#pragma once

#include <glbinding/no{{api}}.h>

#include <glbinding/{{api}}/extension.h>
#include <glbinding/{{api}}/types.h>
#include <glbinding/{{api}}/boolean.h>
#include <glbinding/{{api}}/values.h>
#include <glbinding/{{api}}/bitfield.h>
#include <glbinding/{{api}}/enum.h>
#include <glbinding/{{api}}/functions.h>
