Castle Game Engine: X3DNodes: Class TKambiTriangulationNode

# Class TKambiTriangulationNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TKambiTriangulationNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TKambiTriangulationNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `function CalculateQuadricStacks: Cardinal;`
| `function CalculateQuadricSlices: Cardinal;`
| `function CalculateRectDivisions: Cardinal;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdQuadricSlices: TSFLong read FFdQuadricSlices;`
| `property FdQuadricStacks: TSFLong read FFdQuadricStacks;`
| `property FdRectDivisions: TSFLong read FFdRectDivisions;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `function CalculateQuadricStacks: Cardinal;`
Return appropriate field value, or (when it's -1) return global value (from Detail_Xxx variables). In case of incorrect field value, they also take care of calling OnWarning and correcting this value.
| `function CalculateQuadricSlices: Cardinal;`
| `function CalculateRectDivisions: Cardinal;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdQuadricSlices: TSFLong read FFdQuadricSlices;`
| `property FdQuadricStacks: TSFLong read FFdQuadricStacks;`
| `property FdRectDivisions: TSFLong read FFdRectDivisions;`
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