Castle Game Engine: CastleTextureFontData: Class TTextureFontData.TGlyph

# Class TTextureFontData.TGlyph
Description | Hierarchy | Enclosing Class | Fields | Methods | Properties
## Unit CastleTextureFontData ## Declaration `type TGlyph = class(TObject)` ## Description Information about a particular font glyph. ## Hierarchy TObject TTextureFontData.TGlyph ## Enclosing Class TTextureFontData ## Overview ### Fields
| `X: Integer;`
| `Y: Integer;`
| `AdvanceX: Integer;`
| `AdvanceY: Integer;`
| `Width: Cardinal;`
| `Height: Cardinal;`
| `ImageX: Cardinal;`
| `ImageY: Cardinal;`
## Description ### Fields
| `X: Integer;`
How to shift the glyph with respect to the starting position when drawing.
| `Y: Integer;`
How to shift the glyph with respect to the starting position when drawing.
| `AdvanceX: Integer;`
How to advance the position for next glyph.
| `AdvanceY: Integer;`
How to advance the position for next glyph.
| `Width: Cardinal;`
Size of the glyph. Always Width and Height >= 0 (they are Cardinal type after all), but note that it is possible that Width = Height = 0 (it commonly happens for space ' ' character).
| `Height: Cardinal;`
Size of the glyph. Always Width and Height >= 0 (they are Cardinal type after all), but note that it is possible that Width = Height = 0 (it commonly happens for space ' ' character).
| `ImageX: Cardinal;`
Position of the glyph on the image in TTextureFontData.Image.
| `ImageY: Cardinal;`
Position of the glyph on the image in TTextureFontData.Image.
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