Castle Game Engine: X3DNodes: Class TFontStyleNode

# Class TFontStyleNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TFontStyleNode = class(TAbstractFontStyleNode)` ## Description no description available, TAbstractFontStyleNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractFontStyleNode TFontStyleNode ## Overview ### Fields
| `internal const DefaultSize = 1.0;`
| `internal const DefaultSpacing = 1.0;`
| `internal const DefaultFamily = ffSerif;`
| `internal const DefaultBold = false;`
| `internal const DefaultItalic = false;`
| `internal const DefaultJustify = fjBegin;`
| `internal const DefaultJustifyMinor = fjFirst;`
| `internal const DefaultBlending = true;`
### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function Family: TX3DFontFamily;`
| `function Bold: boolean;`
| `function Italic: boolean;`
| `function Justify: TX3DFontJustify;`
| `function JustifyMinor: TX3DFontJustify;`
### Properties
| `property FdFamily: TMFString read FFdFamily;`
| `property FdHorizontal: TSFBool read FFdHorizontal;`
| `property FdJustify: TMFString read FFdJustify;`
| `property FdLanguage: TSFString read FFdLanguage;`
| `property FdLeftToRight: TSFBool read FFdLeftToRight;`
| `property FdSize: TSFFloat read FFdSize;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdStyle: TSFString read FFdStyle;`
| `property FdTopToBottom: TSFBool read FFdTopToBottom;`
| `property FdBlending: TSFBool read FFdBlending;`
| `property Blending: boolean read GetBlending write SetBlending;`
## Description ### Fields
| `internal const DefaultSize = 1.0;`
| `internal const DefaultSpacing = 1.0;`
| `internal const DefaultFamily = ffSerif;`
| `internal const DefaultBold = false;`
| `internal const DefaultItalic = false;`
| `internal const DefaultJustify = fjBegin;`
| `internal const DefaultJustifyMinor = fjFirst;`
| `internal const DefaultBlending = true;`
### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
| `function Family: TX3DFontFamily;`
| `function Bold: boolean;`
| `function Italic: boolean;`
| `function Justify: TX3DFontJustify;`
| `function JustifyMinor: TX3DFontJustify;`
### Properties
| `property FdFamily: TMFString read FFdFamily;`
| `property FdHorizontal: TSFBool read FFdHorizontal;`
| `property FdJustify: TMFString read FFdJustify;`
| `property FdLanguage: TSFString read FFdLanguage;`
| `property FdLeftToRight: TSFBool read FFdLeftToRight;`
| `property FdSize: TSFFloat read FFdSize;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdStyle: TSFString read FFdStyle;`
| `property FdTopToBottom: TSFBool read FFdTopToBottom;`
| `property FdBlending: TSFBool read FFdBlending;`
| `property Blending: boolean read GetBlending write SetBlending;`
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