gp4
Keywords: gp4, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> gp4 - OpenGL profiles for NVIDIA GeForce 8/9/100/200/300 Series, OpenGL 3.x Quadro

> ## Synopsis

>       gp4

> ## Description

> gp4 corresponds not to a single profile but to a family of profiles that include gp4vp, gp4gp and gp4fp. Since most of the functionality exposed in these profiles is almost identical and defined by NV_gpu_program4 these profiles are named the gp4 profiles. For more details refer to each profile documentation.

> ## Opengl Extension Specifications

>      http://www.opengl.org/registry/specs/NV/gpu_program4.txt

> ## Profile Options

> ## Common Gp4 Options

> fastimul
>   Assume integer multiply inputs have at most 24 significant bits.
>   Disabled by default.
>   Example: "-po fastimul"
> PaBO2=val
> NV_parameter_buffer_object2=val
>   Use the NV_parameter_buffer_object2 (PaBO2) extension.
>   By default the NV_parameter_buffer_object (PaBO) extension is used for buffer layout, implied by the NV_gpu_program4 extension.
>   Example: "-po NV_parameter_buffer_object2=1"

>      http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt

>      http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt

> ## See Also

> gp4vp, gp4gp, gp4fp