Castle Game Engine: X3DNodes: Class TAbstractTransformationNode_1

# Class TAbstractTransformationNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractTransformationNode_1 = class(TAbstractChildNode)` ## Description Common base class for all nodes that modify the modelview matrix. In descendants you only have to override the MatrixTransform method. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractTransformationNode_1 ## Overview ### Methods
| `procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); virtual; abstract;`
| `function TransformScale: Single; virtual; abstract;`
## Description ### Methods
| `procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure Transformation(out Matrix, InvertedMatrix: TMatrix4Single); virtual; abstract;`
| `function TransformScale: Single; virtual; abstract;`
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