Castle Game Engine: X3DNodes: Class TTexCoordDamper2DNode

# Class TTexCoordDamper2DNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTexCoordDamper2DNode = class(TAbstractDamperNode)` ## Description no description available, TAbstractDamperNode description follows no description available, TAbstractFollowerNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractFollowerNode TAbstractDamperNode TTexCoordDamper2DNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TMFVec2fEvent read FEventSet_destination;`
| `property EventSet_value: TMFVec2fEvent read FEventSet_value;`
| `property EventValue_changed: TMFVec2fEvent read FEventValue_changed;`
| `property FdInitialDestination: TMFVec2f read FFdInitialDestination;`
| `property FdInitialValue: TMFVec2f read FFdInitialValue;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property EventSet_destination: TMFVec2fEvent read FEventSet_destination;`
| `property EventSet_value: TMFVec2fEvent read FEventSet_value;`
| `property EventValue_changed: TMFVec2fEvent read FEventValue_changed;`
| `property FdInitialDestination: TMFVec2f read FFdInitialDestination;`
| `property FdInitialValue: TMFVec2f read FFdInitialValue;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:16