/* Copyright (C) 2007 The SpringLobby Team. All rights reserved. */

#include <wx/intl.h>
#include <wx/window.h>
#include <wx/sizer.h>
#include <wx/imaglist.h>
#include <wx/icon.h>
#include <wx/log.h>

#include <stdexcept>

#include "aui/auimanager.h"
#include "aui/artprovider.h"
#include "aui/slbook.h"
#include "singleplayertab.h"
#include "battleoptionstab.h"
#include "mainsingleplayertab.h"
#include "battleroommmoptionstab.h"
#include "utils/debug.h"
#include "utils/conversion.h"

#include "images/battle.xpm"
#include "images/battle_settings.xpm"


MainSinglePlayerTab::MainSinglePlayerTab( wxWindow* parent )
    : wxScrolledWindow( parent, -1 )
{
	m_main_sizer = new wxBoxSizer( wxVERTICAL );
	GetAui().manager->AddPane( this, wxLEFT, _T( "mainsingleplayertab" ) );
	m_tabs = new SLNotebook( this, _T( "mainsingleplayertab" ), -1, wxDefaultPosition, wxDefaultSize, wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_TOP | wxAUI_NB_TAB_EXTERNAL_MOVE );
	m_tabs->SetArtProvider( new SLArtProvider );

	m_imagelist = new wxImageList( 12, 12 );
	m_imagelist->Add( wxIcon( battle_xpm ) );
	m_imagelist->Add( wxIcon( battle_settings_xpm ) );

	m_sp_tab = new SinglePlayerTab( m_tabs, *this );
	m_tabs->AddPage( m_sp_tab, _( "Game" ), true, wxNullBitmap );
	m_mm_opts_tab = new BattleroomMMOptionsTab<SinglePlayerBattle>( &m_sp_tab->GetBattle(), m_tabs );
	m_tabs->InsertPage( 1, m_mm_opts_tab, _( "Options" ), false, wxIcon( battle_settings_xpm ) );
	m_opts_tab = new BattleOptionsTab( m_tabs, &m_sp_tab->GetBattle() );
	m_tabs->InsertPage( 2, m_opts_tab, _( "Unit Restrictions" ), false, wxIcon( battle_settings_xpm ) );

	m_main_sizer->Add( m_tabs, 1, wxEXPAND );

	SetScrollRate( SCROLL_RATE, SCROLL_RATE );
	SetSizer( m_main_sizer );
	Layout();
}


MainSinglePlayerTab::~MainSinglePlayerTab()
{
//    if ( sett().GetAutosavePerspective() )
//        SavePerspective();
}

void MainSinglePlayerTab::LoadPerspective( const wxString& perspective_name  )
{
    LoadNotebookPerspective( m_tabs, perspective_name );
}

void MainSinglePlayerTab::SavePerspective( const wxString& perspective_name )
{
    SaveNotebookPerspective( m_tabs, perspective_name );
}

void MainSinglePlayerTab::UpdateMinimap()
{
	try
	{
		GetSinglePlayerTab().UpdateMinimap();
	} catch ( ... ) {}
}


void MainSinglePlayerTab::OnUnitSyncReloaded()
{
	wxLogDebugFunc( _T( "" ) );
	try
	{
		GetSinglePlayerTab().ResetUsername();
		wxLogMessage( _T( "Reloading map list" ) );
		GetSinglePlayerTab().ReloadMaplist();
		wxLogMessage( _T( "Reloading game list" ) );
		GetSinglePlayerTab().ReloadModlist();
		wxLogMessage( _T( "Reloading minimap" ) );
		GetSinglePlayerTab().UpdateMinimap();
	} catch ( ... ) {}

}


void MainSinglePlayerTab::ReloadRestrictions()
{
	try
	{
		GetOptionsTab().ReloadRestrictions();
	} catch ( ... ) {}
}


void MainSinglePlayerTab::ReloadMapOptContrls()
{
	try
	{
		GetMMOptionsTab().OnReloadControls( OptionsWrapper::MapOption );
	} catch ( ... ) {}
}


void MainSinglePlayerTab::ReloadModOptContrls()
{
	try
	{
		GetMMOptionsTab().OnReloadControls( OptionsWrapper::ModOption );
	} catch ( ... ) {}

}

SinglePlayerTab& MainSinglePlayerTab::GetSinglePlayerTab()
{
	ASSERT_EXCEPTION( m_sp_tab, _T( "m_sp_tab == 0" ) );
	return *m_sp_tab;
}

BattleOptionsTab& MainSinglePlayerTab::GetOptionsTab()
{
	ASSERT_EXCEPTION( m_opts_tab, _T( "m_opts_tab == 0" ) );
	return *m_opts_tab;
}


BattleroomMMOptionsTab<SinglePlayerBattle>& MainSinglePlayerTab::GetMMOptionsTab()
{
	ASSERT_EXCEPTION( m_mm_opts_tab, _T( "m_mm_opts_tab == 0" ) );
	return *m_mm_opts_tab;
}


void MainSinglePlayerTab::ReloadPresetList()
{
	try
	{
		GetSinglePlayerTab().UpdatePresetList();
	} catch ( ... ) {}
	try
	{
		GetMMOptionsTab().UpdatePresetList();
	} catch ( ... ) {}
}


void MainSinglePlayerTab::UpdateTag( const wxString& Tag )
{

	try
	{
		GetSinglePlayerTab().UpdateTag( Tag );
	} catch ( ... ) {}

	try
	{
		GetOptionsTab().UpdateBattle( Tag );
	} catch ( ... ) {}

}
