Castle Game Engine: X3DNodes: Class TTexture2TransformNode_1

# Class TTexture2TransformNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TTexture2TransformNode_1 = class(TAbstractChildNode)` ## Description no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TTexture2TransformNode_1 ## Overview ### Methods
| `procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `function TextureMatrixTransformation: TMatrix4Single;`
### Properties
| `property FdTranslation: TSFVec2f read FFdTranslation;`
| `property FdRotation: TSFFloat read FFdRotation;`
| `property FdScaleFactor: TSFVec2f read FFdScaleFactor;`
| `property FdCenter: TSFVec2f read FFdCenter;`
## Description ### Methods
| `procedure MiddleTraverse(StateStack: TX3DGraphTraverseStateStack); override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `function TextureMatrixTransformation: TMatrix4Single;`
### Properties
| `property FdTranslation: TSFVec2f read FFdTranslation;`
| `property FdRotation: TSFFloat read FFdRotation;`
| `property FdScaleFactor: TSFVec2f read FFdScaleFactor;`
| `property FdCenter: TSFVec2f read FFdCenter;`
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