cgGLRegisterStates
Keywords: cgGLRegisterStates, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgGLRegisterStates - registers graphics pass states for CgFX files

> ## Synopsis

>     #include <Cg/cgGL.h>

>     void cgGLRegisterStates( CGcontext context );

> ## Parameters

> context
>   The context in which to register the states.

> ## Return Values

> None.

> ## Description

> cgGLRegisterStates registers a set of states for the passes in a CgFX effect file. These states correspond to the set of OpenGL state that is relevant and/or useful to be setting in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgGLRegisterStates.

> ## Examples

>     CGcontext context = cgCreateContext();
>     HGLRC glcontext = wglCreateContext(hdc);
>     wglMakeCurrent(hdc, glcontext);
>     cgGLRegisterStates(context);

> ## Errors

> CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

> ## History

> cgGLRegisterStates was introduced in Cg 1.4.

> Starting with Cg 2.2, cgGLRegisterStates calls cgSetStateLatestProfile for program states it creates and registers the latest profile returned by cgGLGetLatestProfile for the appropriate program domain.

> ## See Also

> cgCreateState, cgSetStateLatestProfile, cgSetPassState, cgResetPassState, cgCallStateValidateCallback, cgD3D9RegisterStates