Castle Game Engine: X3DNodes: Class TCollisionCollectionNode

# Class TCollisionCollectionNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TCollisionCollectionNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TCollisionCollectionNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAppliedParameters: TMFString read FFdAppliedParameters;`
| `property FdBounce: TSFFloat read FFdBounce;`
| `property FdCollidables: TMFNode read FFdCollidables;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;`
| `property FdMinBounceSpeed: TSFFloat read FFdMinBounceSpeed;`
| `property FdSlipFactors: TSFVec2f read FFdSlipFactors;`
| `property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;`
| `property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;`
| `property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAppliedParameters: TMFString read FFdAppliedParameters;`
| `property FdBounce: TSFFloat read FFdBounce;`
| `property FdCollidables: TMFNode read FFdCollidables;`
| `property FdEnabled: TSFBool read FFdEnabled;`
| `property FdFrictionCoefficients: TSFVec2f read FFdFrictionCoefficients;`
| `property FdMinBounceSpeed: TSFFloat read FFdMinBounceSpeed;`
| `property FdSlipFactors: TSFVec2f read FFdSlipFactors;`
| `property FdSoftnessConstantForceMix: TSFFloat read FFdSoftnessConstantForceMix;`
| `property FdSoftnessErrorCorrection: TSFFloat read FFdSoftnessErrorCorrection;`
| `property FdSurfaceSpeed: TSFVec2f read FFdSurfaceSpeed;`
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