<Type Name="PowerModes" FullName="Microsoft.Win32.PowerModes">
  <TypeSignature Language="C#" Value="public enum PowerModes" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="Resume">
      <MemberSignature Language="C#" Value="Resume" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Microsoft.Win32.PowerModes</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="StatusChange">
      <MemberSignature Language="C#" Value="StatusChange" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Microsoft.Win32.PowerModes</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Suspend">
      <MemberSignature Language="C#" Value="Suspend" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Microsoft.Win32.PowerModes</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>
