Castle Game Engine: CastleSoundMenu: Class TMusicVolumeMenuItem

# Class TMusicVolumeMenuItem
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleSoundMenu ## Declaration `type TMusicVolumeMenuItem = class(TSoundMenuItem)` ## Description no description available, TSoundMenuItem description follows no description available, TOnScreenMenuItem description follows An abstract class for CastleSoundMenu items. In the future maybe such idea will be incorporated into CastleOnScreenMenu unit. ## Hierarchy TObject TOnScreenMenuItem TSoundMenuItem TMusicVolumeMenuItem ## Overview ### Methods
| `constructor Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);`
| `procedure RefreshAccessory;`
| `function Title: string; override;`
| `function Accessory: TMenuAccessory; override;`
| `procedure AccessoryValueChanged; override;`
## Description ### Methods
| `constructor Create(AWindow: TCastleWindowCustom; Menu: TCastleOnScreenMenu);`
| `procedure RefreshAccessory;`
Call this if volume changed by something outside of this class.
| `function Title: string; override;`
| `function Accessory: TMenuAccessory; override;`
| `procedure AccessoryValueChanged; override;`
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