SDL2_gfx: Data Structures

SDL2_gfx 1.0.0 GraphicsprimitivesandsurfacefunctionsforSDL2

- Main Page
- Data Structures
- Files

- Data Structures
- Data Structure Index
- Data Fields

Data Structures
Here are the data structures with brief descriptions:

FPSmanager | Structure holding the state and timing information of the framerate controller
SDL2_gfxBresenhamIterator | The structure passed to the internal Bresenham iterator
SDL2_gfxMurphyIterator | The structure passed to the internal Murphy iterator
tColorRGBA | A 32 bit RGBA pixel
tColorY | A 8bit Y/palette pixel