'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p
from OpenGL.GL import glget
EXTENSION_NAME = 'GL_NV_texture_shader3'
_p.unpack_constants( """GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
GL_HILO8_NV 0x885E
GL_SIGNED_HILO8_NV 0x885F
GL_FORCE_BLUE_TO_ONE_NV 0x8860""", globals())


def glInitTextureShader3NV():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )
