/*************************************************************************
 * Copyright (c) 2015-2020, NVIDIA CORPORATION. All rights reserved.
 * Modifications Copyright (c) 2019-2021 Advanced Micro Devices, Inc. All rights reserved.
 *
 * See LICENSE.txt for license information
 ************************************************************************/

#include "enqueue.h"
#include "collectives.h"

NCCL_API(ncclResult_t, ncclReduce, const void* sendbuff, void* recvbuff, size_t count,
    ncclDataType_t datatype, ncclRedOp_t op, int root, ncclComm_t comm, hipStream_t stream);
ncclResult_t ncclReduce(const void* sendbuff, void* recvbuff, size_t count,
    ncclDataType_t datatype, ncclRedOp_t op, int root, ncclComm_t comm, hipStream_t stream) {
  NVTX3_FUNC_RANGE_IN(nccl_domain);
  struct ncclInfo info = { ncclFuncReduce, "Reduce",
    sendbuff, recvbuff, count, datatype, op, root, comm, stream, /* Args */
    REDUCE_CHUNKSTEPS, REDUCE_SLICESTEPS };
  return ncclEnqueueCheck(&info);
}
