Castle Game Engine: CastleOnScreenMenu: Class TMenuBooleanArgument

# Class TMenuBooleanArgument
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleOnScreenMenu ## Declaration `type TMenuBooleanArgument = class(TMenuArgument)` ## Description This is like TMenuArgument that displays boolean value (as "Yes" or "No"). Don't access MaximumValueWidth or inherited Value (as string) when using this class — this class should handle this by itself. ## Hierarchy TObject TMenuAccessory TMenuArgument TMenuBooleanArgument ## Overview ### Methods
| `constructor Create(const AValue: boolean);`
### Properties
| `property Value: boolean read FBooleanValue write SetValue;`
## Description ### Methods
| `constructor Create(const AValue: boolean);`
### Properties
| `property Value: boolean read FBooleanValue write SetValue;`
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