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# 1oom_classic #
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1oom_classic_* replicate the 1993 UI.

See doc/usage_common.txt for the data/user file locations and command-line
arguments.

The UI controls like the original. Consult the game manual and the readme.txt
from v1.3. This document describes only the differences.

New hoykeys:
- Middle click or Ctrl-F10 to grab/ungrab input
- Ctrl-Esc to quit (without saving)
- Ctrl-[] to adjust sfx volume
- Ctrl-Shift-[] to adjust music volume
- Alt-[] to adjust window size
- Ctrl-F5 saves a screenshot
- Alt-Enter to toggle full screen mode

Unlike the original, 1oom does not autosave the "continue game" (save slot 7)
when starting a new game or every N turns. It only saves it when quitting the
game via Game -> Quit or when F10 is pressed while in the "control screen" /
"galaxy movement screen". 1oom does autosave the "new game" (save slot 9)
when starting a new game.

The config file item "ui.uiscale" (set via the -uiscale command-line option)
is an int scaling factor for the whole UI except galaxy movement screen map.
The default value is 1 for that classic 320x200 feeling. Larger values allow
more of the galaxy to be viewed without scrolling. Mouse wheel can be used
to adjust the scaling of the galaxy movement screen map.

The following new UI features are always enabled/available:
- Smoother galaxy movement screen scrolling
- Galaxy movement screen scrolling speed is adjustable (-uismscroll)
- Random race / banner
- Local multiplayer (use -new or -uiextra to start a game)
- Lowercase allowed in save names
- Load Game screen uses numbers as hotkeys for slots
- Objects with hotkeys can be navigated to using cursor keys
- Mouse wheel can be used to scroll lists and adjust many things
- Mouse wheel on planet name in the galaxy movement screen changes planet
- Space bar works as a generic dismiss message key (Continue, ...)
- Ctrl and Alt works as a step modifier for the counters and sliders:
  - on the Design screen
  - on the fleet sending screen
  - on the galaxy movement screen
  - on the transport sending screen
  - on the Tech screen
- Sending ships does not deselect the orbit fleet when holding Shift
- In Tech screen +/- adjusts the current field slider
- In Tech screen the L key locks the current slider
- Clicking the portraits in Races screen brings Report page
- In Races screen the keys 1-5 correspond to clicking the portraits
- In Specs screen the keys 1-6 correspond to clicking the scrap button
- In Tech screen the keys 1-6 correspond to clicking the tech fields
- Ind slider no longer shows 0.N/y when at max factories
- Eco slider shows Clean/+N Pop past T-Form on a full planet
- Bases can be scrapped by clicking on the Bases text
- Clicking cycles selection of overlapping fleets
- The keys UHJK scroll the galaxy movement screen map
- The following hotkeys are available for the star map whenever it makes
  sense: Alt+m, Alt+c, Alt+r
- Ctrl+r sets or unsets all reloc points similar to Alt+r
- Planets can be searched for by pressing the / key
- Planets can be tagged with Ctrl-1-9 and recalled with 1-9
- The = key can be substituted by the # key
- The + key can be substituted by the = key (if not conflicting)

The config file item "ui.uiextra" (set via the -uiextra command-line option)
or pressing Alt-X in the main menu enables the following extra UI features:
- Report screen shows name of AI leaders, Map screen shows current year
- Pressing + or - will show the slider when sending transport
- Fleet deployment shows the amount of available ships
- Alt+f shows friendly fleet routes
- Alt+o (experimental) toggles text under stars
- The current planet is allowed as a target on the fleet deployment screen
- Buttons and slider are always visible when sending transport
- Clicking a selected destination star again works as Accept for fleet send etc
- The position of the build finished message is slightly improved.
- Clicking on the picture of the planet in the upper right corner works for all
  explored planets
- The + sign is placed in the population text if it is possible to do
  atmospheric terraforming or soil enrichment
- Eco slider shows fractional population growth if growth is less than 10
- Nebula planets show "NEB" in their shields field and have a purple instead
  of a red frame around their picture
- Pressing = on the Tech screen adjusts only the unlocked sliders
- After running through the Next turn phase and messages the game recenters on
  your last planet of choice
- Clicking on #, Name, etc on Planets screen sorts the list
- Clicking on Station or ship names on Fleet screen sorts the list
- The color of ship names on Planets screen is black
- Pressing = in the galaxy movement screen also transfers reserve back and
  the behavior is more predictable

Pressing Alt-X in the main menu also enables the following features:
- Population scheduled for transport no longer contributes to production
  ("game.planet_leaving_trans_fix")
- "game.extendedreloc" allows 'relocation points' within normal fleet range
- Game options screen Silent/FX Only/Music is replaced with more options
  ("ui.game_opts_extra")
- Continue, Undo and Initial saves can be chosen in the Load Game screen
  ("ui.load_opts_extra")
- Summary of forces shown before ship combat. New Auto and Retreat buttons
  for space combat autoresolve ("ui.space_combat_autoresolve")
- Galaxy movement screen scrolling range is expanded ("ui.sm_expanded_scroll")
- Hovering over a planet draws a ruler with the distance in parsec from the
  currently selected planet if is in the screen ("ui.sm_distance_tooltip")
- When espionage was successful, clicking on the race icon opens the spy
  report ("ui.live_spy_reports")
- When using cursor keys, the mouse position is calculated taking into account
  the mouse icon offset ("ui.kbd_cursor_offset_fix")
- The cursor key behavior is more intuitive (ui.kbd_cursor_keys_fix)
- Improved behavior of the left mouse button ("ui.mouse_lmb_fix")
- Mouse scrolls the galaxy movement screen if touches edge
  ("ui.sm_mouse_scroll")
- Pressing a hotkey does not trigger mouse warp ("ui.mouse_warp_disabled")
- "ui.uigovernor":
  - Clicking on planet name in the galaxy movement screen opens a governor screen
  - Tech screen has lights showing when you reach max research bonus
  - Clicking on the Tech screen lights sets the slider to bonus limit
  - Pressing E or clicking the bottom left corner near Game opens an extra menu:
    - Eco readjustment for Clean as save/reload used to do in v1.3
    - The ship production selection can be set everywhere
    - Relocation can be (un)set for all planets
    - "X has finished ..." messages can be filtered
  - Completing terraforming generates a message (which is filtered by default)
- "ui.illogical_hotkey_fix" changes some illogical hotkeys:
  - Starmap -> Fleet -> Specs ('v' -> 's')
  - Starmap -> Fleet -> Scrap ('s' -> 'c')
  - Starmap -> Reloc ('l' -> 'r')
  - Starmap -> Races ('r' -> 'a')
- "game.skipintro" skips intro video
- "ui.sm_mouseover_focus" changes the target when hovering over a star
- The question mark cursor is disabled on the galaxy movement screen
  ("ui.sm_no_question_mark_cursor")
- Pressing the "Ships" button in the galaxy movement screen opens the ship
  design selection screen ("ui.ui_sm_ships_enabled")
- Holding Alt toggles the cursor icon and the ability to select a fleet
  ("ui.sm_explicit_cursor_context")

See doc/list_gamediff.txt for a list of differences in the game itself.
