Castle Game Engine: X3DNodes: Class TDISEntityTypeMappingNode

# Class TDISEntityTypeMappingNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TDISEntityTypeMappingNode = class(TAbstractInfoNode, IAbstractUrlObject)` ## Description no description available, TAbstractInfoNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractInfoNode TDISEntityTypeMappingNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
| `property FdCategory: TSFInt32 read FFdCategory;`
| `property FdCountry: TSFInt32 read FFdCountry;`
| `property FdDomain: TSFInt32 read FFdDomain;`
| `property FdExtra: TSFInt32 read FFdExtra;`
| `property FdKind: TSFInt32 read FFdKind;`
| `property FdSpecific: TSFInt32 read FFdSpecific;`
| `property FdSubcategory: TSFInt32 read FFdSubcategory;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdUrl: TMFString read FFdUrl;`
| `property FdCategory: TSFInt32 read FFdCategory;`
| `property FdCountry: TSFInt32 read FFdCountry;`
| `property FdDomain: TSFInt32 read FFdDomain;`
| `property FdExtra: TSFInt32 read FFdExtra;`
| `property FdKind: TSFInt32 read FFdKind;`
| `property FdSpecific: TSFInt32 read FFdSpecific;`
| `property FdSubcategory: TSFInt32 read FFdSubcategory;`
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