Castle Game Engine: X3DNodes: Class TAbstractLightNodeHelper

# Class TAbstractLightNodeHelper
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TAbstractLightNodeHelper = class helper(TObject) for TAbstractLightNode` ## Description ## Hierarchy TObject TAbstractLightNodeHelper ## Overview ### Properties
| `property AmbientIntensity: Single read GetAmbientIntensity write SetAmbientIntensity;`
| `property Color: TCastleColorRGB read GetColor write SetColor;`
| `property Global: boolean read GetGlobal write SetGlobal;`
| `property Intensity: Single read GetIntensity write SetIntensity;`
| `property IsOn: boolean read GetIsOn write SetIsOn;`
| `property Shadows: boolean read GetShadows write SetShadows;`
| `property ShadowVolumes: boolean read GetShadowVolumes write SetShadowVolumes;`
| `property ShadowVolumesMain: boolean read GetShadowVolumesMain write SetShadowVolumesMain;`
| `property ProjectionNear: Single read GetProjectionNear write SetProjectionNear;`
| `property ProjectionFar: Single read GetProjectionFar write SetProjectionFar;`
| `property Up: TVector3Single read GetUp write SetUp;`
## Description ### Properties
| `property AmbientIntensity: Single read GetAmbientIntensity write SetAmbientIntensity;`
| `property Color: TCastleColorRGB read GetColor write SetColor;`
| `property Global: boolean read GetGlobal write SetGlobal;`
| `property Intensity: Single read GetIntensity write SetIntensity;`
| `property IsOn: boolean read GetIsOn write SetIsOn;`
| `property Shadows: boolean read GetShadows write SetShadows;`
| `property ShadowVolumes: boolean read GetShadowVolumes write SetShadowVolumes;`
| `property ShadowVolumesMain: boolean read GetShadowVolumesMain write SetShadowVolumesMain;`
| `property ProjectionNear: Single read GetProjectionNear write SetProjectionNear;`
| `property ProjectionFar: Single read GetProjectionFar write SetProjectionFar;`
| `property Up: TVector3Single read GetUp write SetUp;`
Generated by PasDoc 0.13.0 on 2015-06-15 04:43:17