Castle Game Engine: CastleWindowModes: Class TGLModeFrozenScreen

# Class TGLModeFrozenScreen
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleWindowModes ## Declaration `type TGLModeFrozenScreen = class(TGLMode)` ## Description Enter / exit modal box on a TCastleWindowCustom, additionally saving the screen contents before entering modal box. This is nice if you want to wait for some event (like pressing a key), keeping the same screen displayed. During this lifetime, we set special TCastleWindowCustom.OnRender and TCastleWindowCustom.OnResize to draw the saved image in a simplest 2D OpenGL projection. ## Hierarchy TObject TGLMode TGLModeFrozenScreen ## Overview ### Methods
| `constructor Create(AWindow: TCastleWindowCustom);`
| `destructor Destroy; override;`
## Description ### Methods
| `constructor Create(AWindow: TCastleWindowCustom);`
| `destructor Destroy; override;`
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