Castle Game Engine: X3DNodes: Class TTexturePropertiesNodeHelper

# Class TTexturePropertiesNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTexturePropertiesNodeHelper = class helper(TObject) for TTexturePropertiesNode` ## Description ## Hierarchy TObject TTexturePropertiesNodeHelper ## Overview ### Properties
| `property AnisotropicDegree: Single read GetAnisotropicDegree write SetAnisotropicDegree;`
| `property BorderColor: TCastleColor read GetBorderColor write SetBorderColor;`
| `property BorderWidth: Integer read GetBorderWidth write SetBorderWidth;`
| `property BoundaryModeS: string read GetBoundaryModeS write SetBoundaryModeS;`
| `property BoundaryModeT: string read GetBoundaryModeT write SetBoundaryModeT;`
| `property BoundaryModeR: string read GetBoundaryModeR write SetBoundaryModeR;`
| `property MagnificationFilter: string read GetMagnificationFilter write SetMagnificationFilter;`
| `property MinificationFilter: string read GetMinificationFilter write SetMinificationFilter;`
| `property TextureCompression: string read GetTextureCompression write SetTextureCompression;`
| `property TexturePriority: Single read GetTexturePriority write SetTexturePriority;`
| `property GenerateMipMaps: boolean read GetGenerateMipMaps write SetGenerateMipMaps;`
## Description ### Properties
| `property AnisotropicDegree: Single read GetAnisotropicDegree write SetAnisotropicDegree;`
| `property BorderColor: TCastleColor read GetBorderColor write SetBorderColor;`
| `property BorderWidth: Integer read GetBorderWidth write SetBorderWidth;`
| `property BoundaryModeS: string read GetBoundaryModeS write SetBoundaryModeS;`
| `property BoundaryModeT: string read GetBoundaryModeT write SetBoundaryModeT;`
| `property BoundaryModeR: string read GetBoundaryModeR write SetBoundaryModeR;`
| `property MagnificationFilter: string read GetMagnificationFilter write SetMagnificationFilter;`
| `property MinificationFilter: string read GetMinificationFilter write SetMinificationFilter;`
| `property TextureCompression: string read GetTextureCompression write SetTextureCompression;`
| `property TexturePriority: Single read GetTexturePriority write SetTexturePriority;`
| `property GenerateMipMaps: boolean read GetGenerateMipMaps write SetGenerateMipMaps;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:18