Castle Game Engine: X3DNodes: Class TDISEntityManagerNode

# Class TDISEntityManagerNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TDISEntityManagerNode = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TDISEntityManagerNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAddress: TSFString read FFdAddress;`
| `property FdApplicationID: TSFInt32 read FFdApplicationID;`
| `property FdMapping: TMFNode read FFdMapping;`
| `property FdPort: TSFInt32 read FFdPort;`
| `property FdSiteID: TSFInt32 read FFdSiteID;`
| `property EventAddedEntities: TMFNodeEvent read FEventAddedEntities;`
| `property EventRemovedEntities: TMFNodeEvent read FEventRemovedEntities;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdAddress: TSFString read FFdAddress;`
| `property FdApplicationID: TSFInt32 read FFdApplicationID;`
| `property FdMapping: TMFNode read FFdMapping;`
| `property FdPort: TSFInt32 read FFdPort;`
| `property FdSiteID: TSFInt32 read FFdSiteID;`
| `property EventAddedEntities: TMFNodeEvent read FEventAddedEntities;`
| `property EventRemovedEntities: TMFNodeEvent read FEventRemovedEntities;`
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