<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{2C576764-3A5A-4CCD-B50D-C7C9C0349282}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>lobster</RootNamespace>
    <ProjectName>language</ProjectName>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v142</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>true</LinkIncremental>
    <IntDir>..\..\build\$(SolutionName)\$(ProjectName)\$(PlatformName)\$(Configuration)\</IntDir>
    <OutDir>..\..\build\$(SolutionName)\$(ProjectName)\</OutDir>
    <TargetName>$(ProjectName)DBG</TargetName>
    <RunCodeAnalysis>false</RunCodeAnalysis>
    <CodeAnalysisRuleSet>NativeMinimumRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <LinkIncremental>true</LinkIncremental>
    <OutDir>..\..\build\$(SolutionName)\$(ProjectName)\</OutDir>
    <IntDir>..\..\build\$(SolutionName)\$(ProjectName)\$(PlatformName)\$(Configuration)\</IntDir>
    <TargetName>$(ProjectName)DBG64</TargetName>
    <CodeAnalysisRuleSet>NativeMinimumRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
    <TargetName>$(ProjectName)</TargetName>
    <OutDir>..\..\build\$(SolutionName)\$(ProjectName)\</OutDir>
    <CodeAnalysisRuleSet>NativeMinimumRules.ruleset</CodeAnalysisRuleSet>
    <IntDir>..\..\build\$(SolutionName)\$(ProjectName)\$(PlatformName)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <CodeAnalysisRuleSet>NativeMinimumRules.ruleset</CodeAnalysisRuleSet>
    <LinkIncremental>false</LinkIncremental>
    <TargetName>$(ProjectName)64</TargetName>
    <OutDir>..\..\build\$(SolutionName)\$(ProjectName)\</OutDir>
    <IntDir>..\..\build\$(SolutionName)\$(ProjectName)\$(PlatformName)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Label="LLVM" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <UseLldLink>true</UseLldLink>
    <ClangClAdditionalOptions>
    </ClangClAdditionalOptions>
    <LldLinkAdditionalOptions>
    </LldLinkAdditionalOptions>
  </PropertyGroup>
  <PropertyGroup Label="LLVM" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <UseLldLink>true</UseLldLink>
    <ClangClAdditionalOptions>
    </ClangClAdditionalOptions>
    <LldLinkAdditionalOptions>
    </LldLinkAdditionalOptions>
  </PropertyGroup>
  <PropertyGroup Label="LLVM" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClangClAdditionalOptions>
    </ClangClAdditionalOptions>
    <LldLinkAdditionalOptions>
    </LldLinkAdditionalOptions>
  </PropertyGroup>
  <PropertyGroup Label="LLVM" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClangClAdditionalOptions>
    </ClangClAdditionalOptions>
    <LldLinkAdditionalOptions>
    </LldLinkAdditionalOptions>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;SDL_XAUDIO2_HAS_SDK=1;BUILD_CONTEXT_$(SolutionName);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\src;..\include;</AdditionalIncludeDirectories>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <EnablePREfast>false</EnablePREfast>
      <DisableSpecificWarnings>4127;4512;4201;4146;4456;4702</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeaderFile>lobster/stdafx.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpplatest</LanguageStandard>
      <ConformanceMode>true</ConformanceMode>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>opengl32.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>..\lib;$(DXSDK_DIR)\Lib\x86</AdditionalLibraryDirectories>
      <StackCommitSize>
      </StackCommitSize>
      <StackReserveSize>
      </StackReserveSize>
    </Link>
    <Lib>
      <OutputFile>..\..\build\$(SolutionName)\$(ProjectName)\$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;SDL_XAUDIO2_HAS_SDK=1;BUILD_CONTEXT_$(SolutionName);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>..\src;..\include;..\external\freetype\include;..\external\SDL\include;$(DXSDK_DIR)\Include</AdditionalIncludeDirectories>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <DisableSpecificWarnings>4127;4512;4201;4146;4456;4702</DisableSpecificWarnings>
      <PrecompiledHeaderFile>lobster/stdafx.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpplatest</LanguageStandard>
      <ConformanceMode>true</ConformanceMode>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>opengl32.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>..\lib;$(DXSDK_DIR)\Lib\x86</AdditionalLibraryDirectories>
      <StackCommitSize>
      </StackCommitSize>
      <StackReserveSize>
      </StackReserveSize>
    </Link>
    <Lib>
      <OutputFile>..\..\build\$(SolutionName)\$(ProjectName)\$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;SDL_XAUDIO2_HAS_SDK=1;BUILD_CONTEXT_$(SolutionName);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\src;..\include;</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <DisableSpecificWarnings>4127;4512;4201;4146;4456;4702</DisableSpecificWarnings>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <PrecompiledHeaderFile>lobster/stdafx.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpplatest</LanguageStandard>
      <ConformanceMode>true</ConformanceMode>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>..\lib;$(DXSDK_DIR)\Lib\x86</AdditionalLibraryDirectories>
      <AdditionalDependencies>opengl32.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(TargetPath)</OutputFile>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>false</GenerateMapFile>
      <MapExports>false</MapExports>
      <StackReserveSize>
