Castle Game Engine: X3DNodes: Class TSpotLightNodeHelper

# Class TSpotLightNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TSpotLightNodeHelper = class helper(TObject) for TSpotLightNode` ## Description ## Hierarchy TObject TSpotLightNodeHelper ## Overview ### Properties
| `property Attenuation: TVector3Single read GetAttenuation write SetAttenuation;`
| `property BeamWidth: Single read GetBeamWidth write SetBeamWidth;`
| `property CutOffAngle: Single read GetCutOffAngle write SetCutOffAngle;`
| `property Direction: TVector3Single read GetDirection write SetDirection;`
| `property Location: TVector3Single read GetLocation write SetLocation;`
| `property Radius: Single read GetRadius write SetRadius;`
| `property ProjectionAngle: Single read GetProjectionAngle write SetProjectionAngle;`
## Description ### Properties
| `property Attenuation: TVector3Single read GetAttenuation write SetAttenuation;`
| `property BeamWidth: Single read GetBeamWidth write SetBeamWidth;`
| `property CutOffAngle: Single read GetCutOffAngle write SetCutOffAngle;`
| `property Direction: TVector3Single read GetDirection write SetDirection;`
| `property Location: TVector3Single read GetLocation write SetLocation;`
| `property Radius: Single read GetRadius write SetRadius;`
| `property ProjectionAngle: Single read GetProjectionAngle write SetProjectionAngle;`
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