Castle Game Engine: X3DNodes: Class TIndexedFacesOrTrianglesNode_1

# Class TIndexedFacesOrTrianglesNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TIndexedFacesOrTrianglesNode_1 = class(TAbstractIndexedNode_1)` ## Description Common base class for VRML 1.0 indexed polygon nodes (IndexedFaceSet and IndexedTriangleMesh). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometryNode TAbstractGeometryNode_1 TAbstractIndexedNode_1 TIndexedFacesOrTrianglesNode_1 ## Overview ### Methods
| `function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;`
## Description ### Methods
| `function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;`
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