      </StackReserveSize>
    </Link>
    <Lib>
      <OutputFile>..\..\build\$(SolutionName)\$(ProjectName)\$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <WarningLevel>Level4</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <Optimization>MinSpace</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;SDL_XAUDIO2_HAS_SDK=1;BUILD_CONTEXT_$(SolutionName);%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AdditionalIncludeDirectories>..\src;..\include;..\external\freetype\include;..\external\SDL\include;$(DXSDK_DIR)\Include</AdditionalIncludeDirectories>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4127;4512;4201;4146;4456;4702</DisableSpecificWarnings>
      <PrecompiledHeaderFile>lobster/stdafx.h</PrecompiledHeaderFile>
      <LanguageStandard>stdcpplatest</LanguageStandard>
      <ConformanceMode>true</ConformanceMode>
      <DisableLanguageExtensions>false</DisableLanguageExtensions>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <AdditionalLibraryDirectories>..\lib;$(DXSDK_DIR)\Lib\x86</AdditionalLibraryDirectories>
      <AdditionalDependencies>opengl32.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(TargetPath)</OutputFile>
      <ProgramDatabaseFile>$(IntDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>false</GenerateMapFile>
      <MapExports>false</MapExports>
      <StackReserveSize>
      </StackReserveSize>
    </Link>
    <Lib>
      <OutputFile>..\..\build\$(SolutionName)\$(ProjectName)\$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\external\flatbuffers\src\idl_gen_text.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\external\flatbuffers\src\idl_parser.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\external\flatbuffers\src\util.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\builtins.cpp" />
    <ClCompile Include="..\src\disasm.cpp" />
    <ClCompile Include="..\src\file.cpp" />
    <ClCompile Include="..\src\compiler.cpp">
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Level4</WarningLevel>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Level4</WarningLevel>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Level4</WarningLevel>
    </ClCompile>
    <ClCompile Include="..\src\lobsterreader.cpp" />
    <ClCompile Include="..\src\platform.cpp">
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
    </ClCompile>
    <ClCompile Include="..\src\stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
      <WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
      <EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <EnableEnhancedInstructionSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
    </ClCompile>
    <ClCompile Include="..\src\tocpp.cpp" />
    <ClCompile Include="..\src\tonative.cpp" />
    <ClCompile Include="..\src\towasm.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\src\vm.cpp" />
    <ClCompile Include="..\src\vmdata.cpp" />
    <ClCompile Include="..\src\vmlog.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="..\src\bytecode.fbs" />
    <None Include="..\TODO.txt" />
  </ItemGroup>
  <ItemGroup>
    <Natvis Include="NatvisFile.natvis">
      <SubType>Designer</SubType>
    </Natvis>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\include\flatbuffers\base.h" />
    <ClInclude Include="..\include\flatbuffers\code_generators.h" />
    <ClInclude Include="..\include\flatbuffers\flatbuffers.h" />
    <ClInclude Include="..\include\flatbuffers\flatc.h" />
    <ClInclude Include="..\include\flatbuffers\flexbuffers.h" />
    <ClInclude Include="..\include\flatbuffers\grpc.h" />
    <ClInclude Include="..\include\flatbuffers\hash.h" />
    <ClInclude Include="..\include\flatbuffers\idl.h" />
    <ClInclude Include="..\include\flatbuffers\minireflect.h" />
    <ClInclude Include="..\include\flatbuffers\reflection.h" />
    <ClInclude Include="..\include\flatbuffers\reflection_generated.h" />
    <ClInclude Include="..\include\flatbuffers\registry.h" />
    <ClInclude Include="..\include\flatbuffers\stl_emulation.h" />
    <ClInclude Include="..\include\flatbuffers\util.h" />
    <ClInclude Include="..\src\lobster\bytecode_generated.h" />
    <ClInclude Include="..\src\lobster\codegen.h" />
    <ClInclude Include="..\src\lobster\compiler.h" />
    <ClInclude Include="..\src\lobster\disasm.h" />
    <ClInclude Include="..\src\lobster\geom.h" />
    <ClInclude Include="..\src\lobster\idents.h" />
    <ClInclude Include="..\src\lobster\il.h" />
    <ClInclude Include="..\src\lobster\lex.h" />
    <ClInclude Include="..\src\lobster\natreg.h" />
    <ClInclude Include="..\src\lobster\node.h" />
    <ClInclude Include="..\src\lobster\optimizer.h" />
    <ClInclude Include="..\src\lobster\parser.h" />
    <ClInclude Include="..\src\lobster\platform.h" />
    <ClInclude Include="..\src\lobster\slaballoc.h" />
    <ClInclude Include="..\src\lobster\stdafx.h" />
    <ClInclude Include="..\src\lobster\tonative.h" />
    <ClInclude Include="..\src\lobster\tools.h" />
    <ClInclude Include="..\src\lobster\ttypes.h" />
    <ClInclude Include="..\src\lobster\typecheck.h" />
    <ClInclude Include="..\src\lobster\unicode.h" />
    <ClInclude Include="..\src\lobster\vmdata.h" />
    <ClInclude Include="..\src\lobster\wasm_binary_writer.h" />
    <ClInclude Include="..\src\lobster\wentropy.h" />
    <ClInclude Include="..\src\lobster\wfc.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>