Castle Game Engine: All Constants

# All Constants
Name | Unit | Description
--- | --- | ---
AllAccessTypes | X3DNodes |
AllChars | CastleStringUtils |
AllDDSCubeMapSides | CastleDDS |
AllVboTypes | CastleRenderer |
AlphaToString | CastleImages |
AntiAliasingNames | CastleWindow |
Aqua | CastleColors |
AvailableSFCurveClasses | CastleSpaceFillingCurves | Available space-filling curves (non-abstract TSpaceFillingCurve descendants).
BIND_DEFAULT | X3DNodes | Constants for TMaterialBindingNode_1.FdValue.Value and TNormalBindingNode_1.FdValue.Value.
BIND_OVERALL | X3DNodes |
BIND_PER_FACE | X3DNodes |
BIND_PER_FACE_INDEXED | X3DNodes |
BIND_PER_PART | X3DNodes |
BIND_PER_PART_INDEXED | X3DNodes |
BIND_PER_VERTEX | X3DNodes |
BIND_PER_VERTEX_INDEXED | X3DNodes |
Black | CastleColors |
Black3Single | CastleColors | Deprecated, use BlackRGB.
BlackRGB | CastleColors |
Blue | CastleColors |
Blue3Single | CastleColors | Deprecated, use BlueRGB.
BlueRGB | CastleColors |
BoolToAL | CastleALUtils |
BoolToStr | CastleStringUtils | Convert boolean to string, using a simple table lookup.
BoolToStrYesNo | CastleStringUtils |
BumpMappingNames | CastleRenderer |
CharBackSpace | CastleStringUtils |
CharDelete | CastleStringUtils |
CharEnter | CastleStringUtils |
CharEscape | CastleStringUtils |
CharSetsNames | CastleWindowsFonts |
CharTab | CastleStringUtils |
CONE_PARTS_BOTTOM | X3DNodes |
CONE_PARTS_SIDES | X3DNodes | Constants for TConeNode.FdParts.Flags.
csAttack | CastleCreatures |
csDie | CastleCreatures |
csDieBack | CastleCreatures |
csFireMissile | CastleCreatures |
csHurt | CastleCreatures |
csIdle | CastleCreatures |
csMax | CastleCreatures | Maximum TCreatureState value reserved by CastleCreatures unit.
csWalk | CastleCreatures |
CtrlA | CastleStringUtils |
CtrlB | CastleStringUtils |
CtrlC | CastleStringUtils |
CtrlD | CastleStringUtils |
CtrlE | CastleStringUtils |
CtrlF | CastleStringUtils |
CtrlG | CastleStringUtils |
CtrlH | CastleStringUtils |
CtrlI | CastleStringUtils |
CtrlJ | CastleStringUtils |
CtrlK | CastleStringUtils |
CtrlL | CastleStringUtils |
CtrlM | CastleStringUtils |
CtrlN | CastleStringUtils |
CtrlO | CastleStringUtils |
CtrlP | CastleStringUtils |
CtrlQ | CastleStringUtils |
CtrlR | CastleStringUtils |
CtrlS | CastleStringUtils |
CtrlT | CastleStringUtils |
CtrlU | CastleStringUtils |
CtrlV | CastleStringUtils |
CtrlW | CastleStringUtils |
CtrlX | CastleStringUtils |
CtrlY | CastleStringUtils |
CtrlZ | CastleStringUtils |
CubeMapInfo | CastleCubeMaps | Information about cube map faces.
CubeMapSize | CastleCubeMaps |
CursorCastleToLCL | CastleLCLUtils |
CYLINDER_PARTS_BOTTOM | X3DNodes |
CYLINDER_PARTS_SIDES | X3DNodes | Constants for TCylinderNode.FdParts.Flags.
CYLINDER_PARTS_TOP | X3DNodes |
DDSTypeToString | CastleDDS |
DefaultAlign | CastleMessages |
DefaultAlphaTolerance | CastleImages | Default parameters for TEncodedImage.AlphaChannel, decide how to detect textures alpha channel.
DefaultAnimationPrefix | X3DNodes | Standard prefix name for a time sensor to be recognized as a "named animation" for TCastleSceneCore.PlayAnimation and friends.
DefaultAnimationSmoothness | CastlePrecalculatedAnimation |
DefaultAntiAliasing | CastleWindow |
DefaultAutoOpenInventory | CastlePlayer |
DefaultCameraDirection | CastleCameras | Default camera direction and up vectors, used to define the meaning of "camera orientation" for CamDirUp2Orient routines.
