Castle Game Engine: X3DNodes: Class TPositionChaserNode

# Class TPositionChaserNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPositionChaserNode = class(TAbstractChaserNode)` ## Description no description available, TAbstractChaserNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractChaserNode TPositionChaserNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFVec3fEvent read FEventSet_destination;`
| `property EventSet_value: TSFVec3fEvent read FEventSet_value;`
| `property EventValue_changed: TSFVec3fEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFVec3f read FFdInitialDestination;`
| `property FdInitialValue: TSFVec3f read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TSFVec3fEvent read FEventSet_destination;`
| `property EventSet_value: TSFVec3fEvent read FEventSet_value;`
| `property EventValue_changed: TSFVec3fEvent read FEventValue_changed;`
| `property FdInitialDestination: TSFVec3f read FFdInitialDestination;`
| `property FdInitialValue: TSFVec3f read FFdInitialValue;`
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