Castle Game Engine: X3DNodes: Class TMultiTextureTransformNode

# Class TMultiTextureTransformNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TMultiTextureTransformNode = class(TAbstractTextureTransformNode)` ## Description no description available, TAbstractTextureTransformNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureTransformNode TMultiTextureTransformNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TransformMatrix: TMatrix4Single; override;`
### Properties
| `property FdTextureTransform: TMFNode read FFdTextureTransform;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function TransformMatrix: TMatrix4Single; override;`
For MultiTextureTransform, this always raises an internal error. Reason: you cannot get single texture transform matrix from MultiTextureTransform. ###### Exceptions raised EInternalError Always, since this method has no sense for MultiTextureTransform.
### Properties
| `property FdTextureTransform: TMFNode read FFdTextureTransform;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:15