DefaultCameraUp | CastleCameras |
DefaultCountToUseSimpleSort | CastleUtils | When should the complicated sorting algorithm fallback to a simpler one.
DefaultCreatureFallMinHeightToSound | Castle3D |
DefaultCreatureFallSoundName | Castle3D |
DefaultCreatureSoundImportance | CastleSoundEngine |
DefaultDepthBits | CastleWindow |
DefaultDpi | CastleUIControls | Default value for container's Dpi, as is usually set on desktops.
DefaultEnableNetwork | CastleDownload |
DefaultFallDamageScaleMax | Castle3D |
DefaultFallDamageScaleMin | Castle3D |
DefaultFallMinHeightToDamage | Castle3D | Default values common to TPlayer and TCreature classes.
DefaultFpsCaptionUpdateInterval | CastleWindow |
DefaultFramesPerSecond | CastleVideos |
DefaultHeightMapScale | X3DNodes |
DefaultLimitFPS | CastleWindow |
DefaultLimitFPS | CastleControl |
DefaultMaterialAmbientIntensity | X3DNodes |
DefaultMaterialDiffuseColor | X3DNodes |
DefaultMaterialEmissiveColor | X3DNodes |
DefaultMaterialMirror | X3DNodes |
DefaultMaterialReflSpecularExp | X3DNodes |
DefaultMaterialShininess | X3DNodes |
DefaultMaterialSpecularColor | X3DNodes |
DefaultMaterialTransparency | X3DNodes |
DefaultMaterialTransSpecularExp | X3DNodes |
DefaultMaterial_1AmbientColor | X3DNodes |
DefaultNavigationInfoHeadlight | X3DNodes |
DefaultPlayerFallMinHeightToSound | Castle3D |
DefaultPlayerFallSoundName | Castle3D |
DefaultReadBufferSize | CastleClassUtils |
DefaultRenderedTextureHeight | X3DNodes |
DefaultRenderedTextureWidth | X3DNodes |
DefaultRotation | X3DFields |
DefaultShadowMapBias | X3DNodes |
DefaultShadowMapScale | X3DNodes |
DefaultShadowSampling | X3DShadowMaps |
DefaultTooltipDelay | CastleUIControls |
DefaultTooltipDistance | CastleUIControls |
DefaultViewpointFieldOfView | X3DNodes |
DefaultVRML1CreaseAngle | X3DNodes |
DefaultWordBorders | CastleStringUtils |
DefaultX3DCameraDirection | X3DCameraUtils |
DefaultX3DCameraPosition | X3DCameraUtils | Standard camera settings given by VRML/X3D specifications.
DefaultX3DCameraUp | X3DCameraUtils |
DefaultX3DGravityUp | X3DCameraUtils |
DefLocalTriangleOctreeLeafCapacity | CastleShapes | Default octree leaf capacity for TShape.OctreeTriangles.
DefLocalTriangleOctreeLimits | CastleShapes |
DefLocalTriangleOctreeMaxDepth | CastleShapes |
DefShapeOctreeLeafCapacity | CastleShapeOctree |
DefShapeOctreeLimits | CastleShapeOctree |
DefShapeOctreeMaxDepth | CastleShapeOctree |
DefTriangleOctreeLeafCapacity | CastleTriangleOctree |
DefTriangleOctreeLimits | CastleTriangleOctree |
DefTriangleOctreeMaxDepth | CastleTriangleOctree |
DirectionFromOrientation | Castle3D |
ds2D | CastleUIControls | Deprecated name for rs2D.
ds3D | CastleUIControls | Deprecated name for rs3D.
EmptyBox3D | CastleBoxes | Special TBox3D value meaning "bounding box is empty".
EmptySeparateArgs | CastleParameters |
enatural | CastleUtils |
etciCtlFlyCtlWalkDragRotate | CastleWindowTouch |
etciCtlPanXYDragRotate | CastleWindowTouch |
etciCtlWalkCtlRotate | CastleWindowTouch |
etciCtlWalkDragRotate | CastleWindowTouch |
etciNone | CastleWindowTouch |
ExeExtension | CastleUtils |
FACETYPE_CONVEX | X3DNodes |
FACETYPE_UNKNOWN | X3DNodes | Constants for TShapeHintsNode_1.FdFaceType.Value.
FrustumPointsLinesIndexes | CastleFrustum | Useful if you want to draw frustum obtained from TFrustum.CalculatePoints.
FrustumPointsQuadsIndexes | CastleFrustum |
FSFAMILY_SANS | X3DNodes |
FSFAMILY_SERIF | X3DNodes | Constants for TFontStyleNode.FdFamily.Value.
