Castle Game Engine: CastleScriptLexer: Class ECasScriptSyntaxError

# Class ECasScriptSyntaxError
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleScriptLexer ## Declaration `type ECasScriptSyntaxError = class(ECasScriptError)` ## Description A common class for ECasScriptLexerError and ECasScriptParserError ## Hierarchy Exception ECasScriptError ECasScriptSyntaxError ## Overview ### Methods
| `constructor Create(Lexer: TCasScriptLexer; const s: string);`
| `constructor CreateFmt(Lexer: TCasScriptLexer; const s: string; const args: array of const);`
### Properties
| `property LexerTextPos: Integer read FLexerTextPos;`
| `property LexerText: string read FLexerText;`
## Description ### Methods
| `constructor Create(Lexer: TCasScriptLexer; const s: string);`
| `constructor CreateFmt(Lexer: TCasScriptLexer; const s: string; const args: array of const);`
### Properties
| `property LexerTextPos: Integer read FLexerTextPos;`
Those things are copied from Lexer at exception creation. We do not copy reference to Lexer since this would be too dangerous in usual situation (you would have to be always sure that you will not access it before you Freed it; too troublesome, usually)
| `property LexerText: string read FLexerText;`
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