Castle Game Engine: X3DNodes: Class TAbstractParticleEmitterNode

# Class TAbstractParticleEmitterNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractParticleEmitterNode = class(TAbstractNode)` ## Description no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractParticleEmitterNode ## Overview ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdSpeed: TSFFloat read FFdSpeed;`
| `property FdVariation: TSFFloat read FFdVariation;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdSurfaceArea: TSFFloat read FFdSurfaceArea;`
## Description ### Methods
| `procedure CreateNode; override;`
### Properties
| `property FdSpeed: TSFFloat read FFdSpeed;`
| `property FdVariation: TSFFloat read FFdVariation;`
| `property FdMass: TSFFloat read FFdMass;`
| `property FdSurfaceArea: TSFFloat read FFdSurfaceArea;`
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