cgD3D11TranslateCGerror
Keywords: cgD3D11TranslateCGerror, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> cgD3D11TranslateCGerror - convert a Cg runtime error into a string

> ## Synopsis

>     #include <Cg/cgD3D11.h>

>     const char * cgD3D11TranslateCGerror( CGerror error );

> ## Parameters

> error
>   The error code to translate. Can be a core runtime error or a D3D runtime error.

> ## Return Values

> Returns a pointer to a string describing error.

> ## Description

> cgD3D11TranslateCGerror converts a Cg runtime error into a string. This routine should be called instead of the core runtime routine cgGetErrorString because it will also translate errors that the Cg D3D runtime generates.

> This routine will typically be called in debugging situations such as inside an error callback set using cgSetErrorCallback.

> ## Examples

>     char buf[512];
>     CGerror error = cgGetLastError();
>     if (error != CG_NO_ERROR)
>     {
>         sprintf(buf, "An error occurred. Error description: '%s'\n",
>                 cgD3D11TranslateCGerror(error));
>         OutputDebugString(buf);
>     }

> ## Errors

> None.

> ## History

> cgD3D11TranslateCGerror was introduced in Cg 3.0.

> ## See Also

> cgGetErrorString, cgSetErrorCallback