Castle Game Engine: X3DNodes: Class TNormalNode

# Class TNormalNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNormalNode = class(TAbstractNormalNode)` ## Description Normal node. So simple, it's identical for all VRML and X3D versions (including ancient VRML 1.0). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometricPropertyNode TAbstractNormalNode TNormalNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdVector: TMFVec3f read FFdVector;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdVector: TMFVec3f read FFdVector;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:14