Castle Game Engine: X3DNodes: Class TKambiInlineNode

# Class TKambiInlineNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TKambiInlineNode = class(TInlineNode)` ## Description no description available, TInlineNode description follows Inline node. The loaded inline contents are accessible in the Inlined object. Currently this is also kept in the Children list of this node. Originally, Children list is for VRML 1.0 children, but for inline node this is just used for inlined content (regardless of VRML/X3D version). This means that most methods, like TX3DNode.EnumerateNodes, descend into inlined content normally. ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractGroupingNode TInlineNode TKambiInlineNode ## Overview ### Methods
| `procedure AfterLoadInlined; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdReplaceNames: TMFString read FFdReplaceNames;`
| `property FdReplaceNodes: TMFNode read FFdReplaceNodes;`
## Description ### Methods
| `procedure AfterLoadInlined; override;`
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
### Properties
| `property FdReplaceNames: TMFString read FFdReplaceNames;`
| `property FdReplaceNodes: TMFNode read FFdReplaceNodes;`
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