Castle Game Engine: CastleRenderer: Class TTextureDepthOrFloatCache

# Class TTextureDepthOrFloatCache
Description | Hierarchy | Fields | Methods | Properties
## Unit CastleRenderer ## Declaration `type TTextureDepthOrFloatCache = class(TObject)` ## Description Cached depth or float texture. For now, depth and float textures require the same fields. ## Hierarchy TObject TTextureDepthOrFloatCache ## Overview ### Fields
| `InitialNode: TAbstractTextureNode;`
| `Wrap: TTextureWrap2D;`
| `References: Cardinal;`
| `GLName: TGLuint;`
## Description ### Fields
| `InitialNode: TAbstractTextureNode;`
The initial VRML/X3D node that created this cache record. For now, this may be TGeneratedShadowMapNode or TRenderedTextureNode.
| `Wrap: TTextureWrap2D;`
| `References: Cardinal;`
| `GLName: TGLuint;`
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