Castle Game Engine: CastleControls: Class TCastleSimpleBackground

# Class TCastleSimpleBackground
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleControls ## Declaration `type TCastleSimpleBackground = class(TUIControl)` ## Description Simple background fill. Using OpenGL GLClear, so unconditionally clears things underneath. In simple cases, you don't want to use this: instead you usually have TCastleSceneManager that fills the whole screen, and it provides a background already. ## Hierarchy TComponent TInputListener TUIControl TCastleSimpleBackground ## Overview ### Methods
| `constructor Create(AOwner: TComponent); override;`
| `procedure Render; override;`
### Properties
| `property RenderStyle default rs3D;`
| `property Color: TCastleColor read FColor write FColor;`
## Description ### Methods
| `constructor Create(AOwner: TComponent); override;`
| `procedure Render; override;`
### Properties
| `property RenderStyle default rs3D;`
| `property Color: TCastleColor read FColor write FColor;`
Background color. By default, this is black color with opaque alpha.
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