Castle Game Engine: X3DNodes: Class TNurbsTextureCoordinateNode

# Class TNurbsTextureCoordinateNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNurbsTextureCoordinateNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TNurbsTextureCoordinateNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdControlPoint: TMFVec2f read FFdControlPoint;`
| `property FdWeight: TMFFloat read FFdWeight;`
| `property FdUDimension: TSFInt32 read FFdUDimension;`
| `property FdUKnot: TMFDouble read FFdUKnot;`
| `property FdUOrder: TSFInt32 read FFdUOrder;`
| `property FdVDimension: TSFInt32 read FFdVDimension;`
| `property FdVKnot: TMFDouble read FFdVKnot;`
| `property FdVOrder: TSFInt32 read FFdVOrder;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdControlPoint: TMFVec2f read FFdControlPoint;`
| `property FdWeight: TMFFloat read FFdWeight;`
| `property FdUDimension: TSFInt32 read FFdUDimension;`
| `property FdUKnot: TMFDouble read FFdUKnot;`
| `property FdUOrder: TSFInt32 read FFdUOrder;`
| `property FdVDimension: TSFInt32 read FFdVDimension;`
| `property FdVKnot: TMFDouble read FFdVKnot;`
| `property FdVOrder: TSFInt32 read FFdVOrder;`
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