[Project]
FileName=OpenCSG.dev
Name=OpenCSG
Ver=1
IsCpp=1
Type=0
Compiler=-D__GNUWIN32__ -W -Wall -DWIN32 -DNDEBUG -D_WINDOWS -DGLEW_STATIC_@@_
CppCompiler=-D__GNUWIN32__ -W -Wall -DWIN32 -DNDEBUG -D_WINDOWS -DGLEW_STATIC_@@_
Includes=include;glew/include;.
Linker=-lopengl32_@@_-lglu32_@@_-lglut32_@@_
Libs=
UnitCount=42
Folders="Header Files","Source Files","Source Files/glew","Source Files/OpenCSG","Source Files/OpenCSGexample","Source Files/RenderTexture"
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MakeIncludes=
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OverrideOutputName=OpenCSG.exe
HostApplication=
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CompilerSet=0
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[Unit1]
FileName=src\area.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=src\area.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=src\batch.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=src\batch.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=src\channelManager.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=src\channelManager.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=src\occlusionQuery.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=src\occlusionQuery.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=src\opencsgRender.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=src\opencsgRender.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=src\openglHelper.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=src\openglHelper.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=src\primitive.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
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BuildCmd=

[Unit14]
FileName=src\primitiveHelper.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=src\primitiveHelper.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=src\renderGoldfeather.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=src\renderSCS.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=RenderTexture\RenderTexture.cpp
Folder=Source Files/RenderTexture
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=RenderTexture\RenderTexture.h
Folder=Source Files/RenderTexture
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=src\scissorMemo.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=src\scissorMemo.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=src\stencilManager.cpp
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=src\stencilManager.h
Folder=Source Files/OpenCSG
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=include\opencsg.h
Folder=Header Files
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=example\main.cpp
Folder=Source Files/OpenCSGexample
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=example\displaylistPrimitive.h
CompileCpp=1
Folder=Source Files/OpenCSGexample
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=example\displaylistPrimitive.cpp
CompileCpp=1
Folder=Source Files/OpenCSGexample
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=glew\src\glew.c
CompileCpp=1
Folder=Source Files/glew
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=glew\include\GL\wglew.h
CompileCpp=1
Folder=Source Files/glew
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=glew\include\GL\glew.h
CompileCpp=1
Folder=Source Files/glew
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=src\opencsgConfig.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=OpenCSG.exe
ProductName=OpenCSG
ProductVersion=0.1
AutoIncBuildNr=0

[Unit32]
FileName=src\settings.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=src\frameBufferObject.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=src\frameBufferObject.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=src\pBufferTexture.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=src\pBufferTexture.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=src\settings.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=src\frameBufferObjectExt.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=src\frameBufferObjectExt.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=src\context.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=src\context.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=src\context.cpp
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=src\offscreenBuffer.h
CompileCpp=1
Folder=Source Files/OpenCSG
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

