Castle Game Engine: X3DNodes: Class TTextureCoordinateGeneratorNode

# Class TTextureCoordinateGeneratorNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTextureCoordinateGeneratorNode = class(TAbstractTextureCoordinateNode)` ## Description no description available, TAbstractTextureCoordinateNode description follows no description available, TAbstractGeometricPropertyNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometricPropertyNode TAbstractTextureCoordinateNode TTextureCoordinateGeneratorNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdMode: TSFString read FFdMode;`
| `property FdParameter: TMFFloat read FFdParameter;`
| `property FdProjectedLight: TSFNode read FFdProjectedLight;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdMode: TSFString read FFdMode;`
| `property FdParameter: TMFFloat read FFdParameter;`
| `property FdProjectedLight: TSFNode read FFdProjectedLight;`
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