Castle Game Engine: X3DNodes: Class TSoundNode

# Class TSoundNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSoundNode = class(TAbstractSoundNode)` ## Description no description available, TAbstractSoundNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractSoundNode TSoundNode ## Overview ### Methods
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdDirection: TSFVec3f read FFdDirection;`
| `property FdIntensity: TSFFloat read FFdIntensity;`
| `property FdLocation: TSFVec3f read FFdLocation;`
| `property FdMaxBack: TSFFloat read FFdMaxBack;`
| `property FdMaxFront: TSFFloat read FFdMaxFront;`
| `property FdMinBack: TSFFloat read FFdMinBack;`
| `property FdMinFront: TSFFloat read FFdMinFront;`
| `property FdPriority: TSFFloat read FFdPriority;`
| `property FdSource: TSFNode read FFdSource;`
| `property FdSpatialize: TSFBool read FFdSpatialize;`
## Description ### Methods
| `procedure BeforeTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdDirection: TSFVec3f read FFdDirection;`
| `property FdIntensity: TSFFloat read FFdIntensity;`
| `property FdLocation: TSFVec3f read FFdLocation;`
| `property FdMaxBack: TSFFloat read FFdMaxBack;`
| `property FdMaxFront: TSFFloat read FFdMaxFront;`
| `property FdMinBack: TSFFloat read FFdMinBack;`
| `property FdMinFront: TSFFloat read FFdMinFront;`
| `property FdPriority: TSFFloat read FFdPriority;`
| `property FdSource: TSFNode read FFdSource;`
| `property FdSpatialize: TSFBool read FFdSpatialize;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:15