Castle Game Engine: X3DNodes: Class TWindPhysicsModelNode

# Class TWindPhysicsModelNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TWindPhysicsModelNode = class(TAbstractParticlePhysicsModelNode)` ## Description no description available, TAbstractParticlePhysicsModelNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractParticlePhysicsModelNode TWindPhysicsModelNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdDirection: TSFVec3f read FFdDirection;`
| `property FdGustiness: TSFFloat read FFdGustiness;`
| `property FdSpeed: TSFFloat read FFdSpeed;`
| `property FdTurbulence: TSFFloat read FFdTurbulence;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdDirection: TSFVec3f read FFdDirection;`
| `property FdGustiness: TSFFloat read FFdGustiness;`
| `property FdSpeed: TSFFloat read FFdSpeed;`
| `property FdTurbulence: TSFFloat read FFdTurbulence;`
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