Castle Game Engine: X3DNodes: Class TPixelTexture3DNode

# Class TPixelTexture3DNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TPixelTexture3DNode = class(TAbstractTexture3DNode)` ## Description no description available, TAbstractTexture3DNode description follows no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TAbstractTexture3DNode TPixelTexture3DNode ## Overview ### Methods
| `function AlphaChannelData: TAlphaChannel; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure LoadTextureData; override;`
### Properties
| `property FdImage: TMFInt32 read FFdImage;`
## Description ### Methods
| `function AlphaChannelData: TAlphaChannel; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `procedure LoadTextureData; override;`
### Properties
| `property FdImage: TMFInt32 read FFdImage;`
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