Castle Game Engine: X3DNodes: Class TNurbsPositionInterpolatorNode_2

# Class TNurbsPositionInterpolatorNode_2
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TNurbsPositionInterpolatorNode_2 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TNurbsPositionInterpolatorNode_2 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property Eventset_fraction: TSFFloatEvent read FEventset_fraction;`
| `property Fddimension: TSFInt32 read FFddimension;`
| `property FdkeyValue: TMFVec3f read FFdkeyValue;`
| `property FdkeyWeight: TMFFloat read FFdkeyWeight;`
| `property Fdknot: TMFFloat read FFdknot;`
| `property Fdorder: TSFInt32 read FFdorder;`
| `property Eventvalue_changed: TSFVec3fEvent read FEventvalue_changed;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `class function ForVRMLVersion(const Version: TX3DVersion): boolean; override;`
### Properties
| `property Eventset_fraction: TSFFloatEvent read FEventset_fraction;`
| `property Fddimension: TSFInt32 read FFddimension;`
| `property FdkeyValue: TMFVec3f read FFdkeyValue;`
| `property FdkeyWeight: TMFFloat read FFdkeyWeight;`
| `property Fdknot: TMFFloat read FFdknot;`
| `property Fdorder: TSFInt32 read FFdorder;`
| `property Eventvalue_changed: TSFVec3fEvent read FEventvalue_changed;`
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