no description available, TGLCubeMapTextureNode description follows Common handling for texture nodes of TAbstractEnvironmentTextureNode. ## Hierarchy TObject TResourceRenderer TGLTextureNode TGLSingleTextureNode TGLCubeMapTextureNode TGLImageCubeMapTextureNode ## Overview ### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TImageCubeMapTextureNode;`
## Description ### Methods
| `class function IsClassForTextureNode(ANode: TAbstractTextureNode): boolean; override;`
| `procedure PrepareCore(State: TX3DGraphTraverseState); override;`
| `function TextureNode: TImageCubeMapTextureNode;`
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