Castle Game Engine: X3DNodes: Class TRigidBodyNodeHelper

# Class TRigidBodyNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TRigidBodyNodeHelper = class helper(TObject) for TRigidBodyNode` ## Description ## Hierarchy TObject TRigidBodyNodeHelper ## Overview ### Properties
| `property AngularDampingFactor: Single read GetAngularDampingFactor write SetAngularDampingFactor;`
| `property AngularVelocity: TVector3Single read GetAngularVelocity write SetAngularVelocity;`
| `property AutoDamp: boolean read GetAutoDamp write SetAutoDamp;`
| `property AutoDisable: boolean read GetAutoDisable write SetAutoDisable;`
| `property CenterOfMass: TVector3Single read GetCenterOfMass write SetCenterOfMass;`
| `property DisableAngularSpeed: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;`
| `property DisableLinearSpeed: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;`
| `property DisableTime: Single read GetDisableTime write SetDisableTime;`
| `property Enabled: boolean read GetEnabled write SetEnabled;`
| `property FiniteRotationAxis: TVector3Single read GetFiniteRotationAxis write SetFiniteRotationAxis;`
| `property Fixed: boolean read GetFixed write SetFixed;`
| `property LinearDampingFactor: Single read GetLinearDampingFactor write SetLinearDampingFactor;`
| `property LinearVelocity: TVector3Single read GetLinearVelocity write SetLinearVelocity;`
| `property Mass: Single read GetMass write SetMass;`
| `property Orientation: TVector4Single read GetOrientation write SetOrientation;`
| `property Position: TVector3Single read GetPosition write SetPosition;`
| `property UseFiniteRotation: boolean read GetUseFiniteRotation write SetUseFiniteRotation;`
| `property UseGlobalGravity: boolean read GetUseGlobalGravity write SetUseGlobalGravity;`
## Description ### Properties
| `property AngularDampingFactor: Single read GetAngularDampingFactor write SetAngularDampingFactor;`
| `property AngularVelocity: TVector3Single read GetAngularVelocity write SetAngularVelocity;`
| `property AutoDamp: boolean read GetAutoDamp write SetAutoDamp;`
| `property AutoDisable: boolean read GetAutoDisable write SetAutoDisable;`
| `property CenterOfMass: TVector3Single read GetCenterOfMass write SetCenterOfMass;`
| `property DisableAngularSpeed: Single read GetDisableAngularSpeed write SetDisableAngularSpeed;`
| `property DisableLinearSpeed: Single read GetDisableLinearSpeed write SetDisableLinearSpeed;`
| `property DisableTime: Single read GetDisableTime write SetDisableTime;`
| `property Enabled: boolean read GetEnabled write SetEnabled;`
| `property FiniteRotationAxis: TVector3Single read GetFiniteRotationAxis write SetFiniteRotationAxis;`
| `property Fixed: boolean read GetFixed write SetFixed;`
| `property LinearDampingFactor: Single read GetLinearDampingFactor write SetLinearDampingFactor;`
| `property LinearVelocity: TVector3Single read GetLinearVelocity write SetLinearVelocity;`
| `property Mass: Single read GetMass write SetMass;`
| `property Orientation: TVector4Single read GetOrientation write SetOrientation;`
| `property Position: TVector3Single read GetPosition write SetPosition;`
| `property UseFiniteRotation: boolean read GetUseFiniteRotation write SetUseFiniteRotation;`
| `property UseGlobalGravity: boolean read GetUseGlobalGravity write SetUseGlobalGravity;`
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