'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_vertex_type_2_10_10_10_rev'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ARB_vertex_type_2_10_10_10_rev',False)
_p.unpack_constants( """GL_INT_2_10_10_10_REV 0x8D9F""", globals())
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP2ui( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP2uiv( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP3ui( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP3uiv( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP4ui( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP4uiv( type,value ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP1ui( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP1uiv( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP2ui( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP2uiv( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP3ui( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP3uiv( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP4ui( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP4uiv( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP1ui( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP1uiv( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP2ui( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP2uiv( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP3ui( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP3uiv( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP4ui( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP4uiv( texture,type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glNormalP3ui( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glNormalP3uiv( type,coords ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glColorP3ui( type,color ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glColorP3uiv( type,color ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glColorP4ui( type,color ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glColorP4uiv( type,color ):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glSecondaryColorP3ui( type,color ):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glSecondaryColorP3uiv( type,color ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP1ui( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP1uiv( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP2ui( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP2uiv( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP3ui( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP3uiv( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP4ui( index,type,normalized,value ):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP4uiv( index,type,normalized,value ):pass


def glInitVertexType2101010RevARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )
