Castle Game Engine: CastleOpenDocument

# Unit CastleOpenDocument
Description | Uses | Classes, Interfaces, Objects and Records | Functions and Procedures | Types | Constants | Variables
## Description Opening files and URLs. ## Overview ### Functions and Procedures
`function OpenURL(AURL: String): Boolean;`
`function OpenDocument(APath: String): Boolean;`
### Constants
`SCannotOpenURL = 'Browser not found on your system.';`
## Description ### Functions and Procedures
`function OpenURL(AURL: String): Boolean;`
Open URL with the suitable application. This detects and handles also local files (as filenames, or URLs with "file:" protocol).
`function OpenDocument(APath: String): Boolean;`
Warning: this symbol is deprecated. Open a local file or directory. You should instead use OpenURL, that automatically detects local filenames and URLs leading to local filenames.
### Constants
`SCannotOpenURL = 'Browser not found on your system.';`
If defined, the compiled code will have embedded all the variations of basic fonts for the X3D Text node (see [http://castle-engine.sourceforge.net/x3d_implementation_text.php]). This is comfortable (the FontStyle font works, with 3 * 4 font variations, out of the box), but it increases your exe size — possibly without a reason, if you don't use FontStyle X3D node. Undefine this to conserve around 0.7 MB in exe size. All the Text X3D nodes will use standard sans non-bold, non-italic font.
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