texRECTlod
Keywords: texRECTlod, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> texRECTlod - rectangle texture lookup with specified level of detail and optional texel offset.

> ## Synopsis

>     float4 texRECTlod(samplerRECT samp, float4 s)
>     float4 texRECTlod(samplerRECT samp, float4 s, int texelOff)

>     int4 texRECTlod(isamplerRECT samp, float4 s)
>     int4 texRECTlod(isamplerRECT samp, float4 s, int texelOff)

>     unsigned int4 texRECTlod(usamplerRECT samp, float4 s)
>     unsigned int4 texRECTlod(usamplerRECT samp, float4 s, int texelOff)

> ## Parameters

> samp
>   Sampler to lookup.
> s.xyz
>   Coordinates to perform the lookup.
> s.w
>   Level of detail.
> texelOff
>   Offset to be added to obtain the final texel.

> ## Description

> Performs a texture lookup with a specified level of detail in sampler samp using coordinates s.

> ## Profile Support

> texRECTlod is supported in fragment profiles starting with fp40 and in vertex profiles starting with vp40. Variants with texelOff are only supported in gp4 and newer profiles. Variants with integer samplers are also only suppported in gp4 and newer profiles.

> ## See Also

> texRECTbias, texRECTfetch