Castle Game Engine: CastleWindow: Class TMenuItemToggleFullScreen

# Class TMenuItemToggleFullScreen
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleWindow ## Declaration `type TMenuItemToggleFullScreen = class(TMenuItemChecked)` ## Description Menu item that toggles TCastleWindowCustom.FullScreen. This already has a nice caption, key shortcut (F11 on most platforms, except Mac OS X where it's Command+F11 (on LCL backend) or Ctrl+F11 (on other backends), since the bare F11 is reserved on Mac OS X). And it has a DoClick implementation that takes care of the actual job. So you can just add it to your menu, and forget about it. ## Hierarchy TObject TMenuEntry TMenuEntryWithCaption TMenuItem TMenuItemChecked TMenuItemToggleFullScreen ## Overview ### Methods
| `constructor Create(const InitialFullScreen: boolean);`
| `function DoClick: boolean; override;`
## Description ### Methods
| `constructor Create(const InitialFullScreen: boolean);`
| `function DoClick: boolean; override;`
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