Castle Game Engine: X3DNodes: Interface ITransformNode

# Interface ITransformNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type ITransformNode = interface(IX3DNode)` ## Description Interface for all VRML 2.0 / X3D transformation nodes. These nodes transform all their children (the ones enumerated by traversing, so all active children). The transformation change may be signalled by TX3DField.Changes including chTransform flag. For some special nodes, like Billboard, the transformation changes are automatically managed. ###### Attributes GUID['{6991EC7D-0821-4393-B5B3-08DD967CFE05}'] ## Hierarchy IInterface IX3DNode ITransformNode Generated by PasDoc 0.13.0 on 2015-06-15 04:43:14