FSFAMILY_TYPEWRITER | X3DNodes |
FSSTYLE_BOLD | X3DNodes | Constants for TFontStyleNode.FdStyleFlags.
FSSTYLE_ITALIC | X3DNodes |
Fuchsia | CastleColors |
GLSupportNames | CastleGLUtils |
GPUCompressionInfo | CastleImages |
Gray | CastleColors |
Green | CastleColors |
Green3Single | CastleColors | Deprecated, use GreenRGB.
GreenRGB | CastleColors |
HalfPi | CastleUtils | Half of Pi.
HelpOptionHelp | CastleParameters |
hpLeft | CastleUIControls |
hpMiddle | CastleUIControls |
hpRight | CastleUIControls |
IdentityMatrix2Double | CastleVectors |
IdentityMatrix2Longint | CastleVectors |
IdentityMatrix2Single | CastleVectors |
IdentityMatrix3Double | CastleVectors |
IdentityMatrix3Longint | CastleVectors |
IdentityMatrix3Single | CastleVectors |
IdentityMatrix4Double | CastleVectors |
IdentityMatrix4Longint | CastleVectors |
IdentityMatrix4Single | CastleVectors |
JUSTIFICATION_CENTER | X3DNodes |
JUSTIFICATION_LEFT | X3DNodes | Constants for TAsciiTextNode.FdJustification.Value.
JUSTIFICATION_RIGHT | X3DNodes |
LevelEventSoundImportance | CastleSoundEngine |
LightBlue | CastleColors |
LightGreen | CastleColors |
Lime | CastleColors |
Load3DSequence_FileFilters | X3DLoad | File filters for files loaded by Load3DSequence, suitable for TFileFilterList.AddFiltersFromString and TCastleWindowCustom.FileDialog.
Load3D_FileFilters | X3DLoad | File filters for files loaded by Load3D, suitable for TFileFilterList.AddFiltersFromString and TCastleWindowCustom.FileDialog.
LoadX3DClassic_FileFilters | X3DNodes | File filters if you want to open a file and then pass it to LoadX3DClassic.
LoadX3DXml_FileFilters | X3DNodes | Global routines for parsing XML X3D encoding.
Maroon | CastleColors | Common color constants, for comfort.
MaxSHBasis | CastleSphericalHarmonics | How many basis can SHBasis calculate.
MaxSingle | Castle3D |
MaxSoundImportance | CastleSoundEngine |
MinDateTime | CastleTimeUtils |
MinorNonSpatialSoundImportance | CastleSoundEngine |
MinQuadricSlices | X3DNodes | Minimal values for Detail_QuadricSlices, Detail_QuadricStacks, Detail_RectDivisions.
MinQuadricStacks | X3DNodes |
MinRectDivisions | X3DNodes |
ModifierKeyToKey | CastleKeysMouse |
MouseButtonStr | CastleKeysMouse |
MouseWheelDirectionStr | CastleKeysMouse |
Navy | CastleColors |
NL | CastleUtils | New line.
oaRequiredSeparateFirst | CastleParameters |
oaRequiredSeparateLast | CastleParameters |
OldestTime | CastleTimeUtils |
OldestX3DTime | X3DTime |
Olive | CastleColors |
OnlyHelpOptions | CastleParameters |
OptionArgumentsRequiredSeparate | CastleParameters |
Orange | CastleColors |
PixelsImageClasses | CastleGLImages |
PlayerSoundImportance | CastleSoundEngine |
prBackground | CastleScene |
prBottom | CastleUIControls |
prBoundingBox | CastleScene |
prLeft | CastleUIControls |
prManifoldAndBorderEdges | CastleScene |
ProcessTimersPerSec | CastleTimeUtils | Resolution of process timer.
ProjectionTypeToStr | X3DNodes |
prRender | CastleScene |
prRight | CastleUIControls |
prShadowVolume | CastleScene | Options to pass to TCastleScene.PrepareResources to make sure that rendering with shadow volumes is as fast as possible.
prTop | CastleUIControls |
prTrianglesListShadowCasters | CastleScene |
Purple | CastleColors |
QuatIdentityRot | CastleQuaternions |
Red | CastleColors |
Red3Single | CastleColors | Deprecated, use RedRGB.
RedRGB | CastleColors |
RequiredSeparateFirstCount | CastleParameters |
RequiredSeparateLastCount | CastleParameters |
RestrictedAccessTypes | X3DNodes |
RootDir | CastleUtils | Root dir name.
SCannotOpenURL | CastleOpenDocument | If defined, the compiled code will have embedded all the variations of basic fonts for the X3D Text node (see [http://castle-engine.sourceforge.net/x3d_implementation_text.php]).
