cgD3D11IsProfileSupported
Keywords: cgD3D11IsProfileSupported, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D11IsProfileSupported - determine if a profile is supported by cgD3D11

> ## Synopsis

>     #include <Cg/cgD3D11.h>

>     CGbool cgD3D11IsProfileSupported( CGprofile profile );

> ## Parameters

> profile
>   The profile which will be checked for support.

> ## Return Values

> Returns CG_TRUE if profile is supported by the cgD3D10 library.

> Returns CG_FALSE otherwise.

> However if cgD3D11SetDevice has not been called to register a ID3D11Device device yet, this routine returns CG_TRUE for all valid D3D11 profiles.

> ## Description

> cgD3D11IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D11 library.

> ## Examples

>     // assuming the program requires Shader Model 5.0 ...

>     if ((!cgD3D11IsProfileSupported(CG_PROFILE_VS_5_0)) ||
>         (!cgD3D11IsProfileSupported(CG_PROFILE_PS_5_0))) {
>       fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
>       exit(1);
>     }

> ## Errors

> None.

> ## History

> cgD3D11IsProfileSupported was introduced in Cg 3.0.

> ## See Also

> cgD3D11GetLatestPixelProfile, cgD3D11GetLatestVertexProfile