Castle Game Engine: X3DNodes: Class TScreenFontStyleNode

# Class TScreenFontStyleNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TScreenFontStyleNode = class(TAbstractFontStyleNode)` ## Description no description available, TAbstractFontStyleNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractFontStyleNode TScreenFontStyleNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdFamily: TMFString read FFdFamily;`
| `property FdHorizontal: TSFBool read FFdHorizontal;`
| `property FdJustify: TMFString read FFdJustify;`
| `property FdLanguage: TSFString read FFdLanguage;`
| `property FdLeftToRight: TSFBool read FFdLeftToRight;`
| `property FdPointSize: TSFFloat read FFdPointSize;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdStyle: TSFString read FFdStyle;`
| `property FdTopToBottom: TSFBool read FFdTopToBottom;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdFamily: TMFString read FFdFamily;`
| `property FdHorizontal: TSFBool read FFdHorizontal;`
| `property FdJustify: TMFString read FFdJustify;`
| `property FdLanguage: TSFString read FFdLanguage;`
| `property FdLeftToRight: TSFBool read FFdLeftToRight;`
| `property FdPointSize: TSFFloat read FFdPointSize;`
| `property FdSpacing: TSFFloat read FFdSpacing;`
| `property FdStyle: TSFString read FFdStyle;`
| `property FdTopToBottom: TSFBool read FFdTopToBottom;`
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