MinFilter
Keywords: MinFilter, NVIDIA, NVIDIA Cg Toolkit, Cg Toolkit, Shader, Shader Programming, GPU Shader Programming, GPU Program

> ## Name

> MinFilter - 3D API min filter

> ## Usage

> MinFilter = int(type)

> ## Valid Enumerants

> type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest, Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad

> Anisotropic, GaussianQuad, None, and PyramidalQuad are only supported on Direct3D.

> ## Description

> Set the Direct3D sampler minification filter type. See the D3DSAMP_MINFILTER sampler state description for DirectX 9. See the GL_TEXTURE_MIN_FILTER description on the OpenGL glTexParameter manual page for details.

> The standard reset callback sets the MinFilter state to int(Point) on Direct3D and to int(NearestMipMapLinear) on OpenGL.

> ## Opengl Functionality Requirements

> OpenGL 1.0

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> MinFilteri, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MipFilter, MipMapLodBias