Castle Game Engine: X3DNodes: Class TKambiNavigationInfoNode

# Class TKambiNavigationInfoNode
Description | Hierarchy | Fields | Methods | Properties
## Unit X3DNodes ## Declaration `type TKambiNavigationInfoNode = class(TNavigationInfoNode)` ## Description no description available, TNavigationInfoNode description follows no description available, TAbstractBindableNode description follows no description available, TAbstractChildNode description follows no description available, TAbstractNode description follows Base X3D node. Almost all X3D nodes inherit from this. (Exception: X3DMetadataObject. So you cannot have metadata of metadata of...) ## Hierarchy TPersistent TNonRefCountedInterfacedPersistent TX3DFileItem TX3DNode TAbstractNode TAbstractChildNode TAbstractBindableNode TNavigationInfoNode TKambiNavigationInfoNode ## Overview ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function OctreeProperties(OP: TSceneOctreeProperties): TKambiOctreePropertiesNode;`
### Properties
| `property FdTimeOriginAtLoad: TSFBool read FFdTimeOriginAtLoad;`
| `property FdOctreeRendering: TSFNode read FFdOctreeRendering;`
| `property FdOctreeDynamicCollisions: TSFNode read FFdOctreeDynamicCollisions;`
| `property FdOctreeVisibleTriangles: TSFNode read FFdOctreeVisibleTriangles;`
| `property FdOctreeCollidableTriangles: TSFNode read FFdOctreeCollidableTriangles;`
| `property FdHeadBobbing: TSFFloat read FFdHeadBobbing;`
| `property FdHeadBobbingTime: TSFFloat read FFdHeadBobbingTime;`
| `property FdHeadlightNode: TSFNode read FFdHeadlightNode;`
## Description ### Methods
| `procedure CreateNode; override;`
| `class function ClassNodeTypeName: string; override;`
| `class function URNMatching(const URN: string): boolean; override;`
| `function OctreeProperties(OP: TSceneOctreeProperties): TKambiOctreePropertiesNode;`
Return value of appropriate FdOctreeXxx field. Returns `Nil` if the field doesn't have allowed (TKambiOctreePropertiesNode) value (or if the field is actually `Nil`, naturally).
### Properties
| `property FdTimeOriginAtLoad: TSFBool read FFdTimeOriginAtLoad;`
| `property FdOctreeRendering: TSFNode read FFdOctreeRendering;`
| `property FdOctreeDynamicCollisions: TSFNode read FFdOctreeDynamicCollisions;`
| `property FdOctreeVisibleTriangles: TSFNode read FFdOctreeVisibleTriangles;`
| `property FdOctreeCollidableTriangles: TSFNode read FFdOctreeCollidableTriangles;`
| `property FdHeadBobbing: TSFFloat read FFdHeadBobbing;`
| `property FdHeadBobbingTime: TSFFloat read FFdHeadBobbingTime;`
| `property FdHeadlightNode: TSFNode read FFdHeadlightNode;`
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