Castle Game Engine: X3DTriangles: Class TOctreeIgnoreForShadowRaysAndOneItem

# Class TOctreeIgnoreForShadowRaysAndOneItem
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DTriangles ## Declaration `type TOctreeIgnoreForShadowRaysAndOneItem = class(TObject)` ## Description Simple utility class to easily ignore all transparent, non-shadow-casting triangles, and, additionally, one chosen triangle. Useful for TrianglesToIgnoreFunc parameters of various TBaseTrianglesOctree methods. ## Hierarchy TObject TOctreeIgnoreForShadowRaysAndOneItem ## Overview ### Fields
| `OneItem: PTriangle;`
### Methods
| `function IgnoreItem( const Sender: TObject; const Triangle: P3DTriangle): boolean;`
| `constructor Create(AOneItem: PTriangle);`
## Description ### Fields
| `OneItem: PTriangle;`
### Methods
| `function IgnoreItem( const Sender: TObject; const Triangle: P3DTriangle): boolean;`
| `constructor Create(AOneItem: PTriangle);`
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