Castle Game Engine: X3DNodes: Class TSFTextureUpdate

# Class TSFTextureUpdate
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSFTextureUpdate = class(TSFStringEnum)` ## Description Update field for rendered textures (like TGeneratedCubeMapTextureNode). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DFieldOrEvent TX3DField TX3DSingleField TSFString TSFStringEnum TSFTextureUpdate ## Overview ### Methods
| `class function ExposedEventsFieldClass: TX3DFieldClass; override;`
| `constructor Create(AParentNode: TX3DFileItem; const AName: string; const AValue: TTextureUpdate);`
| `function ExecuteChanges: TX3DChanges; override;`
| `procedure Send(const AValue: TTextureUpdate);`
### Properties
| `property Value: TTextureUpdate read GetValue write SetValue;`
## Description ### Methods
| `class function ExposedEventsFieldClass: TX3DFieldClass; override;`
| `constructor Create(AParentNode: TX3DFileItem; const AName: string; const AValue: TTextureUpdate);`
| `function ExecuteChanges: TX3DChanges; override;`
| `procedure Send(const AValue: TTextureUpdate);`
### Properties
| `property Value: TTextureUpdate read GetValue write SetValue;`
Access the string value as TTextureUpdate enum. Takes care of doing warning if the underlying string value (in VRML/X3D) is invalid.
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