<?xml version="1.0"?>
<!--
  Material and texture properties. This allows to configure some material/texture
  properties that would be uncomfortable to express inside 3D files
  (or impossible because 3D authoring software does no support it).
  For example, footsteps sound when player walks over given ground.
  See CastleMaterialProperties unit of Castle Game Engine.
-->
<properties>
  <property texture_base_name="tilable-img_0044"
    footsteps_sound="footsteps_grass" />
  <!-- Uncomment this to have bump mapping for "concrete" texture. -->
  <!-- property texture_base_name="concrete"
    normal_map="example_level/textures/concrete-normalmap.png" / -->
</properties>
