Castle Game Engine: X3DNodes: Class TLinePickSensorNode

# Class TLinePickSensorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TLinePickSensorNode = class(TAbstractPickSensorNode)` ## Description no description available, TAbstractPickSensorNode description follows no description available, TAbstractSensorNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSensorNode TAbstractPickSensorNode TLinePickSensorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventPickedNormal: TMFVec3fEvent read FEventPickedNormal;`
| `property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint;`
| `property EventPickedTextureCoordinate: TMFVec3fEvent read FEventPickedTextureCoordinate;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventPickedNormal: TMFVec3fEvent read FEventPickedNormal;`
| `property EventPickedPoint: TMFVec3fEvent read FEventPickedPoint;`
| `property EventPickedTextureCoordinate: TMFVec3fEvent read FEventPickedTextureCoordinate;`
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