Castle Game Engine: X3DNodes: Class TMultiTextureNode

# Class TMultiTextureNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TMultiTextureNode = class(TAbstractTextureNode)` ## Description no description available, TAbstractTextureNode description follows no description available, TAbstractAppearanceChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractAppearanceChildNode TAbstractTextureNode TMultiTextureNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function AlphaChannelData: TAlphaChannel; override;`
### Properties
| `property FdAlpha: TSFFloat read FFdAlpha;`
| `property FdColor: TSFColor read FFdColor;`
| `property FdFunction: TMFString read FFdFunction;`
| `property FdMode: TMFString read FFdMode;`
| `property FdSource: TMFString read FFdSource;`
| `property FdTexture: TMFNode read FFdTexture;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function AlphaChannelData: TAlphaChannel; override;`
### Properties
| `property FdAlpha: TSFFloat read FFdAlpha;`
| `property FdColor: TSFColor read FFdColor;`
| `property FdFunction: TMFString read FFdFunction;`
| `property FdMode: TMFString read FFdMode;`
| `property FdSource: TMFString read FFdSource;`
| `property FdTexture: TMFNode read FFdTexture;`
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