Castle Game Engine: CastleUtils: Class TCodeBreaker

# Class TCodeBreaker
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleUtils ## Declaration `type TCodeBreaker = class(TObject)` ## Description Class to be raised (like an exception) and caught, to exit from some code blocks. When deriving new `TCodeBreaker` descendant, specify always where it's caught. It should be caught and silenced (without causing any errors) in appropriate place. This way doing `raise BreakXxx.Create` is a way to exit from given code part. This class does not inherit from `Exception` because it does not signal some errorneous situation (it must always be caught and silenced), also it doesn't need a Message property. ## Hierarchy TObject TCodeBreaker Generated by PasDoc 0.13.0 on 2015-06-15 04:43:12