ShaderTypeName | CastleShaders |
ShaderTypeNameX3D | CastleShaders |
ShadowSamplingNames | X3DShadowMaps |
SHBasis0 | CastleSphericalHarmonics | The first SH basis function is actually constant.
SHTYPE_SOLID | X3DNodes |
SHTYPE_UNKNOWN | X3DNodes | Constants for TShapeHintsNode_1.FdShapeType.Value.
Silver | CastleColors |
SimpleAsciiCharacters | CastleStringUtils |
sqrt2 | CastleUtils |
Sqrt3 | CastleUtils |
StandardParseOptions | CastleWindow | All "normal" command-line options, that most programs using CastleWindow should be able to handle without any problems.
stNone | CastleSoundEngine | Special sound type that indicates that there is actually no sound.
taLeft | CastleMessages |
taMiddle | CastleMessages |
taRight | CastleMessages |
Teal | CastleColors |
Texture2DRepeat | CastleGLImages |
TextureImageClasses | CastleTextureImages | Image classes that are handled by absolutely all OpenGL versions.
TextureImageClassesAll | CastleTextureImages | All image classes that may be handled by OpenGL.
TEXWRAP_CLAMP | X3DNodes |
TEXWRAP_REPEAT | X3DNodes | Constants for TTexture2Node_1.FdWrapS.Value and TTexture2Node_1.FdWrapT.Value.
TimerFrequency | CastleTimeUtils |
TokenNumbers | X3DLexer |
TraverseStateLastNodesClasses | X3DNodes | Classes corresponding to nodes on TTraverseStateLastNodes.
UnitVector3Double | CastleVectors |
UnitVector3Single | CastleVectors |
UnitVector4Double | CastleVectors |
UnitVector4Single | CastleVectors |
UnknownFaceIndex | CastleTriangles |
UpFromOrientation | Castle3D |
URNBitManagementNodes | X3DNodes | URN to indicate BitManagement nodes.
URNKambiNodes | X3DNodes | URN used to indicate VRML / X3D nodes that are Castle Game Engine extensions.
URNKambiNodes2 | X3DNodes |
URNVRML97Nodes | X3DNodes | URNs used to indicate standard VRML / X3D nodes.
URNX3DNodes | X3DNodes |
VersionOptionHelp | CastleParameters |
VERTORDER_CLOCKWISE | X3DNodes |
VERTORDER_COUNTERCLOCKWISE | X3DNodes |
VERTORDER_UNKNOWN | X3DNodes | Constants for TShapeHintsNode_1.FdVertexOrdering.Value.
vpBottom | CastleUIControls |
vpMiddle | CastleUIControls |
vpTop | CastleUIControls |
VRML10Keywords | X3DLexer |
VRML1Version | X3DNodes |
VRML20Keywords | X3DLexer |
VRML2Version | X3DNodes |
White | CastleColors |
White3Single | CastleColors | Deprecated, use WhiteRGB.
WhiteRGB | CastleColors |
WhiteSpaces | CastleStringUtils |
WindowDefaultSize | CastleWindow |
WindowPositionCenter | CastleWindow |
X3DChangeToStr | X3DFields |
X3DKeywords | X3DLexer | META accepted as Titania demos use it
X3DKeywordsName | X3DLexer |
X3DVersion | X3DNodes | Latest X3D version supported.
XBool_false | CastleXlib |
XBool_true | CastleXlib |
xeClassic | X3DNodes |
xeXML | X3DNodes |
XlibDLL | CastleXlib |
XmuDLL | CastleXlib |
Yellow | CastleColors |
ZeroMatrix2Double | CastleVectors |
ZeroMatrix2Longint | CastleVectors |
ZeroMatrix2Single | CastleVectors |
ZeroMatrix3Double | CastleVectors |
ZeroMatrix3Longint | CastleVectors |
ZeroMatrix3Single | CastleVectors |
ZeroMatrix4Double | CastleVectors |
ZeroMatrix4Longint | CastleVectors |
ZeroMatrix4Single | CastleVectors |
ZeroVector2Double | CastleVectors |
ZeroVector2Integer | CastleVectors |
ZeroVector2Single | CastleVectors |
ZeroVector3Double | CastleVectors |
ZeroVector3Single | CastleVectors |
ZeroVector4Double | CastleVectors |
ZeroVector4Single | CastleVectors |
ZFarInfinity | CastleVectors | Special value that you can pass to FrustumProjMatrix and PerspectiveProjMatrix as ZFar, with intention to set far plane at infinity.
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