Castle Game Engine: X3DNodes: Class TIndexedFaceSetNode_1

# Class TIndexedFaceSetNode_1
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TIndexedFaceSetNode_1 = class(TIndexedFacesOrTrianglesNode_1)` ## Description no description available, TIndexedFacesOrTrianglesNode_1 description follows Common base class for VRML 1.0 indexed polygon nodes (IndexedFaceSet and IndexedTriangleMesh). ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractGeometryNode TAbstractGeometryNode_1 TAbstractIndexedNode_1 TIndexedFacesOrTrianglesNode_1 TIndexedFaceSetNode_1 ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure CoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override;`
| `function TexCoord(State: TX3DGraphTraverseState; out ATexCoord: TX3DNode): boolean; override;`
### Properties
| `property FdRadianceTransfer: TMFVec3f read FFdRadianceTransfer;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `procedure CoordPolygons( State: TX3DGraphTraverseState; PolygonHandler: TIndexedPolygonHandler); override;`
| `function TexCoord(State: TX3DGraphTraverseState; out ATexCoord: TX3DNode): boolean; override;`
### Properties
| `property FdRadianceTransfer: TMFVec3f read FFdRadianceTransfer;`
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