Castle Game Engine: CastleTerrain: Class TTerrainSRTM

# Class TTerrainSRTM
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleTerrain ## Declaration `type TTerrainSRTM = class(TTerrainGrid)` ## Description no description available, TTerrainGrid description follows Terrain data from a grid of values with specified width * height. Used when your underlying data is a simple 2D array of GridSizeX * GridSizeY heights. The idea is that on such terrain, there are special grid points where the height data is accurate. Everything else is an interpolation derived from this data. ## Hierarchy TObject TTerrain TTerrainGrid TTerrainSRTM ## Overview ### Methods
| `constructor CreateFromFile(const URL: string);`
| `function GridHeight(const X, Y: Cardinal): Single; override;`
| `function GridSizeX: Cardinal; override;`
| `function GridSizeY: Cardinal; override;`
## Description ### Methods
| `constructor CreateFromFile(const URL: string);`
| `function GridHeight(const X, Y: Cardinal): Single; override;`
| `function GridSizeX: Cardinal; override;`
| `function GridSizeY: Cardinal; override;`
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