log10
Keywords: log10, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> log10 - returns the base-10 logarithm of scalars and vectors

> ## Synopsis

>     float  log10(float a);
>     float1 log10(float1 a);
>     float2 log10(float2 a);
>     float3 log10(float3 a);
>     float4 log10(float4 a);

>     half   log10(half a);
>     half1  log10(half1 a);
>     half2  log10(half2 a);
>     half3  log10(half3 a);
>     half4  log10(half4 a);

>     fixed  log10(fixed a);
>     fixed1 log10(fixed1 a);
>     fixed2 log10(fixed2 a);
>     fixed3 log10(fixed3 a);
>     fixed4 log10(fixed4 a);

> ## Parameters

> a
>   Vector or scalar of which to determine the base-10 logarithm.

> ## Description

> Returns the base-10 logarithm a.

> For vectors, the returned vector contains the base-10 logarithm of each element of the input vector.

> ## Reference Implementation

>     float3 log10(float3 a)
>     {
>       float3 rv;
>       int i;

>       for (i=0; i<3; i++) {
>         rv[i] = log10(a[i]);  // this is the ANSI C standard library log10()
>       }
>       return rv;
>     }

> log10 is typically implemented with a native base-10 logarithm instruction.

> ## Profile Support

> log10 is fully supported in all profiles unless otherwise specified.

> Support in the fp20 is limited to constant compile-time evaluation.

> ## See Also

> exp, log, log2, pow