Castle Game Engine: CastleTerrain: Class TTerrain

# Class TTerrain
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleTerrain ## Declaration `type TTerrain = class(TObject)` ## Description Terrain (height for each X, Y) data. ## Hierarchy TObject TTerrain ## Overview ### Methods
| `function Height(const X, Y: Single): Single; virtual; abstract;`
| `function CreateNode(const Dimensions: Cardinal; const Size: Single; const XRange, ZRange: TVector2Single; const ColorFromHeight: TColorFromHeightFunction): TShapeNode;`
## Description ### Methods
| `function Height(const X, Y: Single): Single; virtual; abstract;`
| `function CreateNode(const Dimensions: Cardinal; const Size: Single; const XRange, ZRange: TVector2Single; const ColorFromHeight: TColorFromHeightFunction): TShapeNode;`
Create X3D node with the given terrain.
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